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Test Server Feedback

 
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Mass-test feedback - October 24

First post
Author
Marlise Chelien
Awesome Federation of Awesome
#21 - 2013-10-24 18:08:55 UTC
DirectX Version: 9
OS Version: Windows 7 Ultimate x64
CPU: Intel Core i5 dual core
GPU: Nvidia GTX 550Ti
RAM: 8GB
-Running 1 Cient
-All max settings

-Average FPS zoomed out: 10-15
-Average FPS zoomed in: 3-4
-Client performance was notably worse since last mass test (2)
-No crashes or disconnects
carlmar wix
The Scope
Gallente Federation
#22 - 2013-10-24 18:09:09 UTC  |  Edited by: carlmar wix
Gaming Laptop.
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): DX11
  • OS version: Windows 8.1 Pro, 64bit.
  • CPU: Intel i7-3740QM 2.7Ghz Quad Core (3.7Ghz Turbo boost)
  • GPU: Nvidia Geforce GTX 660M, 2Gb
  • RAM: 24Gb, 1600Mhz
  • How many clients were you running at the same time?: 2
  • Graphic setting of the client (low / medium / high): High.
  • Anti-Aliasing: High.
  • Shader Quality: High.
  • Texture Quality: High.
  • LOD Quality: High.


User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Brackets 35-60
  • Average FPS - Zoomed in (brackets / no brackets): Brackets 15-35
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 10
  • Did you experience any disconnects or crashes?: No.
  • Describe your experience, make comments, suggestions, etc.: Loved the Experience.

EVE **Online - Best Game i've ever played**, i just wish i could play using plex only!

Masao Kurata
Perkone
Caldari State
#23 - 2013-10-24 18:09:41 UTC
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): dx9
  • OS version: Windows 7 SP1
  • CPU: Intel i5-3570
  • GPU: ATI Radeon HD 4770
  • RAM: 8 GB DDR3
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): High
  • - Anti-Aliasing: Medium
    - Shader Quality: Medium
    - Texture Quality: High
    - LOD Quality: High
    - Shadow Quality: Disabled


User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): No idea about the Poitot fight fps because some idiot in my own fleet killed me with smartbombs on the wrong side of the gate straight after warping there.
  • Average FPS - Zoomed in (brackets / no brackets): ~10 regardless of brackets
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: The first wing warp looked a bit strange, there weren't enough ships warping with me to be the whole wing. The second wing warp looked right. Please ban trouble makers from future tests.

Elfi Wolfe
University of Caille
Gallente Federation
#24 - 2013-10-24 18:10:21 UTC
  • DirectX version your client was running (Cntrl+F to see this information): dx9
  • OS version: win7
  • CPU: i7 1.20Ghz
  • GPU: Nvidia GT 335M
  • RAM: 8
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): High
  • - Anti-Aliasing: High
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 10 FPS
  • Average FPS - Zoomed in (brackets / no brackets): 1.99 FPS
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: No faults found. This is a alienware dual video netbook and ran it all ok.
  • "Please point to the place on the doll where the carebear touched you."

    ColdCutz
    Frigonometry
    #25 - 2013-10-24 18:10:24 UTC
    Machine Info and Settings

    • Directx: DX9
    • OS: Win7x64
    • CPU: Core i7 920
    • GPU: GTX 295
    • RAM: 6 GB
    • 1 client
    • Graphic set to High
    • - Anti-Aliasing: Off
      - Shader Quality: High
      - Texture Quality: High
      - LOD Quality: High


    User Experience

    • 9 fps / 8 fps
    • 3 fps / 4 fps
    • 6
    • No
    • High load reduced fps below enjoyable threshold; expect GPU upgrade to improve experience slightly. Recommend Graphical Setting Profiles as an option for fast switching between Large Fleet Fights (high load), and Everything Else (low load).

    Zedd Malace
    Fusion Enterprises Ltd
    Pandemic Horde
    #26 - 2013-10-24 18:11:39 UTC
    DirectX version your client was running (Cntrl+F to see this information):
    OS version: Windows 7 Home Premium 64-bit (6.1, build 7601
    CPU: Intel(R) core(TM) i7 CPU 930 @ 2.80GHz (8 CPU's), ~2.8GHz
    GPU: Geforce GTX 670
    RAM: 12288MB Ram
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: High
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 55 (warping) 17 ( fleet drop ) 14 (fighting)
    Average FPS - Zoomed in (brackets / no brackets): 30
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.: it was rather lagy when ever fleets landed on grid warping from Mico warp speeds = a stand still like effect but not alwas
    Techaru Risalo
    The Organization of Fire and Steel
    Elementium Alliance
    #27 - 2013-10-24 18:11:42 UTC


    DirectX version your client was running (Cntrl+F to see this information): dx11
    OS version: Windows 8
    CPU: I7 Haswell 2.4ghz
    GPU: GTX 770m
    RAM: 16gb

    How many clients were you running at the same time? 2
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: disabled
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60
    Average FPS - Zoomed in (brackets / no brackets): 60
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
    Did you experience any disconnects or crashes? i had one disconnect on both clients before the test started other than that no crashes or disconnects
    Describe your experience, make comments, suggestions, etc.: overall this was great other than others not following directions the whole test was cool.
    XoZes
    Viziam
    Amarr Empire
    #28 - 2013-10-24 18:11:49 UTC
    DX: 11
    OS version: Windows 7 64bit
    CPU: Intel i7 2600k
    GPU: Nvidia GTX 660Ti
    RAM: 16GB
    How many clients were you running at the same time?: 1
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: low
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 25-35 / 25-40
    Average FPS - Zoomed in (brackets / no brackets): 15-20 / 15-25
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7 or 8
    Did you experience any disconnects or crashes?: No
    Describe your experience, make comments, suggestions, etc.: Pretty average stuff
    King Rothgar
    Deadly Solutions
    #29 - 2013-10-24 18:12:17 UTC  |  Edited by: King Rothgar

    • DirectX version your client was running: DX11
    • OS version: Win7 64 bit home premium
    • CPU: AMD Athlon II x4 640 3Ghz
    • GPU: Radeon 6850 1GB
    • RAM: 8GB PC1600
    • How many clients were you running at the same time? One
    • Graphic setting of the client (low / medium / high): High
    • - Anti-Aliasing: none
      - Shader Quality: High
      - Texture Quality: High
      - LOD Quality: High




    • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Unknown
    • Average FPS - Zoomed in (brackets / no brackets): 6-10
    • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? Unknown, don't do fights that big
    • Did you experience any disconnects or crashes? No
    • Describe your experience, make comments, suggestions, etc.: Everything went pretty smoothly for me considering how big the fight was.

    [u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

    Rabalina LaFlema
    Corrochano Inc
    #30 - 2013-10-24 18:13:22 UTC
    Machine Info and Settings

    DirectX version your client was running (Cntrl+F to see this information): Dx11
    OS version: Win 7
    CPU: Intel® Core™2 Quad CPU Q8200 @ 2.33GHz
    GPU: AMD Radeon HD 6450
    RAM: 3gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Low
    - Anti-Aliasing: Disabled
    - Shader Quality: Low
    - Texture Quality: Low
    - LOD Quality: Low


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 10
    Average FPS - Zoomed in (brackets / no brackets): 60
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3
    Did you experience any disconnects or crashes? No
    epicurus ataraxia
    Illusion of Solitude.
    Illusion of Solitude
    #31 - 2013-10-24 18:14:12 UTC  |  Edited by: epicurus ataraxia
    Machine Info and Settings

    DirectX version your client was running (Cntrl+F to see this information):9
    OS version: windows 7
    CPU: i3
    GPU:geforce 7900
    RAM:4gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): all best performance
    - Anti-Aliasing: no
    - Shader Quality:low
    - Texture Quality:med
    - LOD Quality:low


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (10 with brackets
    Average FPS - Zoomed in (brackets / no brackets):40
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 2

    There is one EvE. Many people. Many lifestyles. WE are EvE

    Era'kanath
    Zebra Corp
    Goonswarm Federation
    #32 - 2013-10-24 18:15:23 UTC  |  Edited by: Era'kanath
    Machine Info and Settings

    DirectX version your client was running (Cntrl+F to see this information): DirectX 11
    OS version: Windows 7 Ultimate - 64 Bit
    CPU: i5-3570K (4.0 GHz overclocked) Quad-Core
    GPU: GTX 560 Ti (Voltage -mV-: 1075)(Core Clock: 950 MHz)(Shader Clock: 1900 MHz)(Memory Clock: 2100 MHz)(1GB GDDR5 RAM)
    RAM: 16GB DDR3 Ripjaws 1333 MHz (Duel-Channel)
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: High
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High
    - Shadows Quality: Disabled


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30-45 FPS
    Average FPS - Zoomed in (brackets / no brackets): 20-25 FPS
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 10
    Did you experience any disconnects or crashes? None, Really surprised.
    Describe your experience, make comments, suggestions, etc.:

    Shadows though optimized, uses alot of GPU resources for something so little'
    If I had it enabled on High, I would have gotten 5-10 FPS Average (Zoomed Out)

    "The more we sweat in peacetime, the less we bleed in war."

    Caterpil
    Amanina Avada Corporation
    #33 - 2013-10-24 18:15:44 UTC
    DirectX- DX11
    OS -Windows 7
    CPU -Intel(R) Core(TM) i5-4670K CPU @ 3.4GHz
    GPU -GeForce GTX 670
    RAM -16GBs
    Number of clients- 1
    Graphics settings- No Antialiasing, rest all high

    Average FPS during fight- 20 (Brackets seemed not to make much difference)
    Average FPS zoomed in- 20
    Average FPS zoomed out- 25
    Comparison to TQ- 7/10
    Disconnects/crashes: No
    Comments:

    Everything appeared to go smoothly.
    Unfortunately the jump into X-B took so long that when it was over my ship had already emergency warped 1mil km off the gate, it didn't automatically warp me back like normal.
    Larenon en Marland
    Brave Newbies Inc.
    Brave Collective
    #34 - 2013-10-24 18:15:55 UTC
    Machine Info and Settings

    DirectX version your client was running: dx11
    OS version: Windows 7 Ultimate
    CPU: Intel s1155 Pentium Dual Core G870 - 3,10GHz
    GPU: ASUS HD6570 2GB DDR3
    RAM: Kingston Hyperx DDR3 1333MHz 2 x 4GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high):
    - Anti-Aliasing: Disabled
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Brackets 8-9 / No Brackets 10-12
    Average FPS - Zoomed in (brackets / no brackets): N/A
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) I don't know :-) Never been in a fleet fight yet, so I can't really tell, sorry.
    Did you experience any disconnects or crashes? No disconnects, no crashes.
    Describe your experience, make comments, suggestions, etc.: Overall was a good experience and was very cool to see so many and so varied ships. The new Ship Tree feature and the login screen looks really awesome, looking forward seeing them on TQ.
    Cyd Fisher
    MysticMachines Inc
    #35 - 2013-10-24 18:16:45 UTC

    DX11
    windows 8 x64
    I7-3630 2.4Ghz
    GeForce GTX 670mx
    8.0Gb
    1 client
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: Med
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 25/60
    Average FPS - Zoomed in (brackets / no brackets): 25/50
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9
    Did you experience any disconnects or crashes? none
    Describe your experience, make comments, suggestions, etc.:
    Kamaria Ray Kashuken
    Deep Core Mining Inc.
    Caldari State
    #36 - 2013-10-24 18:17:09 UTC
    Machine Info and Settings

    DirectX version your client was running (Cntrl+F to see this information):
    OS version: Windows 7 Professional
    CPU: Intel Core i7-2600 3.4GHz @ 8 cpus
    GPU: AMD RADEON HD 6670
    RAM: 4gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high):
    - Anti-Aliasing: Medium
    - Shader Quality: Medium
    - Texture Quality: Medium
    - LOD Quality: Medium


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40fps
    Average FPS - Zoomed in (brackets / no brackets):25 fps
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
    Did you experience any disconnects or crashes? Occasional freeze from overtaxing my machine
    Ador HUN
    #37 - 2013-10-24 18:17:55 UTC
    Machine Info and Settings


    DirectX version your client was running (Cntrl+F to see this information):
    DX9
    OS version: Windows 7 ultimate x64
    CPU: Intel T3500
    GPU: Intel GM45
    RAM: 2G
    How many clients were you running at the same time?
    One
    Graphic setting of the client (low / medium / high):
    - Anti-Aliasing: OFF
    - Shader Quality: LOW
    - Texture Quality: LOW
    - LOD Quality: LOW


    User Experience


    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
    w b 2 / wo b 5
    Average FPS - Zoomed in (brackets / no brackets):
    w braklets 2 /wo bracklets 2
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
    5
    Did you experience any disconnects or crashes?
    No crashes or DC
    Describe your experience, make comments, suggestions, etc.:
    I took a lot of screen shots, the game was working fine.
    Got podded at end :)
    Mass test FPS stats pastebin: http://pastebin.com/1hkLnnXb
    Veyer Erastus
    The Scope
    Gallente Federation
    #38 - 2013-10-24 18:18:41 UTC
    Machine Info and Settings

    DirectX version: 11
    OS version: Windows 8
    CPU: Core-i5 2500k
    GPU: GeForce GTX 570
    RAM: 16gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: High
    - Shader Quality:High
    - Texture Quality:High
    - LOD Quality:High


    User Experience

    Average FPS : 40
    Average FPS - Zoomed in: 30
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
    Did you experience any disconnects or crashes?: About 15 minutes in, during mass sleeper/sansha fight, i heard a bunch of squeek sounds and the game crashed. Didn't reapet after switch to DX 9.
    Describe your experience, make comments, suggestions, etc.: While in DX11 mode screenshots apper with wrong colors.
    frankFTW91
    Deep Core Mining Inc.
    Caldari State
    #39 - 2013-10-24 18:19:19 UTC
    DirectX 11
    Windows 7 Professional x64
    Intel i7-930
    Nvidia GTX-560ti
    6gb
    2 Clients
    High Graphics
    Anti-aliasing disabled
    Shader: High
    Texture: High
    LOD: High

    Average FPS in Poitot:
    10fps zoomed in and out both clients no brackets
    3fps zoomed in and out both clients with brackets

    Client performance: 5
    First time dual-boxing a large fight so performance was less than during a TQ fight, but overall the client remained more responsive even with framerates less than 10.

    No disconnects or crashes.

    The first thing that I noticed was during the fleet warps the ships were far too close together and were clipping through each other. The new bubbles are stunning.
    Aqualie
    Macabre Votum
    Northern Coalition.
    #40 - 2013-10-24 18:19:20 UTC  |  Edited by: Aqualie
    Machine Info and Settings


    DirectX version your client was running (Cntrl+F to see this information): dx11
    OS version: Win 7 (x64) SP1
    CPU: 3930k
    GPU: GTX 780
    RAM: 32GB
    How many clients were you running at the same time? 4
    Graphic setting of the client (low / medium / high): high
    - Anti-Aliasing: high
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high


    User Experience



    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 50-60fps (brackets)
    Average FPS - Zoomed in (brackets / no brackets): 30-40fps (brackets)
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8
    Did you experience any disconnects or crashes? No Issues
    Describe your experience, make comments, suggestions, etc.: Performance on the DX11 client appears to be alot smoother than the DX9 client and my graphic card temperatures were about 10c cooler running 4 clients compared to TQ Big smile