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2Hz server ticks after Rubicon pls? :)

First post First post
Author
Arthur Aihaken
CODE.d
#21 - 2013-10-25 07:44:31 UTC
Leave the tick!
http://yuq.me/tv/03/635/6238.jpg

I am currently away, traveling through time and will be returning last week.

Simc0m
The Scope
Gallente Federation
#22 - 2013-11-22 03:13:29 UTC  |  Edited by: Simc0m
I agree, I would like to see an increase in the frequency of server ticks. Why did you choose 2hz though? I am all for a slow progression here. Let's move it to 1.05hz or 1.10hz and try to drop that number slightly lower with every expansion/ server upgrade. I do think this is an important issue, and not just for catching pods as someone else suggested. The game feels sluggish at times because of the infrequent ticks, and any improvement on this front would be a step in the right direction.
Anomaly One
Doomheim
#23 - 2013-11-22 03:23:58 UTC
Hesod Adee wrote:
Ignoring server capability for a second, there is another disadvantage to increasing the tick rate. The faster the tick rate, the more sensitive Eve is to latency between the client and server. Which means the more disadvantage there is to people who live further away from the servers.

Which is why most MMOs have EU, US and, sometimes, Oceanic servers. To reduce ping times. But that requires the servers to be separate from each other, which means separate shards.

So even if the servers could handle the increased tick rate, it might not be a good idea.

So you all understand why this really matters to me: The Eve servers are in London. I live in New Zealand. Meaning I'm probably as far away from them as you can get. Eve Online is the only game I know of which is hosted in Europe, not turn based, and remains playable for me.


this so much, EVE is the only game I can play with this crap net without suffering as much from lag and I enjoy it very much

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Simc0m
The Scope
Gallente Federation
#24 - 2013-11-22 04:15:29 UTC
Hesod Adee wrote:
So you all understand why this really matters to me: The Eve servers are in London. I live in New Zealand. Meaning I'm probably as far away from them as you can get. Eve Online is the only game I know of which is hosted in Europe, not turn based, and remains playable for me.
What are the pings from NZ to London? This would only matter if that number is < the tick time.

I tested my latency from Washington DC to Beijing, China and it was ~212ms

Are your pings to london really that bad?
Kagura Nikon
Native Freshfood
Minmatar Republic
#25 - 2013-11-22 08:55:22 UTC  |  Edited by: Kagura Nikon
Simc0m wrote:
Hesod Adee wrote:
So you all understand why this really matters to me: The Eve servers are in London. I live in New Zealand. Meaning I'm probably as far away from them as you can get. Eve Online is the only game I know of which is hosted in Europe, not turn based, and remains playable for me.
What are the pings from NZ to London? This would only matter if that number is < the tick time.

I tested my latency from Washington DC to Beijing, China and it was ~212ms

Are your pings to london really that bad?



In fact no.. the tick time must be 2 time sfaster than the slowest accepted sampler to not loose an event.

Do not eve dare to try to proove or disproove that, that is called the Nyquist law for a reason.

If from brazil to UK the ping is around 300, from new zeland likely will be close to 500 ms

"If brute force does not solve your problem....  then you are  surely not using enough!"

Abrazzar
Vardaugas Family
#26 - 2013-11-22 09:55:53 UTC
You know, I rather have twice as much going on instead of a double server tick.
seth Hendar
I love you miners
#27 - 2013-11-22 10:50:35 UTC
Kagura Nikon wrote:
seth Hendar wrote:
Kagura Nikon wrote:
seth Hendar wrote:
agreed, locking and preactivated modules need this, also, grid loading / refreshing, which will be required after rubicons hit because of the now insane fast deceleration
Kagura Nikon wrote:
That has a drawback besides server perfroamnce.

IT helps peopel with good ping more than peopel that live on other side of world and have a ping over 500ms.


1 HZ is fine as of now. THe only thing that would change is that peopel woudl be able to kill pods warping from gates. Not worth the HUGE server drawback jsut some more extreme griefing can be made (and that said by someoen from UMAD means it really is unecessary griefing)

But i know you have been always a bit nervous and impatient, since back in MAss Homicide and INE :P so I know why you might want it :)

well, the thing is that currently, one of the most basic game mechanic is not working as intended because of this: locking and activating modules.

when it comes to play against fast aligning ships, you are guaranteed to miss bevery single time to effecively point your target even if you manage to lock it, just because of this.

pretty much game breaking don't you think?



Depends.. the capability of small ships to pass trough is what keep some new players trying low sec. If it gets too easy to kill them , you will see even less peopel in low sec.

So must be careful with that.

they don't go in low anyway, and those who do would just switch to a cloacky, so imao, this is a non issue.

and keeping a broken mechanic just because some ppl use it sounds more like an exploit than anything else anyway

plus we are talking here about a few ships only, pods / shuttles / intys and nanoed fast ships, wich require pretty nice skills to fly, mostly t2 or T1 with a lot of SP backing it up + implants, a 3 week player with a rifter is not in this equation, those are able to be caught already, really it is about all those things that acually align in 2 sec or less

a year and half ago, those were able to be caught, and guess what? there was even more ppl in lowsec than actually (put apart the spike we had the month after odyssey, wich is gone anyway).

so clearly, not related

i remember being at war back then and catching pods on gates with stiletto.

my skills are better now, yet this is not possible anymore, you cannot even initiate the lock on pods crossing the gates they are already in warp when they appear on the overview, only way to catch them is to have a smartbomb BS on the next gate and activate them with the correct timing, and even that does not always work, pods manage to pass right throught if they are lucky on the server tick.

i just hope ccp does nothing about it and keep the changes on the warp speed as they were on sisi, the situation will be hilarious when shitload of ppl will get pointed out of nowhere or bubbled by a ship that just spawned on their overview, i feel like ccp support team will burn under the petitions!


Not true.. allt he people that i started into the game and I convinced uinto PVP went because I assureed them that they woudl hardly evever die at a gate with a frigate and never with a pod unless by smartbombs.


THat woudl have HUGE impact on new gamers.

Do not think only on YOUR eve, think on the whoel EVE heatlh



sorry but i play since 2010, and back then, it was possible to catch shutlles / pods on gate.

not 100% i agree, more like 50%, but still.

now it IS impossible, unless the "tgt" wait until it's 30 sec cloack drops and sit still.

it's not about my health, it's about a mechanic that has been broken by a patch a while ago, and which is STILL not fixed

if you were playing back then, and were unable to catch pod with fast lockers like seboed stilleto, that's a problem on YOUR end, but it was possible to achieve.
Hesod Adee
Perkone
Caldari State
#28 - 2013-11-22 19:18:27 UTC
Kagura Nikon wrote:
Simc0m wrote:
Hesod Adee wrote:
So you all understand why this really matters to me: The Eve servers are in London. I live in New Zealand. Meaning I'm probably as far away from them as you can get. Eve Online is the only game I know of which is hosted in Europe, not turn based, and remains playable for me.
What are the pings from NZ to London? This would only matter if that number is < the tick time.

I tested my latency from Washington DC to Beijing, China and it was ~212ms

Are your pings to london really that bad?



In fact no.. the tick time must be 2 time sfaster than the slowest accepted sampler to not loose an event.

Do not eve dare to try to proove or disproove that, that is called the Nyquist law for a reason.

If from brazil to UK the ping is around 300, from new zeland likely will be close to 500 ms

NZ gets around a 300ms ping most of the time.

Though I'm not sure that the Nyquist law applies here.
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