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remove 250KM targeting limitaion

Author
AskariRising
State Protectorate
Caldari State
#1 - 2013-10-23 21:44:14 UTC
How long have you had this in place and why? surely the technical reason behind it can be resolved at this point.

this doesnt make any sense at this point anymore as it's at odd with the supposed sandbox style of eve.

why do we still have this limitation today and how soon can we remove it?

Main reason for its removal is that there are ships that should clearly be able to target well over 250KM that cant, which means the ships cant reach its full potential. there are also weapons that can reach over 250KM too, but since we can target anything over 250KM, those weapons cant be used to their full potential. Lastly, with the new Bastion mode, giving us increased weapon projection seems silly, especially for the Golem, where the Bastion mode is largely redundant.

Arthur Aihaken
CODE.d
#2 - 2013-10-23 21:52:52 UTC
AskariRising wrote:
Lastly, with the new Bastion mode, giving us increased weapon projection seems silly, especially for the Golem, where the Bastion mode is largely redundant.

It's not just the range, it's primarily the +25% boost to missile velocity.

I am currently away, traveling through time and will be returning last week.

Solutio Letum
The Scope
Gallente Federation
#3 - 2013-10-23 21:55:38 UTC
So you want CCP to actually work on the engine and let us to more things? You do realize this is allot of work, and that its not a limitation set there only for your dear annoyance tho that's always a pleasure.... On the main case please keep bugs out of eve... unless i know about them..... also what other engine provides 4 000 players to shoot them selves at the same time? i think thats why you got a 250km range... maybe something else.... who knows! its a secret!
FlinchingNinja Kishunuba
Crunchy Crunchy
#4 - 2013-10-23 21:56:03 UTC
I was under the impression that its to do with how eve plots ships on grids. These grids are limited in size which is where the 250km comes from.
Solutio Letum
The Scope
Gallente Federation
#5 - 2013-10-23 22:03:08 UTC
FlinchingNinja Kishunuba wrote:
I was under the impression that its to do with how eve plots ships on grids. These grids are limited in size which is where the 250km comes from.


Grids are not limited, they are almost unlimited, they can be extended in farious ways, maybe what i think, is there was a bug at some point with being able to target really far, so CCP just limited it, thats what happens with allot of features in software, also, there is a certain number computers can count up to, so that might be another thing. Maybe they dint want to use less performance heavy software.
Ager Agemo
Rainbow Ponies Incorporated
#6 - 2013-10-23 22:05:32 UTC
grid fu allows you to extend grids for various purposes, but they are still limited to 250km by default, this causes weird issues like being immune to a doomsday if you are on the other side of a grid limit and stuff like that.

the range limitation comes from that.


personally I would love if both grids and the server ticks were increased to 500km and 2hz.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#7 - 2013-10-23 23:05:45 UTC
Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2013-10-23 23:13:44 UTC
Ager Agemo wrote:
grid fu allows you to extend grids for various purposes, but they are still limited to 250km by default, this causes weird issues like being immune to a doomsday if you are on the other side of a grid limit and stuff like that.

the range limitation comes from that.


personally I would love if both grids and the server ticks were increased to 500km and 2hz.
I fail to understand that.

I can always only target up to 250km, no matter where i sit within the grid. It doesn't matter if the grid is 600km, 400km
or 100km wide. There are exceptionally small grids out there, you might wonder. ^_^

Please explain to me the connection between the max targeting range and the relative position to the edge of the grid you're in.


Rented
Hunter Heavy Industries
#9 - 2013-10-23 23:28:40 UTC  |  Edited by: Rented
I've always assumed the targeting limit being at 250km was due to the grid always extending at least 250km from your position, so the game then doesn't have to deal with you targeting or interacting with things which could potentially be split into a different grid at the same time.

Of course this is merely assumption, it may be far from the actual reasons for implementation. It does seem a little awkward that the limit is so easy to reach in several practical situations however.


Edit- However this seems to be wrong since apparently grids can't merge and such interactions can happen anyways.
Unsuccessful At Everything
The Troll Bridge
#10 - 2013-10-23 23:42:41 UTC
I agree.

Remove 250km targeting ceiling.

My Rohks and Nagas need to be more awesome.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#11 - 2013-10-24 01:34:58 UTC
Get some real sniping happening, open the 250km limit all the way up :P
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2013-10-24 02:40:07 UTC
Rented wrote:
I've always assumed the targeting limit being at 250km was due to the grid always extending at least 250km from your position, so the game then doesn't have to deal with you targeting or interacting with things which could potentially be split into a different grid at the same time.
How is that possible when you sit at the edge of your grid ?
David Kir
Errantry Armaments
#13 - 2013-10-24 03:18:29 UTC  |  Edited by: David Kir
Solstice Project wrote:
Rented wrote:
I've always assumed the targeting limit being at 250km was due to the grid always extending at least 250km from your position, so the game then doesn't have to deal with you targeting or interacting with things which could potentially be split into a different grid at the same time.
How is that possible when you sit at the edge of your grid ?


You never sit at the edge of your grid, you sit at the edge of someone else's grid.

Your grid extends to a 250 km radius from your ship, which means that you are always at the center of your grid.
If ship A sits at 249 km from you, it is on the edge of your grid, and you are on the edge of its grid.
Ship B that sits at 249 km from you but on the opposite side is also on the edge of your grid, but A and B do not see each other, as they are outside each other's grid radius, while you see both.

Maximum targeting range is only limited by the grid, if grid was extended your max targeting range would also increase.

Friends are like cows: if you eat them, they die.

Ager Agemo
Rainbow Ponies Incorporated
#14 - 2013-10-24 03:44:42 UTC
for the uninitiated... this might be a bit too much, but this shall explain all the stuff related with grid weirdness

http://go-dl.eve-files.com/media/0905/gridfumanual2[2].pdf

be aware.. this is long long stuff to read...
Corvald Tyrska
Valknetra
#15 - 2013-10-24 04:21:14 UTC
This is a bit of a guess but here goes:

Whilst grids can be extended as many people have pointed out, the default size is a 250 km radius. If a ship burns away from you and you remain stationary then at 251 km it will drop off grid. It is probable that the 250 km targeting limit is to handle the removal of the targeting lock at that point. If the range was extended beyond 250 km then when a ship dropped off grid from you, new code would need to be added to handle the removal of the target lock or to extend the grid as currently the ship would drop from grid and remain locked.
Tikitina
Doomheim
#16 - 2013-10-24 05:41:20 UTC
Ah yes, the fond memories of dying to a lone BS camping a low-sec gate 450km away before warp to zero and before knowing what insta-jump BMs were.

Bubanni
Center for Advanced Studies
Gallente Federation
#17 - 2013-10-24 08:09:45 UTC
Ager Agemo wrote:
personally I would love if both grids and the server ticks were increased to 500km and 2hz.


That would be awesome.... honestly, grids on gates, stations and any other object really should be premade to avoid siturations where you have two grids really close to eachother.... a few weeks ago in amamake, one of the stations had 2 grids directly on the undock... you would basicly undock, and then 1 sec later slip into a different grid....

2hz server ticks would make the game so much more responsive, it would solve problems with ships that are basicly impossible to catch, specially now with nulified interceptors on the way.. it would make module activation delay less of a problem... you ship would respond faster to commands like, stop, accelerate, jump... change direction... all that

I think CCP should experiment some with 2hz tick rate on Sisi... to see how it would work out, specially performance wise with more people.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

seth Hendar
I love you miners
#18 - 2013-10-24 13:36:02 UTC
FlinchingNinja Kishunuba wrote:
I was under the impression that its to do with how eve plots ships on grids. These grids are limited in size which is where the 250km comes from.

no they are not, grids can be manipulated, extended etc....

fun things can be made like you can be at 2 km from another ship and unable to see it, because you are both on different grids (grid wall between you)

you see it on dscan @ 5km, but he is nowhere to be seen on overview / in space.....for examle.....many other fun things to do manipulating the grids, like being able to see station undock from 600 km and from undock pov, they don't see you (you are not cloacked indeed
Mag's
Azn Empire
#19 - 2013-10-24 13:49:30 UTC
This limit was put in place some time ago. I forget the reason CCP gave at the time, but I do recall being locked by WRWR before this limit at around 400km. I also remember thinking it was a bad idea to restrict it so, but hay ho.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Hopelesshobo
Hoboland
#20 - 2013-10-24 14:20:03 UTC
First off I agree on they should remove the cap, or at least extend it further so in a practical sense, people arn't limited on their ship fits.

AskariRising wrote:

Main reason for its removal is that there are ships that should clearly be able to target well over 250KM that cant, which means the ships cant reach its full potential. there are also weapons that can reach over 250KM too, but since we can target anything over 250KM, those weapons cant be used to their full potential. Lastly, with the new Bastion mode, giving us increased weapon projection seems silly, especially for the Golem, where the Bastion mode is largely redundant.



Actually the Golem is the only marauder that can take advantage of this. Yes you can only lock things out to 250km, however if your target is initially at 249km from you, and you fire zeh missilez, and the target moves to 251km, zeh missilez, will still hit the target, because of their flight time and speed has nothing to do with your lock range.

Lowering the average to make you look better since 2012.

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