These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

TIDI - killing EVE slowly

First post First post
Author
SpoonRECKLESS
Beach Boys
The Minions.
#21 - 2013-10-24 02:09:19 UTC
TIDI is working as intended. What you need is better pc or router that is my issue. But really Tidi has helped my ****** pc I don' lag anymore I just move sloooowwwlllyyyy. But I'll take slowly over laggy any day.

Blue

Solstice Project
Sebiestor Tribe
Minmatar Republic
#22 - 2013-10-24 02:30:30 UTC  |  Edited by: Solstice Project
Quote:
For those that don't know TIDI is short for Time Dilation.
Fixed that for you.

Noob.


Edit:
Tidi seems to not only fix lag, it also unites the people. ^_^
IDGAD
The Scope
Gallente Federation
#23 - 2013-10-24 04:05:46 UTC  |  Edited by: IDGAD
The truth is TiDi is good, VERY good, and it works well for what it's suppose to do. The issue is that the base hardware that nodes for EVE run on (solar systems) are outdated and CCP does not particularly like to upgrade them. If we had more powerful hardware, they could do something like a dynamic reinforcement system where heavy TiDi for more than a couple minutes could dump the whole solar system into a reinforced node. The reason that you have to request a system be reinforced ahead of time is because they only have a couple servers as powerful as the Jita node, so they can't afford to let an automated system tie up there VERY limited reinforced servers.

I've asked at EVE Vegas about upgrading their infrastructure and they quickly gave a roundabout answer that told us nothing :/ They don't seem to want to deal with that.
Jake Warbird
Republic Military School
Minmatar Republic
#24 - 2013-10-24 04:14:13 UTC
TiDi is so awesome. I wish I had TiDi in real life when it gets really hard for me to process huge amounts of data concurrently. Like when I just downed a 4th round of cheap whiskey.
KnowUsByTheDead
Sunlight...Through The Blight.
#25 - 2013-10-24 05:18:34 UTC
I, too, am here to confirm that the OP has no idea what he is talking about.

TiDi is an optimal "quick fix" until the true combatant can be taken down, lag. Which is, and will be, a problem for some time.

TiDi is also responsible for the biggest "single arena" PvP battle, of any kind, in the history of gaming. So yea.

I would, like many others, prefer to play at 10% TiDi then deal with black screening, isk lost for no good reason, and all of the things that go with lag.

Is it annoying sometimes? Sure.

Before they put Amarr in a dedicated node, it was hellish trying to cross that system, on an every day route, in 10%.

In gargantuan fleet battles, however, it is essential at this point.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Zen Tao
Terra Australis..
#26 - 2013-10-24 06:48:17 UTC
Xain deSleena wrote:
For those that don't know TIDI is short for Time Dialation. It is a part of the game that traps pilots in an an almost frozen like state of gameplay. As an example warping from one gate to another while TIDI is in effect can take several minutes.

TIDI was introduced to EVE to combat the 'lag monster' which brought several non-memorable past battles to a standstill. It was CCP's way of saying hey we killed the lag monster. I had experienced TIDI running at 10% during the battle in FR-B1H that cost Black Legion many super capitals.

Now with several expansions in EVE since TIDI was introduced nobody it seems cares about TIDI or the fact that the lag monster still exists. If the lag monster can never be killed and TIDI is to continue then please add this to the game.

When TIDI is running in a system and falls below 50% or some reasonable amount then block pilots from entering the system until TIDI runs at a reasonable rate.

If I was BL I would be petitioning every super loss since they were trapped at playing the game at a speed of a tortoise while all the rabbits came flooding in from far and wide.


You must be new here ....

Lag/crash/ was ****. Tidi is only rubbish ...
Baali Tekitsu
AQUILA INC
#27 - 2013-10-24 06:50:57 UTC
Solution: Add more server nodes, so the tidi doesn't need to kick in so fast/hard.
But how can you affect this?
Create a few accounts and plex them, or just buy plex and trash them.

RATE LIKE SUBSCRIBE

Lugalbandak
Doomheim
#28 - 2013-10-24 07:01:13 UTC
Xain deSleena wrote:
For those that don't know TIDI is short for Time Dialation. It is a part of the game that traps pilots in an an almost frozen like state of gameplay. As an example warping from one gate to another while TIDI is in effect can take several minutes.

TIDI was introduced to EVE to combat the 'lag monster' which brought several non-memorable past battles to a standstill. It was CCP's way of saying hey we killed the lag monster. I had experienced TIDI running at 10% during the battle in FR-B1H that cost Black Legion many super capitals.

Now with several expansions in EVE since TIDI was introduced nobody it seems cares about TIDI or the fact that the lag monster still exists. If the lag monster can never be killed and TIDI is to continue then please add this to the game.

When TIDI is running in a system and falls below 50% or some reasonable amount then block pilots from entering the system until TIDI runs at a reasonable rate.

If I was BL I would be petitioning every super loss since they were trapped at playing the game at a speed of a tortoise while all the rabbits came flooding in from far and wide.


yes indeed +1, what a outrage , WE WANT OUR BLACK SCREEN BACK CCP!

The police horse is the only animal in the world that haz his male genitals on his back

Snakebyte Jack
AcT Legion
#29 - 2013-10-24 07:03:15 UTC  |  Edited by: Snakebyte Jack
At least its easier to take a 'ninja-p i s s' under Tidi.
Vera Algaert
Republic University
Minmatar Republic
#30 - 2013-10-24 08:23:17 UTC  |  Edited by: Vera Algaert
Xain deSleena wrote:
If I was BL I would be petitioning every super loss since they were trapped at playing the game at a speed of a tortoise while all the rabbits came flooding in from far and wide.

That's why you are not in BL but in -A-.

edit: why can't we have spoiler tags on this forum?

.

Hannott Thanos
Squadron 15
#31 - 2013-10-24 09:14:16 UTC
IDGAD wrote:
The truth is TiDi is good, VERY good, and it works well for what it's suppose to do. The issue is that the base hardware that nodes for EVE run on (solar systems) are outdated and CCP does not particularly like to upgrade them. If we had more powerful hardware, they could do something like a dynamic reinforcement system where heavy TiDi for more than a couple minutes could dump the whole solar system into a reinforced node. The reason that you have to request a system be reinforced ahead of time is because they only have a couple servers as powerful as the Jita node, so they can't afford to let an automated system tie up there VERY limited reinforced servers.

I've asked at EVE Vegas about upgrading their infrastructure and they quickly gave a roundabout answer that told us nothing :/ They don't seem to want to deal with that.

You know CCP's top nodes are military grade hardware right?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Baali Tekitsu
AQUILA INC
#32 - 2013-10-24 09:15:28 UTC
Hannott Thanos wrote:
IDGAD wrote:
The truth is TiDi is good, VERY good, and it works well for what it's suppose to do. The issue is that the base hardware that nodes for EVE run on (solar systems) are outdated and CCP does not particularly like to upgrade them. If we had more powerful hardware, they could do something like a dynamic reinforcement system where heavy TiDi for more than a couple minutes could dump the whole solar system into a reinforced node. The reason that you have to request a system be reinforced ahead of time is because they only have a couple servers as powerful as the Jita node, so they can't afford to let an automated system tie up there VERY limited reinforced servers.

I've asked at EVE Vegas about upgrading their infrastructure and they quickly gave a roundabout answer that told us nothing :/ They don't seem to want to deal with that.

You know CCP's top nodes are military grade hardware right?


They were in 2003 but I doubt they still are considered as such.

RATE LIKE SUBSCRIBE

March rabbit
Aliastra
Gallente Federation
#33 - 2013-10-24 09:49:43 UTC
posting in thread where short attention spans (like Tippia) post some genuine "TiDi is better than lag" crap which has no correlation to what OP actually said

The Mittani: "the inappropriate drunked joke"

Velicitia
XS Tech
#34 - 2013-10-24 10:18:04 UTC  |  Edited by: Velicitia
Baali Tekitsu wrote:
Hannott Thanos wrote:
IDGAD wrote:
The truth is TiDi is good, VERY good, and it works well for what it's suppose to do. The issue is that the base hardware that nodes for EVE run on (solar systems) are outdated and CCP does not particularly like to upgrade them. If we had more powerful hardware, they could do something like a dynamic reinforcement system where heavy TiDi for more than a couple minutes could dump the whole solar system into a reinforced node. The reason that you have to request a system be reinforced ahead of time is because they only have a couple servers as powerful as the Jita node, so they can't afford to let an automated system tie up there VERY limited reinforced servers.

I've asked at EVE Vegas about upgrading their infrastructure and they quickly gave a roundabout answer that told us nothing :/ They don't seem to want to deal with that.

You know CCP's top nodes are military grade hardware right?


They were in 2003 but I doubt they still are considered as such.


maybe not the '03 boxes, but they have gotten (from time to time) supernodes from IBM (e.g. the one Jita's on) for "research".

Their nodes are generally good. The reason that you cannot dynamically reinforce a node is because of the way allocation is handled (likely the spaghetti-black-box code that makes even the strongest of TechnoVikings whimper like a schoolgirl) -- in order to switch a system (e.g. FR-B1H) from the normal "yeah, I'm handling 10 constellations" nodes* to "I've got 1 system, and 4,000 people on it" node, the systems need "rebooted". This means that all the people will get kicked out, and the group that logs in first has a major advantage over the other guys.

What CCP prefer doing is nuking the outlying systems/constellations (slowly) so that they can give as many resources to the fight as possible (without giving an advantage to one side or the other).

*totally made up number

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Amber Felstone
Marble Ventures
#35 - 2013-10-24 10:31:47 UTC
Xain deSleena wrote:

Now with several expansions in EVE since TIDI was introduced nobody it seems cares about TIDI

This thread is getting you so much support in your claim right?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#36 - 2013-10-24 10:33:51 UTC
I'd like to see any other MMO with 4000 individual players all in the same zone and still keep that zone running at all.

afaik most other MMO servers are run at a max of about 2000 population.
Signal11th
#37 - 2013-10-24 10:36:22 UTC  |  Edited by: Signal11th
Velicitia wrote:
[quote=Baali Tekitsu][quote=Hannott Thanos][quote=IDGAD]The truth is TiDi is good, VERY good, and it works well for what it's suppose to do. The issue is that the base hardware that nodes for EVE run on (solar systems) are outdated and CCP does not particularly like to upgrade them. If we had more powerful hardware, they could do something like a dynamic reinforcement system where heavy TiDi for more than a couple minutes could dump the whole solar system into a reinforced node. The reason that you have to request a system be reinforced ahead of time is because they only have a couple servers as powerful as the Jita node, so they can't afford to let an automated system tie up there VERY limited reinforced servers.



What CCP prefer doing is nuking the outlying systems/constellations (slowly) so that they can give as many resources to the fight as possible (without giving an advantage to one side or the other).

*totally made up number



Which is great if you are in the fight but not so great if you have no interest in the fight or participation but still have to suffer tidi for 2 hours whilst it goes on and your 10+ jumps away.

Personally Ive got better things to do with my time.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Baudolino
The Scope
Gallente Federation
#38 - 2013-10-24 10:46:01 UTC
The question here is; is TIDI really static for all people in system ? I seem to hear yelling of new targets all the time on TS, but I was still doing my locks for the first batch of targets. Also, when I locked **** up, it was pretty much dead already. Im to slow :(

Oh, and the lag monster ws showing trough TIDI - I had 2 minutes of no apparant notifications or loss of ammo with active guns.

And oh, the 90 au warps in 10% tidi is emensly fun.

But as people pointed out, this **** is WAY better than spending 4 hours trying to load the grid. I remember the 3FA vs everyone in Syndicate. 400-500 people, and a system that refused to do anything for a week. Mother of cool stuff - that just blew.
Baaldor
Blackwater USA Inc.
Deepwater Hooligans
#39 - 2013-10-24 10:59:35 UTC
"FC!! we have TIDI!"

"FC!! TIDI!"

"Can I bring Drake?"
Ptraci
3 R Corporation
#40 - 2013-10-24 11:08:34 UTC
Xain deSleena wrote:

When TIDI is running in a system and falls below 50% or some reasonable amount then block pilots from entering the system until TIDI runs at a reasonable rate.


I too wish for a mechanism that ensures that the enemy can only come at me a few at a time. Wow, -A- must be really small nowadays. Some alliances hit 50% TiDi just by undocking. Imagine a space PvP game with no one to fight.