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Clone pricing to older players.

Author
Shisen
Brutor Tribe
Minmatar Republic
#21 - 2011-11-03 16:20:29 UTC
I agree with the OP. There are enough ISK sinks in game currently, and therefore clone prices should be capped. Maybe 20mil per clone max? Seems like a reasonable arbitrary number. I don't agree with the argument that you can take a lower clone to save money. Taking a small clone means you lose SP (obviously), and the right to earn skill points is IMO what we pay money for.
Junior Frog
Doomheim
#22 - 2011-11-03 16:21:10 UTC
Jump Frog supports the reduction or removal of medical clone costs.

Jump

Gizznitt Malikite
Agony Unleashed
Agony Empire
#23 - 2011-11-03 16:56:21 UTC

As a "getting older" pilot that likes to fly frigate & dessie hulls, I agree that the clone prices should be balanced. When I pay as much for my clone as my t2 ship, its a little annoying.

I don't know the best way to fix clone prices, but I think 20+ mil for a clone approaches unreasonableness, and I think 60m for a clone is ridiculous.

Realistically, the benefits of skillpoints already diminish exponentially (i.e. it takes exponentially more sp to get a small linear benefit). Why does the cost to keep those skillpoints have to rise exponentially too? Its a double whammy to the older players, and I don't understand why. What is a good reason to exponentially increase the cost of a clone?

Supported.
De'Veldrin
Republic University
Minmatar Republic
#24 - 2011-11-03 17:10:56 UTC
Naomi Knight wrote:
De'Veldrin wrote:
Vincent Gaines wrote:
Not everyone who has played the game has billions in their wallet. Many are just as broke as the 3 month old newbie.


And that is CCP's problem how exactly? It's not like money is exactly hard to make in this game. They're practically giving it away.


Naomi Knight wrote:
Supported ,
It is lame to keep that huge difference between the clone prices , even if someone with that much sp can easily farm the cost out , why should he work much more than the lower sp player , especially as he probably flies the same ships and fits.


No one is forcing you to fly a death trap. If you don't like the clone prices, roll (or buy) an alt that can fly that class of ships well, but has fewer SP than your main. It's not rocket science here folks.


what will you get butthurt if older players could play with their main and fly what ship what they want , and dont have to pay lame increased cost for his pod loss ,just because they started to play this game earlier than you?
that thinking is so gloating and shortsighted


Yes. Yes I will abslolutely be extremely butthurt if older players fly their mains in anything besides a titan. Roll

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Baaldor
School of Applied Knowledge
Caldari State
#25 - 2011-11-03 17:28:53 UTC  |  Edited by: Baaldor
WTF is wrong with everyone, Christ, I am about the worst jew that I know, and yet I can still pay for my loss mail habit

When I see "older" characters whining that they struggle to pay for a 30 mil clone...that should be a red flag letting everyone know you are new here, you went to the character bazaar and bought yourself a brand new shiny, congratulations.

Because if you are sitting around 100mil sp's, and have no idea how to make 30 mil easily by now, and you are struggling keeping your pod in one piece...yeah...you are doing it wrong.
Tahna Rouspel
Viziam
Amarr Empire
#26 - 2011-11-03 19:43:23 UTC
How about a high level skill; "Cloning Optimization" which increases the skill point limit of clones by 10/20/30/40/50%

This would allow those that are bothered by the price of clones to use the less expensive clones for longer. I think this would make most people happy.
Shin Dari
Covert Brigade
#27 - 2011-11-04 00:10:32 UTC  |  Edited by: Shin Dari
Right now a pilot must upgrade every time after they die. This is very annoying, especially for the casual players.

My suggestion is to make Clone Upgrading be for a character and not for a specific clone. This means that as long as your SP is below the SP limit you will be able to die over and over, without the need to upgrade.

If CCP did this I wouldn't even object to an increase the upgrade costs.
Ender Sai
Perkone
Caldari State
#28 - 2011-11-04 02:44:37 UTC
Frankly, I think the whole cloning situation should probably get a look at some point in the future.

Because my thoughts are important.

Also, I can agree that upwards of 20 misk per lost pod is ZOMGINSANE. That also means you can't even rifter on the cheap. :-\ and it promotes carebarianism amongst the older generations of eve players. Which is madness.

As a point regarding isks though;

It seems some dudes are like "No you're spending 30 mil per clone, that's easy to make TROLOLOLOLOL etc" but the point is if you're a casual-ish player with say 4 hours of game time a week that 30 misk can very easily take up half of your game time, if PVP is what you like to do then this makes EVE unfun. Yes I know that some people make 100 misk and hour from level 4 missions, but those people are dedicated carebears the dudes who really think that mission running is "dah bomb yo".

Pod-loss is also something that happens to pvp players not carebears (generally speaking).

As a counter-argument, older players who fly dictors and the like could just request pod replacement isk from your corp. :P
Fille Balle
Ballbreakers R us
#29 - 2011-11-04 22:10:54 UTC  |  Edited by: Fille Balle
Shin Dari wrote:
Right now a pilot must upgrade every time after they die. This is very annoying, especially for the casual players.

My suggestion is to make Clone Upgrading be for a character and not for a specific clone. This means that as long as your SP is below the SP limit you will be able to die over and over, without the need to upgrade.

If CCP did this I wouldn't even object to an increase the upgrade costs.


That's another solution that I am more than happy to support!

Back on topic:

Either way, I know 30mil isn't a lot of isk. But it's not just 30mil. Consider it this way, how much isk do you pay to protect a 30m isk ship? Let's assume that it'll cost you 30m after insurance. How much would you pay to protect that ship? Now add another 30m isk to that. Thinking of getting a bigger hull yet? I know I am.

It's really silly, because in all honesty, why should I have to train/buy an alt so that I can fly a ship that I've already trained for? I know I'm one of the few players that just plain refuses to get alts, but I don't think the whole "well get an alt to fly that ship" arguement holds any water.

I've grown attached to this character and having to use a different one would ruin my immersion. I made another character for safe forum posting, and I found that even that was ruining my immersion. Suffice to say, I don't post with that character anymore.

But yes, I am afraid to fly cheap ships, and part of that is the clone cost. I don't really see the point tbh. It's uneeded punishment for pvp'ers, and it acts like a deterrent. If this isk sink is really needed, then create a new isk sink that punishes carebears that never loose their pod. Don't punish players that are willing to take risks!

Stop the spamming, not the scamming!

Andski
Science and Trade Institute
Caldari State
#30 - 2011-11-04 23:14:08 UTC
I wouldn't say I support the total removal of clone upgrades. Many high-sec residents are so utterly complacent with their supposed "safety" that they move their 90M+ SP characters around, autopiloting in shuttles or even pods, in alpha clones. Many of these people seriously believe that clone upgrades are a waste of money. Occasionally, they'll get attacked with smartbombs and podded, losing expensive implants (mission runners love crystal sets) and quite a bit of SP in the process. I honestly don't believe that it's a mechanism for penalizing those with high skillpoints, it's a mechanism that adds more risk to be factored in when merely undocking.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

algorythm
Evolution
Northern Coalition.
#31 - 2011-11-05 00:49:53 UTC
I agree, remove these unreal prices for clones, its ridiculous that I frequently have to pay more for the clone than for the ship I just lost.
Ervi San
Perkone
Caldari State
#32 - 2011-11-05 01:10:51 UTC
Supported.

This tax penalize most old players, who like to do pvp and have fun, in a game that they pay to have fun.

with +120M sp's, i need to spend most of my eve time npcing, to pay for 45M isk's for the clone + ship + fitting.

Not fun..
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#33 - 2011-11-05 01:42:51 UTC
I pay 20mil for my clones and while I think 20mil is fine, anything higher than that is getting into the realm of unreasonable.

I agree with the idea that the top few tiers of clone should cost less than they do (maybe 45mil for the top tier). Yes, older player can make money reasonably easily, but that's far from the point. If you've never gotten into industry, then being older doesn't actually make isk-whoring much faster. Minutes. That's the difference. And most older characters who have never touched industry are pvpers who are definitely not rich. Trust me. Once you've run your bajillionith mission or belt, you decide that having isk for the sake of it takes up far too much time.

Like I say, 20mil isn't THAT much. I definitely would never complain about how much my clones cost atm. Even double what I pay in a year or so's time is fine. But no more than that.
Bubanni
Corus Aerospace
#34 - 2011-11-05 02:15:29 UTC
it's a mistake to assume just because someone has alot of SP, that they can earn alot more isk, once you maxed the skills for a ship... adding more sp does nothing to that, only adds the option to do more "different" things

I am paying 30mil for a new clone each time I die (without the implants) and it sucks balls, because I love PvP, and I think its insane that a clone costs more than a hurricane hull

I would like to participate in frig gangs and destroyer gangs, even rookie ship.... cheap ship gangs, without having to worry "too much" about the cost of the clone

I do not know what a more "fair" price should be, but the current 20-30mil for people within my sp group is "Too damn high" *points upwards* Roll

and yes, I can afford to pay for new clones if I die :3, but it makes it less desireable to go out in "cheap ships" for the fun of it, potentially... if CCP did ballance the clone price a little, it would encourage more pvp to some degree, at least in the group of people with clone prices between 15-30mil

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Endeavour Starfleet
#35 - 2011-11-05 06:57:13 UTC
Shin Dari wrote:
Right now a pilot must upgrade every time after they die. This is very annoying, especially for the casual players.

My suggestion is to make Clone Upgrading be for a character and not for a specific clone. This means that as long as your SP is below the SP limit you will be able to die over and over, without the need to upgrade.

If CCP did this I wouldn't even object to an increase the upgrade costs.


I 100 percent support this.

The fact is these days they just arent affective as isk sinks. And it just a penalty for going out and playing EVE.

Jump clones already make the idea of a per clone upgrade silly. However a character based clone upgrade could allow up to double the cost with effective results in actually helping the economy.

Without the fear of SP loss and its cost on top of the ship I fly if I paid for the upgrade would lead to more PVP. Also I suspect more than a few have unsubbed after accidentally forgetting to upgrade after a pod loss = a month of training or more lost.

Shadowsword
The Scope
Gallente Federation
#36 - 2011-11-05 07:21:32 UTC  |  Edited by: Shadowsword
Pesadel0 wrote:
Quote:

No. The isk sink is intentional and necessary.

You either have too much isk or too much SP. It's your choice which you lose.Cool


How much do you pay for your clone?


I pay mine 20M, and I agree with it.

Pvp is more exciting when you have something signifiant to lose anyway.
Endeavour Starfleet
#37 - 2011-11-05 08:16:50 UTC
Shadowsword wrote:
Pesadel0 wrote:
Quote:

No. The isk sink is intentional and necessary.

You either have too much isk or too much SP. It's your choice which you lose.Cool


How much do you pay for your clone?


I pay mine 20M, and I agree with it.

Pvp is more exciting when you have something signifiant to lose anyway.


What about those who don't do it out of not wanting to lose 20M that day? Also it forms a convenient excuse not to go do battle and to sit and farm the system while the others battle.

With Time Dilation there is no need to discourage people from joining the fight. You ought to pay 40M for your clone and that's that.

To keep it as an isk sink tho. I think if this idea is implemented the option to "buy ahead" ought to be removed and an upgrade being something you have to do every time your SP comes up. Not something to borrow 500M and never have to deal with again.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#38 - 2011-11-06 22:53:12 UTC
Endeavour Starfleet wrote:
Shadowsword wrote:
Pesadel0 wrote:
Quote:

No. The isk sink is intentional and necessary.

You either have too much isk or too much SP. It's your choice which you lose.Cool


How much do you pay for your clone?


I pay mine 20M, and I agree with it.

Pvp is more exciting when you have something signifiant to lose anyway.


What about those who don't do it out of not wanting to lose 20M that day? Also it forms a convenient excuse not to go do battle and to sit and farm the system while the others battle.

With Time Dilation there is no need to discourage people from joining the fight. You ought to pay 40M for your clone and that's that.

To keep it as an isk sink tho. I think if this idea is implemented the option to "buy ahead" ought to be removed and an upgrade being something you have to do every time your SP comes up. Not something to borrow 500M and never have to deal with again.



That seems reasonable.
Endeavour Starfleet
#39 - 2011-11-07 05:11:50 UTC
Thanks, I do try to view things on both sides when I design ideas to post. It helps when one understands proposed upcoming changes that can affect large sections of the game and make old systems useless.

Clone prices after podding served their purpose of discouraging big fights during the time before the major efforts to combat lag and desyncs. After the Winter Expansion there is few limits on how big fights can get before things get out of hand of dsync. So why discourage it any further?

Remove the option to buy ahead and of course double the price and I think this is an idea worth implementing!
Nikolai-Dante
Doomheim
#40 - 2011-11-07 15:15:46 UTC

As a big thank you from CCP ....all clones over 100 mill sp should be free !

After all its all the senior players that have kept this game going for over 8 years so a freec clone as a reward is not much to ask.

As for all you young petenders trolling and handing out lots of advice ......learn some respect .....coz I know ive earned it ( and paid for it ) !!
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