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TEST Alliance, the cancer killing FW

Author
Leto Thule
Caldari Provisions
Caldari State
#61 - 2013-11-04 14:56:34 UTC
X Gallentius wrote:

As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Yeah, that part is true. But honestly, the inability of the Calmil corps to work together rockets this stuff over the top. For example, nothing my corp can do about a qcat blob. They like to 15v2 whenever they can. Im not saying I wouldnt do it if the tables were turned, but my corp cant fight that. We may have 6 ppl online at average. The surrounding Calmil'ers are mostly farmers ( didnt lift a finger to help defend Fliet, Deven, or Heyd) or "uneasy blues" that shoot you for "stealing" their LP.

But yeah, that raw data is a decent indicator. Is there a killboard that just does that and not the inflated stuff?

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Thanatos Marathon
Moira.
#62 - 2013-11-04 15:06:56 UTC
Sorry my corp is so low on victory points. I'll do my best to turn us into a bunch of farmers, but you know how it is with pvpers.
Princess Nexxala
Zero Syndicate
#63 - 2013-11-04 15:19:00 UTC
Holy ****!!! When did we have 15 people on?

Leto Thule wrote:

For example, nothing my corp can do about a qcat blob. They like to 15v2 whenever they can.

nom nom

ZheoTheThird
The Scope
Gallente Federation
#64 - 2013-11-04 15:43:16 UTC
X Gallentius wrote:
As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.
Deacon Abox
Black Eagle5
#65 - 2013-11-04 16:09:44 UTC
Leto Thule wrote:
But yeah, that raw data is a decent indicator. Is there a killboard that just does that and not the inflated stuff?

afaik, these are fairly accurate

Caldari - https://zkillboard.com/faction/500001/
Gallente - https://zkillboard.com/faction/500004/
Last 90 days (scroll to bottom for faction stats) - https://zkillboard.com/ranks/recent/killers
All-time (ditto, fw stats at the bottom) - https://zkillboard.com/ranks/alltime/killers/

ZheoTheThird wrote:
X Gallentius wrote:
As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.

I'll give it a try. You see - Sov can be taken, ISK via lp can be won and lost, but you can never take our freedo[killboard stats]!!!!P

Innia has been taken and lost multiple times. Even if we had recently taken it, probably no one from Galmil would have moved in. It would have been farmed back and retaken by Calmil in less than a week. But the sweet memory of the heart-pounding plex fights can always come back when one peruses one's killboard stats for the month. Killboard stats are simply a convenient reminder and measure of the fun had.Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Thanatos Marathon
Moira.
#66 - 2013-11-04 16:10:14 UTC
ZheoTheThird wrote:
X Gallentius wrote:
As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.


Because most of the people that join FW are interested in PVP not sov mechanics (otherwise they would be in nullsec).
Veskrashen
Deep Core Mining Inc.
Caldari State
#67 - 2013-11-04 16:26:46 UTC
ZheoTheThird wrote:
X Gallentius wrote:
As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.


Well, XG is kind of the GalMil Yoda, so will probably do a lot better job answering than I will, but here goes. I figure a serious non-trolly question deserves a well thought out response.

1. Warzone control in FW is pretty fluid, and as you've seen isn't really determined by PvP. In fact, the best way to flip a bunch of systems is to stick stabbed farming alts in backwater systems for a few days, then bash the hubs. Deplexing has such a low reward that it's difficult to find people who are willing to deplex anything other than core systems.

2. Most GalMil player corps are there for the pew pew. If you look at corps / alliances like Genstar, JUSTK, Black Fox Marauders, and QCats, you'll see that they have incredibly high PvP participation and focus. Our boys are out there pretty much constantly pewing stuff in frigates, running offensive plexes mostly to troll for fights. We fight solo, small gang, and sometimes in larger crews. We do everything from derp T1 frigates to HAC / faction cruiser roams to battleship fights at POSes and POCOs.

3. Killboards, with all their flaws, are a pretty decent way of measuring PvP ability. Sure, if all you look at is the top line isk efficiency or something it's easy to walk away stroking your ePeen. But if you take a closer look, see how many solo kills someone has, or how many pilots on average on are on the KMs he gets, you get a better feel. Take a look at what he loses to who, and how - that shows you more about how good a pilot he is and what fights he's willing to take. There's a huge difference between the guy flying a linked, boosted, drugged up kitey Hookbill with 40km point moving 7km/sec who has 100 solo kills, and the guy who gets 5-10 kills solo against a 20 man gang before going down - without links or faction gear. The latter pilot is better, even if his KB efficiency isn't as good.

4. There are times when kills and efficiency don't matter a bit, and that's when you're defending a home system. Our assault on Innia is a good example of that. So long as you held the field and ran the button, we weren't accomplishing our goal of taking the system, no matter how many kills we were able to farm. FW mechanics being what they are, assaulting a heavily defended system requires significant effort over several days and across all time zones. It's not like nullsec where one fight on one timer decides the whole thing - you have to constantly be winning more plexes than the defenders, or the assault will falter and grind to a halt.

5. From a corporate / alliance perspective, KBs can again tell a very interesting tale. Isk efficiency is easy to game - get a couple folks to opportunistically whore on a couple capital KMs, and you're generally set for the month. But overall, for smaller corps who are actually fairly focused, it can be a good guideline on performance. JUSTK tends to average 75%+ efficiency in most months, and about 3-1 K:D ratio. We'll get our teeth kicked in from time to time, and I have basically given up flying solo in anything bigger than a cruiser (lost several boats to camps when heading to fleet form up locations), but that kind of thing averages out across the member base and across time.

6. Different killboards handle things differently in terms of points / isk / etc. zKillboard for example handles things differently than eve-kill. For October, ZKB and EK both show that JUSTK had 5233 kills and about 1510 losses, killing between 141-144 billion and losing roughly 31 billion, for about a 3.5:1 K:D ratio and 82% isk efficiency. ZKB though says that JUSTK earned 112614 points in kills and took 31627 in losses, for about a 78% point efficiency. Dreddit had about 2400 kills and 5600 losses, and about a 74% isk efficiency - but only earned 48481 points while taking 83466 in losses. Your point efficiency then was closer to 37%. This shows that your high isk efficiency was due more to a few expensive kills that someone in your corp managed to be a part of, and that for the most part your corp was on the losing end of the fights they got into.

So. Since a lot of GalMil player corps are in it for the pew, KBs are the only real way to measure that over time and across populations. If you look under the surface of the headline stats, you get a lot better feel for how a corp or a particular pilot flies and fights. That's how GalMil players in general will measure themselves, when we're not after a particular objective - such as defending or assaulting a system. WZ control for the most part means little, outside of core systems, and primarily swings based on stabbed cloaky farmer hordes.

Make sense?

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Tetsuo Tsukaya
Perkone
Caldari State
#68 - 2013-11-04 16:34:17 UTC
Thanatos Marathon wrote:
ZheoTheThird wrote:
X Gallentius wrote:
As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.


Because most of the people that join FW are interested in PVP not sov mechanics (otherwise they would be in nullsec).


+1 for answering that concisely and accurately. This is pretty much it.
Princess Nexxala
Zero Syndicate
#69 - 2013-11-04 16:51:22 UTC
I'm confused, I was unaware their was any other reason to play Eve besides blowing peoples stuff up?

nom nom

Hrett
The Scope
Gallente Federation
#70 - 2013-11-04 17:12:12 UTC
Princess Nexxala wrote:
I'm confused, I was unaware their was any other reason to play Eve besides blowing peoples stuff up?


You forgot the .gifs.

But thats it. Blowing **** up, and .gifs.

spaceship, Spaceship, SPACESHIP!

ZheoTheThird
The Scope
Gallente Federation
#71 - 2013-11-04 17:16:28 UTC
Princess Nexxala wrote:
I'm confused, I was unaware their was any other reason to play Eve besides blowing peoples stuff up?


Eve is a terrible game. It's the people you play it with.

Oh, and local. Local is always primary.
X Gallentius
Black Eagle1
#72 - 2013-11-04 17:44:16 UTC
ZheoTheThird wrote:
X Gallentius wrote:
As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.

First and foremost what matters is the morale of the militia. Our guys want to have fun, and fun means kills to most of them. Some of our guys get off on system control, and others get off on griefing Damar as much as possible. Whatever.

Fun does not involve competing against afk plexing alts in systems where we don't live. So, we just accept that afk farming plexing alts are better at that part of the game than we are and we go do something else like compete for system control where players actually DO live. (The map is simply too big, or the number of active players in FW isn't big enough - either way).





X Gallentius
Black Eagle1
#73 - 2013-11-04 17:50:50 UTC
Leto Thule wrote:
X Gallentius wrote:

As a whole, Gallente militia has been roflstomping the Caldari non-stop (on a kills level), but the Caldari have been finishing more plexes (probably more farming overall).


Yeah, that part is true. But honestly, the inability of the Calmil corps to work together rockets this stuff over the top. For example, nothing my corp can do about a qcat blob. They like to 15v2 whenever they can. Im not saying I wouldnt do it if the tables were turned, but my corp cant fight that. We may have 6 ppl online at average. The surrounding Calmil'ers are mostly farmers ( didnt lift a finger to help defend Fliet, Deven, or Heyd) or "uneasy blues" that shoot you for "stealing" their LP.

But yeah, that raw data is a decent indicator. Is there a killboard that just does that and not the inflated stuff?

I will say that Caldari get more kills than Gallente when our Tier level is higher than theirs. Killing farmers is a past time that both "pvp-centric" sides do when they get the chance.

The other thing is that "somebody has to lose". The goal of sov control give players a purpose to go out and pew. If your side cannot control systems, then the next best thing to do is pick some figure of merit or goal that you can be successful at and go for it.



Faife
Dreddit
Test Alliance Please Ignore
#74 - 2013-11-04 17:55:50 UTC
guys it's super important who kills more t1 fit merlins. super important

ignore system flips. it only matters who kills more t1 throwaway frigates that are literally given out for free.
X Gallentius
Black Eagle1
#75 - 2013-11-04 18:16:06 UTC
Faife wrote:
guys it's super important who kills more t1 fit merlins. super important

ignore system flips. it only matters who kills more t1 throwaway frigates that are literally given out for free.

Closer.
Estella Osoka
Cranky Bitches Who PMS
#76 - 2013-11-04 18:32:27 UTC
Faife wrote:
guys it's super important who kills more t1 fit merlins. super important

ignore system flips. it only matters who kills more t1 throwaway frigates that are literally given out for free.


Wow. Zheo asks a legitimate question, and you have to go and and **** in the thread. Good job.
Za'afiel
Imperceptible Bedevilment
#77 - 2013-11-04 19:14:22 UTC  |  Edited by: Za'afiel
Faife wrote:
guys it's super important who kills more t1 fit merlins. super important

ignore system flips. it only matters who kills more t1 throwaway frigates that are literally given out for free.



Of course it doesn't, it matters much more who orbits the beacon faster and more hardcore!
EVE is entertainment, one faction finds PVP entertaining and rewarding, the other finds orbiting even more entertainning and rewarding (with exeptions on both sides). I'm glad that both factions have so much fun doing what they love. You both win as far as I'm concerned (I'm not btw).

Answering the Zheo quesotion, kills do not matter unless you want them to, unless you find them entertaining, just like orbiting.

Props Gallente for PVP and Caldari for orbiting.



Not in FW for some time but I just couldn't resist.

FROGS for life!!!

Shoot them all! Be polite.

Xiderpunk
Brutor Tribe
Minmatar Republic
#78 - 2013-11-04 19:59:57 UTC
Faife wrote:
guys it's super important who kills more t1 fit merlins. super important

ignore system flips. it only matters who kills more t1 throwaway frigates that are literally given out for free.


Heh, of course.. they are 'free'. They are free because the minions don't themselves pay for them.. but that does not mean that they literally have zero cost! If that was the case.. it would be far more profitable for Test players to not bother with FW.. just repackage the 'free' ships, sell the modules and sell the hulls. The minions would get money in their pockets faster than converting LP as long as the supply kept lasting. (Of course, it would be even easier if Test just distributed their wealth to their members directly).
Andre Vauban
Federal Defense Union
Gallente Federation
#79 - 2013-11-04 21:03:10 UTC  |  Edited by: Andre Vauban
ZheoTheThird wrote:


Trolling aside, this is a serious post.

Look, this might just be because I "grew up" in sov warfare and kills mean essentially nothing there, but could you please give me a reason why kills matter in the slightest in FW?

I have asked lots of galmil dudes on lots of occasions but I have never gotten a clear answer. Like, no reason at all, just the usual shittalk. So please answer me this simple question:

Why do KBstats matter in factional warfare or lowsec in general?

No hurf, no bragging, just a simple answer that helps me understand your mindset would be very much appreciated.

Thanks.


The responses to this answered your question pretty well. Nothing matters in Eve, it is a sandbox game with no way to "win" the game. Things only matter because that is what players decide matters to them. Gal Mil decided kills matter. It is the same thing in 0.0. AAA chose to value kills over territory, "Killboard is green". Others value the sov map. Solar Fleet also appears to value some thing else, as they lost all their space but lost hardly no members.

The historical nature of this decision of placing value on kills dates back to FW circa 2008. Back then, sov didn't have any implications at all other than a color on the map. It didn't impact docking rights or impact the only way to make LP at the time, missions. At that point in time, plexes spawned at downtime and when a plex closed, it attempted to respawn in the same constellation it was closed. However, if a Gallente plex tried to spawn in a Caldari occupied system, it became "stuck" and didn't respawn. This meant as the day went on, less and less plexes were available to the point as you got close to downtime there were almost no plexes left. This meant that whomever had superiority closest to downtime was in the best shape. It just so happened that the caldari had a very formable pvp/plexing groups in the Pervs, who dominated after downtime. It was literally impossible to undo the plex damage the Pervs did right after downtime unless the Gallente also had a after downtime group that could go head to head with them. The Gallente didn't have such a group and gave up on the Sov war as it was useless to fight the sov war in EU and US timezones.

Hence, Gallente redefined winning as "Killboard is green" because they could achieve it and were good at it. Caldari adopted defining winning as sov because they could achieve it (they were the first faction to 100% conquer the warzone) and were good at it.

.

X Gallentius
Black Eagle1
#80 - 2013-11-04 23:13:30 UTC
Andre Vauban wrote:
Things only matter because that is what players decide matters to them.

Quoting for existential truth.