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Ermegerd another AFK Cloak solution

First post
Author
Apollo Eros
Percussive Diplomacy
Sedition.
#1 - 2013-10-22 18:18:54 UTC
So at EVE-VEGAS the devs brought up that when they rebalance cloaks they want to turn it into a kind of cat and mouse game.

Personally I do not mind it, in my eyes in K-SPACE it comes down to you know someone is in system. You do not know what it is. So if you decide to bear it up and you get jumped by a cloaky proteus that is the risk.

So here is my solution.

You have a new type of probe you can call it the Lepton Probe that specializes in detecting Neutrino particles.

The idea behind this is like in star trek is that elevated neutrinos indicate the presence of a ship that can be cloaked.

Balance Ideas:
-Give the probe a max AU range between 2-4AU that way you cant blanket scan it.
-Allow it to be strong enough to detect the ship type but never the ships exact location. This means you should only be able to get a red dot.

The idea with this solution is to let you know that someone is there. It full fills your paranoia and then you get to make the decision if you want to take the risk.

[Triple OG LVL 5 Space Wizard]

Debora Tsung
Perkone
Caldari State
#2 - 2013-10-22 18:56:28 UTC
Signature. -.-

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Winter Archipelago
Autumn Industrial Enterprises
#3 - 2013-10-22 19:00:06 UTC
Unsuccessful At Everything
The Troll Bridge
#4 - 2013-10-22 19:05:22 UTC
But...what does this "idea" do to help those who are perpetually stuck in station and refuse to undock? Will is also un ass those who are reclining in their POS bubbles?


You can take away my AFK cloaking ability, as long as I can take away your ability to stay docked for infinite amounts of time.



Also, for future reference, please post anti- AFK cloaking dribble in the appropriately named AFK CLOAKING COLLECTION THREAD. Its usually located on the front page of F&I somewhere, and doesn't usually require the hassle of pressing a search button.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ecoskii
Penal Servitude
#5 - 2013-10-22 20:17:52 UTC
Why take it to a collection of threads that have been largely ignored for a minimum of 7 years - might as well keep posting until devs notice that the current position is pretty useless providing no content and just leaving a lot of people spinning/sitting doing nothing
Apollo Eros
Percussive Diplomacy
Sedition.
#6 - 2013-10-22 20:39:40 UTC
From what I saw the collection thread was for ideas you liked. So then you would link this thread. Correct.

[Triple OG LVL 5 Space Wizard]

Teckos Pech
Hogyoku
Goonswarm Federation
#7 - 2013-10-22 20:49:43 UTC
Apollo Eros wrote:
From what I saw the collection thread was for ideas you liked. So then you would link this thread. Correct.


Exactly wrong. Are you sure you understood what the Dev's said? After all, you completely failed at understanding the point of the collection thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#8 - 2013-10-22 22:24:08 UTC
Ecoskii wrote:
Why take it to a collection of threads that have been largely ignored for a minimum of 7 years - might as well keep posting until devs notice that the current position is pretty useless providing no content and just leaving a lot of people spinning/sitting doing nothing

Oh, wait, you think this is how you get attention, then?

All threads like this accomplish, is annoying the rest of the playerbase who visits this forum.
That is why we started the collection thread, because things like this are like weeds.

One grows to accept they will keep reappearing, all part of the sandbox that someone will complain about someone else rather than make an effort.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#9 - 2013-10-22 22:35:13 UTC
Apollo Eros wrote:
So at EVE-VEGAS the devs brought up that when they rebalance cloaks they want to turn it into a kind of cat and mouse game.

Personally I do not mind it, in my eyes in K-SPACE it comes down to you know someone is in system. You do not know what it is. So if you decide to bear it up and you get jumped by a cloaky proteus that is the risk.

So here is my solution.

You have a new type of probe you can call it the Lepton Probe that specializes in detecting Neutrino particles.

The idea behind this is like in star trek is that elevated neutrinos indicate the presence of a ship that can be cloaked.

Balance Ideas:
-Give the probe a max AU range between 2-4AU that way you cant blanket scan it.
-Allow it to be strong enough to detect the ship type but never the ships exact location. This means you should only be able to get a red dot.

The idea with this solution is to let you know that someone is there. It full fills your paranoia and then you get to make the decision if you want to take the risk.



So what's the point probes that simply tells you what local already does?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Arthur Aihaken
CODE.d
#10 - 2013-10-22 22:55:32 UTC
Angeal MacNova wrote:
So what's the point probes that simply tells you what local already does?

Maybe they plan to kill local. Roll

I am currently away, traveling through time and will be returning last week.

Apollo Eros
Percussive Diplomacy
Sedition.
#11 - 2013-10-22 23:08:26 UTC
Teckos Pech wrote:
Apollo Eros wrote:
From what I saw the collection thread was for ideas you liked. So then you would link this thread. Correct.


Exactly wrong. Are you sure you understood what the Dev's said? After all, you completely failed at understanding the point of the collection thread.


Where you there? If you are so inclined to assume something you could always watch the twitch.tv stream. It is in one of the Q&A Sections figure it out.

Oh and I am not sure how you fail to comprehend simple english..

Quote:
The idea is that this thread can used so that when somebody comes up with a super awesome fantastic idea on how to totally wreck part of the game it can be linked here and you can link this thread in the latest thread

[Triple OG LVL 5 Space Wizard]

Dr0000 Maulerant
Union Nanide and Tooling
#12 - 2013-10-23 04:53:23 UTC
Ecoskii wrote:
Why take it to a collection of threads that have been largely ignored for a minimum of 7 years - might as well keep posting until devs notice that the current position is pretty useless providing no content and just leaving a lot of people spinning/sitting doing nothing


The funny thing is this most likely works the exact opposite way, if one AFK cloaking thread had survived the better of a decade itself cloaks would already be burning ***** fuel blocks.

A trend of little threads is much harder to notice for someone who only gets to peek into the forums every so often.

Whichever method is more effective, it clearly wasn't ignored.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2013-10-23 05:05:49 UTC
Forum Rules wrote:

16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

F&I Rules wrote:

5) Before posting an idea, please check the Commonly Proposed Ideas Thread to see if there's already a topic running for it. Reposts will be locked and routed to the active thread.


AFK Cloakng Collection Thread

Reporting this thread as redundant.

If you don't follow the rules, neither will I.

Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2013-10-23 05:11:01 UTC  |  Edited by: Teckos Pech
Apollo Eros wrote:
Teckos Pech wrote:
Apollo Eros wrote:
From what I saw the collection thread was for ideas you liked. So then you would link this thread. Correct.


Exactly wrong. Are you sure you understood what the Dev's said? After all, you completely failed at understanding the point of the collection thread.


Where you there? If you are so inclined to assume something you could always watch the twitch.tv stream. It is in one of the Q&A Sections figure it out.

Oh and I am not sure how you fail to comprehend simple english..

Quote:
The idea is that this thread can used so that when somebody comes up with a super awesome fantastic idea on how to totally wreck part of the game it can be linked here and you can link this thread in the latest thread


You are right, I misread Ecoskii's post.

Still, where is the cat-and-mouse with your idea? Local lets you know the hostile is there (with absolute certainty). Your probes merely give you a general idea and ship type.

There is no cat-and-mouse. It is the same situation we currently have with a bit more information being thrown in for what could be tremendous amounts of work--i.e. your probe range is very small and would take alot of time scanning to even hope to find the guy just to get....ship type.

You want cat-and-mouse: have cloaked ships removed from local, have the scan probe range increased, and I'd suggest having the scan probes decloak the ship once your scanning ship is on grid with the cloaked ship. Now cloaking ships will have to be active all the time, yet they also are now truly stealth in that local is not reporting the with absolute certainty the instant they jump into system. Note, a pilot in a cloaked ship would show briefly in local when he drops the gate cloak and engages his on board cloak.

I also discuss a more detailed intel infrastructure and have no pilots reported in local unless they chat in local in the AFK cloaking thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Yummy Chocolate
Brutor Tribe
Minmatar Republic
#15 - 2013-10-23 08:16:26 UTC
ERMERGERD IT'S A SERGERTION THAT'S BERN MADE MANY TIMES BEFORE!

Frostys Virpio > CCP: Continously Crying Playerbase

Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....

Ecoskii
Penal Servitude
#16 - 2013-10-23 19:51:56 UTC
and ignored like all the others. I guess the thing i find most depressing is that there are 138 pages in the one thread, let alone all the collected thread but within it there only appears one series (of largely off topic) DEV posts. I don't gaf how it is changed - just the current mechanism promotes AFK PCs, stops content for players and provides no useful challenge
Nikk Narrel
Moonlit Bonsai
#17 - 2013-10-23 20:08:54 UTC
Ecoskii wrote:
and ignored like all the others. I guess the thing i find most depressing is that there are 138 pages in the one thread, let alone all the collected thread but within it there only appears one series (of largely off topic) DEV posts. I don't gaf how it is changed - just the current mechanism promotes AFK PCs, stops content for players and provides no useful challenge

No content is being stopped by the game.

Some players simply decide to avoid risk to the point where they stop playing at all.

If someone thinks the point of the game is to mine asteroids, or shoot mindless NPCs, then they are so deep in their own little world that the context of the game has become lost to them.
They need an intervention.

Nearly every player who joined eve, was thinking get in space ships, and do cool stuff.
For some, it was shoot other players.
For others, it was the same, but in teams.
For a good number of players, it was exploring new places. (Well, new to them, maybe. You can see everything on third party websites at this point)

The willingness to sacrifice time and effort, in a manner disturbingly similar to a job, except you are paying to do this.
And someone new shows up, and wants them to shoot at each other in space ships, and the pilot hides.
He might fall behind in the job he is paying to work at, and the idea of playing a game would cause too much of a setback.

0.o Shocked

You're right, there IS a problem here.
Icarus Able
Refuse.Resist
#18 - 2013-10-23 20:12:27 UTC
Ecoskii wrote:
and ignored like all the others. I guess the thing i find most depressing is that there are 138 pages in the one thread, let alone all the collected thread but within it there only appears one series (of largely off topic) DEV posts. I don't gaf how it is changed - just the current mechanism promotes AFK PCs, stops content for players and provides no useful challenge



It does not stop content for players. Players stop content for players, by being cowards.
Ecoskii
Penal Servitude
#19 - 2013-10-23 21:04:22 UTC
Fewer niave, simplistic comments..... there is no 'bravery' involved in pixels, there is just little point undocking an expensive pve ship while there are permanent afk cloakers in system, nor is there much point getting an anti-hotdrop fleet sitting around to wait for someone who isn't there. It works for a night or two but can't work for weeks on end. I've been based in null for 5+ years, done most things but this mechanic is simply unbalanced and kills fun. There have been lots of suggestions that would provide more content - but nothing.....
Nikk Narrel
Moonlit Bonsai
#20 - 2013-10-23 21:20:24 UTC
Ecoskii wrote:
Fewer niave, simplistic comments..... there is no 'bravery' involved in pixels, there is just little point undocking an expensive pve ship while there are permanent afk cloakers in system, nor is there much point getting an anti-hotdrop fleet sitting around to wait for someone who isn't there. It works for a night or two but can't work for weeks on end. I've been based in null for 5+ years, done most things but this mechanic is simply unbalanced and kills fun. There have been lots of suggestions that would provide more content - but nothing.....

No bravery, but you are implying fear of loss exists.

Lets keep this simple, and say that those able to function, despite this fear, could be described as brave.

It is a game, after all.

And why would you use expensive PvE ships, when plainly those are not appropriate as you have described them?
Use something cheaper.

The ships exist, you don't need an anti-hotdrop fleet unless you are going to be aggressive, and not playing is about the worst possible option to choose.

Victory and survival have no meaning, if you never lose or die.
If you are afraid to lose and die, in a game, and that stops you from playing?
You have already lost.
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