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Fight EWAR with less EWAR (TD, ECM, DAMPENER, TP)

Author
Bienator II
madmen of the skies
#1 - 2013-10-22 16:53:33 UTC  |  Edited by: Bienator II
This proposal adds a new weapon system which uses similar mechanics as FOF missiles but is specifically designed to counter EWAR and can't be used against regular targets.

Missiles and tracking computer scripts are added which take over weapon control and aim for the strongest EWAR source without requiring a direct lock. A source is strong when it is close or strong by EWAR nature (multiple modules, ship bonus). The weapons only do their job if the EWAR module is active, they will miss the target when the module becomes inactive after the weapon is fired, unless it is activated again before impact (only matters for missiles).

The weapon can not distinguish between friend or foes (no direct target acquisition) which requires coordination within fleets. (fight ewar with less ewar). It can not be used in highsec, or only used at your own risk when safeties are set to red.

damage / firerate:
less than regular ammo

references:
http://en.wikipedia.org/wiki/AGM-88_HARM

ewar, as racial ewar:
TD, ECM, DAMPENER, TP
no web or neuts or even points

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Scarlet Firefly
Three Radioactive Assault Fish Frigates Inc.
#2 - 2013-10-23 02:00:57 UTC
How about instead you change the current modules like sensor boosters and tracking computers to add to your resists to those specific EWARs, like the way a cap battery makes you more resistant to neut and nos? Or are you referring specifically to ECM? I'd rather see mid slot ECCM get a secondary use.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-10-23 02:45:49 UTC
I don't always jam people, but when I do I use boysenberry.

But seriously, you want to add a missile that will attack a fleetmate who's painting a target for you? You want your whole fleet to shut off all their EWAR for this? That sounds like kind of a questionable tactical decision. Better to just use regular FoF missiles that attack the closest enemy first and make sure that the closest enemy is the one jamming you.
Hopelesshobo
Hoboland
#4 - 2013-10-23 04:04:28 UTC
Alvatore DiMarco wrote:
I don't always jam people, but when I do I use boysenberry.

But seriously, you want to add a missile that will attack a fleetmate who's painting a target for you? You want your whole fleet to shut off all their EWAR for this? That sounds like kind of a questionable tactical decision. Better to just use regular FoF missiles that attack the closest enemy first and make sure that the closest enemy is the one jamming you.


Remote ECM Burst Twisted

Lowering the average to make you look better since 2012.

Bienator II
madmen of the skies
#5 - 2013-10-23 04:06:52 UTC  |  Edited by: Bienator II
Alvatore DiMarco wrote:
That sounds like kind of a questionable tactical decision.

thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hopelesshobo
Hoboland
#6 - 2013-10-23 04:14:34 UTC
IF something like this were to be implemented where it singled out EWAR, the EWAR boats would have to get an EHP boost, because their tank IS their EWAR.

Lowering the average to make you look better since 2012.

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-10-23 09:23:10 UTC
Bienator II wrote:
Alvatore DiMarco wrote:
That sounds like kind of a questionable tactical decision.

thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox.




Find me one fleet composition that includes no ewar whatsoever.

Hint: Webs and points are ewar.
Bienator II
madmen of the skies
#8 - 2013-10-23 13:23:56 UTC
Danika Princip wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
That sounds like kind of a questionable tactical decision.

thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox.




Find me one fleet composition that includes no ewar whatsoever.

Hint: Webs and points are ewar.

No they are not

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hopelesshobo
Hoboland
#9 - 2013-10-23 17:02:34 UTC
Bienator II wrote:
Danika Princip wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
That sounds like kind of a questionable tactical decision.

thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox.




Find me one fleet composition that includes no ewar whatsoever.

Hint: Webs and points are ewar.

No they are not


EWAR stands for Electronic WARfare...

Webs and points are found under Electronic WARfare in the market.

When you even read the description of a Warp Disruptor

Disrupts the target ship's navigation computer which prevents it from warping

And read the description of an ECM module

Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors


Coincidence they both disrupt something on the targeted ship?

Lowering the average to make you look better since 2012.

Bienator II
madmen of the skies
#10 - 2013-10-23 17:11:39 UTC
read the OP and see what modules are targeted

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#11 - 2013-11-10 01:05:32 UTC
bump

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Domanique Altares
Rifterlings
#12 - 2013-11-10 01:12:27 UTC
Bienator II wrote:
Danika Princip wrote:
Bienator II wrote:
Alvatore DiMarco wrote:
That sounds like kind of a questionable tactical decision.

thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox.




Find me one fleet composition that includes no ewar whatsoever.

Hint: Webs and points are ewar.

No they are not


CCP disagrees with you.
FlinchingNinja Kishunuba
Crunchy Crunchy
#13 - 2013-11-10 01:29:23 UTC
No more missile stuff until defenders are fixed!
Bienator II
madmen of the skies
#14 - 2013-11-10 02:26:04 UTC
FlinchingNinja Kishunuba wrote:
No more missile stuff until defenders are fixed!

they are independent from the proposal, both don't really influence each other.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#15 - 2013-11-10 02:29:28 UTC
Domanique Altares wrote:

CCP disagrees with you.


i don't think so.
https://wiki.eveonline.com/en/wiki/Electronic_warfare_guide

this thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and ECM. Please start another thread if you want to discuss what ewar is. Thats not part of this proposal.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#16 - 2013-11-10 02:34:12 UTC  |  Edited by: Bienator II
Scarlet Firefly wrote:
How about instead you change the current modules like sensor boosters and tracking computers to add to your resists to those specific EWARs, like the way a cap battery makes you more resistant to neut and nos? Or are you referring specifically to ECM? I'd rather see mid slot ECCM get a secondary use.


resistance is one option but it also doesn't exclude anti-ewar weapons. The cap batteries where a nice idea but i haven't seen someone using them in combat so far to deflect (probabilistic mechanic once again) some neut cycles now and then. Extend it to rigs... sure why not (but PLEASE make it deterministic).

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gosti Kahanid
Hedion University
Amarr Empire
#17 - 2013-11-10 02:47:32 UTC
Bienator II wrote:
Domanique Altares wrote:

CCP disagrees with you.


i don't think so.
https://wiki.eveonline.com/en/wiki/Electronic_warfare_guide

this thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and ECM. Please start another thread if you want to discuss what ewar is. Thats not part of this proposal.


I do think so. Look at point "5 Pinning other Ships down" in the link you posted. There you have webs and warp disruptors/scramblers
Bienator II
madmen of the skies
#18 - 2013-11-10 03:34:44 UTC  |  Edited by: Bienator II
Gosti Kahanid wrote:
Bienator II wrote:
Domanique Altares wrote:

CCP disagrees with you.


i don't think so.
https://wiki.eveonline.com/en/wiki/Electronic_warfare_guide

this thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and ECM. Please start another thread if you want to discuss what ewar is. Thats not part of this proposal.


I do think so. Look at point "5 Pinning other Ships down" in the link you posted. There you have webs and warp disruptors/scramblers

still. this tread is about the mentioned ewar mods. Not about mods for pinning other ships down

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Alvatore DiMarco
Capricious Endeavours Ltd
#19 - 2013-11-10 04:04:08 UTC
This thread is now about mods for pinning other ships down.

There, I fixed it for you.
Bienator II
madmen of the skies
#20 - 2013-11-10 04:29:58 UTC
Alvatore DiMarco wrote:
This thread is now about mods for pinning other ships down.

There, I fixed it for you.

you can't change what this thread is about since you can't edit the OP

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

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