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[Rubicon] Renaming some autocannons to actually be called autocannons

First post
Author
Maximus Aerelius
PROPHET OF ENIGMA
#41 - 2013-10-24 08:32:09 UTC  |  Edited by: Maximus Aerelius
CCP FoxFour wrote:
This is a very simple change, so I am just going to list out all the changes:

Dual 650mm Repeating Artillery and all its variations have been renamed as follows:

  • Dual 650mm Carbine Repeating Cannon I
  • Dual 650mm Gallium Machine Gun


800mm Repeating Artillery and all its variations have been renamed as follows:

  • 800mm Heavy Carbine Repeating Cannon I
  • 800mm Heavy Gallium Machine Gun


6x2500mm Repeating AutoCannon and all its variations have been renamed as follows:

  • 6x2500mm Heavy Gallium Machine Gun


The above don't have AutoCannon in their name...this needs to be consistent if this is the standard to be applied.

I fully support the below regarding I and II additions to the names of items:

Lina Miaoke wrote:
Dual 650mm Repeating Artillery and all its variations have been renamed as follows:

  • Domination Dual 650mm AutoCannon
  • Dual 650mm 'Scout' AutoCannon
  • Dual 650mm AutoCannon I
  • Dual 650mm AutoCannon II
  • Dual 650mm Carbine AutoCannon
  • Dual 650mm Gallium AutoCannon
  • Dual 650mm Prototype AutoCannon
  • Gotan's Modified Dual 650mm AutoCannon
  • Mizuro's Modified Dual 650mm AutoCannon
  • Republic Fleet Dual 650mm AutoCannon


800mm Repeating Artillery and all its variations have been renamed as follows:

  • 800mm AutoCannon I
  • 800mm AutoCannon II
  • 800mm Heavy 'Jolt' AutoCannon
  • 800mm Heavy 'Scout' AutoCannon
  • 800mm Heavy Carbine AutoCannon
  • 800mm Heavy Gallium AutoCannon
  • 800mm Heavy Prototype AutoCannon
  • Domination 800mm AutoCannon
  • Gotan's Modified 800mm AutoCannon
  • Mizuro's Modified 800mm AutoCannon
  • Republic Fleet 800mm AutoCannon


6x2500mm Repeating AutoCannon and all its variations have been renamed as follows:

  • 6x2500mm Heavy Gallium AutoCannon
  • 6x2500mm AutoCannon I
Kagura Nikon
Native Freshfood
Minmatar Republic
#42 - 2013-10-24 09:05:45 UTC
Speaking of silly things.


I expect one day you guys review the decision of making the AC-60X and NN-60X implants on same slot.

The one that boost MWD speed only is ALWAYS worse than the speed one.

ITs SILLY. One implant is worthless. Move it to another slot or make it better on some scenario ( yes currently its worse even with an AB ON the ship).

PLease poke someoen thta coudl check that and put a post it on it

"If brute force does not solve your problem....  then you are  surely not using enough!"

Swiftstrike1
Swiftstrike Incorporated
#43 - 2013-10-24 09:20:58 UTC  |  Edited by: Swiftstrike1
I saw this mentioned elsewhere recently so I'll bring it up here since it seems reasonable...

Any chance Large weapons with the naming convention "Dual Medium Weapon" will be changed to use Medium sized ammunition instead of Large ammunition?

Weapons with the same calibre should use the same ammunition, no matter how many barrels they have.

Can you imagine trying to fit an ostrich egg into a double barrelled shotgun? The answer is a bad joke about making omelettes, but that's neither here nor there.



Example: a 650mm Artillery cannon takes medium ammunition, but a dual 650mm Autocannon takes large ammunition.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#44 - 2013-10-24 09:30:01 UTC  |  Edited by: Sparkus Volundar
CCP FoxFour wrote:

If you are wondering why, basically because it was stupid before and stupid needs to be fixed.

Let me know if I have missed something in these weapons and their renaming.


Thank you very much for these sensible changes! Although the old names had a fun RP angle (welding rusty M guns together to make L guns), they were confusing for new players and it’s good to see this.

A related thing I would be grateful if you could consider would be the way the word Javelin is used in very opposite contexts with ammo.

Javelin hybrid charges: For close range with high damage and high tracking*.
Javelin missile charges: For longer range with lower damage and worse DRF (plus lower HAM application)*.

* Relative to Faction.

I appreciate that since they are T2 charges it is a different case and more complicated but it would be useful if the disparity could be addressed too.

Thanks for your time,
Sparks

.

raawe
Imperial Shipment
Amarr Empire
#45 - 2013-10-24 09:42:16 UTC  |  Edited by: raawe
Thread name:
[Rubicon] Renaming some autocannons to actually be called autocannons

AttentionLooks at first post:Attention
Dual 650mm Carbine Repeating Cannon I
Dual 650mm Gallium Machine Gun
Dual 650mm PrototypeAutomatic Cannon
800mm Heavy Carbine Repeating Cannon I
800mm Heavy Gallium Machine Gun
800mm Heavy PrototypeAutomatic Cannon
6x2500mm Heavy Gallium Machine Gun

No Machine Guns/Repeating cannons/Automatic cannons plz. It's like you just swapped Repeating Artillery for it and your thread name also looses it's sense if it stays like this
Aethlyn
Brutor Tribe
Minmatar Republic
#46 - 2013-10-24 13:05:37 UTC
Yep, I prefer Repeating Artillery over Machine Gun any day. The old name also supports the fact that these are essentially smaller artillery turrets grouped together. A machine gun is just a gun with an automated loading mechanism, it says nothing about ist ammo or purpose.

Looking for more thoughts? Follow me on Twitter.

Weasel Leblanc
Center for Advanced Studies
Gallente Federation
#47 - 2013-10-24 14:06:24 UTC
Swiftstrike1 wrote:
I saw this mentioned elsewhere recently so I'll bring it up here since it seems reasonable...

Any chance Large weapons with the naming convention "Dual Medium Weapon" will be changed to use Medium sized ammunition instead of Large ammunition?

Weapons with the same calibre should use the same ammunition, no matter how many barrels they have.

Can you imagine trying to fit an ostrich egg into a double barrelled shotgun? The answer is a bad joke about making omelettes, but that's neither here nor there.



Example: a 650mm Artillery cannon takes medium ammunition, but a dual 650mm Autocannon takes large ammunition.
If this were implemented, it would require significant changes to the "dual" guns, in tthe form of either notably higher ROF or a notably higher damage multiplier. This is because ammo of one size has much lower base damage than ammo of the next size up.

It's a neat idea in terms of immersion, but between the ammo damage problem and the market effects of changing the ammo demands of certain gun sizes, it needs careful review.
Jenn aSide
Worthless Carebears
The Initiative.
#48 - 2013-10-24 14:15:09 UTC
HiddenPorpoise wrote:
Repeating autocannon is a silly name.


This.

It's like saying Automatic Autocannon.
Daniel Plain
Doomheim
#49 - 2013-10-24 15:09:23 UTC
Texty wrote:
Clatita wrote:
I admit that it is not "idiot"-proof but I actually liked eve when it wasn't ... CCP is now only working on making everything more ... well ... "idiot"-proof. Reorganising skills, changing a lot of names on things (siege launchers => torpedo launcher ... because omg it's soooo hard to remember that torpedoes will be launched from siege launchers), "rebalancing" ships (many of the ships were actually pretty useful the way they were even if they were not the last tier) and so on ...

Basically this game is getting more and more "******"-friendly (to change the term a bit.)


CCP Ytterbium wrote:
Don't you think changing skill names is "dumbing the game down"?

  • EVE gameplay and sense of loss should be harsh, dark and unforgiving, in that there is no doubt and we agree completely. However, fighting the UI at every turn should not be the main complexity point here - it just means players have become used to an old and outdated interface for too long. Simply put, the hard and unforgiving nature of EVE should not be to retrieve information on a basic level, it should be on how players act based on that information and interact with the gameplay that revolves around it.
(https://forums.eveonline.com/default.aspx?g=posts&m=3301378#post3301378)

the names of items are not part of the UI; they are part of the game world. same goes for the names of skills (and arguably skill categories), recalling scanner probes (which should not happen automatically and instantly), agent types (which should never have been streamlined into security, mining and distribution) and so on.

i agree with the statement that players should not fight against the UI, but the UI is only the set of tools that helps you interact with the game world, not part of it. if i wanted to play in a boring, straightforward game universe, i'be still sitting in WoW, punching pandas and pushing my itemlevel.

I should buy an Ishtar.

Dersen Lowery
The Scope
#50 - 2013-10-24 15:13:28 UTC
Weasel Leblanc wrote:
If this were implemented, it would require significant changes to the "dual" guns, in tthe form of either notably higher ROF or a notably higher damage multiplier. This is because ammo of one size has much lower base damage than ammo of the next size up.

It's a neat idea in terms of immersion, but between the ammo damage problem and the market effects of changing the ammo demands of certain gun sizes, it needs careful review.


Logically, the dual guns would chew through bullets two at a time, for double damage. Higher ROF would be a logical way to compensate for any remaining difference.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Barrogh Habalu
Imperial Shipment
Amarr Empire
#51 - 2013-10-24 17:32:19 UTC
Tbh I've seen nothing wrong with repeating artillery. It have never really confused me. And if you could actually find some spare resources and make built-in fitting tool no worse than EFT/PYFA/EVEHQ, there would be no confusion for newbros whatsoever, what's with readily available categories and stuff.

Anyways, do what you believe you must do, but remember that turning in-game stuff into meta and replacing actual item names with nicknames used within community is rather counterproductive to your intention, I believe.
M1k3y Koontz
House of Musashi
Stay Feral
#52 - 2013-10-24 20:12:38 UTC
This makes a lot of sense actually...

How much herp could a herp derp derp if a herp derp could herp derp.

Benito Arias
Angry Mustellid
#53 - 2013-10-24 20:55:06 UTC
Daniel Plain wrote:
the names of items are not part of the UI; they are part of the game world. same goes for the names of skills (and arguably skill categories), recalling scanner probes (which should not happen automatically and instantly), agent types (which should never have been streamlined into security, mining and distribution) and so on.

True. Those little changes have been making the world of EVE a little more boing.
ArcticPrism
The Scope
Gallente Federation
#54 - 2013-10-24 20:55:50 UTC
Clatita wrote:


They were called repeating artillery because they were basically smaller sized artillery (hence "artillery") which were shooting very fast (hence "repeating") and to make them shoot faster you need more CPU / PG.


I like repeating artillery. It sounds a lot cooler than autocannon. Also the explanation above.
GeeShizzle MacCloud
#55 - 2013-10-24 21:42:36 UTC
ArcticPrism wrote:
Clatita wrote:


They were called repeating artillery because they were basically smaller sized artillery (hence "artillery") which were shooting very fast (hence "repeating") and to make them shoot faster you need more CPU / PG.


I like repeating artillery. It sounds a lot cooler than autocannon. Also the explanation above.


so in that sense u prefer repeating rifle rather than machine gun right?
Major Killz
inglorious bastards.
#56 - 2013-10-24 23:08:32 UTC
We can always count on CCP to correct "REAL" issues in game...

[u]Ich bin ein Pirat ![/u]

Little Dragon Khamez
Guardians of the Underworld
#57 - 2013-10-24 23:50:02 UTC
Yet another change that nobody has complained about, another bit of immersion gone. The desire to understand and learn is a big part of the eve experience especially for noobs, we're all slightly poorer because of things like this.

Cold gas arcjet thrusters forever...

Dumbing down of Eve Online will result in it's destruction...

Tlat Ij
Hedion University
Amarr Empire
#58 - 2013-10-25 00:47:20 UTC
Little Dragon Khamez wrote:
Cold gas arcjet thrusters forever...
They better not touch the Phased Weapon Navigation Array Generation Extron even though the name makes no goddamn sense because its the best named item in the game now. Sad
Arthur Aihaken
CODE.d
#59 - 2013-10-25 00:49:58 UTC
Major Killz wrote:
We can always count on CCP to correct "REAL" issues in game...

Waiting for my 650mm "machine gun". Lol

I am currently away, traveling through time and will be returning last week.

Utremi Fasolasi
La Dolce Vita
#60 - 2013-10-25 01:38:18 UTC
CCP FoxFour wrote:
Awesomesauce


YAY Foxfour is back with his super vorpal sword of logic and justice!