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Tracking question....

Author
Bobby Weir
The Bloody Bandits
#1 - 2013-10-21 14:43:56 UTC
Does tracking speed of turrets take into effect MY speed in relation to the target ? So if Im going to fast in relation to the target does that affect my guns tracking?



Im going 3500 m/s target is going say 1500 m/s will my guns be able to keep up ?

Using light Neutron Blasters - tracking .51985
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#2 - 2013-10-21 14:48:49 UTC
yes.
Bobby Weir
The Bloody Bandits
#3 - 2013-10-21 14:52:03 UTC  |  Edited by: Bobby Weir
Metal Icarus wrote:
yes.


Yes my guns will keep up............

OR

yes it takes my speed into effect if Im going to fast?

Im trying to decide if I should go with a AB or MWD on an Atron...either way Im cap stable so not sure which direction to go with.
Bobby Weir
The Bloody Bandits
#4 - 2013-10-21 15:41:06 UTC
Can you elaborate ?
Zhilia Mann
Tide Way Out Productions
#5 - 2013-10-21 15:56:46 UTC
There's no easy answer to the question because absolute velocities are only one part of the equation here. Tracking uses radial velocity, which combines not just the velocity of each ship but their direction and range. Some examples:

1) You're walking down the street. Across the street is, say, a tree. You constantly rotate to keep the tree directly in front of you. When do you have to rotate the fastest? When it's directly across from you, of course.

2) Same scenario, except you and the tree are now on the same side of the street. You're passing close to it but not colliding. You have to turn about much, much faster because you are now much closer.

3) Now the tree is, oddly, walking down the street as well. Maybe it was never a tree at all. Regardless, you're now on the opposite side of the street and otherwise trying to stay facing it. How fast you have to turn to accomplish that depends on which directly the tree is walking. If it's walking in parallel towards you, you will have to turn faster. If it's walking in parallel away from you, you will have to turn less slowly (still assuming you're the fast one of course). If it's walking in any non-parallel direction you will have more or less difficulty maintaining your facing.

Your rotation here is the angular velocity that determines if your guns are tracking the target. So the answer, as given, isn't wrong. Sometimes those two velocities in combination generate perfectly good tracking. Sometimes it's atrocious. It all depends on how you're flying.
Kahega Amielden
Rifterlings
#6 - 2013-10-21 18:35:16 UTC
Another way of putting it is that a target can be perfectly stationary and you can still miss if you are creating too much angular velocity
Cara Forelli
State War Academy
Caldari State
#7 - 2013-10-21 18:48:49 UTC
I would highly recommend this video on the topic:

http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Taoist Dragon
x Never Regret x
#8 - 2013-10-22 04:47:55 UTC
With tracking it is all about your 'angular velocity'.

This the speed at which two bodies are moving around on another. And it is the same for both ships.

So yes if you are obiting your target really fast with a tight orbit it is possible to 'out track' your own guns.

There is a simple fix for all your tracking issues. Stick angular velocity on your overview and keep it below your tracking figure. Easy.

That is the Way, the Tao.

Balance is everything.

Pobunjenik
Resbroko Liberation Fleet
#9 - 2013-10-22 11:51:09 UTC  |  Edited by: Pobunjenik
I am currently developing a tool that calculates the chance to hit a target at different transversal speeds and ranges.
It takes in account the gun's attributes as well as the target's attributes.

The application is still in alpha (it doesn't include painters, tracking computers etc.), so give me some time.
Taoist Dragon
x Never Regret x
#10 - 2013-10-22 20:52:14 UTC
Pobunjenik wrote:
I am currently developing a tool that calculates the chance to hit a target at different transversal speeds and ranges.
It takes in account the gun's attributes as well as the target's attributes.

The application is still in alpha (it doesn't include painters, tracking computers etc.), so give me some time.


Why bother? Eve HQ already does that with whatever you have fitted etc. Want base chance stats....unfit your ship...easy

That is the Way, the Tao.

Balance is everything.

Pobunjenik
Resbroko Liberation Fleet
#11 - 2013-10-23 13:10:23 UTC
Taoist Dragon wrote:
Pobunjenik wrote:
I am currently developing a tool that calculates the chance to hit a target at different transversal speeds and ranges.
It takes in account the gun's attributes as well as the target's attributes.

The application is still in alpha (it doesn't include painters, tracking computers etc.), so give me some time.


Why bother? Eve HQ already does that with whatever you have fitted etc. Want base chance stats....unfit your ship...easy


Because I wanna.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#12 - 2013-10-23 19:50:09 UTC
Taoist Dragon wrote:
With tracking it is all about your 'angular velocity'.

This the speed at which two bodies are moving around on another. And it is the same for both ships.

So yes if you are obiting your target really fast with a tight orbit it is possible to 'out track' your own guns.

There is a simple fix for all your tracking issues. Stick angular velocity on your overview and keep it below your tracking figure. Easy.


This^^.

internet spaceships

are serious business sir.

and don't forget it

Taoist Dragon
x Never Regret x
#13 - 2013-10-23 19:55:14 UTC
Pobunjenik wrote:
Taoist Dragon wrote:
Pobunjenik wrote:
I am currently developing a tool that calculates the chance to hit a target at different transversal speeds and ranges.
It takes in account the gun's attributes as well as the target's attributes.

The application is still in alpha (it doesn't include painters, tracking computers etc.), so give me some time.


Why bother? Eve HQ already does that with whatever you have fitted etc. Want base chance stats....unfit your ship...easy


Because I wanna.


Fair enough. One of the best reasons for doing anything IMO Cool

That is the Way, the Tao.

Balance is everything.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#14 - 2013-10-23 23:08:16 UTC
Make me an app that gives me an overtime graph of my cap use, simulating things like using cap boosters and getting neuted.

BYDI recruitment closed-ish

Taoist Dragon
x Never Regret x
#15 - 2013-10-23 23:50:10 UTC
Garviel Tarrant wrote:
Make me an app that gives me an overtime graph of my cap use, simulating things like using cap boosters and getting neuted.


Eve HQ does this as well.

That is the Way, the Tao.

Balance is everything.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-10-24 09:38:08 UTC
Taoist Dragon wrote:
Garviel Tarrant wrote:
Make me an app that gives me an overtime graph of my cap use, simulating things like using cap boosters and getting neuted.


Eve HQ does this as well.


I'm not downloading that awful program again.

BYDI recruitment closed-ish

Hrett
The Scope
Gallente Federation
#17 - 2013-10-24 14:34:00 UTC
Taoist Dragon wrote:
Garviel Tarrant wrote:
Make me an app that gives me an overtime graph of my cap use, simulating things like using cap boosters and getting neuted.


Eve HQ does this as well.



I thought Eve HQ had gone bye-bye? Is it still being updated?

spaceship, Spaceship, SPACESHIP!

Taoist Dragon
x Never Regret x
#18 - 2013-10-25 06:28:27 UTC
Yup. A new guy took over dev of it and doing a good job imo.

I have tried all of the main programs for ship fitting, toon management, assets etc and imo eve hq is a one stop shop that does most of the functions just as well or better than the others imo.

That is the Way, the Tao.

Balance is everything.

Goldiiee
Bureau of Astronomical Anomalies
#19 - 2013-10-25 07:01:17 UTC
EveHq's graph for accuracy (Chance to hit) of tracking a target as well as tracking a moving target is very informative and handy before a fight.

As another plug for EVE-HQ the new developer has integrated EVE-Central's market information into it as well so the current costs of fits as well as a fairly accurate assets manger is working very well as well.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.