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Missions & Complexes

 
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Loot Spew 4 Months Later

First post
Author
Ruskarn Andedare
Lion Investments
#381 - 2014-03-24 16:36:37 UTC
dexington wrote:
Anela Cistine wrote:
That would be okay if they removed the ability to scan containers before you hack them. Otherwise it would just lead to more jerks cherry picking the best cans and leaving the junk for the next guy. Jerks!


Don't really matter the sites have a despawn timer, that starts when you try to hack the containers. Forcing people to hack all the container, and blindly grab loot, would lower the income and most likely just kill that branch of exploration.


Not really as finishing off the site quicker brings it up for respawn quicker
Shisha Diver
The Scope
Gallente Federation
#382 - 2014-03-26 10:58:22 UTC
Daniel Plain wrote:
i can only imagine the overlap between people who are dedicated enough to learn EVE and simple-minded enough to enjoy the simplistic loot spew mechanic to be very small, thus the feature is most likely highly annoying for a majority of the population.



This
SeneschaI
Ordo Arcana
Salvation Security Group
#383 - 2014-03-28 17:58:20 UTC
Limarr wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.


Any change to keep the spew mechanic optional for players who like it?


Some scripts you have to add to your hacking module can handle this.

1.) Focused Hacking Script: direct access to loot, lower reward
2.) Scattering Hacking Script: spews containers, higher reward
3.) no script: 50/50


The mechanic itself is good, but annoying to do this every time, so let the player decide.


I really like that suggestion, although i suspect CCP will simply copy the way Ghost sites work (and nerf the loot)
Jeremiah Saken
The Fall of Leviathan
#384 - 2014-03-28 21:33:12 UTC
Quote:
although i suspect CCP will simply copy the way Ghost sites work (and nerf the loot)


Copy what exactly? Why nerf the the loot?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Maekchu
Doomheim
#385 - 2014-03-29 03:21:08 UTC
Been using exploration of data and relic sites as means of income for some time now. So I'm getting fairly used to the spew mechanic.

However, I will be glad to see it gone. Mostly because, it does not bring anything to the table. It was meant for people to do exploration in groups. However, it didn't turn out to promote that kind of gameplay at all.

I hope CCP will make more use of the great hacking game instead. As I quickly skimmed through the thread, I saw ideas like booby traps, new nodes etc.

As it stands now, there is no risk involved in exploration (data/relic sites). I use a no tank T2 covops to run nullsec sites. With the removal of NPCs from the sites, there is no need for me to fit anything combat related, since it would decrease my efficiency of running the sites.

I am not a big fan of having no risk activities in EVE. Now obviously, people could just wait in ambush to kill my covops in the site, however, if you play it safe, you will never lose your ship in the sites. And waiting in sites for other people becomes really boring, meaning the risk of other players killing you, decreases as people figure out it is a long wait for a single kill (been there, done that). There is more risk of losing it to the random smartbomb on a gate, and chances of that happening is really slim.

I like the idea of having booby trap nodes, which would force me to fit some kind of tank, as a safety buffer. But I think there are many ways to do this, and I suppose it's only up for CCP to choose some interesting ways to lose our ships.

I am glad that CCP is taking exploration up for another review, and I am excited to see what summer will bring.

Summer is coming people :D
Winthorp
#386 - 2014-03-29 11:06:44 UTC
SeneschaI wrote:
Limarr wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.


Any change to keep the spew mechanic optional for players who like it?


Some scripts you have to add to your hacking module can handle this.

1.) Focused Hacking Script: direct access to loot, lower reward
2.) Scattering Hacking Script: spews containers, higher reward
3.) no script: 50/50


The mechanic itself is good, but annoying to do this every time, so let the player decide.


I really like that suggestion, although i suspect CCP will simply copy the way Ghost sites work (and nerf the loot)


Do people really think this won't be a nerf to loot though? When they introduced loot spew it became a buff with more loot coming into the pool.
Jeremiah Saken
The Fall of Leviathan
#387 - 2014-03-29 11:34:56 UTC
Quote:
Do people really think this won't be a nerf to loot though? When they introduced loot spew it became a buff with more loot coming into the pool.


More loot in the pool? It was designed for groups, but as group activity not 2x more loot for them.
Data sites are crap compare to relics. Loot tables must be looked anyway.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Goldiiee
Bureau of Astronomical Anomalies
#388 - 2014-03-29 12:01:49 UTC
Jeremiah Saken wrote:
Quote:
Do people really think this won't be a nerf to loot though? When they introduced loot spew it became a buff with more loot coming into the pool.


More loot in the pool? It was designed for groups, but as group activity not 2x more loot for them.
Data sites are crap compare to relics. Loot tables must be looked anyway.


Not to harp on CCP but; Poorly timed as well, with the nerf to loot's retrievable ore they will see a drop in salvaged parts (Who wants to grab salvage without loot, the two compliment each other for ISK earning potential) this combined with a nerf to the drops from exploration sites and we are probably going to see some big spikes and dips in the salvage market.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Little Dragon Khamez
Guardians of the Underworld
#389 - 2014-03-29 12:58:41 UTC  |  Edited by: Little Dragon Khamez
Jeremiah Saken wrote:
Quote:
Do people really think this won't be a nerf to loot though? When they introduced loot spew it became a buff with more loot coming into the pool.


More loot in the pool? It was designed for groups, but as group activity not 2x more loot for them.
Data sites are crap compare to relics. Loot tables must be looked anyway.



This is where CCP Seagul got it wrong, explorers have never been group players. The early CCP devs understood this as evidenced by this post in 2006. Only tough complexes were meant for group play.

https://www.eveonline.com/expansions/revelations/

Quote:

Space exploration is now a viable profession requiring extensive use of the new System Scanning feature in the seamless view. With this tool, you can discover hundreds of hidden locations, which could potentially lead to escalating encounters and higher rewards. Exploration ties into Archeology, Invention, Hacking, Salvaging, and Mining. While the act of discovery is likely to be a solo activity, capitalizing on what you found will require good connections through contracts or the market. Escalating encounters will also require a group effort, as the sites you discover will be heavily defended.


Edit: By removing rats from site's CCP has made it even more likely that exploration would be a solo activity, not a group one which flies in the face of the intended purpose of the loot scattering mechanic.

Dumbing down of Eve Online will result in it's destruction...

Seven Koskanaiken
Shadow Legions.
Insidious.
#390 - 2014-03-31 14:33:32 UTC
No fewer than 16 data sites in one constellation today, completely untouched. I hope this is being looked at.
Oraac Ensor
#391 - 2014-03-31 15:02:13 UTC
Seven Koskanaiken wrote:
No fewer than 16 data sites in one constellation today, completely untouched. I hope this is being looked at.

I wouldn't be surprised if this has been the situation since the release of Rubicon, when the solar aystem map suddenly started opening with an insane maximum zoom-in setting instead of showing a general view of the whole system as it did previously, making exploration a right PITA.
Jeremiah Saken
The Fall of Leviathan
#392 - 2014-03-31 17:16:22 UTC
Quote:
No fewer than 16 data sites in one constellation today, completely untouched. I hope this is being looked at.


Data site? Who cares? Same MJD blueprint everywhere. I have kilos of them.
If i'm lucky i get 8 mil from data. Last night i loot relic for 30 mil (lowsec).
I have a bad feeling about changing loot tables. One of the Devs is moved to look at exploration. Last time they did that we get loot explosion.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Spugg Galdon
Federal Navy Academy
Gallente Federation
#393 - 2014-03-31 19:20:52 UTC  |  Edited by: Spugg Galdon
To be honest, loot spew doesn't bother me. In fact I embrace it and I think it's good.

Just because you succeed at the hacking shouldn't guarantee you get the loot. If I complete a combat site I'm not guaranteed a juicy loot drop. I have to be lucky and with hacking sites you stack the odds in your favour by knowing what's going to be spewed out allowing you to prioritize which cans to go for.

The only issue I have with hacking sites now is the inconsistancy between data and relic sites. Data sites are second rate to relic sites (especially in Null and less so in low sec) and also the way relic sites don't spread their loot accross all the cans. Also, there are several issues with the loot tables and the fact that some items that drop regularly are not consumable.

I think if the loot tables and loot "spread" were balanced and data sites in null got a slight buff to loot, hacking sites would be just fine.

However, loot spew is being removed and with it a level of difficulty and complexity to the game. All because people can't deal with not getting the loot everytime and can't adapt or HTFU.

I will be sad to see it go if there isn't something put in it's place like leveled or layered hacking windows because just getting the loot everytime (lets face it, not many hacking games are that difficult when fitted correctly) is a step backwards.


TL;DR
I think loot spew should stay.
If it doesn't, hacking should be more difficult or layered to not guarantee a full loot drop.


You all should know that I am posting this from work where it is mandatory for me to wear fire retardant clothing
Jeremiah Saken
The Fall of Leviathan
#394 - 2014-03-31 20:36:00 UTC
Quote:
However, loot spew is being removed and with it a level of difficulty and complexity to the game. All because people can't deal with not getting the loot everytime and can't adapt or HTFU.


20 pages about why "loot spew" is a bad mechanism.
Adapt, HTFU and use Nestor for exploration. HTFU and use car on square wheels.
HTFU - what kind of argumentation is that, anyway?

Quote:
However, loot spew is being removed and with it a level of difficulty and complexity to the game.


Complexity?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Spugg Galdon
Federal Navy Academy
Gallente Federation
#395 - 2014-04-01 00:27:10 UTC
Jeremiah Saken wrote:
Quote:
However, loot spew is being removed and with it a level of difficulty and complexity to the game. All because people can't deal with not getting the loot everytime and can't adapt or HTFU.


20 pages about why "loot spew" is a bad mechanism.
Adapt, HTFU and use Nestor for exploration. HTFU and use car on square wheels.
HTFU - what kind of argumentation is that, anyway?


People say it's annoying because you have to click on things to get your loot and you can potentially fail by clicking on the wrong cans. Big-Effin'-Deal. HTFU and get over it. The system works and it is being changed simply because people think it is annoying and "reward stealing". I disagree with both of these points. This is my opinion which I have a right to.

Jeremiah Saken wrote:
Quote:
However, loot spew is being removed and with it a level of difficulty and complexity to the game.


Complexity?


Having to pre plan which loot cans you will prioritize during the loot spew is a level of complexity over just handing it out. I feel this is a step backwards towards the old system where you just sat and watched the module cycle until you got given the loot. Yes we have the mini game but I feel the loot spew added more depth and complexity.

I will be all in favour of a new mechanic which keeps the complexity like a multi layer hack where you have to find the loot in the system before unlocking it.

We also lose the ability to steal loot from someone else hacking without loot spew.


Yes. Loot Spew has issues but I believe these issues are mainly in the loot tables and the fact that some items are persistant when they really should be consumables
Eris Davion
Sebiestor Tribe
Minmatar Republic
#396 - 2014-04-01 01:03:58 UTC
Spugg Galdon wrote:


TL;DR
I think loot spew should stay.
If it doesn't, hacking should be more difficult or layered to not guarantee a full loot drop.


I'll take option B in a heartbeat. And I'd say that even if I didn't mind loot spew.

Jeremiah Saken
The Fall of Leviathan
#397 - 2014-04-01 06:19:58 UTC
Quote:

People say it's annoying because you have to click on things to get your loot and you can potentially fail by clicking on the wrong cans. Big-Effin'-Deal. HTFU and get over it. The system works and it is being changed simply because people think it is annoying and "reward stealing".

After two weeks in low, doing explo i can get 100% loot from cans (+ slot 10 implant). Yep i HTFU, but again this was done for group of explorers. Nobody do exploration in groups because its random (WH maybe). This was not build to randomize loot we can get and reduce our income. Now we get mechanism that serves no purpose and have technical flaws. This is step backward not forward + it doesn't even have sense (explorers are so stupid they can't prevent cargo from being jettison into space?). Hacking is improvement.

Quote:
Having to pre plan which loot cans you will prioritize during the loot spew is a level of complexity over just handing it out.


3 types of can. A plan? Most of cans in data will be parts, BPC are crap anywanyso you won't go for data. Relics - parts/materials. This is so complex.

Quote:
We also lose the ability to steal loot from someone else hacking without loot spew.


I always like a good joke. Stratios land on site, i have 30 mil in cargo, in defenseless covop and watch me how i will compete with him on spew cans.

Do you even explore?

Quote:
This is my opinion which I have a right to.


Sure. Thats what forums are for.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Spugg Galdon
Federal Navy Academy
Gallente Federation
#398 - 2014-04-01 10:46:04 UTC  |  Edited by: Spugg Galdon
Jeremiah Saken wrote:
[quote]
a few points



Can't be arsed to qoute cascade so....


  1. Yep. You have adapted. This is good. But I also stated that the system wasn't perfect. It could use some improvements for example a better loot spew system. One that might even improve and promote teamwork.

  2. You are hacking into a system and essentially busting the doors open. This is what is spewing the loot out. You have bypassed protocal and opened the cargo doors without depressurization. That's why we see gas clouds and loot spew.

  3. The can types should be iterated somewhat. I agree that 3 types of can being useful and the rest being a waste of time needs to be looked at. I've also mentioned how BPC's are worthless because of items not being consumable and datacores having poor value.

  4. You can steal loot in hisec sites. If there were two competing gangs (yes I know gangs doing hacking isn't the best idea at present) loot stealing would be an option in low and null sec and yes I do explore. I also fit my exploration ships to be able to contest sites and I regularly PvP inside the site instead of just filling my lows with warp stabs and being a big girls blouse.



I still believe that removing loot spew without putting something else in it's place instead of the "here have the loot" is a step backwards.
Seven Koskanaiken
Shadow Legions.
Insidious.
#399 - 2014-04-01 10:53:22 UTC
Jeremiah Saken wrote:
3 types of can. A plan? Most of cans in data will be parts, BPC are crap anywanyso you won't go for data. Relics - parts/materials. This is so complex.


I see you've mastered the loot spew. One day you'll be ready to give this a go.
Jeremiah Saken
The Fall of Leviathan
#400 - 2014-04-01 12:03:15 UTC
Quote:
I see you've mastered the loot spew. One day you'll be ready to give this a go.


So many colors, so many shapes, too complex, abort abort Big smile

Quote:
One that might even improve and promote teamwork.


Solo activity, why you have to do it for groups? Finding sigs is luck based. Last night i found 8. Two day ago 1.

Quote:
You have bypassed protocal and opened the cargo doors without depressurization.


Ok i saw it once, i saw it twice. I'm losing loot. What to do? People would figuret it out, wouldn't they? I'm a pilot directly connected to the ship i'm flying and i can't grab cans at the entrance...

Quote:
The can types should be iterated somewhat. I agree that 3 types of can being useful and the rest being a waste of time needs to be looked at.


Quite simple, spread loot for more than 2 or 3 cans types. Cargo scanner would be really usefull. But then it would be only group activity, and explo is not group friendly.

Quote:
If there were two competing gangs (yes I know gangs doing hacking isn't the best idea at present) loot stealing would be an option in low and null sec and yes I do explore.


If...


Its better to improve hacking into group activity (solo slower, group faster).

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville