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Hacking Mini-Game 4 Months Later

Author
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#61 - 2014-02-27 17:17:51 UTC
Batelle wrote:
Ikonia wrote:
Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time.


Russians cheating? No way....
If you have level3 skills, you will fail a lot of cans in nullsec. Period.

Confirming I have level 3 skills and not failing Bear
Ikonia
Royal Amarr Expeditions
#62 - 2014-02-27 18:04:29 UTC
use a t3, use interdiction nullifier, rest fit for exploration. u cant be jammed, cant be blobbed and u can fly any data or relic site once u are all skills 3+. this setup makes 0.0 to hisec for everyone.
Batelle
Federal Navy Academy
#63 - 2014-02-27 18:21:32 UTC  |  Edited by: Batelle
Treborr MintingtonJr wrote:
Batelle wrote:
Ikonia wrote:
Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time.


Russians cheating? No way....
If you have level3 skills, you will fail a lot of cans in nullsec. Period.

Confirming I have level 3 skills and not failing Bear


By "a lot" i mean maybe a double-failing 10% of all cans. 30 virus strength is pretty weak, and even if you are still opening most cans (I know as I have a character with level 3 skills as well as one with 5), getting the extra strength and coherence speeds up the process considerably.

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Chaotix Morwen
Church Of BDSM
#64 - 2014-02-28 07:19:28 UTC
Ikonia wrote:
Relic and data sites are pretty worthless. On the market are thousands of offers, price is crashed to nothing. Better to waitin low or 0 for a player desperate enough to explore in low and 0 and kill him. Best moment to decloak is when loot spew starts then engage. Most of them have more loot than 0sec sites and give more T2 salvage than 10 sites in 0.

Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time.


Relic sites are sure as hell not worthless, i do most of my exploration down in low and i can gurantee that each site (except the odd shoddy hi sec style one that spawns in) will be worth at minimum 12 mil. The actual isk value of data sites is a lot less, but you do have the chance to snag a nice faction bpc, ive managed to grab 2 sansha tower bpcs today, thats roughly 70 mil each.

I can assure you it isnt just for beginners, i have over 20 mil skillpoints and im still at it, additionally i know a fair few other players who enjoy the nice profits they get from exploration. Maybe if you spent more than 10 minutes trying it out...out of hisec youll find its quite different from what you believe.
Jeremiah Saken
The Fall of Leviathan
#65 - 2014-02-28 09:50:27 UTC
Quote:
Relic sites are sure as hell not worthless, i do most of my exploration down in low and i can gurantee that each site (except the odd shoddy hi sec style one that spawns in) will be worth at minimum 12 mil.


Hacked my first low sec relic site yesterday. 14 mil worth loot. It was strange that cans had different cores (green/yellow). Its hard to find sites in low. Most of them are wormholes.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tar Frayaer
The Scope
Gallente Federation
#66 - 2014-02-28 10:46:19 UTC  |  Edited by: Tar Frayaer
Jeremiah Saken wrote:

Hacked my first low sec relic site yesterday. 14 mil worth loot. It was strange that cans had different cores (green/yellow). Its hard to find sites in low. Most of them are wormholes.


This. Main problem in exploration for me. If you'r working and then only playing in classic hours it's really hard to find something else than a wh.
I don't understand why sites are mainly respawning after the down time. That's not "fair". Only a small part of player can gathered pretty much everything of that stuff in the 2 hours after the DT.
Sites respawn must be 100% random in the entire time zone.
Jeremiah Saken
The Fall of Leviathan
#67 - 2014-02-28 11:22:45 UTC
Quote:
Sites respawn must be 100% random in the entire time zone.


I think sites despawn constantly regardless DT. Wormholes are really problem in Low. Yesterday i have system with 7 sigs= 5 wormholes, 2 combat. Most times its wormhole on scanner.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Caitlyn Tufy
Perkone
Caldari State
#68 - 2014-02-28 11:29:54 UTC  |  Edited by: Caitlyn Tufy
I like the hacking minigame, tbh. Sure, it's a bit simplistic and random, but imo it has insane potential if CCP works on creating different mechanics for different sites - it could even be incorporated into pvp.

Tar Frayaer wrote:
Sites respawn must be 100% random in the entire time zone.


They are. It's just that "entire zone" also includes less traveled pockets. Get off the main paths and you'll find a lot more sigs.
Jeremiah Saken
The Fall of Leviathan
#69 - 2014-02-28 11:51:38 UTC
Quote:
I like the hacking minigame, tbh. Sure, it's a bit simplistic and random, but imo it has insane potential if CCP works on creating different mechanics for different sites - it could even be incorporated into pvp.


Its too simple, but possibilities are huge indeed. Problem is players attitude ("This is a mini game"). I think if it become more complex there would be more supporters.

Quote:
It's just that "entire zone" also includes less traveled pockets.


By "entire zone" you meant new eden or low sex?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Caitlyn Tufy
Perkone
Caldari State
#70 - 2014-02-28 13:59:38 UTC
Jeremiah Saken wrote:
By "entire zone" you meant new eden or low sex?


Individual regions, sorry. Sites respawn per region, but the ones on well travelled paths get picked the soonest. That means the most likely place to find exploration sites is in less traveled corners of the universe (for instance, the largely empty null pocket or a high sec island within low sec).
Tar Frayaer
The Scope
Gallente Federation
#71 - 2014-02-28 14:53:51 UTC  |  Edited by: Tar Frayaer
Jeremiah Saken wrote:
Quote:
Sites respawn must be 100% random in the entire time zone.


Yesterday i have system with 7 sigs= 5 wormholes, 2 combat. Most times its wormhole on scanner.


Because all data/relic site already done. They just left wh and combat behind them.

Caitlyn Tufy wrote:

They are. It's just that "entire zone" also includes less traveled pockets. Get off the main paths and you'll find a lot more sigs.


Sorry my english is horrible. What I mean is not location zone. What i want to say is, only guys able to play right after down time can effectively do exploration. Guys like me just able to play 18 PM to 24 PM GMT cant find rewarding site.
Of course if i go in deep null i will find site but thats still not fair small part of player having easy acces to most rewarding stuff. Just because they can play at the "right" time.


EDIT: Right now 15h40 Eve Time: 7 sig, 7 WH. Its a joke.
Chaotix Morwen
Church Of BDSM
#72 - 2014-02-28 17:13:33 UTC  |  Edited by: Chaotix Morwen
Im an aussie, DT is at 2130 local time for me, slap bang in the middle of my play time, i can assure you i have no more luck finding sites than any of you. The sites spawning mechanics are not tied into DT, from what i understand each site itself has a despawn time and when it pops it rocks up in another part of the region.
Doireen Kaundur
Doomheim
#73 - 2014-03-20 15:05:29 UTC
I wish threads would start with an explaination of what it is about.

What is this "loot spew" you are referring to and why is it being done away with?

Ugh

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Jacques-Benigne Bossuet
Federal Navy Academy
Gallente Federation
#74 - 2014-03-20 17:29:50 UTC
Doireen Kaundur wrote:
I wish threads would start with an explaination of what it is about.

What is this "loot spew" you are referring to and why is it being done away with?

Ugh


When you do a hacking site and manage to beat the minigame, the site then 'spews' loot off in random directions. For an example, either go scan one down, or find an exploration agent at a noob station and run till you need the civ hacker for a simplified version of it.

"An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered." G. K. Chesterton

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#75 - 2014-03-24 15:20:49 UTC
It is probably the worst thing CCP have ever done for exploration. In place of adding more difficulty all they have doone is increase frustration, especially in WH space where each site has 5-20 cans to hack. Coupled with the needless loot spew and anoying misc loot CCP has REALLY dropped the ball on exploration.
Jeremiah Saken
The Fall of Leviathan
#76 - 2014-03-25 11:58:37 UTC
Quote:
...especially in WH space where each site has 5-20 cans to hack...


From this perspective its not fun indeed. I found 30 cans total in sites yesterday and it was in around 3 hours exploring. 20 hacking at once site after site solo is unbearable.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Taoist Dragon
Okata Syndicate
#77 - 2014-03-26 22:20:29 UTC
Well I used to do the old Radar sites etc to fund my pvp but I have been reluctant to try the new hacking games since there is so much whining about it.

I have however been doing it recently as my love affair with FW has finally come to the inevitable unfriendly break up and arguments over who keeps the dog! (I won by the way)

So what's my thoughts now that I've be doing it for the last month or so as a 'casual' income generator. It is way way better than the old game and that the majority of complaints about the new game are 'bitter vets' who want their game to do everything for them while they can spew crap over the forums about how eve is slowly dieing and CCP are killing it!

The new hacking 'game' is great. It would be better if it was more skill based but it means you actively have to do something for your reward rather than just orbit and activate 1 module. It also forces you to divide your attention from local/d-scan/whatever making you much more of a target for me to kill (oops did I just say that out loud Twisted). The loot spew is somewhat annoying but but not overly so, and I believe it's being removed in the summer expansion. But it does provide another random element to help curb the influx of high value items etc.

One of the biggest complaints throughout the entire game is too much automation or passive activities. So they change one 'passive' activity into an 'active' activity and you are all whining. LOL. and as for click fests, go out and engage a frigate gang in a BC and see how much clicking you have to do for all those 'oh my poor wrists!' whiners.

TL:DR 'New' exploration is better than 'old' exploration but the 'bitter vets' are just whining about it as per usual! P

That is the Way, the Tao.

Balance is everything.

Crixalis Vemane
Garoun Investment Bank
Gallente Federation
#78 - 2014-03-28 17:07:29 UTC
I came back to eve after a few years off. scanning is different, much easier. I didn't mind the hacking game but hated loot spew when I got back. but after learning about can contents and shop scanners I've become indifferent to loot spew but I've learned to hate the hacking game. it's designed to make explorers more vulnerable -- which is fine, but it's tedious as hell. easily the least fun part of the experience.
Samantha Calderon
Heavenly Forge
#79 - 2014-04-01 16:35:39 UTC
Crixalis Vemane wrote:
I came back to eve after a few years off. scanning is different, much easier. I didn't mind the hacking game but hated loot spew when I got back. but after learning about can contents and shop scanners I've become indifferent to loot spew but I've learned to hate the hacking game. it's designed to make explorers more vulnerable -- which is fine, but it's tedious as hell. easily the least fun part of the experience.


I also come back to eve after a few years hiatus, and found exploration easier, but i liked the new hacking game, even if it can be a b**** sometimes. The thing i hate is the loot spew.

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Mistah Ewedynao
Ice Axe Psycho Killers
#80 - 2014-04-21 20:32:27 UTC
Substantia Nigra wrote:
Dislike intensely, and have stopped running them.



Same here. And can I have my months and wasted SP back.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.