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Which goods have highest value per volume?

Author
Dowlphin
V for Vision
#21 - 2013-10-25 07:01:45 UTC  |  Edited by: Dowlphin
Samroski wrote:
how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable.

Good availability. Buy/sell difference somewhat higher and ISK/m³ somewhat lower than Morphite.

What's happening to Osmon? Anything related to the next patch?
Samroski
Middle-Earth
#22 - 2013-10-25 09:38:00 UTC
Dowlphin wrote:
Samroski wrote:
how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable.

Good availability. Buy/sell difference somewhat higher and ISK/m³ somewhat lower than Morphite.

What's happening to Osmon? Anything related to the next patch?

Yes, the sole high-sec Sister's Level IV agent is at Osmon. The place is pretty busy anyway; a ganker's delight. With the upcpming new Sisters ships, Osmon is busier than usual.

Any colour you like.

Oska Rus
Free Ice Cream People
#23 - 2013-10-25 11:55:31 UTC  |  Edited by: Oska Rus
skillbooks maybe? :D If you fill with them shuttle it might be pretty some bilions.
handige harrie
Vereenigde Handels Compagnie
#24 - 2013-10-25 12:50:39 UTC
Titan BPOs; 75B per 0.01M3 from NPC orders.

Baddest poster ever

Ydnari
Estrale Frontiers
#25 - 2013-10-25 19:57:52 UTC
Samroski wrote:
Dowlphin wrote:
Samroski wrote:
how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable.

Good availability. Buy/sell difference somewhat higher and ISK/m³ somewhat lower than Morphite.

What's happening to Osmon? Anything related to the next patch?

Yes, the sole high-sec Sister's Level IV agent is at Osmon. The place is pretty busy anyway; a ganker's delight. With the upcpming new Sisters ships, Osmon is busier than usual.


There's more now, CCP patched them in as Osmon was collapsing.

--

Diomedes Calypso
Aetolian Armada
#26 - 2013-10-28 19:33:14 UTC
If I understand the underlying purpose of the OP (especialy emphasized in his comments to suggestions within the thread)

Primary goal- his desire is to find a good alternative medium of exchange

i) such good needs to be low in m3 volume

ii) such an item must have an inherent utility to game play of a very large scale so that the huge extra stock-piles accumulated for purposes of exchange could be unwound by their utility value within a moderate number of months


I entirely see the reasoning behind his focus on morphite as not only can it be used but the supply of it is somewhat fungible as miners could switch their activites elsewhere ..

? BUT I don't understand mining ... is Morphite mined on its own or is it a byproduct ? If it is a byproduct both the accumulation of a large currency "float" and any unwinding of supply would cause big commodity spikes in either direction if miners activity (or is it a moon metal) can't quickly scale /switch to other activities

? How big is morphite? Can you fit billions in a covert ops ship ? ... I 'll take the risk in moving billions in a smaller ship (truely more often a cloaky hauler) sometimes .... expecially if the OP means that you'd need to pay hard currency for everything (if i'm taking currency to buy a new ship, I might not always want to leave my cloaky hauler behind.. better to leave a cheaper smaller ship t.

? I think a round number is far easier to make change with


!!!!!!!! BUT .. WHAT IS YOUR INTENT beyond a medium of exchange ?

ARE you looking for a INFLATION Neutral item? that skews the question into an entirely different direction. If so, you want an small item that is also dependent on a Fixed Amount of Player Time/Effort to create ...




If "purchasing power" in a "keeping up with the Jones" vs "basket of goods" defination of inflation is important.. you need the player produced item.

If all you care about is ease of exchange and liquidity unrelated to supply and demand forces I wold strongly suggest:Skill books

Skill books - the volume in skill books is far higher than most people imagine

I trade thousands of SB a month
-- what is important is really the numbers where my personal numbers a any single skill are more like hundreds. But I don't come close to dominating the markets AND I trade things for different prices than the NPCs (some lower that are lp rewards or mission drops)

-- There are far more new characters being generated than the stable number of subscriptions would suggest -- if I'm trading hundred in an isolated number or regions and only getting a small slice of regions and stations volume, I'd have to estimate that there are probably 10k to 30k characters working up the training plans each month. (i.e. if 10k shield management books a month are sold .. you pretty much know there are 10k new players being added a month....even if some sales are to multi months players

One given book might not be enough for the "currency float" amount... 20k books at 1 million each would be 20 billion ... what sort of float do you think is needed ? 2 trillion ? 20 trillion?

I mentioned 1 million isk as a high cost book is less tedious in my mind... but i'm not accustome to the huge stacks you ore and ammo guys are.. I prefer 1 milion isk modules etc.

What you need is a handful of basic books most characters will buy that have exactly the same NPC isk cost. They might be 20 books that sell for 100k each (round decimal equivalent numbers make it a lot easier to use as a curency)

Putting those books for sale for .01 bellow the NPC price guarantees a very steady liquidation ability (for books that are sold all over the universe, used first for characters under 5 million sp, and which books to not drop, or are given as mission rewards or purchasble with lp points)

.

OllieNorth
Recidivists Incorporated
#27 - 2013-10-28 21:14:39 UTC
Diomedes Calypso wrote:
If I understand the underlying purpose of the OP (especialy emphasized in his comments to suggestions within the thread)

Primary goal- his desire is to find a good alternative medium of exchange

i) such good needs to be low in m3 volume

ii) such an item must have an inherent utility to game play of a very large scale so that the huge extra stock-piles accumulated for purposes of exchange could be unwound by their utility value within a moderate number of months


I entirely see the reasoning behind his focus on morphite as not only can it be used but the supply of it is somewhat fungible as miners could switch their activites elsewhere ..

? BUT I don't understand mining ...

blar blar blar blar




Man, you REALLY like to type, don't you?
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