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Hi-sec profits need to be nerfed in order to expand player activity into low/null

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Author
Malcanis
Vanishing Point.
The Initiative.
#61 - 2013-10-21 12:38:13 UTC
This thread again.

Awesome.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dracvlad
Taishi Combine
Astral Alliance
#62 - 2013-10-21 12:40:37 UTC
Benny Ohu wrote:
Dracvlad wrote:
As for the question of defining a 0.0 splergelord, Malcanis would be a perfect example, I hope that was educational!

'splergelord' must be a great compliment, but can you please tell us what it means


And there I was thinking it was obvious, lets give you a direct definition.

Splerge was a word that comics like the Beano and the Dandy used in the early 70's amongst a plethora of other made up words to show the act of vomiting, so venting rubbish, so anyone who is a splerge lord is a lord of venting rubbish. Of course my spelling of this word may be incorrect because it was a damn long time agao and I was a wee nipper, or knee high to a grasshopper at the time, but I hope you get the meaning and that it helps in further understanding my posting or splerging.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

La Nariz
Aliastra
Gallente Federation
#63 - 2013-10-21 12:43:07 UTC
Malcanis wrote:
This thread again.

Awesome.


Yep, and it'll keep happening until highsec isn't horribly out of balance.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Benny Ohu
Royal Amarr Institute
Amarr Empire
#64 - 2013-10-21 12:44:02 UTC
that's not obvious X
Yummy Chocolate
Brutor Tribe
Minmatar Republic
#65 - 2013-10-21 12:44:58 UTC
posting in an Improved Cloaking Device II "I need more victims in lowsec for my killboard" thread

Frostys Virpio > CCP: Continously Crying Playerbase

Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....

Dracvlad
Taishi Combine
Astral Alliance
#66 - 2013-10-21 12:45:50 UTC
Benny Ohu wrote:
that's not obvious X


Sorry Sad

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Silvetica Dian
Imperial Shipment
Amarr Empire
#67 - 2013-10-21 12:48:25 UTC
Iudicium Vastus wrote:
Always hated this line of thinking in any context. People in EVE asking for nerf to hisec rather than buffs to low/null. Just like people making pretty decent living wages telling others they don't need more than minimum wage.

Instead of improving or advancing themselves, some people rather just keep others worse and stagnant.




If u raise minimum wage whilst keeping everyone elses wage static it has exactly the same effect as keeping the minimum wage where it is and lowering all the others.
This might be tricky for you so try this.
If everyone was given a mountain of gold would we all be rich?
or would gold be worthless?

So if you increase the supply of money either prices rise or demand drops. vice versa.
Wealth is a relative term and is the differential between the richest and poorest

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Rhatar Khurin
Doomheim
#68 - 2013-10-21 12:55:06 UTC
This thread is bad, and you should feel bad for posting it.
Xavier Higdon
Science and Trade Institute
Caldari State
#69 - 2013-10-21 13:29:41 UTC
While the OP failed to give a single reason for nerfing high sec that makes sense, he did give a few for banning ISBoxer and other multiboxing tools. I'm a part of a high sec mining fleet for at least a couple of hours every day and I can tell you I bring in about 15 to 20 million an hour. With T1 mining crystals and the Orca boosts I get 1880 m3 per 121.8 second cycle. After an asteroid is depleted I have to manually switch my strip miner to a new asteroid. But that's okay, since I have a single Mackinaw. My friend has a few barges/exhumers and he too has to manually switch targets. Now another guy we know has 40 accounts. He uses ISBoxer to automatically target, lock and mine a single rock with all 40 of his barges. He takes in far more ISK per ship than us simply because he saves so much time by only having to input a single command to get all 40 of his ships to act. If he had to actually play all 40 accounts, he'd make far less than us because of the time lost changing clients and entering individual commands. That's what the OP means when they say mining. He's not talking about a group of friends talking on TS3 whilst their lasers cycle. He's probably a middle aged man, likely from the US like I am, that's probably on some sort of government assistance(disability or welfare), which unfortunately I'm not, likely overweight, and he definitely spends a lot of timing thinking the wealthy owe him something. This man is likely unhappy, has been divorced, and trends towards anti-social behavior. Obviously playing a multiplayer game with 50 pretend friends isn't helping. We must help these people! Ban ISBoxer so that he can be freed from his parents' basement, and maybe see a real human being again!
Velicitia
XS Tech
#70 - 2013-10-21 13:36:41 UTC
Xavier Higdon wrote:
While the OP failed to give a single reason for nerfing high sec that makes sense, he did give a few for banning ISBoxer and other multiboxing tools. I'm a part of a high sec mining fleet for at least a couple of hours every day and I can tell you I bring in about 15 to 20 million an hour. With T1 mining crystals and the Orca boosts I get 1880 m3 per 121.8 second cycle. After an asteroid is depleted I have to manually switch my strip miner to a new asteroid. But that's okay, since I have a single Mackinaw. My friend has a few barges/exhumers and he too has to manually switch targets. Now another guy we know has 40 accounts. He uses ISBoxer to automatically target, lock and mine a single rock with all 40 of his barges. He takes in far more ISK per ship than us simply because he saves so much time by only having to input a single command to get all 40 of his ships to act. If he had to actually play all 40 accounts, he'd make far less than us because of the time lost changing clients and entering individual commands. That's what the OP means when they say mining. He's not talking about a group of friends talking on TS3 whilst their lasers cycle. He's probably a middle aged man, likely from the US like I am, that's probably on some sort of government assistance(disability or welfare), which unfortunately I'm not, likely overweight, and he definitely spends a lot of timing thinking the wealthy owe him something. This man is likely unhappy, has been divorced, and trends towards anti-social behavior. Obviously playing a multiplayer game with 50 pretend friends isn't helping. We must help these people! Ban ISBoxer so that he can be freed from his parents' basement, and maybe see a real human being again!



or wardec/gank him because tears Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Malcanis
Vanishing Point.
The Initiative.
#71 - 2013-10-21 13:39:29 UTC
La Nariz wrote:
Malcanis wrote:
This thread again.

Awesome.


Yep, and it'll keep happening until highsec isn't horribly out of balance.


Ugh. But it's so tedious making the same simple data-supported points over and over and oh look, thread #12,053 just got posted by some genius who thinks his ideas are so amazingly original that he couldn't possibly put them into the existing thread on page 3, so let's do it over one more time.

I know that persistence is an essential component of advocating change, but really there comes a point where it does more harm than good. Is anyone going to change their mind because of this thread? Will a single remotely new or original argument be made? Will any new information that wasn't in the 12,052 other threads on this very topic come to light?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#72 - 2013-10-21 13:50:02 UTC
La Nariz wrote:
Malcanis wrote:
This thread again.

Awesome.


Yep, and it'll keep happening until highsec isn't horribly out of balance.



and then the threads of nerf null and low buff high will start ... snake eating its own tail.
TharOkha
0asis Group
#73 - 2013-10-21 13:50:42 UTC  |  Edited by: TharOkha
Maliandra wrote:

Right now a person can make more ISK/hour (consistently) mining with a fleet in hi-sec than they can anywhere else doing anything else, with one exception: Hi-sec multibox mission runner/hauler ganking.
The scenario we have is thus: The biggest ISK earners are doing so in hi-sec, and the biggest ISK takers are also doing so in hi-sec......As such the big ISK earners in hi-sec will need to move their butts into low/null if they hope to keep up the profits.


Dude. I have made tons of isk in low/null PVE where no hisec L4s, mining (or whatever PVE) can make so much isk.

Maybe the problem is elsewhere. Maybe the problem is that most of low/null dwellers are just too dumb to learn how to effectively juice isk from low/null PVE.

Maybe we can TLDR your post to this one: "I dont know how to earn isk, lets nerf those who can"
Atlantis Fuanan
Wormhole Research Inc.
#74 - 2013-10-21 13:56:55 UTC
Oh well... another one of these appeared. But interesting enough, this one says you can make lots of ISK in HiSec (by mining made me lol).
I think i should start a similar thread soon to complete the collection: "Nerf K-Space, WH-Space is not having enough visitors to shoot at"

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Benny Ohu
Royal Amarr Institute
Amarr Empire
#75 - 2013-10-21 14:01:26 UTC
Malcanis wrote:
La Nariz wrote:
Malcanis wrote:
This thread again.

Awesome.


Yep, and it'll keep happening until highsec isn't horribly out of balance.


Ugh. But it's so tedious making the same simple data-supported points over and over and oh look, thread #12,053 just got posted by some genius who thinks his ideas are so amazingly original that he couldn't possibly put them into the existing thread on page 3, so let's do it over one more time.

I know that persistence is an essential component of advocating change, but really there comes a point where it does more harm than good. Is anyone going to change their mind because of this thread? Will a single remotely new or original argument be made? Will any new information that wasn't in the 12,052 other threads on this very topic come to light?


it's like fighting the hydra. if the hydra was posting on an npc alt.
Batelle
Federal Navy Academy
#76 - 2013-10-21 14:04:18 UTC
Honestly I don't care if you can make a few bil a month in hisec. You can do the same in nullsec, with less total time spent grinding and more time spent doing other things. ISK/Hour is important for many players, but its the be-all-end-all for only a very few.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Vincent Athena
Photosynth
#77 - 2013-10-21 14:10:15 UTC
The reason many players avoid low and null is not ISK. What they are avoiding is Adrenaline.

For many people the adrenaline rush feels bad and is something to be avoided. Chribba even said he fells that way in his presentation at Eve Vegas. As nothing in the OPs post was geared to reducing the confrontational interactions of low and null, those who do not like adrenaline will continue to play in high accepting what they can get, or move to a different game. What they will not do is move to low or null. Why would they want to play a game that makes them feel bad for fake space money?

High sec needs to be a viable place to play for players who like a calm easy going area with cooperative and competitive interactions with other players.

Low needs to be a viable place to play for those players who like the adrenaline rush that comes from confrontational interactions with other players.

Null needs to be a viable place to play for those who want to empire build, or knock down.

W fits in there somehow, Im not sure how to word it (and I live there.....).

Know a Frozen fan? Check this out

Frozen fanfiction

La Nariz
Aliastra
Gallente Federation
#78 - 2013-10-21 14:12:13 UTC
Malcanis wrote:
La Nariz wrote:
Malcanis wrote:
This thread again.

Awesome.


Yep, and it'll keep happening until highsec isn't horribly out of balance.


Ugh. But it's so tedious making the same simple data-supported points over and over and oh look, thread #12,053 just got posted by some genius who thinks his ideas are so amazingly original that he couldn't possibly put them into the existing thread on page 3, so let's do it over one more time.

I know that persistence is an essential component of advocating change, but really there comes a point where it does more harm than good. Is anyone going to change their mind because of this thread? Will a single remotely new or original argument be made? Will any new information that wasn't in the 12,052 other threads on this very topic come to light?



Perhaps we need a CSM member to encourage a developer-player community communication about the issue then. We'd at least understand if CCP sees it as an issue and if they have any plans to address it.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Malcanis
Vanishing Point.
The Initiative.
#79 - 2013-10-21 14:34:39 UTC
La Nariz wrote:
We'd at least understand if CCP sees it as an issue and if they have any plans to address it.


"CCP" is a slippery concept here. There are hundreds of people who work for CCP. Some of them most definitely see it as an issue.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ramona McCandless
Silent Vale
LinkNet
#80 - 2013-10-21 14:36:49 UTC


Ive made up an issue too


I am also outraged that CCP are ignoring this vital issue


I demand a personal audience with the entireity of CCP to find out WHEN this will be DEALT WITH

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann