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Warfare & Tactics

 
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FW changes on dust and Eve

First post
Author
Cheng Musana
Native Freshfood
Minmatar Republic
#1 - 2013-10-18 22:38:05 UTC
If any 1 is interested int reading the full devpost here you go: https://forums.dust514.com/default.aspx?g=posts&t=116188&find=unread

my main focus was on the category regarding changes in the matches like friendly fire and other stuff. But what catched my eye was this:

CCP FoxFour wrote:


Orbital Strikes
You know all those Warbarge strikes that you love to use? Well we will be removing them from factional contract matches. The only way to get orbital support in Factional Contracts will be through a starship strike (which I hope to rename) provided by an EVE player. There are other changes we plan to make as well such as having it be the EVE player that earns the orbital strike by capturing a beacon above the district, having the EVE player get LP and a kill report in EVE for providing the orbital strike, and having a battle browser of some kind in EVE so EVE factional warfare pilots can find DUST matches to provide these orbital strikes to. Also we want to look at letting the EVE pilot join the team voice channel to help coordinate the strike. :D

(full devpost can be found here: https://forums.dust514.com/default.aspx?g=posts&t=116189


So we probs gonna get cross game killmails, LP and when the ship is in orbit he earns the orbital by himself. I would like to know how much LP we get for example blowing up 10 dust bunnys with a single OB? Will it the value of the destroyed equipment has a influence how much LP we earn or how is that going to work out?
Bienator II
madmen of the skies
#2 - 2013-10-18 23:46:50 UTC  |  Edited by: Bienator II
i think i read most of it. what i couldn't find:
- how are the matches generated (where, why, when)
- how do they influence sov compared to the old matches (why are the old matches still there in the first place?)
- is there a way for an eve player to figure out where the next matches happen (for obvious reasons like OB support or OB defense)

reasoning:
when i can influence sov in easy mode, disabled friendly fire, NPC orbitals and without any help form eve, why should i take the new contracts? LP only motivation?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#3 - 2013-10-19 00:37:20 UTC
Sounds much better than the current way of doing things.

Now, more than ever, we need a dislike button.

CCP Logibro
C C P
C C P Alliance
#4 - 2013-10-19 03:29:01 UTC  |  Edited by: CCP Logibro
Bienator II wrote:
i think i read most of it. what i couldn't find:
- how are the matches generated (where, why, when)
- how do they influence sov compared to the old matches (why are the old matches still there in the first place?)
- is there a way for an eve player to figure out where the next matches happen (for obvious reasons like OB support or OB defense)

reasoning:
when i can influence sov in easy mode, disabled friendly fire, NPC orbitals and without any help form eve, why should i take the new contracts? LP only motivation?


FW matches in DUST are currently generated by matchmaking demand. More people join the queue, more matches are made. As for where, this is controlled by where EVE pilots are actively completing FW complexes. This is not set to change. We are however looking at options to allow for attacks on specific locations, but it's early days for that idea.

This is a replacement for current faction contracts and is not meant as a side-by-side system.

At present there is nothing beyond knowing what systems currently have complexes being run in them. However, we're looking at providing a battlefinder for EVE pilots so they can see where matches are currently in progress.

As to the original question about the amount of LP you would earn from a strike? Still something being worked on.

(And on a final note, moved to Warfare & Tactics as this is related to the EVE side of the changes)

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Bienator II
madmen of the skies
#5 - 2013-10-19 03:59:44 UTC  |  Edited by: Bienator II
CCP Logibro wrote:

This is a replacement for current faction contracts and is not meant as a side-by-side system.

thanks logibro for the answers. Also i really misread the part of the replacement. For some reason it thought it would be an alternative to the current FW battles, but not a replacement. Oops

suddenly it all makes more sense. Great changes!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nomistrav
Center for Advanced Studies
Gallente Federation
#6 - 2013-10-19 06:22:55 UTC
CCP Logibro wrote:
Bienator II wrote:
i think i read most of it. what i couldn't find:
- how are the matches generated (where, why, when)
- how do they influence sov compared to the old matches (why are the old matches still there in the first place?)
- is there a way for an eve player to figure out where the next matches happen (for obvious reasons like OB support or OB defense)

reasoning:
when i can influence sov in easy mode, disabled friendly fire, NPC orbitals and without any help form eve, why should i take the new contracts? LP only motivation?


FW matches in DUST are currently generated by matchmaking demand. More people join the queue, more matches are made. As for where, this is controlled by where EVE pilots are actively completing FW complexes. This is not set to change. We are however looking at options to allow for attacks on specific locations, but it's early days for that idea.

This is a replacement for current faction contracts and is not meant as a side-by-side system.

At present there is nothing beyond knowing what systems currently have complexes being run in them. However, we're looking at providing a battlefinder for EVE pilots so they can see where matches are currently in progress.

As to the original question about the amount of LP you would earn from a strike? Still something being worked on.

(And on a final note, moved to Warfare & Tactics as this is related to the EVE side of the changes)


If there is a system implemented for Dust guys to choose a location of attack, I would recommend making it based on proximity to controlled territory - that way they don't just go nimbly bimbly out in the middle of the opposing faction's space and take it out from the inside. Wouldn't make much sense.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Crosi Wesdo
War and Order
#7 - 2013-10-19 11:14:45 UTC
CCP Logibro wrote:
Bienator II wrote:
i think i read most of it. what i couldn't find:
- how are the matches generated (where, why, when)
- how do they influence sov compared to the old matches (why are the old matches still there in the first place?)
- is there a way for an eve player to figure out where the next matches happen (for obvious reasons like OB support or OB defense)

reasoning:
when i can influence sov in easy mode, disabled friendly fire, NPC orbitals and without any help form eve, why should i take the new contracts? LP only motivation?


FW matches in DUST are currently generated by matchmaking demand. More people join the queue, more matches are made. As for where, this is controlled by where EVE pilots are actively completing FW complexes. This is not set to change. We are however looking at options to allow for attacks on specific locations, but it's early days for that idea.

This is a replacement for current faction contracts and is not meant as a side-by-side system.

At present there is nothing beyond knowing what systems currently have complexes being run in them. However, we're looking at providing a battlefinder for EVE pilots so they can see where matches are currently in progress.

As to the original question about the amount of LP you would earn from a strike? Still something being worked on.

(And on a final note, moved to Warfare & Tactics as this is related to the EVE side of the changes)


Thanks.

I mean thanks for a terrible clunky and dated console game with spurious links to EVE, that hardly anyone plays, adding a day of almost uncontested plexing to the taking of Old Man Star.
FistyMcBumBasher
State War Academy
Caldari State
#8 - 2013-10-19 13:39:12 UTC
CCP Logibro wrote:
Bienator II wrote:
i think i read most of it. what i couldn't find:
- how are the matches generated (where, why, when)
- how do they influence sov compared to the old matches (why are the old matches still there in the first place?)
- is there a way for an eve player to figure out where the next matches happen (for obvious reasons like OB support or OB defense)

reasoning:
when i can influence sov in easy mode, disabled friendly fire, NPC orbitals and without any help form eve, why should i take the new contracts? LP only motivation?


FW matches in DUST are currently generated by matchmaking demand. More people join the queue, more matches are made. As for where, this is controlled by where EVE pilots are actively completing FW complexes. This is not set to change. We are however looking at options to allow for attacks on specific locations, but it's early days for that idea.

This is a replacement for current faction contracts and is not meant as a side-by-side system.

At present there is nothing beyond knowing what systems currently have complexes being run in them. However, we're looking at providing a battlefinder for EVE pilots so they can see where matches are currently in progress.

As to the original question about the amount of LP you would earn from a strike? Still something being worked on.

(And on a final note, moved to Warfare & Tactics as this is related to the EVE side of the changes)


Do you have any ETA on this battlefinder? When the link was first announced I was kind of excited, but since there was no easy way to find where to be I lost all interest rather quickly. Having players easily able to find ways to help eachother cross platform is in my opinion very important when trying to get more Eve players to actually give a **** about DUST.
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#9 - 2013-10-20 05:04:41 UTC
Crosi Wesdo wrote:
CCP Logibro wrote:
Bienator II wrote:
i think i read most of it. what i couldn't find:
- how are the matches generated (where, why, when)
- how do they influence sov compared to the old matches (why are the old matches still there in the first place?)
- is there a way for an eve player to figure out where the next matches happen (for obvious reasons like OB support or OB defense)

reasoning:
when i can influence sov in easy mode, disabled friendly fire, NPC orbitals and without any help form eve, why should i take the new contracts? LP only motivation?


FW matches in DUST are currently generated by matchmaking demand. More people join the queue, more matches are made. As for where, this is controlled by where EVE pilots are actively completing FW complexes. This is not set to change. We are however looking at options to allow for attacks on specific locations, but it's early days for that idea.

This is a replacement for current faction contracts and is not meant as a side-by-side system.

At present there is nothing beyond knowing what systems currently have complexes being run in them. However, we're looking at providing a battlefinder for EVE pilots so they can see where matches are currently in progress.

As to the original question about the amount of LP you would earn from a strike? Still something being worked on.

(And on a final note, moved to Warfare & Tactics as this is related to the EVE side of the changes)


Thanks.

I mean thanks for a terrible clunky and dated console game with spurious links to EVE, that hardly anyone plays, adding a day of almost uncontested plexing to the taking of Old Man Star.



Agree whole-heartedly. Anything that results in angst for Gallente Militia is bad and should be berated until something is done. P

Seriously though, random factor Dust, weaving it's web of crappyness into systems with temperate planets that are keenly contested is ubsurd. Appreciate you at least trying to flog the dead horse CCP. Good luck with it all and be sure to let us know how it goes yeah?!

In the meantime, can we have timer roll-backs in factional warfare? Please? Pretty please with sugar on top? Lol
Leto Thule
Caldari Provisions
Caldari State
#10 - 2013-10-21 20:25:23 UTC
It would be nice if we could actually USE the DUST players for FW. Hire a squad of mercs, pick them up in your ship, and transport them to a planet in a system you want to help out in oplex/dplexing. Obitally insert them, and be vulnerable to counterattack while you offload the mercs (kinda like a cyno timer). Defending mercs could either be deployed in the same fashion or taken from the pool of players in queue.

It would also be a nice effect for on-planet resources to be affected by ground control. Im not talking PI stuff, maybe planet XXX-1 has a scanning array (or whatever) that gives the controlling faction a bonus to lock time and scan res. Give the eve players a reason to care about the ground conflict, and they will.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

dent308
The Scope
Gallente Federation
#11 - 2013-10-23 12:00:16 UTC  |  Edited by: dent308
Battlefinder tools will be handy, but in the meantime contact your dustbros and sort access to their staging channels. Dust comms are integrated with eve voice and work pretty damn well.

FW contracts get filled quick so there is never much lead time. Generally the contracts are where the plexing action is, so the rest is up to you guys to co-ordinate with your dustbros and squad leaders.

If you don't have any dustbros, well then, tough.