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This expansion just became 25% less awesome?

First post
Author
Metis Laxon
Imperial Shipment
Amarr Empire
#121 - 2011-11-02 17:07:48 UTC
Verone wrote:
Pattern Clarc wrote:
So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down...

Most notable of all was the Talos... Losing it's web bonus AND drones...

Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...

What?


I've been laughing my head off as I've watched everyone with a hard on over these ships for the last couple of weeks.

What CCP are doing is normal game balance practice.

You introduce a ship to a test environment in a heavily overpowered state, then bring its statistics down, into line with everything else in slow and small adjustments to make sure that it fits into a specific role within the game.

People are whining about the state of these ships now, but the fact is that once again the crystal ball has come into effect and people have been wildly speculating about setups and how awesome these ships will be, based on completely unrealistic and impractical statistics.



^ Oh my, reason in this thread! DO NOT WANT... you are clearly part of the 1%, who can think and wait. BUT WHO OWE ME MONEY.
baltec1
Bat Country
Pandemic Horde
#122 - 2011-11-02 17:34:07 UTC
Onictus wrote:


I never did, I rarely fly blasters solo above the frigate class, mainly for all of the reasons I listed above.

425s Rails are going to be pretty crappy because the optimal on 425s is something like what 48km? Bases tracking is 0.009! x2.5 damage modifier. So plus 45% tracking for the "boost" and hull bonus and you have a whopping 0.013 tracking before pilot skills, I'll tell you from experience that you won't be able to hit a nano-drake at 35km that has ANY transversal going


To get ANY real damage out of it you have to basically forget any tank (remember Tornado has more tank) fit a SeBo and two TC's if you can get away with it plus MWD, three magstabs and suitecase in the lows.

....so great, you have accomplished a Vexor with a hell of a long range. Talk about drake bait.

Fit blasters and you have largely the same issue, you have to tank and you have to armor tank, because now you need MWD scram a TC because changing scripts is a HELL of a lot faster than changing ammo and a cap booster unless I miss my guess.

Oh yeah, and 1600mm plate, EANM and suite case are mandatory, so a pair of mag-stabs and you are done....all for less DPS than nano-cane as well as less tank.

I guess swarming caps is one thing, but you can use a BS for that without being a one trick pony.


You were whining about not being able to take on a frigate. You are still whining about a ship none of us have been able to test yet. I am waiting to test this new toy to see what I can get out of it before I make my comments.
Gary Goat
XDC-UK
#123 - 2011-11-02 18:20:43 UTC  |  Edited by: Gary Goat
CCP Ytterbium wrote:


Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release.

On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers.

The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:


  • Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
  • Better aimed for small, fast gang support than battleships due to their increased mobility
  • Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
  • Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
  • Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant



In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.




I really don't understand this thought process. Eve is a sandbox game and i feel that it isn't CCPs place to tell us the roles of the ships they give us.

Take HACs as an example. They aren't all designed to fulfill the same role. Each ship has been designed around a specific purpose (not role) that complements the races background and fighting ethos. The Ishtar was designed as a versatile drone ship, the Vagabond was designed as a fast and agile AC boat and the Zealot was designed as a ranged laser platform. We the players decided that the Vagabond excels as a solo fighter, the Ishtar works really well for PVE and the Zealot works best in HAC gangs. CCP didn't decided that.

Now you are taking four ships from four separate races with their different weapons systems and fighting styles and trying to get them to fulfill the same role. If you do this it becomes impossible to balance the ship as there is always going to be one that is far better then another because it just so happens its weapons systems excel in the role you have locked them into. In this case its the Talos that looses out big time as blaster ships have never really worked in gangs or fighting larger ships then themselves. If you design a blaster ship for this purpose, it will fail horribly and will always be sub par to what the other races offer.

We need to get back to the old method of designing ships that is based on the purpose of INDIVIDUAL ships and not on the roles you think a GROUP of ships should fill. Sure they all use battleship sized weapons but that's where the similarity should end.
Dessau
The Scope
#124 - 2011-11-02 18:43:06 UTC
Krell Kroenen wrote:
So these new ships are to be niche ships to be used in whelp fleets in null against the evil the super caps floating out there. I guess I won't be having one in my hanger then.

This was my initial take-away with regard to their intended role, and if so then I too have no use for them.

Yet I can't say that I feel any disappointment about CCP expanding the available arsenal with ships based on player designs.

Since, to my knowledge, those ships still exist only on paper, a measured approach to balancing (and once the ships are available for test, feedback) for the intended role seems well in order.

All of this is not to say, however, that some of the doomsayer bleating in this thread was not entertaining.
Kinroi Alari
Orbital Express LTD
Trystero GmbH
#125 - 2011-11-02 18:52:36 UTC
Pattern Clarc wrote:
Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...
What?


Well.
If I suddenly found my hybrid and drone skills were actually cost-effective, the shock might do me in.
So perhaps they're trying to avoid any kind of change that would actually make us Gallente-heavy characters effective, since dead subscribers don't (usually) pay?
(post script -- I do lurve the look of the Tornado!)

luZk
Fivrelde Corp
#126 - 2011-11-02 18:52:43 UTC  |  Edited by: luZk
Angel Lust wrote:
So.. there we go....
supercaps can not kill subcaps...
Bs/bc can not kill frigs ??



The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker.

http://i.imgur.com/1dl4DM6.jpg

Gary Goat
XDC-UK
#127 - 2011-11-02 19:04:51 UTC
luZk wrote:
Angel Lust wrote:
So.. there we go....
supercaps can not kill subcaps...
Bs/bc can not kill frigs ??



The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker.


Because small, fast tacklers always fly right into web range right? Roll
bloodlust priest
Hedion University
Amarr Empire
#128 - 2011-11-02 19:13:00 UTC
the tier 3 bc were never going to be iterated with those rediculous figures.

**** them anyway t2 boost plese
luZk
Fivrelde Corp
#129 - 2011-11-02 19:14:43 UTC
Gary Goat wrote:
luZk wrote:
Angel Lust wrote:
So.. there we go....
supercaps can not kill subcaps...
Bs/bc can not kill frigs ??



The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker.


Because small, fast tacklers always fly right into web range right? Roll


No but then the bc pilot could make use of his mwd and perhaps even try and kite it. Does make sence to go close on a bc with bs tracking guns does it not?

http://i.imgur.com/1dl4DM6.jpg

Cypermethren
Perkone
Caldari State
#130 - 2011-11-02 19:22:53 UTC
Pattern Clarc wrote:
So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down...

Most notable of all was the Talos... Losing it's web bonus AND drones...

Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...

What?



so let me get this straight...

You're having a huge ass whine because CCP created 4 new ships, not too long ago at that.... impliment them for the very first time on the test server..... decide they're unbalanced as its IMPOSSIBLE to get balancing correct first go - make some adjustments - which, by the way, arnt final, to try and get it right, and you're bitching?


I bet you're 25, still live with you're parents and ***** when they overcook you're eggs when they make you're breakfast too right?


Incredible.
Zelphinine
Caldari Provisions
Caldari State
#131 - 2011-11-02 19:24:02 UTC  |  Edited by: Zelphinine
Wait, so the Naga now has a normal split weapon bonus (the previous set of two bonuses for two different weapons is how ALL split weapon ships should be!) and both of them are range? Especially near-useless hybrid range?

Really? Ugh

Why are you even putting it in the game?
Soon Shin
Scarlet Weather Rhapsody
#132 - 2011-11-02 19:30:40 UTC  |  Edited by: Soon Shin
With these stats, why should I even bother to use the Talos or the Naga, when the Tornado and the Oracle are simply the only ones that really work. The Tornado and Oracle work in that they use Range and speed to compensate for their low tank along with great mid to long range weapons. The Talos and Naga are stuck with Rails, which are still crap to use even with the 10% buff, Beams and Artillery is still simply better. What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.

The Talos with the loss of its drones and web bonus along with hitpoint and speed nerf effectively gives it little use in comparison to the tornado and Oracle? Your 1300 blaster dps will not help when your hitpoints are barely greater than a thorax, especially with the close range engagements that you will be fighting in. If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.

The Naga will just be another inferior Raven/Rokh. Ever see many people use those in pvp? Yeah Right. Cruise missiles are pretty much crap. Rails are crap for the reasons stated. Torpedoes are too short ranged and require a web and painter to be of any use to Battleship and battlecruisers. The Naga don't really have any use from what I can see, unless you like pos bashing.

With little surprise it is all about Amarr Victor and Winmatar. Gallente and caldari are a joke.
Gary Goat
XDC-UK
#133 - 2011-11-02 19:40:01 UTC  |  Edited by: Gary Goat
luZk wrote:
Gary Goat wrote:
luZk wrote:
Angel Lust wrote:
So.. there we go....
supercaps can not kill subcaps...
Bs/bc can not kill frigs ??



The problem with your duab webbing monster besides making it a gatecamp bc, is in imo an even bigger problem. Your dual webbing talos would still be able to kill a tackler sure, but with a 90% web bonus it would wtf insta bbq any small tackler not leaving any time for a gang to having use of that tackle. Put simple, it would become a bs gun wielding anti taclker.


Because small, fast tacklers always fly right into web range right? Roll


No but then the bc pilot could make use of his mwd and perhaps even try and kite it. Does make sence to go close on a bc with bs tracking guns does it not?


Not really with a blaster ship. Its far easier and safer to tackle it from outside of web and blaster range, after all the inherent weakness of blasters is their limited range which allows them to be kited. A bonused web is really the only thing that will make a blaster ship viable in today's Eve.

Take a look at the Serpentis ship line. They not only get the web bonus but also a MASSIVE damage bonus but i wouldn't say that they were overpowered. Do any of the other faction ships get such huge bonuses just to make the ships work?
Jill Antaris
Imperial Academy
Amarr Empire
#134 - 2011-11-02 19:49:20 UTC
CCP Ytterbium wrote:
In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.

For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests Pirate).

However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.


Actually you guyes should have realized that a concept that doesn't work ingame at all isn't worth keeping or build hulls around it during the last 3 years.

People did rage about 90% webs of serpentis ships. Now count how many serpentis ships you see this days compared to angel ones or count the amount of blaster ships you did encounter in pvp compared to nano fittings pre QR?




Jita Alt666
#135 - 2011-11-02 20:01:20 UTC



That looks a bit like Homeworld 2. If I wanted Eve to be like Homeworld 2, I wouldn't play Eve I would play Homeworld 2.
Ranger 1
Ranger Corp
Vae. Victis.
#136 - 2011-11-02 20:07:10 UTC  |  Edited by: Ranger 1
Soon Shin wrote:
With these stats, why should I even bother to use the Talos or the Naga, when the Tornado and the Oracle are simply the only ones that really work. The Tornado and Oracle work in that they use Range and speed to compensate for their low tank along with great mid to long range weapons. The Talos and Naga are stuck with Rails, which are still crap to use even with the 10% buff, Beams and Artillery is still simply better. What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.

The Talos with the loss of its drones and web bonus along with hitpoint and speed nerf effectively gives it little use in comparison to the tornado and Oracle? Your 1300 blaster dps will not help when your hitpoints are barely greater than a thorax, especially with the close range engagements that you will be fighting in. If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.

The Naga will just be another inferior Raven/Rokh. Ever see many people use those in pvp? Yeah Right. Cruise missiles are pretty much crap. Rails are crap for the reasons stated. Torpedoes are too short ranged and require a web and painter to be of any use to Battleship and battlecruisers. The Naga don't really have any use from what I can see, unless you like pos bashing.

With little surprise it is all about Amarr Victor and Winmatar. Gallente and caldari are a joke.


Interesting. One of the most consistandly high killmail scoring ships on Null Sec roams I have seen was a rail fit Astarte running antimatter. (This is a mixed blessing when the pilot is your wife of course, but be that as it may... Smile) It's only problem was it was a bit difficult to keep up with the rest of the gang.

Yeah, I know, I wouldn't have thought so either, but there it is.

After the Hybrid boost (which isn't final yet either) I will absolutely ask the Mrs. to run that setup again and see how it performs. Then we'll compare it to the Talos and see how it stacks up. It'll take some persuasion however, it's rare that I can get her out of her Taranis.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pattern Clarc
Citeregis
#137 - 2011-11-02 20:08:59 UTC  |  Edited by: Pattern Clarc
For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks after initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.

Silly me.




@CCP Ytterbium
I like the underlying concept, however.
Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.

1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.

But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.

Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".

The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...

2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.


Enough!

Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.


But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.



I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Ranger 1
Ranger Corp
Vae. Victis.
#138 - 2011-11-02 20:16:55 UTC
Pattern Clarc wrote:

For some reason, this thread appears to be full of people pissed off that I haven't waited till december before providing feedback. Yep. How silly of me, I should have waited till point in time were the developers had already poored hundreds of man hours testing and number crunching these ship concepts, the point many weeks before initial ideas had been locked in, design paradigms fixed and the production plan committed, I should have waited till the point were these guys were in knee deep in the final sprint AKA "UberCrunch" with perhaps a dozen other really important none ship balancing things to do. Yep, I shouldn't have made a comment at the point were the biggest course corrections could be made, or at the point alternative idea's could be entertained with enough time for Q&A before launch.

Silly me.




@CCP Ytterbium
I like the underlying concept, however.
Eve, as you well aware suffers from underlying "existential" problems - some of which are tolerated by most of us without even realising. Others, like the "Gallente" problem are not.

1) You have designed ships with the survivability of T1 cruisers - Which is OK in the context of "Tornado picking off frigs and kiting most things at +50km away" with autocannons that have 2-3x more the effective tracking of Blasters at optimal+falloff BEFORE tracking enhancers are even considered.

But it's not ok in the context of a ship that, if fitted with blasters, will be doing the vast majority of it's dirty work within 30km. Why? T1 cruisers are just too slow, for the EHP they have. Survivability is the major driver of ship purchases, with Speed and EHP being the primary factors in player perception. Signature is important, but the ability to enter and leave a targets area of influence as well as damage mitigation trumps it in every real world scenario.

Compile raw data into charts and plot the global usage of interceptors since the nano nerf, ask the question "why are nano canes faster than some nano destroyers?".

The problem? The only cruisers readily flown are the ones which achieve near frig speed, or able of +BC EHP. I don't fear for the Oracle or Tornado in this regard because there weapons systems have enough in their tank to overcome this issue through shear force of will. Talos and Naga? Not so much and that leads on to...

2) Gallente... They never fitted in with the traditional class roles - to work they had to dominate all ship classes - by extension providing them with an equivalent survival factor to ships that could run away. This has been continuously eroded by direct nerfs, and what was most striking about the Talos change was that this concept was not apparent. It seems we're still back to pre 2009 thinking, the one in which ships could be a few 2% away from each other either behaving nearly exactly the same way (but not close enough to mean that players didn't cry imbalanced over the last few percent). You've demonstrated first with the Moros change (staggeringly after all that was debated about the naglfar) and now your doing it with the Talos.


Enough!

Races can only work if they feel and behave differently. The more quirks you can provide, the more differences not just in stats, but in tactics, the better. And with the Talos, and Gallente in general, it doesn't seem like your anywhere near close to breaking free from the war of percentages that drives every major balance cycle - fact, your probably fuelling it.


But yeah, thanks for engaging - like I said, the concept of T3 BC's is good, however I strongly suggest you take the above in to suggestion.



I'm going to ride this expansion like a roller-coaster, so expect vigorous debate at every stage.


I have to agree with you, the purpose of putting these ships on the test server (soon) is to do exactly what you have done here. Take what you know, and eventually what you can test, and make observations... ask questions when appropriate. Waiting too long to do this is counter productive. As long as the feedback that is given is constructive, the sooner the better.

I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Paragon Renegade
Sebiestor Tribe
#139 - 2011-11-02 20:29:00 UTC
Oh, so they're being nerfed.

......................................

So?

Are people honestly defending the Talos' web bonus? Or how they can still fit a (Relatively) good tank? I feel the changes on Singularity were a means to an end; the end being a an Anti-capital platform that is abysmal without support. All I feel the nerf will do is make them less "Anti-everything" and fill more of a niche (unlike the Hurricane for instance, which was made for small gang support/general use).

I read a few of the pages above this, and I hear ya' about racial disparities and how they should be asymmetrically-balanced to make tactics & strategies more impactful on the overaching gameplay, and make it more thoughtful, and to be honest, I feel that the differences between them were small enough already. However, having asymmetry for asymmetry's sake (Most obvious in the Caldari design philosophy Roll) is rather redundant and pointless, and it just shows you have run out of ideas.

My 2 cents; +1 for good thread

The pie is a tautology

MotherMoon
Tribal Liberation Force
Minmatar Republic
#140 - 2011-11-02 20:29:37 UTC
Quote:
I really don't understand this thought process. Eve is a sandbox game and i feel that it isn't CCPs place to tell us the roles of the ships they give us


this wins the worst thing ever written on the forums ever.

http://dl.eve-files.com/media/1206/scimi.jpg