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Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon

First post First post First post
Author
Zakhin Desver
Imperial Academy
Amarr Empire
#721 - 2013-10-18 13:34:15 UTC  |  Edited by: Zakhin Desver
Vyktor Abyss wrote:
mynnna wrote:
Good change. A region full of moons takes hundreds of people and thousands of man-hours to conquer. One person should not be able to hamper that by dropping a couple siphons per moon over the course of a few hours.


Yes because once conquered the victors should be able to put their feet up, smoke cigars, drink brandy and laugh at the puny lower class people and worker slaves forced to actually work for an income in Eve.

Power to the proletariat!


I think they don't understand that amount of people doesn't need to be in the same corp. They will have syphons from enemy alliances, pirates, highsec dwellers, everybody will be syphoning.

In fact, if there weren't a limit per player (i think 10 is fair enough), there would be too many syphons. If 10 gives you many millions of ISK, is fair enough.
scimichar
Deep Hole Explorers of New Eden
#722 - 2013-10-18 13:34:59 UTC
Good thing CCP rebalanced T1 frigs/cruisers, because T2 stuff is going to get expensive soon.
Weaselior
GoonWaffe
Goonswarm Federation
#723 - 2013-10-18 13:38:42 UTC
Lallante wrote:

So what? If they do that they deserve the rewards.

The original Eve goons (that cared about lulz and tears) would have embraced this idea with open arms. The current, greedy bloated carebear fallacy that calls itself goonswarm being opposed to it just shows how completely ideologically bankrupt they've become.

oh no my internet spaceship guild is ideologically bankrupt

IDEOLOGICALLY BANKRUPT

we might lose the mandate of heaven :ohdear:

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Lord Drakandu
LowSechnaya Shpana
#724 - 2013-10-18 13:40:39 UTC
scimichar wrote:
Good thing CCP rebalanced T1 frigs/cruisers, because T2 stuff is going to get expensive soon.




Your attempt of boicot on the module is ridiculous. The CFC has to adapt to the change.
I Love Boobies
All Hail Boobies
#725 - 2013-10-18 13:40:51 UTC
M1k3y Koontz wrote:
Varius Xeral wrote:
I Love Boobies wrote:
Just had another brilliant idea you can do with these siphons... you can use an alt, and rob your corp/alliance with them while remaining in the corp/alliance. Twisted

I am thinking you could achieve this by deploying them with covert ops, then returning with a blockade runner, and do drive by ( warp in cloaked to a bookmark, align to a point that will take you within distance of picking the product up from the siphon, uncloak quickly, pick the stuff up, warp off) pick ups while aligned to a warp out point. Will have to mess around with it on the Test server to see if this can be done. Lol


Should have just made them anonymous. Intragroup theft is the only redeeming feature so far.


You forgot the ability to troll people who don't check on their towers.


I already mentioned that earlier, lol.
Aryth
University of Caille
Gallente Federation
#726 - 2013-10-18 13:43:57 UTC
Lallante wrote:
Helicity Boson wrote:
Lallante wrote:
Helicity Boson wrote:
ITT: Goons trying to prevent a tool being released in a form which will allow them to endlessly grief others. Others write it off as Goon tears in their ignorance.

This is a peculiar thread indeed.



Sorry but goons are the single largest holder of high end moons. This is 100% about them protecting their income.



If you don't realize they have the people, budget, time and Will to siphon every moon they don't personally own, just for lulz, you are sorely underestimating them.



So what? If they do that they deserve the rewards.

The original Eve goons (that cared about lulz and tears) would have embraced this idea with open arms. The current, greedy bloated carebear fallacy that calls itself goonswarm being opposed to it just shows how completely ideologically bankrupt they've become.


I am going to cherish this post and use it for internal trolling. I thank you sir.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Ranger 1
Ranger Corp
Vae. Victis.
#727 - 2013-10-18 13:43:59 UTC
Unforgiven Storm wrote:
Quote:
It will prioritize raw material over processed material if both are available


so, time to switch to caldari pos and put a moon harvester on those ****** materials like hydrocarbons and stuff so the siphons don't touch my reactions...

nice, thanks CCP

You probably better go read the post again.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Johnny Marzetti
Imperial Shipment
Amarr Empire
#728 - 2013-10-18 13:44:29 UTC  |  Edited by: Johnny Marzetti
Vyktor Abyss wrote:
mynnna wrote:
Good change. A region full of moons takes hundreds of people and thousands of man-hours to conquer. One person should not be able to hamper that by dropping a couple siphons per moon over the course of a few hours.


Yes because once conquered the victors should be able to put their feet up, smoke cigars, drink brandy and laugh at the puny lower class people and worker slaves forced to actually work for an income in Eve.


Eve is basically a fascism simulator so I unironically agree with this response.
MeBiatch
GRR GOONS
#729 - 2013-10-18 13:46:11 UTC
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


sure thing that and trial characters cannot deploy the shiphon unit.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#730 - 2013-10-18 13:48:21 UTC  |  Edited by: MeBiatch
XavierVE wrote:
Quote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%


Terrible idea. The waste factor is a good way to grief an AFK Empire POS owner in deep space. Even if you can't come and empty the Siphon safely, you're still able to potentially destabilize the AFK Empire POS owners income just by wastage alone.

20% is a good mark to have it at. 25% would be even better.


read the thread... goons explained and so did i what waste is a bad bad idea...

though perhaps there could be tiers per sec status? or per type of moon...

so r8 waste like 30% r64 5%?

lower for 0.0 higher for high sec as high sec moons from what i understand are worth crap.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#731 - 2013-10-18 13:49:10 UTC  |  Edited by: MeBiatch
ah crap i quoted instead of editing...

derp

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Querns
Science and Trade Institute
Caldari State
#732 - 2013-10-18 13:50:29 UTC
I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.

So, thanks CCP, for making it nicer for us and worse for everyone else.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kat Ayclism
Republic Military School
Minmatar Republic
#733 - 2013-10-18 13:55:35 UTC  |  Edited by: Kat Ayclism
These are obscenely overpowered.

No notifications? So now I have to literally ******* check every hour? Are you guys insane or just stupid?

The amount siphoned is ridiculous. And it doesn't scale if there's multiple?

You leave zero incentive to actually run a tower. The tedious task of having to manually check EVERY HOUR per tower is simply a horrid idea. Slap two of the things on? The tower owner is getting fuckall.

I'm all for the idea of cheap siphon units, but at the point where they completely negate the ability to run a tower without having to be a lifeless, sleepless tower checking zombie EVERY SINGLE HOUR? FFS, you can't seriously expect that- this is a game, not a job.
MeBiatch
GRR GOONS
#734 - 2013-10-18 13:56:17 UTC
Querns wrote:
I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.

So, thanks CCP, for making it nicer for us and worse for everyone else.



a small corp with 30 people in it can shiphon up to 150 poses. now lets say all of the alt chars can also drop shiphon units so now that 150 is up to 450.

that is alot...

i see no problem with large groups who are more organised to take advantage of this mechanic. that is how eve works...

the main problem i could see is if trial accounts can drop these babies... that would just be terrible.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Quintessen
The Scope
Gallente Federation
#735 - 2013-10-18 13:56:44 UTC
mynnna wrote:
Quintessen wrote:
First, if you really want to see this used, don't put the owner's name on it. All it's going to do it promote usage through some un-associated alt in an NPC corp. Let's bypass that and just have it be anonymous. Guerrilla warfare only works when your opponent can't just use a locator agent to find you and hunt you down.

Second, I'm not sure why people are complaining about harassment now given the fact that the harasser's identity will be known. Just wardec them or hunt them down and kill them. That's your conflict driver. Goons getting tired of being griefed? Go kill the people taking your stuff.

That said, I think they're wrong about the T2 market. This is an effective way to break the cartel. People will be stealing valuable moon goo and then selling it on the market. Supply may go down, but the number of suppliers will go up as goons have their POSes bled of their goo. We'l see who ends up being right.


All our claims and trolling to the contrary, there hasn't been a moongoo cartel since they implemented Technetium alchemy, and even then it was more like "we hold all the moons and are benefiting from the price increases that the game mechanics have created" than overt manipulation and control.


I guess my question is why are other goons talking about controlling T2 prices as if the cartel was still in place? Also my understanding was that alchemy put price limits on things, but did not actually force the price down below the cost of the alchemical components. So theoretically Goons, who are now stretched pretty thin even for their large numbers, will have difficulty defending all their territory as would any large entity. Effectively that's what Guerrilla warfare is about -- taking on your enemy when they can't dictate the rules of engagement. For anyone who doesn't have a POS -- and that's quite a few -- they have an asymmetric advantage. NPC corpdom allows them to harass without real fear of repercussions unless Goons just really want to start getting CONCORDed left and right and that may be their only option to send a message. Also if this is wide-spread enough Goons won't know who to attack first.

At first I didn't really care about this particular feature. But the more I see it, the more I recognize that EVE really needs Guerrilla tactics. It needs the ability for large entities to be harassed by smaller entities to solve the problem of the fact that Goons are too big and too good at large scale conflict to be challenged that way. Honestly I think it's the only way EVE can survive. The game can't survive with the current mechanics. There needs to be new ways to disrupt big entities to the point where being that big just isn't viable anymore. EVE needs city-states, not nations. And I hope CCP gives that to us.
Benjamin Hamburg
Chaos.Theory
#736 - 2013-10-18 13:57:11 UTC
Nirnaeth Ornoediad wrote:
Marlona Sky wrote:
pmchem wrote:
For a moment, let us imagine the future equilibrium for this gameplay element:

Guy with cargo-expanded covert cloaking ship and a bunch of siphons is AFK cloaking in a system with a R32 or R64 moon. He un-AFKs at a random time once or twice a day, drops or scoops siphons. Meanwhile, random griefer with a bubble-immune fast-warp interceptor flies by a dozen moons dropping siphons, including this one.

POS owner has nothing to defeat AFK cloaking or interceptors. They detect unexpected silo levels as their real life schedule allows and log in an alt, gun the POS, and shoot the siphons. In the meantime he's lost all his goo production for a big chunk of the day because there were 8 siphons attached to the POS -- they're so cheap, they're just a fire-and-forget griefer tool. There's no 'timer' at which both forces must meet to determine the fate of the gameplay element, so it's entirely async and the two sides never interact in realtime.

Result: higher moon goo prices, more AFK cloaky alts (which honestly seems to be the sort of terrible gameplay CCP is encouraging these days), nobody particularly having fun unless you enjoy griefing (which, hey, it's EVE -- many do). But nobody is rewarded for spending time developing or living in a system ... only for random, short logins to push butan. It's poor gameplay.

Rubicon: burnt farms and salted fields.

Or... you could actually occupy the space you decide to deploy assets in with other players from your corp, alliance, coalition?

Okay, you be the one to camp all of your POSes with Instacanes. You'll need enough to fast-lock a cloaky hauler--who will need to dumb enough to decloak--or to alpha an inty who might land well outside of optimal.

The problem with this mechanic isn't that "living in your space can prevent it"; the problem is that the opportunity cost for the aggressor is so low compared to the massive PIA it will create for POS owners.

Ironically, GSF has by far the best operational capability to blanket entire Regions with these things.


So what? I'm already in the expectation of the bi-weekly "Janitor CTA" broadcast on jabber. During that time, small alliances that occupy their territory will have no trouble cleaning their space as soon as they spot a siphon unit.
Zakhin Desver
Imperial Academy
Amarr Empire
#737 - 2013-10-18 13:57:40 UTC
Querns wrote:
I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.

So, thanks CCP, for making it nicer for us and worse for everyone else.


So shooting down a moon harvester and giving the loot to the small raider is something which benefits the big alliances.... I like the way big alliances support us.

Think the opposite, more than 10 syphons per player. All the POS colapsed with syphons, the loot sharing between the different syphons (although I have heard something about priorities if you are the first placing your syphon, but what about the others then if 2 shut down a pos?) Eventually, poses would be useless, but nobody will reap the rewards because they will be too splitted.
MeBiatch
GRR GOONS
#738 - 2013-10-18 13:57:53 UTC
Kat Ayclism wrote:
These are obscenely overpowered.

No notifications? So now I have to literally ******* check every hour? Are you guys insane or just stupid?

The amount siphoned is ridiculous. And it doesn't scale if there's multiple?

You leave zero incentive to actually run a tower. The tedious task of having to manually check EVERY HOUR per tower is simply a horrid idea. Slap two of the things on? The tower owner is getting fuckall.

I'm all for the idea of cheap siphon units, but at the point where they completely negate the ability to run a tower without having to be a lifeless, sleepless tower checking zombie EVERY SINGLE HOUR? FFS, you can't seriously expect that- this is a game, not a job.


maybe you should stop owning 50% of the r64 towers which are scattered all around eve...

the idea is if you live in a system you will notice if a red or nuet comes into system and you can stop them from shiphon your stuff...

adapt or die.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#739 - 2013-10-18 13:58:26 UTC
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


Both are bad ideas. The first make it even less worthwhile to siphon a low-value moon. You're not siphoning anything of real value and it takes a long time to recoup your 10 mill, but at least you're disrupting the owner's AFK mining operations. Halving the loss to 10% greatly diminishes the motivation for siphoning these typically less-watched moons.

The second simply favours larger entities and alt creation.
scimichar
Deep Hole Explorers of New Eden
#740 - 2013-10-18 14:00:38 UTC
Lord Drakandu wrote:
scimichar wrote:
Good thing CCP rebalanced T1 frigs/cruisers, because T2 stuff is going to get expensive soon.




Your attempt of boicot on the module is ridiculous. The CFC has to adapt to the change.



You do realize the CFC has several people making T2 items right? When the supply drops the prices are going to skyrocket. Heck, even just a jabber ping sending newbies out to deploy these things will cause enough price speculation to make billions.