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Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon

First post First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#461 - 2013-10-17 22:02:59 UTC
Krios Ahzek wrote:
Ranger 1 wrote:
Krios Ahzek wrote:
Ranger 1 wrote:

How long will you and your pilots be content becoming exactly what you despise? Farmers that spend large amounts of time grinding ISK... which is exactly what you will be.


Alright let's just play mythbusters here.

The pope ***** and trees make sound when they fall in the wods.

Goons already farm ISK and rat, and are exceedingly efficient at it.

Then we use that ISK to fund fun stuff.

Except now your troops will be spending their normal ratting time dropping siphons or collecting from them... and since most of the time they won't be collecting anything worthwhile even from those few siphons that survive they will have to spend what would have been their "fun" time trying to rat their daily bread.

Look, I'm hugely in favor of the goons being able to exploit this to one degree or another... but as much as you are insisting otherwise I'm pretty sure you'll find more effective ways to do it than what you are proposing.



No seriously by you own ******** logic, wars and burn Jita couldn't ever happen.

War's and burn jita were fun, an entertaining use of your time.

This will be mind numbingly boring and a time sink with little actual payoff for the pilots participating. The money doesn't matter all that much, but endless, pointless repetition doesn't generally sit well with most players outside of high sec.

I'm agreeing with your goals, I'm saying your proposed method is not going to work for your particular organization long term.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

MeBiatch
GRR GOONS
#462 - 2013-10-17 22:03:11 UTC
Krios Ahzek wrote:

Ok I'll spell it out of the mentally deficient.

Renters cannot rebel. If they did, they would lose station access. Renter alliance executor corps are not some sort of democratic publord senate, they are a tyrannic council of main alliance alts. Renters have very few capital ships. They do not work with other renter corps. Even if there WAS a mass rebellion, after every death they would have to go to the nearest NPC station to reship. This is not very different from fighting a regular nullsec war, except the enemies are bad and tiny.


renters will not rebel they will simply leave the space and move back to high sec and farm lev iv. as the superintendent its the goons prerogative to keep thier renters happy. thier fun times depend on it.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Zappity
New Eden Tank Testing Services
#463 - 2013-10-17 22:03:16 UTC
mynnna wrote:
Aryth wrote:
Zappity wrote:
A comment on the goon renter plans.

The plan to distribute the valuable moons to the renters and make it their problem seems like a knee-jerk reaction which is surprising. The value of moons in the presence of these new units will be devalued relative to current and I doubt that renters will pay 'whatever you tell them', at least after a couple of months have passed.

Second, this would leave you entirely open to economic attack. If you rely solely on rental income, what prevents PBLRD as a bloc from ceasing rental payments and pocketing the moon goo income? Their own revenue stream would be unaffected and I doubt you have the firepower, in the absence of both moon revenue and rental income, to subdue them all in time.


Say what. You really have no idea how renters work do you?


He seems to think that renters would, overnight, turn themselves into a unified cohesive bloc with all the normal organization, drive and tools that a real alliance does, and declare themselves independent from us.


So no, he really doesn't have any idea how renters work.

I think you are being wilfully blind to how the bloc could be gamed against you. I am surprised. I do not think they could turn themselves into a "unified cohesive bloc" anymore than highsec entities could. Not by themselves.

Much as I have enjoyed the coalition level tears in this thread I am in no hurry to see goons in particular fall. I make most of my isk by predicting mid term market responses to your long term manipulations.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#464 - 2013-10-17 22:05:03 UTC
Courthouse wrote:
Zappity wrote:
1. CCP, make the units percentage based and apply a stacking penalty. In their current iteration these will just be dropped to prevent harvesting rather than for theft.

2. CCP, you really need to fix AFK cloaking along with this.


You realize, of course, that at 100 units per hour production, arguing for a percentage adjustment is basically no different from saying "I think it should be X value instead of Y."

Because percent.


per centum - look it up.

Sorry, I forgot to mention based off the storage rather than production. Oops

Zappity's Adventures for a taste of lowsec and nullsec.

Gilbaron
The Scope
Gallente Federation
#465 - 2013-10-17 22:05:49 UTC
MeBiatch wrote:


man i hate timers... all they lead to is blob fights... please ccp do every thing you can to get rid of timers


yeah, because we are totally going to form 500 dudes to defend those few million ISK one could steal from our towers each day.

we are not going to shrug of those millions, especially not in the long run

BUT: we are also not be like :CTA: all the time. It's something that would generate buzz on corp or corp + close friends level
MeBiatch
GRR GOONS
#466 - 2013-10-17 22:06:17 UTC
Aryth wrote:

So you don't disagree with anything we have said. Great, now let me help you make the next leap of logic.

You could just skip all that and buy the r64s in Jita now and profit a lot more!


true. everything you said was logical.
though if i did just buy all the r64 in jita, the isk would be going right into your hands... as i am sure the prices are still being manipulated due to your "stock pile"... i would rather take it from your hands by harrasing your renters.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tippia
Sunshine and Lollipops
#467 - 2013-10-17 22:06:19 UTC
CCP Tuxford wrote:
Not. The API will lie about the content. Sorry thought that was clear.
This is in every way a horrible idea. If you want there to be a window of non-detection, just delay the cache refresh, but to make the system designed to export data from in-game to out-of-game for the analysis through player tools not fulfil its purpose of providing in-game data, means you might as well not provide the data to begin with since you've just made it inherently useless.

This is a bad solution. Come up with a new one.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#468 - 2013-10-17 22:06:28 UTC
Ranger 1 wrote:
This will be mind numbingly boring and a time sink with little actual payoff for the pilots participating. The money doesn't matter all that much, but endless, pointless repetition doesn't generally sit well with most players outside of high sec.

I think you underestimate just how much goons enjoy doing things purely for the sake of making someone else miserable.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#469 - 2013-10-17 22:07:09 UTC
Quote:
It will prioritize raw material over processed material if both are available


so, time to switch to caldari pos and put a moon harvester on those ****** materials like hydrocarbons and stuff so the siphons don't touch my reactions...

nice, thanks CCP

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Roime
Mea Culpa.
Shadow Cartel
#470 - 2013-10-17 22:07:41 UTC
pmchem wrote:
For a moment, let us imagine the future equilibrium for this gameplay element:

Guy with cargo-expanded covert cloaking ship and a bunch of siphons is AFK cloaking in a system with a R32 or R64 moon. He un-AFKs at a random time once or twice a day, drops or scoops siphons. Meanwhile, random griefer with a bubble-immune fast-warp interceptor flies by a dozen moons dropping siphons, including this one.

POS owner has nothing to defeat AFK cloaking or interceptors. They detect unexpected silo levels as their real life schedule allows and log in an alt, gun the POS, and shoot the siphons. In the meantime he's lost all his goo production for a big chunk of the day because there were 8 siphons attached to the POS -- they're so cheap, they're just a fire-and-forget griefer tool. There's no 'timer' at which both forces must meet to determine the fate of the gameplay element, so it's entirely async and the two sides never interact in realtime.

Result: higher moon goo prices, more AFK cloaky alts (which honestly seems to be the sort of terrible gameplay CCP is encouraging these days), nobody particularly having fun unless you enjoy griefing (which, hey, it's EVE -- many do). But nobody is rewarded for spending time developing or living in a system ... only for random, short logins to push butan. It's poor gameplay.

Rubicon: burnt farms and salted fields.


Seriously?

API- and timer based AFK ISK-printing interrupted by players who actively play the game?

Not in my EVE, say the goons

It probably doesn't take long for you to realize that you have to start actually living in the systems you wish to own. This is the direction CCP is pushing the game, using the FW occupancy sov model as their lead.

.

Orakkus
ImperiaI Federation
Goonswarm Federation
#471 - 2013-10-17 22:08:28 UTC  |  Edited by: Orakkus
Sven Viko VIkolander wrote:
So far as I am understanding this issue :

1) It seems very unlikely that any use of the siphons, by itself, is going to cause a large rise in T2 ship cost. More likely, market speculation and direct manipulation of prices (e.g. by the goons) is going to cause fluctuation in the prices, if anything.


This will likely be true if and only if it is used in the way it was intended, such as a small corp or solo pilot secretly depositing one at an R64 or R32 moon. Goons manipulation of prices will be based on denying those materials (except for the ones they sell) to the market thereby increasing the rarity of those items, subsequently increasing the price through lack of supply. Siphons automatically destroy 20% of what they siphon so any alliance POS management will suffer at least some loss.

Quote:

2) Why do people care if large entities like the goonsperg get massively richer off changes? Even the FW exploit didn't mess up the economy enough for the average player to notice/care much.


Goons aren't just richer, they are at the point where their riches can actually influence the game on a large scale. But it just isn't the isk. Goonswarm also has very good leadership (though many don't like them) and a playerbase that understands how effective they can be with they obey orders, even in the long term. Goon's finances allow them to buffer their own members from any financial pains that their actions might cause.

Quote:

3) That said, the siphons seem like they could be most useful for very small and/or solo players living in fairly uninhabited space with a hostile moon mining POS in system. Pop a few siphons down overnight and collect a few dozen million isk before someone wastes some time coming out to the boonies to clean them up. That's not going to hurt most POS owners, but for the solo or small gang group it is a nice bit of isk, and it helps them.

Am I missing something?


As I mentioned before, to be profitable for the time, you'd need to hit R64 moons primarily.. of which they are the most watched and most guarded. The R64s and R32s that aren't so well watched are far away in null-sec which would require substantial risk as well as time. Would you spend 5 to 6 hours sneaking into deep null-sec, placing siphons at certain moons with your blockade runner for only about 180mil isk a trip? It might be profitable for some who know where to go, but it certainly won't be a tool of the masses.

He's not just famous, he's "IN" famous. - Ned Nederlander

MeBiatch
GRR GOONS
#472 - 2013-10-17 22:09:00 UTC
Gilbaron wrote:
MeBiatch wrote:


man i hate timers... all they lead to is blob fights... please ccp do every thing you can to get rid of timers


yeah, because we are totally going to form 500 dudes to defend those few million ISK one could steal from our towers each day.

we are not going to shrug of those millions, especially not in the long run

BUT: we are also not be like :CTA: all the time. It's something that would generate buzz on corp or corp + close friends level


i just ment timers in general. not a fan of them. i understand they exist due to time zones but that does not mean i like them and would rather ccp figure out a way to remove them from the game... though i have no clue how they would achieve this so its a nessasary evil...

though i do not agree that a timer is needed for the shyphon unit. they are cheep enough that loosing one is a non factor...

the only problem with the shyphon unit is the direct loose of 20% of what it takes...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Deathwalley
Deep Core Mining Inc.
Caldari State
#473 - 2013-10-17 22:09:22 UTC
Seeing in this topic, how much butthurt have people from goons, I think that siphons is the best new thing in Rubicon Big smile
Roime
Mea Culpa.
Shadow Cartel
#474 - 2013-10-17 22:11:38 UTC
Tippia wrote:
CCP Tuxford wrote:
Not. The API will lie about the content. Sorry thought that was clear.
This is in every way a horrible idea. If you want there to be a window of non-detection, just delay the cache refresh, but to make the system designed to export data from in-game to out-of-game for the analysis through player tools not fulfil its purpose of providing in-game data, means you might as well not provide the data to begin with since you've just made it inherently useless.

This is a bad solution. Come up with a new one.


Only thing they need to change is the name of the data stream from "silo content" or whatever it currently is to "output". The siphon taps into the chain after the API data point.

This changes nothing but may help people with OCD issues

.

Quintessen
The Scope
Gallente Federation
#475 - 2013-10-17 22:16:02 UTC
First, if you really want to see this used, don't put the owner's name on it. All it's going to do it promote usage through some un-associated alt in an NPC corp. Let's bypass that and just have it be anonymous. Guerrilla warfare only works when your opponent can't just use a locator agent to find you and hunt you down.

Second, I'm not sure why people are complaining about harassment now given the fact that the harasser's identity will be known. Just wardec them or hunt them down and kill them. That's your conflict driver. Goons getting tired of being griefed? Go kill the people taking your stuff.

That said, I think they're wrong about the T2 market. This is an effective way to break the cartel. People will be stealing valuable moon goo and then selling it on the market. Supply may go down, but the number of suppliers will go up as goons have their POSes bled of their goo. We'l see who ends up being right.
Dersen Lowery
The Scope
#476 - 2013-10-17 22:17:43 UTC  |  Edited by: Dersen Lowery
Unforgiven Storm wrote:
In a more serious note and realist use case, I'm a spy in enemy alliance and move with no problem in their systems, how can I steal my enemy if I leave a finger print everywhere?


In other words, you will get a free infusion of plausibly deniable NPC corp alts with your serving of new AFK gameplay--if you're ninja-deploying siphons on blue POSes, anyway. I imagine that your alliance-mates will be absolutely certain that the name of a Goon is visible as the deploying party, when they decide to make their point.

I wonder if it would be worth having these things pop and drop a jetcan when they're full, so that you have two hours to pick up the loot before it goes bye-bye. That would create an implicit timer--either the ninja siphoner comes to empty the siphon out before it's full so that it doesn't pop, or they have two hours after it fills up to collect their loot before it vanishes--assuming that someone else hasn't helped themselves to it, of course.

Someone dropping them as an income-denying tactic wouldn't care either way, of course. But they would still have to either tend them or come back to drop new ones every so often if they wanted to keep the income denial up.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Roime
Mea Culpa.
Shadow Cartel
#477 - 2013-10-17 22:22:24 UTC
xttz wrote:

What do you think our small group of guys who suicide billions of isk a day ganking hi-sec freighters will do with this feature?


Go to forums and cry oceans before it's even released?

.

mynnna
State War Academy
Caldari State
#478 - 2013-10-17 22:27:25 UTC
Quintessen wrote:
First, if you really want to see this used, don't put the owner's name on it. All it's going to do it promote usage through some un-associated alt in an NPC corp. Let's bypass that and just have it be anonymous. Guerrilla warfare only works when your opponent can't just use a locator agent to find you and hunt you down.

Second, I'm not sure why people are complaining about harassment now given the fact that the harasser's identity will be known. Just wardec them or hunt them down and kill them. That's your conflict driver. Goons getting tired of being griefed? Go kill the people taking your stuff.

That said, I think they're wrong about the T2 market. This is an effective way to break the cartel. People will be stealing valuable moon goo and then selling it on the market. Supply may go down, but the number of suppliers will go up as goons have their POSes bled of their goo. We'l see who ends up being right.


All our claims and trolling to the contrary, there hasn't been a moongoo cartel since they implemented Technetium alchemy, and even then it was more like "we hold all the moons and are benefiting from the price increases that the game mechanics have created" than overt manipulation and control.

Member of the Goonswarm Economic Warfare Cabal

Shkiki
MastersCraft
#479 - 2013-10-17 22:29:38 UTC
How exactly are you supposed to get near a pos at 50km? pos guns will instantly kill you... especially if you are in a hauler. No the siphons should jettison the cargo like PI does. Then leave it up to the player to either probe down the can or warp to bookmark.
Powers Sa
#480 - 2013-10-17 22:33:20 UTC
Roime wrote:
xttz wrote:

What do you think our small group of guys who suicide billions of isk a day ganking hi-sec freighters will do with this feature?


Go to forums and cry oceans before it's even released?


You should show some respect, that man knows more and has discovered more about eve mechanics than all of the posters combined in this thread.

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