These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Freighters - need reballance

Author
Sipphakta en Gravonere
Aliastra
Gallente Federation
#81 - 2013-10-20 19:52:54 UTC
Psychoactive Stimulant wrote:
If you ganked an amarr station, instead of a freighter, you would not make money from insurance payouts.

If you gank a freighter, which itself costs more than 1b, with like 1b more cargo in it, with a 50% destruction rate. There is no way mathematically possible that more was "fauceted" than "sinked".

Ganking is goooooood for the economy.


Person A has 2 Billion ISK
Person B has a Freighter and a PLEX

Total: 2Billion, a Freighter and a PLEX

Person B sells Person A the Freighter and the PLEX for 1.5B
Now:

Person A has 0.5Billion ISK, a Freighter and a PLEX
Person B has 1.5Billion ISK

Total: 2Billion, a Freighter and a PLEX

Person A insures the freighter for 200M, with 800M Premium payout (not actual numbers, but good for demonstration)
Person A gets blown up, the PLEX is destroyed, receiving 800M payout from insurance
Now:

Person A has 1.1Billion ISK
Person B has 1.5Billion ISK

Total: 2.6 Billion ISK

Ship ganking nearly always results in more ISK in the economy.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#82 - 2013-10-21 03:45:19 UTC  |  Edited by: Katrina Oniseki
I think it worth noting that changes to the game have made it too dangerous to actually fill a freighter full of anything but the lowest value and highest volume things (like scrap metal back when it was 50m3). Even filling a Charon with veldspar will push it over the break even limit for a gank.

Freighters cannot effectively use their entire cargohold for much anymore. The only legitimate and specific use of freighters with that much cargo is for carrying station eggs.

EDIT: That being said, I don't support an EHP nerf. I don't think Freighters need a nerf in that department at all.

I would however support the removal of some cargo space and a reduction in agility in order to add a single low slot and rig slot, as suggested early in the thread. The ability to tank, increase mobility, or bring cargoholds back to egg-carrying ability would be the best option.

Freighters do not need to be easier to gank.

Katrina Oniseki

Reaver Glitterstim
The Scope
Gallente Federation
#83 - 2013-10-21 03:59:18 UTC
Sipphakta en Gravonere wrote:
Ship ganking nearly always results in more ISK in the economy.
That would only be true if everyone being ganked was insuriing their ships beforehand, and everyone not getting ganked was not insuring them. If half of the people insuring their ships don't lose the ship while the insurance lasts, there is no ISK inserted into the economy through insuring.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#84 - 2013-10-21 04:01:07 UTC
Sipphakta en Gravonere wrote:

Person A insures the freighter for 200M, with 800M Premium payout (not actual numbers, but good for demonstration)


Current platinum insurance quotes for a Charon located in The Forge, as of 04:00 2013/10/21

Deposit: 326,044,800 ISK
Payout: 1,086,816,000 ISK

Katrina Oniseki

Rented
Hunter Heavy Industries
#85 - 2013-10-21 04:28:34 UTC
That freighters are only allowed to 'safely' fill their cargo with incredibly bulky ultra-low-value items... is idiotic.



You just robbed a semi truck hauling DIRT and came away with a profit? Yeah, they should've gotten some panzer tanks and surveillance drones to escort and scout for them... to help them haul... dirt.....
/facepalm
Sarah Stallman
Pen2 Logistics
#86 - 2013-10-21 05:10:39 UTC  |  Edited by: Sarah Stallman
Rented wrote:
You just robbed a semi truck hauling DIRT and came away with a profit? Yeah, they should've gotten some panzer tanks and surveillance drones to escort and scout for them... to help them haul... dirt.....
/facepalm


That entirely depends on context. To take your analogy farther, moving goods in high sec is like taking a semi full of valuables through a freeway where you have to stop every few minutes and each stop may or may not have a swarm of thieves peeking at your cargo to see if you're worth brutally murderating so they can loot the wreckage. If your dirt is valuable enough to be worth the effort, someone will take you up on it.


Seriously, we can throw examples at each other all day, but there's less than a dozen freighter ganks on an average day in all of high sec. Since everyone seems to be successfully getting their **** from Point A to Point B, we have to assume that means they're very good at their jobs.
Crayne
Viziam
Amarr Empire
#87 - 2013-10-21 06:12:50 UTC
Why not keep it as it is ( the freighters) and instead make cargo scanning an act of piracy with the result of being concordokened?
Gankers wouldn't have to bring more ppl but instead the scanner would have to reship and lose sec status.
I mean...the scanner is part of the gank, why shouldn't he be punished, too? (And a scanner frig isnt that expensive, you could have 50 fully fit on station, rdy to reship)
This might result in making ganks a little harder to work without the gankers having to bring more ppl.
Sarah Stallman
Pen2 Logistics
#88 - 2013-10-21 08:15:18 UTC  |  Edited by: Sarah Stallman
Again, as a carebear mining pilot I am firmly of the opinion that freighters are fine as-is. If anything, I'd like to see them with a very minor nerf to EHP to make ganking more common rather than less. There's less than twelve lost a day in high sec, and nearly a third of those are all in Niarja.

RF's rates make an excellent case study. Red Frog charges 500,000 * (n + 2) for a courier contract, where n is the number of jumps. I'm going to guess the average length their courier contracts is six jumps, so if they kept all of the proceeds to replace lose freighters, then they would break even if they lost a freighter once every 227 runs. If the pilot keeps half then they're making roughly 20 million ISK/hour and suddenly RF breaks even if they lose a freighter once every 454 contracts. Note that none of this accounts for money paid out in collateral.

Assuming RF is making a profit (and you know they are) then the average freighter pilot working for them has at *least* a 99.99% chance of making it alive. I can't imagine many other ships in New Eden can claim that kind of success rate, with the caveat that they are limited to 1 billion ISK in goods per run.


Blue Frog is a little different. They offer rates for up to 2, 3, 4 and 5 billion ISK in collateral, but the math is still quite straight forward. To move Collatoral C in C=[2,3,4,5] a distance of n jumps:
Cost = C * 625,000 * (n + 2)

So again assuming a distance of six jumps, the upper limit for all costs per contract approaches 5 million ISK * C, including the wages of all pilots involved, the replacement of dead freighters and the cost of paying out multiple billions in collateral.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#89 - 2013-10-21 09:03:42 UTC
Reaver Glitterstim wrote:
Sipphakta en Gravonere wrote:
Ship ganking nearly always results in more ISK in the economy.
That would only be true if everyone being ganked was insuriing their ships beforehand, and everyone not getting ganked was not insuring them. If half of the people insuring their ships don't lose the ship while the insurance lasts, there is no ISK inserted into the economy through insuring.


Even if you don't insure you will get a couple hundred million isk - isk injected into the economy. over all, insurance is an isk faucet, but I don't have numbers that only count freighters.
Reaver Glitterstim
The Scope
Gallente Federation
#90 - 2013-10-21 13:32:51 UTC
Crayne wrote:
Why not keep it as it is ( the freighters) and instead make cargo scanning an act of piracy with the result of being concordokened?
It wouldn't help your scenario much because medium slot scanners are certainly the lowest value junk that actually gets used in all of EVE. Bu it's also not very fair. Why should I get CONCORDOKKENED when I scanned a ship for a reason other than ganking it? And I'd also like some time to sift through my results if I'm new at scanning.

Scanning a ship causes no direct damage, therefore it should not be a criminal offense.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sarah Stallman
Pen2 Logistics
#91 - 2013-10-21 13:54:45 UTC
There's actually no way in-game for a pilot to currently tell if they're being scanned, especially with indirect targeting in play. Having it be CONCORDable would be overpowered and wouldn't even make sense.
Teckos Pech
Hogyoku
Goonswarm Federation
#92 - 2013-10-21 14:10:52 UTC
Sarah Stallman wrote:
As I understand, freighters are already plenty hard to kill. If you're moving something expensive, escort it.

According to zKillboard, in the week from 2013-10-10 to 2013-10-16 a total of 72 freighters were killed in high sec, game wide. That's 10.3 per day. This number seems perfectly reasonable given the size of the game.


Strangely, 28 of the 72 were in Niarja. Clearly, don't take a Freighter there.


Or do it carefully.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Velicitia
XS Tech
#93 - 2013-10-21 14:17:23 UTC
Reaver Glitterstim wrote:


Scanning a ship causes no direct damage, therefore it should not be a criminal offense.


agree. at worst, it's "suspect" behavior.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sipphakta en Gravonere
Aliastra
Gallente Federation
#94 - 2013-10-21 15:34:34 UTC
Velicitia wrote:
agree. at worst, it's "suspect" behavior.


What is suspect in looking through a car window? If you don't want that, you should choose a car with blackened windows (= Blockade Runner)
Velicitia
XS Tech
#95 - 2013-10-21 15:55:52 UTC
Sipphakta en Gravonere wrote:
Velicitia wrote:
agree. at worst, it's "suspect" behavior.


What is suspect in looking through a car window? If you don't want that, you should choose a car with blackened windows (= Blockade Runner)


Would you not suspect someone of being up to no good if they were walking around a parking lot looking into car windows?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sipphakta en Gravonere
Aliastra
Gallente Federation
#96 - 2013-10-21 15:58:19 UTC
Velicitia wrote:
Would you not suspect someone of being up to no good if they were walking around a parking lot looking into car windows?


I certainly wouldn't have him shot or arrested for looking through a window. Maybe he just admires car interiors?
Reaver Glitterstim
The Scope
Gallente Federation
#97 - 2013-10-21 15:58:23 UTC
If I worked for CONCORD, I have an inkling it'd be my job not to care who is looking into what windows.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Montami
Dreddit
Test Alliance Please Ignore
#98 - 2013-10-21 16:00:07 UTC
Lena Lazair wrote:


There are groups that are routinely killing freighters every 16-20 minutes in Niarja on a daily basis. Obviously you guys need to take some pointers from the Confederation of xXPIZZAXx.


Hahahah. #burn
Reaver Glitterstim
The Scope
Gallente Federation
#99 - 2013-10-21 16:11:56 UTC
It is good to note that a lot of these freighters are war target kills. I'm not sure why quite so many war targets are willing to fly freighters through highsec, but for whatever reason apparently they are. When I was in Tribal Band, I would see an almost daily freighter or jump freighter loss in Amarrian space listed on the alliance killboard. I'm probably not supposed to tell you that. Well they can go **** themselves.

I mean seriously, who flies a jump freighter to Amarr during a wardec with xXPizzaXx anyway? Or Marmite for that matter?

The point I'm trying to make is that it's not that unsafe to fly a freighter in highsec if you aren't in the middle of a war.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Velicitia
XS Tech
#100 - 2013-10-21 16:35:37 UTC
Sipphakta en Gravonere wrote:
Velicitia wrote:
Would you not suspect someone of being up to no good if they were walking around a parking lot looking into car windows?


I certainly wouldn't have him shot or arrested for looking through a window. Maybe he just admires car interiors?


well, there's not really a "move along now, citizen" option in EVE ... so ... makes that kind of hard.

As I said, at absolute worst case it should be a suspect flag (not criminal like someone was saying). I'm fine with it being a 'no harm' action right now and people being able to scan (not so) empty freighters all day leaving Jita.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia