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Major Warp Speed problems

First post First post
Author
Gabriel Karade
Coreli Corporation
Pandemic Legion
#101 - 2013-10-27 10:06:11 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.
+1 for bringing back area-effect doomsdays....

Oh wait.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

marVLs
#102 - 2013-10-27 10:59:18 UTC
So no usage of Bastion module in LS, Null etc. with those warp speed changes.
Funny how Bastion is designed to solo high class PVE sites but it won't be used there lol
Bubanni
Corus Aerospace
#103 - 2013-10-27 11:36:08 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.


But Fozzie, that problem was with grids basicly, that they can land without anyone seeing them because grid loads too slow (or that grids are now too small as default)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Giullare
The Candyman is Back
#104 - 2013-10-27 12:07:10 UTC  |  Edited by: Giullare
Fozzie thx you for an official reply by CCP.
Actually the problem is not to have subcaps ready to kill enemy dictor " appearing on grid " but to have a chance to not be bubbled if i do all my homeworks.
Once a cap is bubbled it's committed in fight and as new warp speed mechanic is, nothing can prevent to be bubbled by a dictor.
Even a few seconds activation delay on bubble launcher will fix it.
Jack Armour
Brutor Tribe
Minmatar Republic
#105 - 2013-10-27 13:16:03 UTC
Nice game designer idea, now committed to launch on nov 19th. I guess the programming changes to the core code is way out of time scale for subtle but crucial visual effects. This expansion again seems to ambitiously tweak code beyond its designed capacity. I simply don't see the quantity of expensive programmers to make new features, big game changes. Creative designers have some great ideas, they just can't be implemented.
Michael Harari
Genos Occidere
HYDRA RELOADED
#106 - 2013-10-27 13:23:25 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.


The complaint isnt anything that is super specific. With even minor amounts of lag its possible to be tackled by a ship that you do not see on grid
Jack Armour
Brutor Tribe
Minmatar Republic
#107 - 2013-10-27 13:43:31 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.


I can imagine the conversation.

Game designer "Er, we have a problem, warp speed change is too fast for the graphics engine, can we tweak it ?"
Programmer "not easily"
Game designer "it's not a major problem"

I guess that's alright then
Max Kolonko
Caldari Provisions
Caldari State
#108 - 2013-10-27 14:32:27 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



I like to chime in into this conversation.

Just did with a corp mate of mine a little test

I was in a flycatcher (2xT1 rigs to warp speed) and he was in shuttle at zero speed at 0km from the sun

I was 40-few AU from him and warped to him. He was clicking direct like mad and as soon as he saw me he clicked warp. at 50% of situations he failed to escape. The moment i was inside 14AU from him i was already landing and putting up buble.

I will not say if this is bad or good but it is shocking. I still have to decide if i like the level of change this will bring to the game.
Captain StringfellowHawk
Forsaken Reavers
#109 - 2013-10-27 15:25:28 UTC
More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)
Michael Harari
Genos Occidere
HYDRA RELOADED
#110 - 2013-10-27 15:37:46 UTC
Captain StringfellowHawk wrote:
More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)


How does being tackled by an invisible ship mean you are lazy?
Giullare
The Candyman is Back
#111 - 2013-10-27 15:48:57 UTC
Captain StringfellowHawk wrote:
More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)


Maybe you just missed the whole thread's sense.
Jack Armour
Brutor Tribe
Minmatar Republic
#112 - 2013-10-27 15:50:01 UTC
I'm all for the increased risk, through a working mechanic, not one which fundamentally removes current game features, or bakes their design intentions. Shipping a feature known to be broken and admitting to it as not a major problem is disappointing. I thought these lessons had been learnt.
Giullare
The Candyman is Back
#113 - 2013-10-27 16:14:16 UTC
Well, after first thousand petitions will be sent for " ghost bubble " this will became a major issue.
We tried to warn them.
Sven Viko VIkolander
In space we are briefly free
#114 - 2013-10-27 17:29:31 UTC
Sever speed improvements and grid size (and stability--it is too easy to mess up grids in general) would be helpful with the warp speed change, but I don't see how being scrammed or bubbled before you can react, or even see the ship, is by itself game-breaking. The reason why it is not necessarily game breaking is because intel in EVE is already incredibly easy--dscan, local, spies, etc. This change will, for one, require people (supers, fleets, etc.) to make much more use of intel, as well as anti-tackle than they currently do--which diversifies the meta quite a bit.

Also, death to all supers, etc.

Northsoldier
Brutor Tribe
Minmatar Republic
#115 - 2013-10-27 17:59:16 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



Are you serious Fozzie? I can be tackled by ships that don't even exist on my grid. This isn't a major problem? I really don't understand at all. Would you please explain why this isn't a major problem? Is this actually an intentional design? Lets make it so dictors can ghost bubble any fleet they want?

Most confusing Dev post I've ever seen.
Demerlis
Blue-Fire
#116 - 2013-10-27 18:33:24 UTC
dscan needs some serious tweaking if you are going to honestly claim that this feature "is not a major issue"

making dictors bubble immune is wtfpwnbbq

but for all intents and purposes "covops" dictors and intys are not?
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#117 - 2013-10-27 19:04:25 UTC  |  Edited by: Forlorn Wongraven
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.

I love your work but this is not a thread about capitals actually and all subcap fleet doctrines are hurt by this. This is the "told you so" thread that I will continue to link after Rubicon deployment. There is no need to stay on grid with them longer than needed aka bubble, mwd out of bubble, warp to nearest celestial, wait 20 sec and return to fleet member to bubble again. So basically you can try to kill them in the 5 seconds they are actually on grid. Sounds broken? Well, it is.

PS: nobody is gonna use bastion in any anoms after the 2nd week, not sure if people even use anom in anything bigger than a cruiser hull at all

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Giullare
The Candyman is Back
#118 - 2013-10-27 19:10:38 UTC
Sven Viko VIkolander wrote:
The reason why it is not necessarily game breaking is because intel in EVE is already incredibly easy--dscan, local, spies, etc. This change will, for one, require people (supers, fleets, etc.) to make much more use of intel, as well as anti-tackle than they currently do--which diversifies the meta quite a bit.



Well, having a dictor in system or have it landed on my fleet it's a bit different.
So u r suggesting that my sniper fleet should just warp to pos and stop fighting because a dictor is in system?
Even if we are aligned full speed to our warp out fleet mate in direction of nothing?
No i think CCP just need to look in this issue and fix it before Rubicon is deployed, otherwise as i said a few days ago:

Instant land
Instant bubble
Die to all not plated/blaster fitted doctrines
handige harrie
Vereenigde Handels Compagnie
#119 - 2013-10-27 19:33:04 UTC  |  Edited by: handige harrie
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.


Can you explain how to shoot dictors in subcaps before they can bubble, when as soon as you can lock them the bubble is long up, since that seems to be what you want people to do?

Baddest poster ever

Zilero
Aliastra
Gallente Federation
#120 - 2013-10-27 19:53:48 UTC  |  Edited by: Zilero
I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:

1. Supers and Titans, heck all capitals now I think about it
2. Anything that fights at range and use "being aligned" as their main defence.


In other words CCP has decided it was about time to get rid of nano-faggotry and supers.

I for one feel very happy about these changes \o/.

Edit: In other words, man up and brawl.