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Major Warp Speed problems

First post First post
Author
Prelate Hucel-Ge
Garoun Investment Bank
Gallente Federation
#81 - 2013-10-25 05:15:03 UTC
Axe slash wrote:
Can someone from CCP please reply to this thread? this issue needs to be looked at.

No, CCP is just going to do what they usually do, and ignore their bad ideas, bad concepts, overnerfs, and wait until the problem can't be ignored any longer, and then release a poorly-thought out fix.
Dirk Action
Caldari Provisions
Caldari State
#82 - 2013-10-25 05:38:33 UTC
HEY CCP THIS IS THE TEST SERVER FEEDBACK SECTION AND YOU HAVE SOME FEEDBACK THAT YOU SHOULD *PROBABLY* TAKE A LOOK AT

EVEN A SIMPLE CONFIRMATION THAT YOU'VE SEEN THIS WOULD DO

THAT MIGHT BE SOMETHING YOU SHOULD REALLY GET ON
Dirk Action
Caldari Provisions
Caldari State
#83 - 2013-10-25 05:38:52 UTC
Dirk Action wrote:
A perfectly reasonable fix was already suggested. Simply keep warp speed deceleration the way it is pre-Rubicon, giving pilots the chance to see a ship landing on their grid. The initial acceleration being fast is fine since the intent of that change is to see where an enemy is headed and get there before them. Increased acceleration from zero coupled with the higher warp speed of interceptors and dictors achieves this goal easily, but having such ridiculous deceleration coming out of warp is overkill and clearly broken.

There's no need to mess around with server ticks (on hardware that is already routinely stretched to the limit on its 1000ms ticks as it is) or increase dscan range (making dscan unbalanced). Just keep deceleration as it is now.

Dirk Action
Caldari Provisions
Caldari State
#84 - 2013-10-25 05:39:00 UTC
Dirk Action wrote:
Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak.

Giullare
The Candyman is Back
#85 - 2013-10-25 07:56:06 UTC
CCP working 24/7 on marauder texture and " pvp 1 min siege module Oops "

No time for fleet engagement mechanics.....
Tragot Gomndor
Three Sword Inc
#86 - 2013-10-25 13:32:53 UTC
HTFU or take the door

i like frigs and dislike 0.0, so to me its a greaaat change Big smile
about time that 0.0 get some nerfs

NONONONONONO TO CAPS IN HIGHSEC NO

Porucznik Borewicz
GreenSwarm
#87 - 2013-10-25 16:30:14 UTC
I want to create a thread where people can post photos of their "HTFU faces" every time they get instabubbled by a dictor appearing out of thin air. BTW, this also means that ceptors also instaappear on grid, right?
Dirk Action
Caldari Provisions
Caldari State
#88 - 2013-10-25 17:57:34 UTC
Porucznik Borewicz wrote:
BTW, this also means that ceptors also instaappear on grid, right?


Right. But interceptors are arguably ok for this change to happen simply because they have a targetted point instead of a bubble.

Still broken, but at least it's manageable to a degree.
Giullare
The Candyman is Back
#89 - 2013-10-25 22:05:06 UTC
So to put a bit of spice and bump the thread, if RvB loves **** t1 frigs pvp all eve should love **** pvp?
lots of free to play on internet.... in the last years all i saw was a downward trend in terms of skills and ability of pvp.
seth Hendar
I love you miners
#90 - 2013-10-25 23:24:13 UTC  |  Edited by: seth Hendar
yeah, pretty much dumbing don all over the place, coupled with ccp ignoring the issues and players...i won't stay here for long, that's for sure....
Dirk Action wrote:
Porucznik Borewicz wrote:
BTW, this also means that ceptors also instaappear on grid, right?


Right. But interceptors are arguably ok for this change to happen simply because they have a targetted point instead of a bubble.

Still broken, but at least it's manageable to a degree.

not much, stiletto in instalock fit will still have you locked when he appears, meaning that you have 1 sec before the point ios applyed, meaning unless you are a pod....you are screwed
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#91 - 2013-10-26 01:10:22 UTC
Inty changes shown in Vegas

inty, T2 warp rigs and FULL ascendancy implant set
warp speed 24 AU/sec

Time from initiating warp until landing 70AU away was 6 seconds
Liuva Gailavira
Center for Advanced Studies
Gallente Federation
#92 - 2013-10-26 01:29:24 UTC  |  Edited by: Liuva Gailavira
And nobody even seems to care about/notice people getting nauxious due to this, slowing down on a 'brick wall' ( read space station/warp thingy) to me is like watching a bumper cam from something hitting a big wall with speeds that aren't human!.
I never had any feelings like those before with this game (, hadly even in any other game (read: a crash orso) ... and certainly never IRL), but flying anything faster than 6 AU/s, feels like somebody doing a 'BAM, almost smacked you in the face with a few cm/an Inch to spare'-'joke' every time I exit a warp.

I don't have a problem with the 'warp away', gives a nice roller-coater feeling and I actually like it a lot, seems to safe a lot of time too.

tldr: Not even mentioning game machanics, it's nauxiating going from 'warp' to a screen-filled station within a second or two

Note: pretty much every vehicle ever invented has at least twice the slowdown compared to a 'start-to-fullspeed', it not only feels unnatural, it literally makes me feel a bit sick (I can't make jumps for more than 10min orso...then I need a break on the test server).
Maggeridon Thoraz
Viziam
Amarr Empire
#93 - 2013-10-26 02:04:56 UTC
the new interceptors are becoming the real blockade runners :-)

who shall catch you :-)
non judgement
Without Fear
Flying Burning Ships Alliance
#94 - 2013-10-26 07:43:42 UTC  |  Edited by: non judgement
Has anyone noticed the other side of things.

If you're in a bs now and you warp somewhere. It feels like it takes ages for your ship to slide in and stop. I guess I'll get used to it, but damn the last few seconds/km were really slow and painful. Felt like everything was watching my ship and then their clocks and then my ship as it slowly approached my destination. Seeing everything and wanting to target things and shoot but having that really slow last few km, until I exit warp, feels really odd.

It'd be nice if they had a lower limit on how slow warp can get. So it doesn't have that really slow exit from warp.

Edit: I feel like they could alter the speed of the last 100-200km of warp for most ships, so they have that normal slide in again.
Giullare
The Candyman is Back
#95 - 2013-10-26 12:25:25 UTC
Downward trend everywere, emo kids want to play it now, fast and easy.
No time to learn and read.
Look free to play market grow in the past years.
Eve every day more noob friendly, who care about feedback from 7 years subscriber.
Prelate Hucel-Ge
Garoun Investment Bank
Gallente Federation
#96 - 2013-10-26 20:39:41 UTC
Glad to see CCP is perfectly happy to ignore player feedback at every turn, especially on important issues, and instead focus on pointless crap like getting rid of old portraits. Roll
CCP Fozzie
C C P
C C P Alliance
#97 - 2013-10-26 23:38:22 UTC  |  Edited by: CCP Fozzie
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Altrue
Exploration Frontier inc
Tactical-Retreat
#98 - 2013-10-27 00:36:36 UTC
CCP Fozzie wrote:

I suggest having subcaps that can kill dictors with you.



Wait wait wait ! Do you mean that, actually, capitals and super-capitals needs to have an escort of subcaps ? NO WAY ! It's almost like if... it was already the case ! Lol (in theory)

The only thing I could eventually agree with, is that the warp should not continue if the ship is moving slower than it's sub-warp max speed, at the end of a warp...

But really, a lot of the playerbase is happy with these changes, EVEN the battleship side of things.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Elindreal
Planetary Interactors
#99 - 2013-10-27 07:41:14 UTC
Ships ghosting onto grid breaks immersion fozzie. It's simple as that. I'm pretty that has been stated as one of EVE's primary goalz. It's real!

While the issue may not be the sky falling, it should be dealt with
Mioelnir
Brutor Tribe
Minmatar Republic
#100 - 2013-10-27 09:38:41 UTC
Altrue wrote:
Wait wait wait ! Do you mean that, actually, capitals and super-capitals needs to have an escort of subcaps?

Well, it's new that for certain ships you require it to login and change a skill.