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Major Warp Speed problems

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Author
Giullare
The Candyman is Back
#261 - 2013-10-30 17:57:36 UTC  |  Edited by: Giullare
Ahahah so now ceptors are not only bubble immune and almost impossible to lock with sebo frigate but they can also pass through smartbombs Lol

How many ares can i buy for each megathron i've?
Makalu Zarya
Rage and Terror
Against ALL Authorities
#262 - 2013-10-30 19:46:35 UTC
Zilero wrote:
Makalu Zarya wrote:
We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this.


Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread.



if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you.
Zilero
Aliastra
Gallente Federation
#263 - 2013-10-30 20:26:19 UTC
Makalu Zarya wrote:
Zilero wrote:
Makalu Zarya wrote:
We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this.


Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread.



if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you.


Yeah, because basically you are crying about not being able to use a broken mechanic in the first place.

TBH, at the speeds a frig exits warp at it should be rather hard for it to get hit by 8 staggered smartbombs - unless more than one go off in a single tick - which is the only reason people die to one (and perhaps two) BS smartbomb camps (unless they shuttle / pod warp).

So, it was broken before, sounds like it will be broken in rubicon as well, except we now get all the elite smartbomb pvp'ers crying about the lack of killmails - I suggest moving away from the gate and trying less elite PVP Big smile.

Montami
Dreddit
Test Alliance Please Ignore
#264 - 2013-10-30 20:31:45 UTC  |  Edited by: Montami
Good, smartbombing on gates is dead. It wasn't scaling correctly anyway when comparing warp-out invulnerability to warp-in vulnerability.
Either you can die to AOE damage while you warp out (you can't right now on TQ) as well warping in (smartbombing gate camps, which works on TQ).

CCP leading the war in fair game balancing. :yes:
Maybe you should have been complaining about that first Makalu, before demanding only partial functionality to remain partial functionality.
Makalu Zarya
Rage and Terror
Against ALL Authorities
#265 - 2013-10-30 20:51:58 UTC  |  Edited by: Makalu Zarya
i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.

can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here.
Vyktor Abyss
Abyss Research
#266 - 2013-10-31 02:03:37 UTC
Does a fleet warp move stuff at the same speed? (I don't have test server access)

Just to echo a lot of people here. Stuff magically appearing on grid breaks immersion - can't it just visably warp in faster or is it server ticks limited?

How does it look with one of these warp speed rigged inties warping around on grid? Does the ship just teleport between points? Can someone put a video up?

Thanks.
Garia666
CyberShield Inc
HYDRA RELOADED
#267 - 2013-10-31 07:03:25 UTC
this is the problem if you do not play your own game.

i predict a **** storm will hit after these changes hit TQ.\

Within one week CCP will start with there appolgy`s and another week to change the settings and actualy start listening to there community again.

Howmany times do we need to go trough with this.. Start listing to the ppl who come up with smart ideas to actualy help you get this change to actualy work.
Kossaw
Body Count Inc.
Mercenary Coalition
#268 - 2013-10-31 08:14:27 UTC
Circumstantial Evidence wrote:
Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.

I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.

Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then.


Folks proposing increasing the server tick rate are pretty much wrong for this reason. Increasing the server tick rate is already possible - you've seen it demonstrated in the alliance tournament.

However, the real issues with ships insta-appearing on grid are more than likely related to the time delays in getting the server information from London to your client. These effects already exist - the game is slightly slower in the US, noticeably slower in Australia, and pretty bloody quick in the UK by comparison. ( Yes, I've played in all these locations) Now that ships decelerate faster these issues are much more apparent.

Yes, smaller ships warping faster is fun and ultimately its good for the game. But ships insta-appearing on grid is not. Small ships need to decelerate slower so the server has time to update the client.

WTB : An image in my signature

seth Hendar
I love you miners
#269 - 2013-10-31 09:25:41 UTC  |  Edited by: seth Hendar
Kossaw wrote:
Circumstantial Evidence wrote:
Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.

I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.

Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then.


Folks proposing increasing the server tick rate are pretty much wrong for this reason. Increasing the server tick rate is already possible - you've seen it demonstrated in the alliance tournament.

However, the real issues with ships insta-appearing on grid are more than likely related to the time delays in getting the server information from London to your client. These effects already exist - the game is slightly slower in the US, noticeably slower in Australia, and pretty bloody quick in the UK by comparison. ( Yes, I've played in all these locations) Now that ships decelerate faster these issues are much more apparent.

Yes, smaller ships warping faster is fun and ultimately its good for the game. But ships insta-appearing on grid is not. Small ships need to decelerate slower so the server has time to update the client.

basicaly, you are talking about the ping.

while it is also related, allow me to tell you that you are wrong.

i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy.

now while i agree a "bad" ping would make this more obvious, it is not the main cause of this issue

i suggest you read my previous post where i give a few method to display what is wrong with the server tick, and test it yourself, and if you know a bit about the game mechanic and / or how does network work in video gaming industry, it will be pretty clear to you where the issue mainly is
Kossaw
Body Count Inc.
Mercenary Coalition
#270 - 2013-10-31 09:43:01 UTC
seth Hendar wrote:
i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy.


That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid.

Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed.

WTB : An image in my signature

seth Hendar
I love you miners
#271 - 2013-10-31 09:58:34 UTC
Kossaw wrote:
seth Hendar wrote:
i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy.


That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid.

Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed.

i think you just fail to understand that the issue lies in the fact that the grid server side is failing to update accordingly to the ship position when decelerating, due to the server tick actually being too slow for the grid to be refreshed in time....meh -_-"
Montami
Dreddit
Test Alliance Please Ignore
#272 - 2013-10-31 11:52:36 UTC
Makalu Zarya wrote:
However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.


Silly you. Pizza doesn't have caps.
Dav Varan
State Protectorate
Caldari State
#273 - 2013-10-31 12:13:47 UTC
seth Hendar wrote:
Kossaw wrote:
seth Hendar wrote:
i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy.


That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid.

Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed.

i think you just fail to understand that the issue lies in the fact that the grid server side is failing to update accordingly to the ship position when decelerating, due to the server tick actually being too slow for the grid to be refreshed in time....meh -_-"



There is absolutelly no guarantee that a 2hz tick would be fast enough to cure the problem.
Fast ships with rigs I have tested come in much faster than 2x tranquility even without implants.

It might be that 4hz tick would be require to fix.
This would shaft jita and fleet fights with TiDi kicking in much earlier than now.

2hz for improving other issues is a good cause , but it can only happen if ccp decide to upgrade hardware considerably.

I really hope this glitchy behaviour is fixed before Rubicon is released.
Big grid fix will have much lower impact on general performance boosting grid size to 5k is not going to bring lots more ships on grid in vast majority of cases although players may have to spend time moving bm's off grid.

A tranquility deceration model fixes everything although speed boost is probably only half of current proposal.








Zilero
Aliastra
Gallente Federation
#274 - 2013-10-31 13:54:54 UTC
Makalu Zarya wrote:
i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.

can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here.


We are 100% right on topic here - as the topic here is that *YOU* (and other elite pvp guys) think the mechanics will now be broken in Rubicon, whereas I point out that perhaps the mechanics for smartbombing gate camps has so far not been working as intended and a fix for it has been long overdue.

Furthermore, I have no idea why you would think your perception of the warp speed changes is a) the predominant perception among eve players and b) the correct perception and that all other viewpoints is a "mild case of retardation".

Sorry to say so, but your comment once again resembles a giant bucket of tears.

PS: Pizza has no capitals.
Chandaris
Immortalis Inc.
Shadow Cartel
#275 - 2013-10-31 14:46:48 UTC  |  Edited by: Chandaris
Zilero wrote:
Makalu Zarya wrote:
i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.

can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here.


We are 100% right on topic here - as the topic here is that *YOU* (and other elite pvp guys) think the mechanics will now be broken in Rubicon, whereas I point out that perhaps the mechanics for smartbombing gate camps has so far not been working as intended and a fix for it has been long overdue.

Furthermore, I have no idea why you would think your perception of the warp speed changes is a) the predominant perception among eve players and b) the correct perception and that all other viewpoints is a "mild case of retardation".

Sorry to say so, but your comment once again resembles a giant bucket of tears.

PS: Pizza has no capitals.


The point you are missing is that nobody really cares about breaking smartbomb mechanics -- I think pretty much everyone is happy to see that go.

The 'issue' we have a 'problem' with is fast ships decelerating from warp and being able to take an action (cyno up, lock target, bubble up, whatever) *before* they appear on the enemies overview or dscan. It's an immersion breaking mechanic that makes small ships and dictors an 'i win' button against capitals and supercapitals, with no counter and an effective zero chance of failure. 'bring stuff to kill subcaps with' is a cop-out solution.

Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#276 - 2013-10-31 15:02:17 UTC
Chandaris wrote:

Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.



Are you trying to insinuate the Honorable Alliance I belong to, would stoop to such levels as exploiting the living **** out of this mechanic for our own personal gain??

We are the ones whining about it, don't you know
Chandaris
Immortalis Inc.
Shadow Cartel
#277 - 2013-10-31 15:05:11 UTC
Kenneth Feld wrote:
Are you trying to insinuate the Honorable Alliance I belong to, would stoop to such levels as exploiting the living **** out of this mechanic for our own personal gain??


I can't speak for you, but I will, since apparently it will take a thousand Nyx's dying to make CCP realize that this is b0rked.
Zilero
Aliastra
Gallente Federation
#278 - 2013-10-31 15:08:41 UTC
Chandaris wrote:

The point you are missing is that nobody really cares about breaking smartbomb mechanics -- I think pretty much everyone is happy to see that go.

The 'issue' we have a 'problem' with is fast ships decelerating from warp and being able to take an action (cyno up, lock target, bubble up, whatever) *before* they appear on the enemies overview or dscan. It's an immersion breaking mechanic that makes small ships and dictors an 'i win' button against capitals and supercapitals, with no counter and an effective zero chance of failure. 'bring stuff to kill subcaps with' is a cop-out solution.

Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.


So what you are saying is that its no longer viable to field fleets of only capitals / super capitals and that the obvious solution (ie. bring subcaps in order to kill tackle) is not on the table at all.

Now who would that hurt the most? Can you think of alliances who so far has been living large on the premise that bringing only supers and capitals is enough to win a fight? Damn, I really have no idea who this would hurt the most.

Giullare
The Candyman is Back
#279 - 2013-10-31 15:17:50 UTC
You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.

But this isn't a broken mechanics for sure.
Chandaris
Immortalis Inc.
Shadow Cartel
#280 - 2013-10-31 15:22:08 UTC
PL? Us? lol

Most of the larger, aggressive, rich pvp groups are pretty OK with the meta and tactics changing prior to a patch -- they/we tend to figure out these things before the patch hits, and change our tactics accordingly. It's annoying when comps and tactics you have been using for years/months/whatever become invalidated overnight but we have learned to roll with those punches.

You seem to be under the mistaken impression that 'fielding caps' is the goal of these types of groups, when in fact 'getting kills and dying as little as possible' is the goal.

If it becomes folly to use them as a result of these mechanics, we and groups like ours will generally be ok with simply changing our tactics and buying differant ships and doing what we need to do to get kills.

This doesn't change the fact that you'll have interceptors, and cyno covops lighting cynos and popping bubbles before you even know they are there. essentially making them stealth ships that get an action while cloaked -- this can be used just as effectively to catch and kill subcap gangs.

The scenario will be your 20 man rupture gang will get a 200,000k EHP hyperspace rigged, implanted loki and his 5 dictor buddies popping a bubble and a cyno on your 'lol we're so cool' arty rupture or whatever **** gang you decide to run before you even know they are there.

By the time you realize they are actually there (ie see them on your overview), your fleet has been bubbled, your most expensive ship is already pointed, and the stuff coming through the cyno is 2 seconds away from spawning on grid.

This will basically give the larger aggressive alliances who have the ability to coordinate these types of attacks a massive advantage over the little guy.

I'm sorry you're too obtuse to realize that, if this stands I will enjoy collecting your killmails :)