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third account drone boat... will this work?

Author
Astapori Lyss
Overneath
#1 - 2013-10-17 00:28:01 UTC
So i jumped into eve about 3 months ago and had an immediate head explosion over how awesome this game is. So my natural response was to pick up 2 more accounts to ensure that i could take full liberty of the room for experimentation in this game.

That said I've now devoted myself to mission running and faction building, with one account using a heavy missile Drake (with consideration on going to a heavy assault missile set), second account is medium hybrids (rail guns and blasters are equally skilled) in a Ferox, third account is... well i can't make up my mind, and that's where you guys come in.

I've read about "spider fleets" where i fit a remote shield booster in the open high slot for each ship, and i like the sound of it.

I want this third ship to be something able to act as a support/salvage ship, with a capacity for around 20k ehp. I tried the Noctis, and it feels like it spends more time fleeing and scavenging the battle field than actively helping and contributing. (naturally considering it's insane tractor bonus and 8 high slots).

I like what I've read about drone boats, and the Vexor seems to be the best fit for the job. But i don't really know how to fit it to best support the other two accounts. Assuming all level 5 on skills for the time being as i am fine with taking the time to skill up to what the ship and fit demand.

my initial thoughts for the fit are something like this

4 x high
pithum c class remote shield boost
drone link aug II
small tractor II
small tractor II

4 x medium
Faction specific resistance amp II
Faction specific resistance amp II
10mn afterburner II
omni track link II


5 x low
drone damage amp II
drone damage amp II
drone damage amp II
drone damage amp II
drone damage amp II

Rigs...
probably field extenders all the way around... unless it's a mistake to do so?

I haven't experimented with drones in a ship with a bonus for them yet so i don't know if i should be putting anything else in the low slots. I also have most of my drone skills maxed already as i have anticipated going drones on this account for some time now.

Thanks for taking the time to read this at any rate, and please be sure to comment if i am making any mistakes in these decisions.

ps. this will be staying almost exclusively in High sec,
Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2013-10-17 05:27:05 UTC
I would honestly consider using the third account as more of a support type character, for example using it to salvage in a noctis, maybe as a boosting toon as well to provide fleet bonuses to the group.

Generally speaking, use the third character to warp in after the fight to start salvaging the site while you move on to the next job with the other 2.

I am unsure of how you'll go with three accounts in a mission at one time, I personally would have a hard time tabbing between that many screens. Also as a thought, while drone boats sound like easy mode, they tend to need more babysitting these days to manage the drones taking aggro. (ie, returning a drone to bay when it is being attacked before it goes pop)

level 4 missions can be done by a single character, two makes life easier and potentially cheaper. so another option is to use that third account to do PvP or some other activity completely unrelated to the other two.

as that fit stands, I don't know if you'll need cap mods fit into it to help maintain the shield rep. Also.. using more then 3 damage augmenters tends to be a bad idea as the stacking penalty makes the dps boost pretty tiny.

---- Advocate for the initiation of purple coloured wormholes----

Batelle
Federal Navy Academy
#3 - 2013-10-17 05:29:20 UTC
5 drone damage amps is bad, might want to read up on stacking penalties. DCU is a good choice there, or a capacitor power relay.

Drone ships are excellent for spider tanking as they scale very well, and you don't need a dedicated support ship.

if you want a support ship, a myrmidon is superior to a vexor. More slots, more hitpoints, more capacitor. However I would also consider using a dedicated t1 logi cruiser like an exequror for armor or osprey for shields.

Capacitor power relays are good on remote armor/shield/capacitor ships as the shield boost penalty doesn't apply to remote reps.

Dual RR domis are a great combination and work both at low SP and scale very well with high SP. Can take on a lot of stuff, from level 4s to exploration complexes to wormhole sites.

A drake pilot is really just a tengu pilot in training. Tengus are great, btw.

If you want to get your standings up, look into the epic arc missions. Each major faction has one, it gives a giant standings boost that doesn't do a penalty to your other faction standings (unlike storylines). For gallente you need standings with impetus, for caldari you need to get some standings with expert distribution to unlock the epic arcs. You can repeat the mission every 3 months and after awhile you're standings get quite high. The missions are very hard however and you need to know what you're doing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#4 - 2013-10-17 15:57:30 UTC
Yes it will and yes the Myrmidon will be the better choice to work to and in the future go up to domi. Once you have myrmidon be sure to skill up the senturies and you will be able to assign them to assist your primary shooter to reduce micromanagement yor other ships are shield tank and the myrmidon can do a good passive shield tank also to keep your remote rep the same type across ships and free some low slots for dda also get your remote rep skills up or you will have cap issues.
Astapori Lyss
Overneath
#5 - 2013-10-18 00:39:49 UTC
excellent! thanks folks! I see what you mean about the myrmidon's superior cap, i had over looked it when i was attempting different set ups in EFT.
Lynkon Lawg
Second Six Corporation
#6 - 2013-10-18 14:58:11 UTC
If you really want to run a support ship with drones, I recommend aiming for the Eos in the long run. You can field a full flight of Battleship-class weapons in Tech II Sentries, run three ganglinks, and STILL run Remote Shield transfers and energy transfers, as well as remote tracking boosters and remote sensor boosters. The only drawback is the ganglink bonuses for the Eos are armor and skirmish, not siege (shield) but I think it's a fair tradeoff for all the other things you can do with it.
MichaelWest
The Athenaeum
#7 - 2013-10-20 05:29:18 UTC
Lynkon Lawg wrote:
If you really want to run a support ship with drones, I recommend aiming for the Eos in the long run. You can field a full flight of Battleship-class weapons in Tech II Sentries, run three ganglinks, and STILL run Remote Shield transfers and energy transfers, as well as remote tracking boosters and remote sensor boosters. The only drawback is the ganglink bonuses for the Eos are armor and skirmish, not siege (shield) but I think it's a fair tradeoff for all the other things you can do with it.


This is my goal, the Eos. Granted I wasn't aware you can have BS Class weapons on it? I just started playing again yesterday after about a year off.
Col Arran
Doomheim
#8 - 2013-10-20 06:45:26 UTC  |  Edited by: Col Arran
First off don't salvage its lost ISK. I know its painful to leave those wrecks behind and you could hit it big with one but resist the urge and just complete the missions as fast as possible and sell the LP you'll get more ISK/hr that way. If you use all three pilots as combat you'll make much more ISK than just 2 as combat and a third as a salvager.

MichaelWest wrote:
Lynkon Lawg wrote:
If you really want to run a support ship with drones, I recommend aiming for the Eos in the long run. You can field a full flight of Battleship-class weapons in Tech II Sentries, run three ganglinks, and STILL run Remote Shield transfers and energy transfers, as well as remote tracking boosters and remote sensor boosters. The only drawback is the ganglink bonuses for the Eos are armor and skirmish, not siege (shield) but I think it's a fair tradeoff for all the other things you can do with it.


This is my goal, the Eos. Granted I wasn't aware you can have BS Class weapons on it? I just started playing again yesterday after about a year off.


He means heavy drones and sentries. Most Battlecruisers cannot field more than a flight of mediums with maybe 1 or 2 heavies/sentries. The Eos can field 5 heavies which is going to do amazing DPS if you've got webs on your targets.

[Eos, Heavy Blaster 1100 DPS]
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Microwarpdrive II
Cap Recharger II
Cap Recharger II
Stasis Webifier II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II

Medium Drone Speed Augmentor II
Medium Drone Speed Augmentor II

Ogre II x5

The rigs can be literally whatever you want if you stick to serpentis missions in this boat you have a 552 DPS burst tank for 6 minutes when you shut the MWD off. Basic theory is you get in close with the MWDs web down your target and blast it away with 1100 DPS. You will just wipe the field with 3 of these so fast it won't even be funny.

[Eos, Sentry 700-800 DPS]
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
10MN Afterburner II

Armored Warfare Link - Rapid Repair II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Damage Control II
[empty high slot]
[empty high slot]
[empty high slot]


Garde II x5




Alternatively you can use a typical sentry fit with 52km optimal Gardes that does 800 DPS, you can fit bouncers to it to get 102 km optimal at 700 DPS as well. The rigs and remaining highs can be whatever you want really. Basic theory for this fit is you warp in drop drones melt everything in the room and get out, little to no movement required. The nice thing about this fit is you can have 2 characters dedicated to one type of fleet boosts each with mindlinks, armor and skirmish; since you can fit all 3 types on (though I don't know why youd' want to fit the interdiction one but meh your choice)


If you have multiple monitors (3) the blaster setup is going to be the best since you can manage each ship which youre going to need to do since they only have about 1 minute of cap with the MWD and 6 minutes with it off. The ship's bonuses are also geared towards making heavies actually....well useful since they'll move at....well still a snail's pace but a snail that put on a more aerodynamic hat.



Or a third option is just train for a Domi at a fraction of the cost in terms of SP and ISK.

[Dominix, Lazy Mans 800 DPS]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Armor Repairer II

Large Anti-Explosive Pump I
Large Anti-Thermic Pump I
Large Anti-EM Pump I

Garde II x7
Bouncer II x7
Warrior II x5

Warp in 3 of these cap chain up drop drones set one rep to each ship and go AFK for easy ISK. Plus each ship costs under 200 mil for the full fit and can be trained into in a couple weeks for decent performance. Just swap out tech 1 and 2 as needed.


Finally there is another fit you can do with the Dominix Navy issue to get insane amounts of DPS but it requires high SP and a decent amount of ISK for each ship.

[Dominix Navy Issue, 1300 DPS Monster]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Large Shield Booster II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Garde II x5


This fit is very hard to get used to since it relies on just blowing everything up before it can do its damage to you.
Rain6637
GoonWaffe
Goonswarm Federation
#9 - 2013-11-08 03:44:14 UTC  |  Edited by: Rain6637
I did the same thing and jumped from 1 to 3 within a few months of starting EVE. my advice is if you see the point of 3, you actually want 5 (and you'll end up adding them in about a year).

and yeah, triple droneboats are awesome

if you will be cap chaining, consider an egress port maximizer or two