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"I Don't Want To Be A Demigod" (interesting article at The Mittani)

Author
Karl Binchiette
Steam Rod LLC
#61 - 2013-10-17 14:04:51 UTC
I don't know there is so much you could talk about here. But some small ideas.

I think null should remain low on npc presence. That's for people driven empires. But in empire space why not just make so more npcs doing stuff. Just fill it up a bit. Doesn't have to be much. Add some capital ship docking yards. Beacons you can warp to see empire fleets staging areas. Maybe random empire patrols just warping around going through gates. Maybe some small skirmishes between empire frigs and cruisers on boarder gates.

A couple other things. Maybe some empire titans that we see protecting the home worlds or systems. It just gives the role players something to look at and would make eve feel more full of warfare and pew pew even if it's not player vs. player. Empire space is supposed to be full of empires. Why not make it seem that way? Btw none of that would have any crazy affect on gameplay it would just make space more alive and diverse. Adding some differences to empire space.

One thing that would be super cool and maybe a stretch. What if you could see the concord staging pos with all this special jump bridges or maybe a special bridging titan. I don't know but, concord has to send those massive response fleets from somewhere????
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#62 - 2013-10-17 14:59:58 UTC
I quite like the article, prehaps it's abit too idealised that stuff should change every month or week according to player actions, but i do beleive CCP should credit players for their actions in game changing, but not breaking ways.

There's already some small amounts of this going on.
On the bill boards they mention R v B, and they are making the true stories comic too, there is also the wreck of the first titan, steve. This is just cosmetic stuff though and it'd be nice to see some real changes.
Correct me if i'm wrong but didn't sarum prime used to be low sec? I don't know whether this was changed due to CVA actions or just a game balancing thing but that's pretty cool. Why is it cool? Because it changed the game fundamentally and is in line with player lore. So yeah, more of this stuff, let null sec actually influence 'npc actions', let capsuleer population impact on sec status levels in high sec. Battles shouldn't be the only 'i was there' moments. There's lots of cool stuff that could, and arguably should, be done, doubt it ever will be though.
Dersen Lowery
The Scope
#63 - 2013-10-17 17:05:53 UTC
Velicitia wrote:
Other things are "just" battlegrounds, and they're cleaned up ... I mean, yeah, Asakai was a "big fight" as was the interdiction of Yulai ... but so was the Battle of the Bulge or the destruction of the Bismark ... but you don't see random plaques in the middle of the Ardennes or the Atlantic Ocean. Big battles are remembered in museums and in small corners of national landmarks (e.g. there's a hole in the stonework of the RAF Chapel at Westminster where a German bomb broke it during the Battle of Britain... but didn't explode).


Yes, and these are all possible--even the forgotten ones--because something stuck around to put in museums, or to try to wipe from the historical record, or even to use as a convenient source of high-quality masonry, in the case of a great number of castle ruins. Or maybe there's nothing obvious left, so someone put a plaque up instead, or deliberately preserved a ruin in order to preserve a memory, as in the German bunkers atop the cliffs of Normandy. These were all decisions that people made with available resources, that they were free and able to make because something persisted.

There are outposts that BoB originally put up, but they're completely de-identified in game--not because someone set out to erase all traces of the evil BoB, but because the game enforces that all outposts are one of a few standard models with only the most minimal and transient customization possible.

Likewise, even the mighty Goonswarm is headquartered in a system that still has the generic, random callsign that CONCORD (or whoever) assigned it. For all their in-game power, every single thing they can do can, and eventually will, be erased trivially, and most often automatically. CCP including player-driven powers and events in their official lore--and then neatly tying it back into the lore, so that Tibus Heth is staring at the Jita statue, seeing his own folly--is pretty much the only gesture they're making toward what I'd like to see. And it's absolutely a welcome gesture, because players do create a lot of the content in EVE, and I'd like some of it to stick. Part of making that stick is making the NPC powers and personalities react to it, but there's a lot more.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!