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Blobs Online

Author
Xavier Higdon
Science and Trade Institute
Caldari State
#41 - 2013-10-17 13:09:23 UTC
I'm confused. The OP wants CCP to move this game away from being a heavily populated galaxy where player organizations control the majority of resources? They want corps capped at 5 players and alliances capped at 5 corps? Do they not know that the counter to guerilla tactics is scorched earth? If 10 people are making your life miserable, you bring in 100 more and burn everything. To me it just appears the OP feels a small fleet should be able to reliably beat a large fleet. Which makes no sense with current game mechanics. Now if line of sight, velocity vectors, dynamic target locks and evasive maneuvers were implemented I could understand the belief that small fleets stand a chance against large fleets. But alas, we don't have a single game mechanic that would give a plausible explanation for how a small fleet could stand against a larger one. But thank you, OP, for your continued funding of the greatest MMO since Ultima Online.
Jaangel
BLAMBER
#42 - 2013-10-20 21:53:47 UTC
Wacktopia wrote:
Jaangel wrote:

Links changes make it harder to compete.


How so? Any changes you suffer, the 'blob' suffered too. You perception might be that it affects your groups differently but do you have any evidence or statistics to back up this claim? ALso, define 'harder'.

Jaangel wrote:

The soon to be changes to cepters make it harder to evade blobs in anything other than a cepter.


I don't see how the changes to a ceptor mean anything in this context. Interceptors can really only tackle one of you and have a paper tank. Also the cargo bay of a ceptor is being nerfed so it cannot light a cyno.


It's easier to leave a command ship on the field when you have 10 logi because there is 100 of you than when you have no logi so although it makes sense for the bigger blob to have the bigger boost for game play reasons it doesnt work.

The problem with the cepter inst it's on grid speed it's the warp speed is faster than the Dscan so therefore you cannot catch it or avoid it. OR alternatively you cant catch it to kill it. because you will never see it 16Au-> on Dscan at 0km. i can remember when people were doing this **** and they called in an exploit.

Tiffany Kautsuo
Deep Core Mining Inc.
Caldari State
#43 - 2013-10-20 23:57:53 UTC
It's not ccps fault people figured n+1>n
Johan Civire
Caldari Provisions
Caldari State
#44 - 2013-10-21 03:56:21 UTC
Unsuccessful At Everything wrote:
CCP makes more small gang oriented changes --> Whine thread about CCP nerfing large gangs.

CCP makes more large gang oriented changes --> Whine thread about CCP nerfing small gangs.

CCP makes any groups size oriented changes --> Whine thread about CCP nerfing Solo PvP.

CCP makes any changes to anything whatsoever --> Whine thread about CCP nerfing something.



That's 100% true now we are done talking in here.
Lugalbandak
Doomheim
#45 - 2013-10-21 12:43:50 UTC
nano nerf , nano nerf , NANO NERF

The police horse is the only animal in the world that haz his male genitals on his back

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#46 - 2013-10-21 15:43:03 UTC
Jaangel wrote:
Can someone please explain CCP's Current track of thought with the ongoing balance changes.

As i can see it all they have done is to push people into larger groups flying **** ships.

I used to be able to go out in a 10-15 man gang have fun and compete with larger blobs. Im not saying we could have won outright, we rarely held the field but we could at least get a fight out of it and a few kills before we ran away.

***snip out emo QQ***



Sure, I'd love to explain it to you.

Eve Online is an MMO...

MMO = Massive Multiplayer Online... not "A a handfull of us Multiplayer Online".... nor Single Player Online.... Massive.

As in Blobs.




Because we all know if you find yourself in a reasonably fair fight in Eve Online.... You've done it wrong.

Your welcome.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ramona McCandless
Silent Vale
LinkNet
#47 - 2013-10-21 15:55:27 UTC


Clearly it is CCPs place to tell people what and how to fly


And not the player's


to learn how to coordinate

fleets properly.


"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#48 - 2013-10-21 16:11:44 UTC
Jaangel wrote:
It's easier to leave a command ship on the field when you have 10 logi because there is 100 of you than when you have no logi so although it makes sense for the bigger blob to have the bigger boost for game play reasons it doesnt work.
Right, but if you took a 20 man gang even with a booster being left alone, and fought a 100 man gang with no booster, you'd very much die.
But if you were fighting another 20 man gang, then you both have equal chance of smashing each other booster right? Surely?
I would have thought the changes can only be a good thing since the winner in an evenly numbered fight is no longer "whoever has the offgrid booster sitting in a pos".

As for CCP loving their blobs... Personal deployable structures? They are going to be brilliant for the solo guys. Being able to scout someone out, then quickly refit before engaging.

It's easy to pick out a couple of changes, and say "look biased in favour of X" but really when you look at it across the board, it's not so clear cut.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jaangel
BLAMBER
#49 - 2013-10-21 17:29:24 UTC
Lucas Kell wrote:
Jaangel wrote:
It's easier to leave a command ship on the field when you have 10 logi because there is 100 of you than when you have no logi so although it makes sense for the bigger blob to have the bigger boost for game play reasons it doesnt work.
Right, but if you took a 20 man gang even with a booster being left alone, and fought a 100 man gang with no booster, you'd very much die.
But if you were fighting another 20 man gang, then you both have equal chance of smashing each other booster right? Surely?
I would have thought the changes can only be a good thing since the winner in an evenly numbered fight is no longer "whoever has the offgrid booster sitting in a pos".

As for CCP loving their blobs... Personal deployable structures? They are going to be brilliant for the solo guys. Being able to scout someone out, then quickly refit before engaging.

It's easy to pick out a couple of changes, and say "look biased in favour of X" but really when you look at it across the board, it's not so clear cut.


Yes i could take a 20 man gang against a 100 man gang without boost and win. Well kill more of them than they did of us anyway . Prior to the links changes we could compete because keeping each other on field was a game of cat and mouse. With the change they have a greater point range than us so we have to commit to get kills which is stupid.

You can fix the issues with links in part by removing any bonus to points. I dont give a dam about on or off grid. It's irelavent really it's command ships having a bigger boost than T3.

Again i except that looking at the problem with logic alone it makes sense bigger ship harder to move bigger bonus. In reality it has a massive negative impact on gameplay.
Sentamon
Imperial Academy
Amarr Empire
#50 - 2013-10-21 18:40:58 UTC
Every changed made to help the little guy will help the big guy even more. Enjoy your time in EVE.

~ Professional Forum Alt  ~

Kaiia Gavlas Thessia
Ravens' Nest
#51 - 2013-10-22 08:28:46 UTC
Our 15 man gang made a 50 man gang run away when we killed around 10 of them and they realized that they couldn't kill any of us.

AHACs bro.

RAVENS' NEST - Bringing the Dread Bomb Back

Speedkermit Damo
Republic University
Minmatar Republic
#52 - 2013-10-22 11:15:07 UTC
Dunno about blobs online - I think cloaks online would be more accurate.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Oxylan
Blood Fanatics
#53 - 2013-10-22 11:21:55 UTC
Well most battles are near gates, just because pvp mechanic and space design, that why 90% of pvp are depend blob...

This whole pvp is almost about blob and gate camping.

If it bleed we can kill it.

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