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Any dev thoughts to the current hybrid rebalance fiasco?

Author
Sebastian N Cain
Aliastra
Gallente Federation
#81 - 2011-11-05 01:16:49 UTC
Apollo Gabriel wrote:
Sebastian N Cain wrote:
Havegun Willtravel wrote:
So far it seem's that 99% of people think you'll full of it.

I fly hybrid boats alot, I PVP blaster boats alot, and blasters arent the problem. It's the gal ships lack of pg, speed,

and cpu thats' the problem.

From what i've read to date most Gal ships are getting a speed and agility buff, AND, having their main weapons systems fine tuned for reduced pg and cpu.

I dont see any kind of fiasco in the making. It might not completely solve all the issues but it's a step in the right direction.

Personaly i'm looking forward to the changes. Stop whining.


It´s not a fiasco because every other outcome was impossible from the start. There can be no hybrid fix that is putting them back in the game.
Second page in this thread, my posting near the bottom. My logic is irrefutable. There is no loophole. Fixing hybrids is not feasible, there is no room for them in this game.



lol ... I don't even know where to begin. There is NO ROOM? NONE? ZERO? wow .. ok no arguments then, you're too brilliantz!

I know, thanks.Cool

I got lost in thought... it was unfamiliar territory.

Bodega Cat
Expedition Spartica
#82 - 2011-11-05 01:46:47 UTC
Come on guys, at this point, trying anything is better than nothing.

The last thing we need for CCP is to take MORE time on finally making a quarter of the weapons in the game at least worth a look.

This isn't a "fiasco". This is them finally having some balls and taking a pass at balance.
Corina Jarr
en Welle Shipping Inc.
#83 - 2011-11-05 01:50:49 UTC
Honestly, I'd rather they make small changes over time to actually fix something, rather than break the game more.
Sebastian N Cain
Aliastra
Gallente Federation
#84 - 2011-11-05 02:26:58 UTC  |  Edited by: Sebastian N Cain
Corina Jarr wrote:
Honestly, I'd rather they make small changes over time to actually fix something, rather than break the game more.


But the fix is easy, give Caldari/Gallente lasers/autocannons (who should getting what is yet to determine).

Problem solved. Game not broken. In fact, i think people would be surprised how well suddenly everything works.
Gallente blasterboats are of course flown as close-range damage-dealer. Now just try out how a blastermega would do if it had ACs with the new Hail ammo (if the ships fitting stats and bonuses would apply to projectiles, of course).

Now you get suddenly the perfect solution in this role. And like this it´s with everything concerning blasters and rails. Their purposes are already covered by weapon systems whose characteristics predisposes them for use in the respective fields. Using them instead of hybrids suddenly answers every issue people had in this matter.

I got lost in thought... it was unfamiliar territory.

Bomberlocks
Bombercorp
#85 - 2011-11-05 02:46:14 UTC
Imawuss wrote:
We as players do not have to test to whine and complain like overgrown children screaming at their mothers on sugar withdrawal

FYP.
Sydney Nelson
Nelson Universal Aerospace
#86 - 2011-11-06 01:12:45 UTC
I think the speed buff is a start, unfortunately it's still not going to be enough of a buff to allow blaster-boats to get into range.