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Faction Battleships Rebalance...??

First post
Author
Jose Montalvo
Federal Navy Academy
Gallente Federation
#1 - 2013-10-16 07:04:21 UTC  |  Edited by: Jose Montalvo
Greetings, Rise, Foxie and the rest of the dev team. I was wondering if you guys have already come up with ideas on how this ships are gonna be balanced. Navy versions are pretty much covered but I'm concerned about the pirate ones. Can you guys gave us a heads up or at least a tip on what's to come?? Any changes in skill requirements and so on....
Electrique Wizard
Mutually Lucrative Business Proposals
#2 - 2013-10-16 07:28:11 UTC
Rattle is fine
Increase Machariel mass, lower its fitting capabilities by a lot, nerf its tank
Give Nightmare a shield boost bonus
Vindicator is fine aswel imho

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

TehCloud
Guardians of the Dodixie
#3 - 2013-10-16 07:35:32 UTC
Rattle is crap. It costs half of the other Pirate BS and less than a CNR for a reason.

4 unbonused Launcher hardpoints, there still is no dedicated pirate missile BS.


Would like to see the Nightmare get a little love along with the RS.
Machariel might need a small nerf, vindicator is fine imo since it lacks a utility high I'm okay with the insane dps.

My Condor costs less than that module!

Swiftstrike1
Swiftstrike Incorporated
#4 - 2013-10-16 08:59:45 UTC
Jose Montalvo wrote:
Greetings, Rise, Foxie and the rest of the dev team.

Foxie Fozzie? Me-ow.....

Massive -1 to giving active tanking bonuses to pirate battleships.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Hell Bitch
Imperial Academy
Amarr Empire
#5 - 2013-10-16 09:07:42 UTC
What exactly can they do the current working pirate BS's (all of them except the rattler) that doesn't

a) make them overpowered
b) ruin them

I see some people asking for a shield boost bonus on the nightmare, why? tanking isn't a problem, what bonus would you like to swap this for, the dmg bonus from caldari BS or the tracking bonus from amarr BS, cos if you touch either of those you've pretty much thrown the nightmare in the bin.

Pirate BS's except the rattler are all good, maybe the mach is a bit too good but really i don't see them getting more than a few tweaks, even the current rattler has it's uses (of course now that I've said this openly watch as they get some gay-ass 'pillage' module that makes them suck more whilst appearing to make them better)
Malcolm Malicious
A Blessed Bean
Pandemic Horde
#6 - 2013-10-16 09:54:13 UTC
The Rattlesnake as well as all Gurista ships should be remade as purely missile boats, once they release all SoE classes. All pirate ships that aren't Angel or Serpentis need some love. I'm just sitting here waiting for my Nestor. Bear
Hell Bitch
Imperial Academy
Amarr Empire
#7 - 2013-10-16 10:01:28 UTC
Malcolm Malicious wrote:
The Rattlesnake as well as all Gurista ships should be remade as purely missile boats, once they release all SoE classes. All pirate ships that aren't Angel or Serpentis need some love. I'm just sitting here waiting for my Nestor. Bear


I hear you, and I admit that it's weird how different the rattler is to guristas NPC's, but how do you differentiate between regular caldari ships and guristas. we got Raven, CNR, Navy Scorp and Golem as missile BS's, I rekon they've covered all bases with those variantions.

If the nightmare gets any love it will become ridiculous, personally i'd like :D to see a bit more fitting and the 2 utility highs re-purposed into another 2 turret slots. Nothing else needs changing :D

We can all dream.
Vas Eldryn
#8 - 2013-10-16 10:14:09 UTC
I'd love to see the rattlesnake made into a torp specialist rather then a drone boat... as caldari BS (SNI, CNR, golem, raven) now do better with cruise missiles. I just like the idea of a torp specialized BS.
Luscius Uta
#9 - 2013-10-16 10:27:10 UTC
Rattlesnake's special ability is rather useless (unless you're using Torpedoes, but I don't think I've ever seen a Rattlesnake with Torps) as you won't ever be shooting stuff that is 200km away with it.
Bonus to missile explosion velocity would much better fit within its role of being a near-perfect lvl4 mission boat which is not much useful for anything else.

Machariel is OP because of its superior speed and agility and therefore needs a slight nerf in either mass or max velocity, but other Pirate Battleships don't seem worth changing to me (maybe Vindicator could live with100 m^3 drone bandwidth to compensate for its insane DPS). However, even if no rebalance is planned, all those ships need to be given 400 calibration points, since that amount has been given to Navy Battleships when they have been rebalanced.

Workarounds are not bugfixes.

Hell Bitch
Imperial Academy
Amarr Empire
#10 - 2013-10-16 10:53:50 UTC
Luscius Uta wrote:
Rattlesnake's special ability is rather useless (unless you're using Torpedoes, but I don't think I've ever seen a Rattlesnake with Torps) as you won't ever be shooting stuff that is 200km away with it.
Bonus to missile explosion velocity would much better fit within its role of being a near-perfect lvl4 mission boat which is not much useful for anything else.

Machariel is OP because of its superior speed and agility and therefore needs a slight nerf in either mass or max velocity, but other Pirate Battleships don't seem worth changing to me (maybe Vindicator could live with100 m^3 drone bandwidth to compensate for its insane DPS). However, even if no rebalance is planned, all those ships need to be given 400 calibration points, since that amount has been given to Navy Battleships when they have been rebalanced.


The rattlers special ability is certainly not useless, those high end DED complexes in null don't complete themselves, it's just very different to the other pirate BS's. It certainly doesn't need to be turned into another generic missile BS, and as for a torp specialist it seems CCP is moving away from bonus's only applying to short range missiles (look at the recent re-balancing on the Khanid line of missile ships) so if it's good with torps it'll be also good with cruises, back to the problem that torps just suck.
Electrique Wizard
Mutually Lucrative Business Proposals
#11 - 2013-10-16 11:07:21 UTC
People seriously fit launchers to Guristas ships?

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Muad 'dib
State War Academy
Caldari State
#12 - 2013-10-16 11:56:19 UTC
leave them all alone and lets see how the navy ships do in the next 6 months first eh.

Are there really that many used out side of pve anyway? People say that cost shouldnt be a big factor, but they are generally capital amounts of isk to buy and fit.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

CCP Rise
C C P
C C P Alliance
#13 - 2013-10-16 13:40:41 UTC
We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.

@ccp_rise

Dinsdale Pirannha
Pirannha Corp
#14 - 2013-10-16 13:47:03 UTC
CCP Rise wrote:
We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.



After the hack job you guys just did on the Marauder class, I can only imagine what will remain when you are done with these.

Then again, anyone who was in a Marauder will be ditching it for a pirate BS, the drops of these hull BPC's pay for a lot of the null sec players, so.......
Arthur Aihaken
CODE.d
#15 - 2013-10-16 15:02:24 UTC
CCP Rise wrote:
We've talked about them some but don't have set plans yet.

Any hints...? The Rattlesnake could be improved by giving it 6 launchers and swapping out the 50% missile velocity bonus with a +25% rate of fire bonus (possibly a bit less tank).

I am currently away, traveling through time and will be returning last week.

Harvey James
The Sengoku Legacy
#16 - 2013-10-16 15:19:30 UTC
it would be nice if the Rattlesnake becomes a 50/50 drone/missile damage ship

Nightmare to be an attack battleship
Vindi to be an attack ship

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

FlinchingNinja Kishunuba
Crunchy Crunchy
#17 - 2013-10-16 15:44:28 UTC
Please buff the nightmare that would be hilarious ;)
TehCloud
Guardians of the Dodixie
#18 - 2013-10-16 15:48:21 UTC
Harvey James wrote:
it would be nice if the Rattlesnake becomes a 50/50 drone/missile damage ship



In fact, it wouldn't.
I'd rather see it become a 100% drone boat with no useless Missile Hullbonus or a full Missile Boat with 125mbit of unbonused Drones.

My Condor costs less than that module!

seth Hendar
I love you miners
#19 - 2013-10-16 15:49:05 UTC
Dinsdale Pirannha wrote:
CCP Rise wrote:
We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.



After the hack job you guys just did on the Marauder class, I can only imagine what will remain when you are done with these.

Then again, anyone who was in a Marauder will be ditching it for a pirate BS, the drops of these hull BPC's pay for a lot of the null sec players, so.......

tbh, when i see what they did to minmatar (switch half ships to missiles, make cane useless, make pest slower than a ******* amarr BS....yeah)during this "rebalancing" + the marauders changes incoming, i reallly hope they NEVER touch anything else....seriously
Hell Bitch
Imperial Academy
Amarr Empire
#20 - 2013-10-16 15:49:21 UTC
FlinchingNinja Kishunuba wrote:
Please buff the nightmare that would be hilarious ;)


I agree, i think it either needs more turret hardpoints and some extra fitting

or

roll the dmg bonus from caldari BS into the hull's role bonus (so 125% dmg to turrets) and then give it 10% per level to optimal range.

Both would be hilariously overpowered
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