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Eve Online: Rubicon Trailer

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Author
Erin Crawford
#221 - 2013-11-16 16:50:06 UTC
Frying Doom wrote:

The why is very easy. Yes it is the vision of Chris Roberts that people want to see become a reality, a game he himself wants to play.
Also communication, we know week to week what they are doing, if there is a delay we know why. I suppose you could say it is transparency and good customer service that has people rapt as well as the vision its self.


It’s what has me visiting and checking each day to see new developments, concepts, ideas, etc. The vision Chris Roberts has is very awe inspiring!


Ishtanchuk Fazmarai wrote:

As for that other game, it is what EVE is not, it's a heir to the space games of old. The average EVE player is old enough to have played those games before they vanished from the market, and EVE has been borrowing a lot of people from outside its natural niche.


I’m, unfortunately, one who was up until just recently, unfamiliar with Chris Roberts previous projects and I guess that’s why I haven’t pledged… just yet. I think if i was familiar and knew all the games I probably also would have done so already. Also, from the way you mention how SC is”a heir to the space games of old” makes me think I missed out on some epic space action!!! Lol


Prince Kobol wrote:

As somebody who has pledged I will tell my reasons.

I grew up with the games Chris Roberts worked on.

Games such as Times of Lore, Privateer, Wing Commander and Freelancer.

I love his vision and his passion. I love that he is designing a game he wants to play.

I spent months visiting the SC website before investing to see how they interacted with their community, seeing how they constantly updated their progression and was very impressed.

As Frying Doom has already said, you know on week to week basis where they are up to, what they are doing, what they have planned next etc.

I love the weekly Wingman's Hanger episodes where the devs let you know what is going on and also give feedback.

Its a vision I would love to be part so I decided to invest.

Yeah its a risk but life is full of risks :)

I could of either purchased a couple of plex or invested in SC, I decided to invest in SC as I am not convinced of the direction that CCP are taking and whether I will still have all 4 of my accounts active in a years time.

Most of the people that I met those 3+ years ago when I started playing Eve have long since left. A few pop on every now and again when a special offer on to see what has changed, they are usually left very unimpressed and do not renew.

Those I know that still play Eve are not what I would call super excited about the direction that Eve is taking and are only here because there is no alternative.

Quite a few of those have also invested in SC which I find very telling.


I agree, it’s a little risk. As you say, life is full of risks and if it doesn’t hurt the wallet, then why not. Blink

It’s just the rate of investment into what is as yet still mostly a vision that is so increadible!!! Again, I’m unfamiliar with his previous works and I suppose I would share your interest and enthusiasm if I did. I would probably also be part of all those who have pledged so far. Come to think of it, there’s nothing stopping me, so I might just do that.

If what you say is true about so many seasoned players being generally less excited about the future of EVE then the next year or two will be interesting.

The trailer for this next expansion does look good and having read through this threads comments and having had a look at some of the previous trailers then, yes in comparison, it does have a very different feel to it.

I can’t judge CCP’s developments yet; give me some time and more expansions… For now, i guess CCP gets our collective investments - seems like there may be a cross roads in the future. However, EVE is here now and SC is still some time away, so I’ll enjoy the present.

One thing’s for sure, be it positive or negative, hopeful or hopeless, it’s very interesting to see seasoned players opinions about the future of this game.

"Those who talk don’t know. Those who know don’t talk. "

Shun Makoto
Deep Core Mining Inc.
Caldari State
#222 - 2013-11-16 17:23:50 UTC  |  Edited by: Shun Makoto
Alrighty here's my take.

I love the trailer. Other's can **** all over the CGIness and what not but I like it fine enough. It makes me happy for another expansion.

Here's what I do have a problem with. I completely understand why you had the story in the trailer, but why in the world would you have CONCORD say that Ghost Sites are off limits to Capsuleers when in-game, that's not going to be backed up. As a roleplayer and a EVE lore junkie I don't like seeing one thing stated and then in game not a single thing happens.

Unless you make it so Ghost Sites give sec hits to people's standings with CONCORD the story presented in the trailer was crap. Don't just make it so CONCORD is blowing smoke up our asses.

Kaalakiota-Kaatso Taokeruu Kaltiovon ArK. (Kalaakiota Business Research Corporation)

Head of Security

...................................

Kaalakiota Corporation

Patriot Faction

Ishtanchuk Fazmarai
#223 - 2013-11-16 17:43:08 UTC
Erin Crawford wrote:


(...)

Ishtanchuk Fazmarai wrote:

As for that other game, it is what EVE is not, it's a heir to the space games of old. The average EVE player is old enough to have played those games before they vanished from the market, and EVE has been borrowing a lot of people from outside its natural niche.


I’m, unfortunately, one who was up until just recently, unfamiliar with Chris Roberts previous projects and I guess that’s why I haven’t pledged… just yet. I think if i was familiar and knew all the games I probably also would have done so already. Also, from the way you mention how SC is”a heir to the space games of old” makes me think I missed out on some epic space action!!! Lol

(...)


If you're not a graphics nut, you may try this freeware remake of Privateer:

Wing Commander Privateer: Gemini Gold

It hasn't been updated since 2009 and the original game and thus many graphics are literally 20 years old (clue: 320 x 200 pixels, 256 colors, top notch for 1993!), but this freeware remake runs with a resolution of 1024 x 768.

You will not know what fun is until you've flown a Centurion armed with tachyon guns. I used to mount neutron guns or plasma guns at the turret to pack a bigger punch on big ships... that rendered the turret unusable against small craft, but a Centurion jockey should know how to clear his tail. Cool

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#224 - 2013-11-16 22:48:49 UTC
Chris Roberts has raised 27 mill CCP averages 45 to 50 million a year in turnover, they got staff to pay and infrastructure to maintain plus loans to pay of like most firms funded by venture capitalists, yet there must be some profit in this so where is all the money going , it's certainly not in eve development.

Dumbing down of Eve Online will result in it's destruction...

Ishtanchuk Fazmarai
#225 - 2013-11-16 23:12:28 UTC
Little Dragon Khamez wrote:
Chris Roberts has raised 27 mill CCP averages 45 to 50 million a year in turnover, they got staff to pay and infrastructure to maintain plus loans to pay of like most firms funded by venture capitalists, yet there must be some profit in this so where is all the money going , it's certainly not in eve development.


Here, have some numbers I digged from their web:

CCP game revenue 2008: 41,668,893
CCP game revenue 2009: 51,782,424
CCP game revenue 2010: 57,428,530
CCP game revenue 2011: 63,323,357
CCP game revenue 2012: 64,436,996

CCP marketing expense 2008: (8,524,124)
CCP marketing expense 2009: (9,410,916)
CCP marketing expense 2010: (9,769,965)
CCP marketing expense 2010: (9,769,965)
CCP marketing expense 2011: (9,912,335)
CCP marketing expense 2012: (12,567,302)

CCP research and development expense 2008: (7,868,828)
CCP research and development expense 2009: (9,342,375)
CCP research and development expense 2010: (11,127,383)
CCP research and development expense 2011: (12,972,482)
CCP research and development expense 2012: (16,513,666)

CCP total comprehensive income for the period 2008: 5,532,343
CCP total comprehensive income for the period 2009: 6,020,872
CCP total comprehensive income for the period 2010: 5,482,264
CCP total comprehensive income for the period 2011: 8,817,262
CCP total comprehensive income for the period 2012: 4,597,556

2013 january-june trends vs 2012 january-june:

Game revenue UP by 4.3 million USD
Marketing expense UP by 1.9 million USD
Research and development UP by 4.4 million USD

Notice how 2011 was their best year, with their biggest comprehensive income and the second largest revenue increase. And that, after the Summer of Rage.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#226 - 2013-11-16 23:47:57 UTC
Ishtanchuk Fazmarai wrote:
Little Dragon Khamez wrote:
Chris Roberts has raised 27 mill CCP averages 45 to 50 million a year in turnover, they got staff to pay and infrastructure to maintain plus loans to pay of like most firms funded by venture capitalists, yet there must be some profit in this so where is all the money going , it's certainly not in eve development.


Here, have some numbers I digged from their web:

CCP game revenue 2008: 41,668,893
CCP game revenue 2009: 51,782,424
CCP game revenue 2010: 57,428,530
CCP game revenue 2011: 63,323,357
CCP game revenue 2012: 64,436,996

CCP marketing expense 2008: (8,524,124)
CCP marketing expense 2009: (9,410,916)
CCP marketing expense 2010: (9,769,965)
CCP marketing expense 2010: (9,769,965)
CCP marketing expense 2011: (9,912,335)
CCP marketing expense 2012: (12,567,302)

CCP research and development expense 2008: (7,868,828)
CCP research and development expense 2009: (9,342,375)
CCP research and development expense 2010: (11,127,383)
CCP research and development expense 2011: (12,972,482)
CCP research and development expense 2012: (16,513,666)

CCP total comprehensive income for the period 2008: 5,532,343
CCP total comprehensive income for the period 2009: 6,020,872
CCP total comprehensive income for the period 2010: 5,482,264
CCP total comprehensive income for the period 2011: 8,817,262
CCP total comprehensive income for the period 2012: 4,597,556

2013 january-june trends vs 2012 january-june:

Game revenue UP by 4.3 million USD
Marketing expense UP by 1.9 million USD
Research and development UP by 4.4 million USD

Notice how 2011 was their best year, with their biggest comprehensive income and the second largest revenue increase. And that, after the Summer of Rage.


Perhaps we need another summer of rage lol, but that may be the key, without seeing the figures, I would suggest that the marketing budget has been cut this year and that overall eve development is also reduced as they are now focusing on three games whilst only one is paying the bills. I ask myself would a summer of rage unsettle the investors are they now demanding their loans be repaid early? If so it may explain a lot of the schizophrenic behaviour exhibited by CCP recently and the relentless drive for cash and push for plex sales which has slowly yet consistently made eve into a borderline pay to win game.

It seems to me that CCP are being pressured into becoming the very thing they hate, whilst the player base are resenting the new changes and the dumbing down designed to make the game less niche and more mass market, I mean have you seen the artistic licence used in the new trailer? it don't look like eve, and there's no other way to explain such a shite trailer on the back of two years of balancing disguised as expansions.

Dumbing down of Eve Online will result in it's destruction...

Ishtanchuk Fazmarai
#227 - 2013-11-17 09:09:11 UTC
Little Dragon Khamez wrote:
Ishtanchuk Fazmarai wrote:
Little Dragon Khamez wrote:
Chris Roberts has raised 27 mill CCP averages 45 to 50 million a year in turnover, they got staff to pay and infrastructure to maintain plus loans to pay of like most firms funded by venture capitalists, yet there must be some profit in this so where is all the money going , it's certainly not in eve development.


Here, have some numbers I digged from their web:

CCP game revenue 2008: 41,668,893
CCP game revenue 2009: 51,782,424
CCP game revenue 2010: 57,428,530
CCP game revenue 2011: 63,323,357
CCP game revenue 2012: 64,436,996

CCP marketing expense 2008: (8,524,124)
CCP marketing expense 2009: (9,410,916)
CCP marketing expense 2010: (9,769,965)
CCP marketing expense 2010: (9,769,965)
CCP marketing expense 2011: (9,912,335)
CCP marketing expense 2012: (12,567,302)

CCP research and development expense 2008: (7,868,828)
CCP research and development expense 2009: (9,342,375)
CCP research and development expense 2010: (11,127,383)
CCP research and development expense 2011: (12,972,482)
CCP research and development expense 2012: (16,513,666)

CCP total comprehensive income for the period 2008: 5,532,343
CCP total comprehensive income for the period 2009: 6,020,872
CCP total comprehensive income for the period 2010: 5,482,264
CCP total comprehensive income for the period 2011: 8,817,262
CCP total comprehensive income for the period 2012: 4,597,556

2013 january-june trends vs 2012 january-june:

Game revenue UP by 4.3 million USD
Marketing expense UP by 1.9 million USD
Research and development UP by 4.4 million USD

Notice how 2011 was their best year, with their biggest comprehensive income and the second largest revenue increase. And that, after the Summer of Rage.


Perhaps we need another summer of rage lol, but that may be the key, without seeing the figures, I would suggest that the marketing budget has been cut this year and that overall eve development is also reduced as they are now focusing on three games whilst only one is paying the bills. I ask myself would a summer of rage unsettle the investors are they now demanding their loans be repaid early? If so it may explain a lot of the schizophrenic behaviour exhibited by CCP recently and the relentless drive for cash and push for plex sales which has slowly yet consistently made eve into a borderline pay to win game.

It seems to me that CCP are being pressured into becoming the very thing they hate, whilst the player base are resenting the new changes and the dumbing down designed to make the game less niche and more mass market, I mean have you seen the artistic licence used in the new trailer? it don't look like eve, and there's no other way to explain such a shite trailer on the back of two years of balancing disguised as expansions.



Well, it looks like they're increasing development expense (just not in EVE, but DUST and WoD and now Valkyrie) as the marketing budget grows and grows. More marketing means that the game doens't sells itself as well as it used in the good old years, which makes sense because all in all it's an old game, has been exploiting a limited niche for many years, and the two last years have done very few to draw the interest of players aware of EVE but uninterested in its existing content.

If you're selling an old car, telling your potential customers that it's the same old model but now the passenger door won't lock it's not exactly thrilling.

Rubicon to a new player, let alone a non-player, means absolutely nothing.

Ship iteration = ships you don't know and don't/can't use, change stats you don't understand for consequences you don't give a
Warp speed changes = brace yourself for a nasty surprise when you start flying the "big ones" of your dreams
Mobile structures = moar stuff you don't know, does something you don't understand. Apparently it didn't existed before, so whatever
Ghost sites = they're available to you in hisec but even there the NPCs will kill you. Even if you succeed and live, you won't pay back your ship and skills easily with the crappy loot they drop

And then EVE still is a game where the average noob will take the exit road even before he knows he's walking it. Becoming a long term EVE player is an accident, not something that occurs naturally as a consequence of playing the game whichever way you choose.

Albeit CCP keeps trying and easing things up to new players, removing unnecessary complexities and "dumbing down", when your average noob must take 3 correct random choices in a row before having a chance to become a lasting player, things are going to be sketchy in player retention.

See how player retention works:

All ways are wrong unless he joins a corporation
All ways are wrong unless he picks the right corporation
All ways are wrong unless his corporation does the right things in the right places

To the new players who make those 3 choices right, the game is a blast. But to the rest, and it's a large "rest of players", it's just a long exit road.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vaju Enki
Secular Wisdom
#228 - 2013-11-17 10:43:49 UTC
Didn't like it- Best trailer is Inferno.

The Tears Must Flow

ElQuirko
University of Caille
Gallente Federation
#229 - 2013-11-17 14:13:58 UTC
Captain Tardbar wrote:
Remind me when we are going to be able to see the insides of our capsules again?


Never. That's not in fitting with the lore. We're suspended in pod goop and we see through camera drones.

Dodixie > Hek

Ashlar Vellum
Esquire Armaments
#230 - 2013-11-17 14:51:29 UTC
ElQuirko wrote:
Captain Tardbar wrote:
Remind me when we are going to be able to see the insides of our capsules again?


Never. That's not in fitting with the lore. We're suspended in pod goop and we see through camera drones.


Why not, CCP can implement this "see the insides of a capsule" feature quite easily by showing you this.
Jenn aSide
Worthless Carebears
The Initiative.
#231 - 2013-11-17 16:20:07 UTC  |  Edited by: Jenn aSide
Ishtanchuk Fazmarai wrote:


Albeit CCP keeps trying and easing things up to new players, removing unnecessary complexities and "dumbing down", when your average noob must take 3 correct random choices in a row before having a chance to become a lasting player, things are going to be sketchy in player retention.

See how player retention works:

All ways are wrong unless he joins a corporation
All ways are wrong unless he picks the right corporation
All ways are wrong unless his corporation does the right things in the right places

To the new players who make those 3 choices right, the game is a blast. But to the rest, and it's a large "rest of players", it's just a long exit road.


OMG, you mean EVE rewards intelligence and punishes stupidity? What EVE is EVE thinking? Doesn't EVE know that everyone deserves success no matter what path they choose???

The fact that EVE tends to cull the dumb people (which, as made apperent by many of the posters in it;s GD forum, it doesn't do perfectly lol) is whaty makes EVE great, unlike all those other MMOs that try to cater to the dumb people and end up dying.
Prince Kobol
#232 - 2013-11-17 16:31:37 UTC
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:


Albeit CCP keeps trying and easing things up to new players, removing unnecessary complexities and "dumbing down", when your average noob must take 3 correct random choices in a row before having a chance to become a lasting player, things are going to be sketchy in player retention.

See how player retention works:

All ways are wrong unless he joins a corporation
All ways are wrong unless he picks the right corporation
All ways are wrong unless his corporation does the right things in the right places

To the new players who make those 3 choices right, the game is a blast. But to the rest, and it's a large "rest of players", it's just a long exit road.


OMG, you mean EVE rewards intelligence and punishes stupidity? What EVE is EVE thinking? Doesn't EVE know that everyone deserves success no matter what path they choose???

The fact that EVE tends to cull the dumb people (which, as made apperent by many of the posters in it;s GD forum, it doesn't do perfectly lol) is whaty makes EVE great, unlike all those other MMOs that try to cater to the dumb people and end up dying.


Really?

So what you are saying that it is a good thing that Eve is very unfriendly and unforgiving to new players.

Every MMO needs new blood otherwise it will just stagnate.

Being difficult and unfriendly for the sake of it is dumb.

You say having a poor new player retention is a good thing, pretty sure CCP sees this as a very bad thing.
Ishtanchuk Fazmarai
#233 - 2013-11-17 16:54:22 UTC  |  Edited by: Ishtanchuk Fazmarai
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:


Albeit CCP keeps trying and easing things up to new players, removing unnecessary complexities and "dumbing down", when your average noob must take 3 correct random choices in a row before having a chance to become a lasting player, things are going to be sketchy in player retention.

See how player retention works:

All ways are wrong unless he joins a corporation
All ways are wrong unless he picks the right corporation
All ways are wrong unless his corporation does the right things in the right places

To the new players who make those 3 choices right, the game is a blast. But to the rest, and it's a large "rest of players", it's just a long exit road.


OMG, you mean EVE rewards intelligence and punishes stupidity? What EVE is EVE thinking? Doesn't EVE know that everyone deserves success no matter what path they choose???

The fact that EVE tends to cull the dumb people (which, as made apperent by many of the posters in it;s GD forum, it doesn't do perfectly lol) is whaty makes EVE great, unlike all those other MMOs that try to cater to the dumb people and end up dying.


So you feel proud over your space pixeling? Don't forget to add EVE to your resume, then: everyone deserves to claim success in something.

Roses are red / Violets are blue / I am an Alpha / And so it's you

M1k3y Koontz
House of Musashi
Stay Feral
#234 - 2013-11-17 17:09:38 UTC
Abdiel Kavash wrote:
Personally, I didn't find it anywhere as impressive as some of the older trailers (Butterfly Effect, Dominion, ...) Sad They show much better what EVE is about. The Rubicon one is just eye candy, and not that good at that. The purpose of older trailers was to attract more people (new and unsubscribed) to EVE. This one is just a showoff.

However, I get an eerie feeling that this is just a prelude to something big. I bet that the blueprints downloaded by the scanning ship are a bit of a spoiler for things to come.


I like how the new trailers are like a series, with Odyssey there was a bit where the narrator said "The empires are losing their grasp on power" with a video of the same CONCORD agent that was in the Rubicon trailer watching a map with four red splotches spreading across it, from the outside in. Now that agent is telling capsuleers to not go into the new Ghost Sites. They all go into this theme of the empires losing control over capsuleers, I like it Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

Jenn aSide
Worthless Carebears
The Initiative.
#235 - 2013-11-17 18:04:29 UTC
Prince Kobol wrote:
Jenn aSide wrote:
Ishtanchuk Fazmarai wrote:


Albeit CCP keeps trying and easing things up to new players, removing unnecessary complexities and "dumbing down", when your average noob must take 3 correct random choices in a row before having a chance to become a lasting player, things are going to be sketchy in player retention.

See how player retention works:

All ways are wrong unless he joins a corporation
All ways are wrong unless he picks the right corporation
All ways are wrong unless his corporation does the right things in the right places

To the new players who make those 3 choices right, the game is a blast. But to the rest, and it's a large "rest of players", it's just a long exit road.


OMG, you mean EVE rewards intelligence and punishes stupidity? What EVE is EVE thinking? Doesn't EVE know that everyone deserves success no matter what path they choose???

The fact that EVE tends to cull the dumb people (which, as made apperent by many of the posters in it;s GD forum, it doesn't do perfectly lol) is whaty makes EVE great, unlike all those other MMOs that try to cater to the dumb people and end up dying.


Really?

So what you are saying that it is a good thing that Eve is very unfriendly and unforgiving to new players.

Every MMO needs new blood otherwise it will just stagnate.

Being difficult and unfriendly for the sake of it is dumb.

You say having a poor new player retention is a good thing, pretty sure CCP sees this as a very bad thing.


I am not CCP. I like playing a game with mentally tough people, the folks that EVE loses because it's too tough aren't the kind of people I want to play with.

CCP can see things however they want, they'll do what's in their best interests, but I fail to see why people always think that every idea we offer must align perfectly with what CCP wants.

EVE has survived and thrived being unfreindly to the ADHD crowd. it is not unfriendly to new players it's unfriendly to new players (and old) who are not mentally suited to it.
Jenn aSide
Worthless Carebears
The Initiative.
#236 - 2013-11-17 18:09:46 UTC
Ishtanchuk Fazmarai wrote:

So you feel proud over your space pixeling? Don't forget to add EVE to your resume, then: everyone deserves to claim success in something.


My real life successes have nothing to do with EVE (although I get a lot of laughs when I tell the story of breaking up a fight where I realized that I was calling primaries, EVE is real, story available upon request).

But as a video game player, I am proud of the fact that I've been able to do well in one of the MMO's worlds most notorious games with a crazy insane learning curve, full loot and a serious death penalty. Why should we, as video game players, withhold judgment from those of you who can't deal with the mental rigors of the game (to the point where you try to sidestep the game itself by running to the DEVs asking for artifical victory)?