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[Rubicon] [Updated] Interdictor Rebalance

First post First post
Author
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#301 - 2013-10-18 00:03:22 UTC
I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.


In other news,

Sig Radius comparison:

T1 Destroyers range from 56 (thrasher) to 72 (algos).
Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90).
They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Kagura Nikon
Native Freshfood
Minmatar Republic
#302 - 2013-10-18 00:26:35 UTC
XvXTeacherVxV wrote:
I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.


In other news,

Sig Radius comparison:

T1 Destroyers range from 56 (thrasher) to 72 (algos).
Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90).
They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.



we get upset because some thigns are OBVIOUS and we cannto beleive ccp can really not notice, liek for example how WRONG is minmatar ship being the LEAST agile!

We want saber to be a minmatar ship, not a damm amarr one! That type of issue shouydl never ever get to the DRAFT, not even thinking about first iteration.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#303 - 2013-10-18 00:36:20 UTC
XvXTeacherVxV wrote:
I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.


In other news,

Sig Radius comparison:

T1 Destroyers range from 56 (thrasher) to 72 (algos).
Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90).
They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.


that's being rather generous .... 50-60 is more reasonable

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#304 - 2013-10-18 00:44:29 UTC
Harvey James wrote:
XvXTeacherVxV wrote:
I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.


In other news,

Sig Radius comparison:

T1 Destroyers range from 56 (thrasher) to 72 (algos).
Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90).
They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.


that's being rather generous .... 50-60 is more reasonable


I would expect them to be on par with t1s, maybe 5% to 10% larger at the outside, but not actually smaller than t1s. I wouldn't complain if they were though as long as it didn't cross into frigate sizes.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Xorth Adimus
Caldari Provisions
Caldari State
#305 - 2013-10-18 00:55:37 UTC  |  Edited by: Xorth Adimus
I am glad all the dictors will be brought somewhere upto were the epic sabre is today.

[EDIT] The Sabre having the worst align time.. I don't understand this given it's racial niche. This is EVE 101:
Agility: Amarr>Cal>Min>Gal
Velocity: Cal>Amarr>Gal>Min
(ofc Amarr and Caldari make up for it with projection and HPs)

The main issue with interdictors is survivability in larger fleets where they are often key. Even using perches and a cloak you are lucky to get more then a few runs in before it is game over. This is correct they should be ships that require skill and finesse, this is what makes these ships so much fun, but too often its just a case of knowing the suicidal nature of these ships is set too far to WTFBBQ in some situations regardless of what you do.

-Heretic gets a nice tank bonus... other ships get damage/ projection bonus, sorry I kind of lost the point here.
-Eris should be a hybrid bonus ship with great damage and the best agility and a good hull buffer so it has a clear niche. Split weapon serves no purpose like on all other Roden ships. Come up with something better.

The mass reduction is welcome, but the sig is still too high. I would like to see dictors be specialised in what they are supposed to do.. interdiction.. nip in do the job and then get out before large fleet ships start locking them.

To achieve this I'd like to see a significant signature reduction bonus, for me a 3rd bonus that is a damage application/further damage bonus serves no useful purpose for it's role, damage is good for solo work but is a secondary priority.

Other possible tweaks:
-Better (if not T2) resists for all dictors (not just the heretic) would be welcome
-If instead you want to do something interesting you could give them all cloaking bonuses for cloaked velocity, cloak fitting and/or cloaking scan res reduction bonuses (OFC you should not be able to fit a covert ops cloak, no matter how funny this would be).
Jordanna Bauer
Taylor Swift Fanclub
#306 - 2013-10-18 07:28:16 UTC
Say no to split weapon systems.
Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#307 - 2013-10-18 10:06:48 UTC
Minmatar have the best base speed, but as soon you slap a mwd in certain classes, other ships take over.
Before, they were not the faster also in certain classes, ships with more low slots could nano them and be faster than the minmatar equivalent (which was fine). Now, they don't even need to nano, mass is so huge that MWD is enough sometimes.

Minmatar ends up not having the agility, or mass, or speed. NONE of the three. Is this the skirmish race?
The nerfs that you have been giving to mass/agility are starting to go out of line now.
I understand that you want to control it a bit on certain ships, but let others be faster just with an MWD? They don't even need to nano anymore?

Sabre itself have a great slot layout, but making it the least agile of them all?
Vargur? That huge extra mass for +5m/sec base speed?
Vexor, much faster than a Rupture with the mwd on, same slot layout?
And there are more examples.

Speed wise, Stabber and Vagabond were what? cookies?
I know speed is important, give the other races cookies also, just don't **** up with 90% of Minmatar ships agility/mass because of it.
pyronatic
Federal Navy Academy
Gallente Federation
#308 - 2013-10-18 10:38:47 UTC
Why is the Gallente Interdictor getting missile's?
Bill Saisima
Doomheim
#309 - 2013-10-18 11:59:56 UTC
I hate the agility nerfs, too... it was an important reason for flying minmatar for certain ship classes and fleet compositions.

Edit: and 'missiles for everyone' seems kind of lame.
Marian Devers
Rage and Terror
Against ALL Authorities
#310 - 2013-10-18 12:27:15 UTC  |  Edited by: Marian Devers
Eris needs more CPU - it can't fit a meta 4 mwd, meta 4 scram, interdiction sphere launcher, and full rack of rocket launchers + guns (you have to downgrade to Light Ion Blasters). Even then, you have... 3.5 CPU to fill 2 rig slots and 4 low slows.

Some thoughts regarding Fleet fits (MWD Shield):

Heretic wins hands down, once again reclaiming the title of "best fleet dictor". 5.4k shield ehp, 3km/s, 3.9 align with mwd on.

Flycatcher has the best tank and shield resists (6k ehp), 4.6 align, and 2.7km/s speed.

Sabre... once again, best signature. 513 vs 557 and 553 (Heretic and Flycatcher). 2.8km/s, 5.3k shield ehp. Align is 4.7. Can reach 3km/s and 4.4 align if shield tank is downgraded to 5k ehp.

Finally, a Shield Eris (just for comparison): 4.4k ehp, 2.6km/s, 4.9 align... and a 592 signature radius (!?) Why the Eris has a higher signature radius with one MSE than all the other Interdictors that have 2x MSE is a mystery.
Harvey James
The Sengoku Legacy
#311 - 2013-10-18 12:27:27 UTC
XvXTeacherVxV wrote:
Harvey James wrote:
XvXTeacherVxV wrote:
I've never understood why people get upset during these first iterations. Keep calm, have a cookie. The 4/4 Eris is not long for this world my friends.


In other news,

Sig Radius comparison:

T1 Destroyers range from 56 (thrasher) to 72 (algos).
Proposed Interdictors range from 70 (sabre) to 85 (eris) (down from 75-90).
They're still more like small cruisers than destroyers. 60 to 75 would be a more reasonable range.


that's being rather generous .... 50-60 is more reasonable


I would expect them to be on par with t1s, maybe 5% to 10% larger at the outside, but not actually smaller than t1s. I wouldn't complain if they were though as long as it didn't cross into frigate sizes.


well these are akin to interceptors for dessies so these should be quicker more agile , lower sig and have a big mwd bonus same as inties have really and need a much better slot layout.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Phoenix Jones
Small-Arms Fire
#312 - 2013-10-18 13:28:14 UTC
Yea the Eris needs a rework.

Maybe move it off roden... Or rebalance it completely.

Yaay!!!!

SubStandard Rin
School of Applied Knowledge
Caldari State
#313 - 2013-10-18 13:39:10 UTC
xttz wrote:
The best way to address this (although probably too late now) is in a similar way to how old command ships worked:

1) Give the old interdictors stats geared toward small-scale pvp / gatecamping, much like the proposals in the OP
2) Use the newer destroyer models to make 'fleet interdictors' with bonuses to speed / agility / EHP.


I fully agree.

Also take in to account double bubbling needs perhaps the interdictor bonus could be modified on the module directly.
Randy Wray
Warcrows
THE OLD SCHOOL
#314 - 2013-10-18 16:06:06 UTC
CCP don't need to move the eris off roden, it could be a cool ship. The problem is we already got 2 missile boats in this line, which makes it a little uncreative to have 3 missile boats. I'd say either chance the eris to another manufacturer or change the heretic from khanid to a laser based manufacturer.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Barrogh Habalu
Imperial Shipment
Amarr Empire
#315 - 2013-10-18 20:41:54 UTC  |  Edited by: Barrogh Habalu
Normally I would say something like "it's ok to have split weapon system done right". But in this case I kind of don't see a point. These ships are often weaker than T1 dessies in head to head combat, yet it seems like you guys are trying to make them work for something without probe launchers fitted (otherwise you can't even milk that paper DPS out of Eris).

I think it isn't gonna fly well this time.
On the other hand, this layout is what may keep a traditional niche role of Eris, being a cheaper coffin, intact.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#316 - 2013-10-18 21:47:23 UTC
Randy Wray wrote:
CCP don't need to move the eris off roden, it could be a cool ship. The problem is we already got 2 missile boats in this line, which makes it a little uncreative to have 3 missile boats. I'd say either chance the eris to another manufacturer or change the heretic from khanid to a laser based manufacturer.

Leave my sexy Khanid ships alone!
Randy Wray
Warcrows
THE OLD SCHOOL
#317 - 2013-10-18 21:57:14 UTC
Barrogh Habalu wrote:
Normally I would say something like "it's ok to have split weapon system done right". But in this case I kind of don't see a point. These ships are often weaker than T1 dessies in head to head combat, yet it seems like you guys are trying to make them work for something without probe launchers fitted (otherwise you can't even milk that paper DPS out of Eris).

I think it isn't gonna fly well this time.
On the other hand, this layout is what may keep a traditional niche role of Eris, being a cheaper coffin, intact.

So basically you leave one ship really bad so that it will be cheaper? I don't really like that idea.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Harreeb Alls
God of Terrorr
Domain Research and Mining Inst.
#318 - 2013-10-19 03:16:27 UTC
I love the new heretic. nice to have something amarr to use missile skills for after vengence.
Mr Doctor
Therapy.
Brave Collective
#319 - 2013-10-19 06:03:05 UTC
Antillie Sa'Kan wrote:
Randy Wray wrote:
CCP don't need to move the eris off roden, it could be a cool ship. The problem is we already got 2 missile boats in this line, which makes it a little uncreative to have 3 missile boats. I'd say either chance the eris to another manufacturer or change the heretic from khanid to a laser based manufacturer.

Leave my sexy Khanid ships alone!

Seconded!

MOAR KHANID!
Meriks Friggson
Moira.
#320 - 2013-10-19 06:19:42 UTC
I don't know what to say, thanks (ie sarcasm) for the saber changes. I'll put them with my Rifter hulls.