These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] [Updated] Interdictor Rebalance

First post First post
Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#281 - 2013-10-17 13:18:35 UTC
If you could put an interdiction sphere launcher at anything other than an interdictor you wouldn't fly an interdictor.

They are incredibly mediocre ships that are most commonly used as suicide bubble droppers. These changes don't do anything to help alleviate the problems with this ship class.
Lfod Shi
Lfod's Ratting and Salvage
#282 - 2013-10-17 13:43:28 UTC
Sable Moran wrote:


Confirming that there are uses for dictors in high sec too. You just have to dig deep to find them. Here's one example: I used the Eris for the longest of time as a loot&salvage ship, fast, eight hi slots and all those low slots, yummy.


+1 Made my first billion ratting / lvl3 mission running and salvaging in hisec in a Flycatcher. Now that I spend more time ratting in low (and a bit of null), the flycatcher is still my favorite bird. Too many people don't look outside a ship's given role. Their loss.

That one low slot is a daily Sophie's Choice, but whatever, I still think I like the proposed changes.

♪ They'll always be bloodclaws to me ♫

Domanique Altares
Rifterlings
#283 - 2013-10-17 14:02:50 UTC
Would it be terribad to give these ships a flat +1 to the warp disruption strength of fitted points and scrams as an additional role bonus? Inties get added range which is helpful everywhere, let dictors have a high/low sec utility role by grabbing warp stabbed targets. This is relevant with the current FW farming meta and especially recent T1 indy hauler changes that both see multiple stabs being fit on agile ships.
Corine Noas
Galaxy in danger proj.
#284 - 2013-10-17 14:19:47 UTC  |  Edited by: Corine Noas
I like Grath's idea where dictor launcher has 1 (or 2) min reload cycle and max number of probes loaded depending on interdictor skill level (maximum 5).
It would make dictors competent in terms of removing tacklers off himself and not just die to any ceptor because of "3 launchers + mwd + cloak + maximum co-proc's and a few guns to whore killmails" fit.
And maximum 1 dictor launcher per ship.

In a perfect world this would have been done long ago with inter-const and inter-regiaonal gate introduction.
Marian Devers
Rage and Terror
Against ALL Authorities
#285 - 2013-10-17 15:31:04 UTC
Quote:
ERIS
– Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.


"10mn AB plated fleet fits". Are you balancing these ships based on some idiot's idea of an Interdictor fit? Or worse, do you actually believe that people fly armor tanked interdictors?
Forstbyte
Spark In The Dark
#286 - 2013-10-17 15:36:37 UTC
I like most changes, except for:

- Eris: get rid of that split weapon sys OR go 6/6 on launcher/turret, lose the drone bay.
- All of them could use a smaller sig.
Patrice Macmahon
Aliastra
Gallente Federation
#287 - 2013-10-17 16:04:16 UTC
I kind of like the idea of blasters + rockets for my Eris. Rockets would help with drone control. I can see a lot of gank potential out of the hull... except that it takes two damage mods to get similar DPS out of it compared to a sabre with one gryro....

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

GeeShizzle MacCloud
#288 - 2013-10-17 16:12:19 UTC
To be totally honest there's a lot that needs to be done with interdictors to get them to a point where they fulfill their role without being almost entirely a suicide ship and fleet role choice.

If you consider the state of Heavy Interdictors, each one fulfills their role in fleet entirely without a single fitting mod, even when fitting dual bubbles, cloaks, cap injectors and tertiary mods like cynos and weapons. Thats on top of a full tank too with all important mods being T2.
By comparison most if not all interdictor fits have at least 1 fitting mod if not more. Taking the baseline and arguably the best ship in terms of resources, the sabre as an example.

A Sabre fitted with a single bubble, cloak, tank and a scram already maxes out on CPU using important T2 mods. Thats before any Guns. If you attempt to fit 2 bubble launchers you run into fitting issues even fitting a minimal tank and no scram.
The reason people fit 2 bubble launchers is that the situation where its preferred demands that 1 bubble is not enough in most cases and the activation cooldown on the bubble launcher stops it from being activated again.


In this regard Graths proposal of a bubble launcher with no activation cooldown, but a more limited probe capacity and lengthy reload cycle would fit the bill of what interdictor pilots need without having to fit 2 bubble launchers. This would reduce the CPU load on interdictors, a resource that crucial.


As for the issue of survivability, sabres are typically primary targets for fleets due to the nature they can tackle large groups of ships. theyre role is not to soak up damage as heavy interdictors fill the role of high tank large area tackling.
Increasing base speed to mitigate damage will only encroach the roles of interceptors at their ability to reduce distance to targets.
Increasing tank will only do little to help unless interdictors are given huge bonuses to it. its not likely that will happen, its also likely to be misused.
The only way is to mitigate damage based on something other than tank and speed, and this is most easily done by playing with sig radius.

A negative bonus like Grath had said to MWD sig radius, akin to assault frigs and HACs would be perfect for this.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#289 - 2013-10-17 16:16:26 UTC
yes i can fly the heretic and call people heretics and be scary now!

Amarr Militia Representative - A jar of nitro

Corine Noas
Galaxy in danger proj.
#290 - 2013-10-17 16:43:03 UTC
Marian Devers wrote:
Quote:
ERIS
– Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.


"10mn AB plated fleet fits". Are you balancing these ships based on some idiot's idea of an Interdictor fit? Or worse, do you actually believe that people fly armor tanked interdictors?

Fully agree.
Raivi, plz do not balance ships based on oversized mods <_<
bassie12bf1
Republic Military School
Minmatar Republic
#291 - 2013-10-17 17:32:00 UTC
Dual weapon system ugh, and even on a dictor, could have atleast make it possible to chose either instead of just both.
Lloyd Roses
Artificial Memories
#292 - 2013-10-17 18:03:38 UTC
Corine Noas wrote:
Marian Devers wrote:
Quote:
ERIS
– Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.


"10mn AB plated fleet fits". Are you balancing these ships based on some idiot's idea of an Interdictor fit? Or worse, do you actually believe that people fly armor tanked interdictors?

Fully agree.
Raivi, plz do not balance ships based on oversized mods <_<


Personally translated it to *eris can now mount a plate, guns and launchers or could also fit a 10mn with some leftover remainings of a tank, I tested it and it.... well.... fits*

That aside, in the right environment a 10mn coercer is tanking like a baws - same should happen to a 10mn eris bubbling a horde of ABCs or even sentrydomis (afaik they do not necessarily carry anything besides sentries)

Calling a 10mn bubble an idiot idea is quite premature aswell, especially people like you should appreciate the niche usage that this hull could be used for.

From my perspective, considering that a good friend flies the eris passionately already to quite impressive success (the guy who imo came up with the one true smallscale geddon fit, unlike all those scrubfits that are littering the kb (huehue 2 neuts, 5 cruise launchers - so scrub)), I do not think that plated dictors are majorly worse compared to shielddictors. They are just worse at decloaking and running away, but also better at tanking or getting under the guns of a single cruisersized target or bigger (a sigradius boosted by double-MSE as example for the sabre is significantly higher compared to a plated eris, if you don't 2MSE your sabre, you're doing it wrong anyways)
Kane Fenris
NWP
#293 - 2013-10-17 18:55:39 UTC  |  Edited by: Kane Fenris
nice changes like em Big smile ...till i get killed by one Blink

but the eris seems a little strange i'd rather see split weapons scythe FI style on it if tit must have split weapons
Andreya
Direct Intent
#294 - 2013-10-17 19:34:59 UTC
My first time posting in years.
The Rubicon changes I have seen so far have been innovative and fair.
The Interdictor changes where the ones I was most excited for, yet unlike the other changes for Rubicon, these are a disappointment.
Eris - Split weapon systems are embarrassing. Stick with a high damage potential hybrid fit.
Sabre - Majority of pilots who spec'd Minmatar want, and expect maneuverability over extra shields.
Heretic - These changes are ideal.
Flycatcher - These changes are satisfactory.

For all Interdictors speed is the savior to a ship with lame resists and a high signature radius. A signature radius large enough to take damage from medium and larger weaponry. More shields and armor are not what keeps these ships alive. Having the maneuverability to avoid the fire in the first place is their key to survival.

Alternatives?
MWD-sig bonus like the AFs?
Smaller sig across the board?
Overall speed 20% slower than interceptors? Like the good ol days.

Dictors have been my primary ship for years. Not only did the speed nerf years ago coin the phrase "flying coffin" for Interdictors, it hit the Interdictor class harder than most of the others. Which resulted in me for nearly 2 years. I am back, enjoying these changes, hoping that the dictor class will be as thrilling to fly like they used to be.


God bless dictor pilots.
Ganthrithor
School of Applied Knowledge
Caldari State
#295 - 2013-10-17 20:03:57 UTC  |  Edited by: Ganthrithor
I'm really getting tired of these -re-balance threads: the only decent changes I've seen you guys make in the last few expansions have been the warp speed changes and the blackops BS temp-fix.

I know you probably don't give a damn about my opinion, but here's my opinion on what you should have focused on with dictors, with a few explanations here and there:

First, you should recognize that these ships fill an absolutely critical role in 0.0 combat, and that that very role virtually guarantees that dictors will at or near the top of the target lists in any kind of engagement. Given that these ships wear a "kick me" sign on their backs from the outset and that they fill a key role, they need to have a focus on survivability. Without tackle, fights don't work outside the AT. Tackle needs to be able to do it's job. You guys seem to have recognized this with interceptors and assault frigates, opting to give them much larger tanks than their T1 counterparts and/or tiny signature radii and bonuses to sig bloom. Dictors, on the other hand, get LARGER base sigs than destroyers, can't field appreciably larger tanks, and ultimately wouldn't benefit from "larger, small tanks" due to the fact that their sig/speed ratios mean that they will get absolutely reamed by anything that fits weapons and isn't a Phoenix.

tl;dr: Dictors need a massive sig shrink across the board (and by the way, you're being blatantly disingenuous by even suggesting that a 5m sig radius decrease on the Sabre is "significant" in any way) and probably bonuses to prop-mod sig bloom AND larger tanks in order to do their jobs effectively your brave new world of EVE where a majority of ships (especially T1 stuff) has received large buffs to their combat effectiveness.

Next, what in the name of all that is holy is this new-old split-weapons bonus fetish you have going? Remember all those years frustrated people spent complaining about the split weapon bonuses / slot layouts on the Typhoon and the Naglfar? Remember how you held out for years before finally doing away with those situations and admitting they were a terrible idea? WHY ARE YOU BRINGING THEM BACK? The "new" split-bonus philosophy (bonuses to two weapons systems and hardpoint layouts that allow a user to equip a full compliment of either type) is fine, but this 4 turret / 4 launcher crap is just unbelievable. It's still a bad idea: get rid of it.

Finally, "Minmatar" and "least-agile ship in it's class" do not belong in the same ship description. Newsflash: with the chronic lag present in your game it is hard enough for a current nano-Sabre to delay-bubble and snag a decloak on any remotely-quick cloaking ships. The last thing the Sabre needs is an agility nerf, especially one that puts it below every other dictor on offer. If you want to make the Eris ever-so-slightly more maneuverable (but slower) then so be it, but there's no way the two resist-bonused, "tanky" dictors (I still find this notion laughable) should be more agile than the Sabre or Eris.

PS: are you actually increasing fittings on the Eris and Heretic enough to allow them to utilize their "armor tanking slot layout" and "extra missile hardpoint," respectively? I won't know until someone is kind enough to release an EFT mod that allows me to theorycraft these terrible ships (since you guys continue to provide no way of actually contextualizing your stupid patch note-style change announcements), but in the past the Eris' extra low slot over the Heretic was often useless due to having insufficient CPU to utilize it, while the Heretic never had the fitting to actually field a complement of rocket launchers effectively, much less that plus an additional launcher...
Lfod Shi
Lfod's Ratting and Salvage
#296 - 2013-10-17 20:07:27 UTC  |  Edited by: Lfod Shi
After reading the thread more closely I gotta chime in on the agility / MW issue. If the MW is the problem, then the MW needs the fix, not the dicter's agility (or mass, whatever).

Agility and speed are kinda important.

♪ They'll always be bloodclaws to me ♫

Ganthrithor
School of Applied Knowledge
Caldari State
#297 - 2013-10-17 22:52:05 UTC  |  Edited by: Ganthrithor
Oh, and while I'm at it: you guys should make the Heretic a laser platform, because that would just be cool. I was talking to a spacebro and he reminded me that we'll now have 3 missile platform destroyers and only one that is specialized for guns. That strikes me as being kind of lame. Also lasers are indisputably awesome.

e: Oh, and you need to introduce T2 warp disruption sphere launchers and T2 warp disrupt probes that have increased bubble diameters for tackling on your heinously-large constellation gates. The current situation where every fourth gate link in EVE is un-campable without anchorable bubbles or some kind of max-skilled hictor (hint: a big tank doesn't make up for the fact that hictors are terrible ships for a small camp, since their combination of expensive hull, being aggroed for the duration of their module timer plus their near total lack of mobility mean that they are prime gank targets and can't decloak cloaking targets, which is what ~75% of nullsec pilots fly around in these days when they're not in a two-thousand man fleet). Regular dictors need to be a viable option for camping at least normal + const gates. If you want region gates to always be bigger than dictor bubbles that's fine with me, but constellation gates need to stop being a free pass for anyone with a covops cloak.
Dehval
Ascendance Rising
Ascendance..
#298 - 2013-10-17 22:52:44 UTC
Just a somewhat related question.

Is there any particular reason these ships do not have proper T2 resists applied to their hulls? Wouldn't that help alleviate some of the problems?
Ganthrithor
School of Applied Knowledge
Caldari State
#299 - 2013-10-17 23:11:10 UTC  |  Edited by: Ganthrithor
Dehval wrote:
Just a somewhat related question.

Is there any particular reason these ships do not have proper T2 resists applied to their hulls? Wouldn't that help alleviate some of the problems?


The problem isn't primarily one of tank size or resists: it's dictors' horrible combination of a cruiser-sized sig and cruiser-sized top speeds with frigate tanks. It's really the speed and sigs that need tweaking more than EHP (although a decent-sized EHP increase to keep pace with the tank-creep that's been pervasive among small ships since the tiericide started would also be welcome).

What they'd do if they actually wanted to make dictors into viable combat hulls rather than bubble-and-run mobiles would be to increase EHP by ~20-25% (via raw HP or resists-- I don't think it would matter that much, although at least with resists you could theoretically keep dictors up using remote reps for small gang fights), increase the top speeds across the board such that nano-fit dictors can manage 3-3.5km/s while MWDing, and shrink their base sig radii down to 45-50 instead of the absurd ~75 they're sitting at right now.

Essentially, dictors should really resemble frigates more than they do cruisers: small tanks, high mobility (which helps them mitigate damage AND do their job of grabbing initial tackles / decloaks better) and small sigs.

On a somewhat-related note, I find it hilarious that interceptors-- ships that aren't forced to find themselves inside bubbles constantly and which are the best-equipped ships in the game in terms of their ability to rapidly burn out of bubbles they do find themselves in-- are getting bubble immunity, while dictors-- relatively slow, tankless ships that are forced to drop themselves in the middle of a 20km bubble just to do their jobs-- are stuck in their own bubbles. If anything it should be dictors that are bubble immune (allowing them to not kill themselves by tackling and allowing them to bypass "defensive" bubbles and use their own bubbles on hostile fleets to, you know, do their jobs. But what do I know, I've just been doing small-gang PvP in nullsec since 2007.

Basically these changes do next to nothing to address the fact that the combat abilities of interdictors have become absolutely farcical. Between the speed nerf that destroyed their ability to speed tank damage and the Tiericide-induced power creep that has significantly buffed what seems like every other ship class in the game, the only things that an interdictor can actually fight these days are stealth bombers (assuming they don't have a buddy in another bomber waiting to decloak and bomb you, that is), some scanning frigates (beware ye battle-Helios, however), and some industrial ships. Yeah: some industrial ships: some of those mining barges with 40k ehp and the ability to field drones will probably wreck you. Combat frigates, T1 destroyers, cruisers, some interceptors, all assault frigs, cruisers, battlecruisers, and battleships will all completely wreck you if you hang around decloaked long enough to get locked. Our game-designer buddies are acting like they're doing us some kind of big favor by "bringing all other dictors up to the level of the Sabre." Great, except that there's almost nothing that the existing inferior dictors can't fight that a Sabre can. The Sabre is mostly a bubble-and-run machine too, unless you really like losing Sabres...

I'm honestly incredibly disappointed by these changes: while I haven't been enthusiastic about most of the changes of the Tiericide Age, most of them have been things I could work with or around. With interdictors CCP are passing up their best (probably only) opportunity to fix a class that has been seriously underwhelming for years now, and that has only been further emasculated by the tiericide buffs to other small ships. Instead of doing anything to actually make dictors viable and fun ships, CCP are playing it safe by calling the Sabre "good enough" and balancing all the other dictors against it. This is really, obviously not going to do anything to improve the state of dictor-piloting, since anyone with a clue who uses their dictor outside intentionally-suicidal fleet tackling runs has already trained for a Sabre anyway. The only reason people continue to fly Sabres is that dictors are functionally indispensable, and the Sabre is the least-bad of the bunch. That doesn't mean the Sabre (or your new lineup of dictors balanced around it) will be in a good place when your changes go through, and you know it. Shame on you, CCP. I expected more from a team of designers who allegedly spent years playing this game.
Weasel Leblanc
Center for Advanced Studies
Gallente Federation
#300 - 2013-10-17 23:41:48 UTC
CCP Fozzie wrote:
ERIS - Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.

Gallente Destroyer Bonuses:
10% bonus to Small Hybrid Turret falloff per level
5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)

Interdictors Bonuses:
10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage)
10% bonus to Interdiction Sphere Launcher rate of fire per level

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 2M, 4L; 4(-1) turrets, 4 launchers
Fittings: 64(+2) PWG, 210(+16) CPU
Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1)
Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11)
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7
Sensor strength: 13(+2) Magnetometric
Signature radius: 85(-1)
(TRIPLE SPECIAL BOLD-ITALIC-UNDERLINE mine.)

Seriously?

Split weapons systems like that are awful, and have always been awful. Anyone wanting to fit an Eris to actually shoot at things - which, surprisingly enough, DOES HAPPEN - will have no option but to fit both guns and missiles. The lack of crossover in skill points between hybrids and missiles would be bad enough in and of itself, but that's not all - small-boat hybrids never have their ranges match up with small-boat missile systems. (Trust me, I flew a Tristan before the revamp that turned it into a drone boat. I know about these things.)

I seem to remember you, yourself, once posting something about how you were giving another ship - I think one of the Minmatar hulls - enough hardpoints of both turret and launcher varieties to let its pilot choose between them, instead of being forced to fit both. You then pointed out that fitting the waythe ship had previously forced pilots to was Not Fun. What makes you think this will be any different?

TL;DR: Fozzie y u do this. Fozzie stahp.