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NPC's Tracking Is Now Insane

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#21 - 2013-10-14 08:10:49 UTC
WrATH2Zero wrote:
Remiel Pollard wrote:
For the record, how a ship is positioned or positions itself has no bearing on its ability to hit you. Only its relative speed and its paralax in conjunction to you matters. 400 is nothing damage from a BS, whether you're taking that damage on a Tengu OR a Raven, it's still nothing. If you want to see some REAL battleship damage, I've got a Navy Megathron that pumps out 1000dps and tanks for over 250K ehp. If that's too much for you, I will fight your Tengu with my Myrmidon instead. That MIGHT be a challenge for me, but given that your Tengu is probably mission fit, maybe not, and I understand if you want to keep doing easy stuff like missions instead.

Also, your EM and thermal resists might be high, but that doesn't mean the NPCs you're fighting aren't doing kinetic and/or explosive in this one case that you decided to check combat logs, but 400-600 a hit is still **** all damage for a battleship.


HELLO, anyone home? PVE. 400 hit by an NPC is actually high........


No it's not.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

WrATH2Zero
Federal Navy Academy
Gallente Federation
#22 - 2013-10-14 08:12:33 UTC
Mra Rednu wrote:
A lot of people in the mission community think CCP stealth coded NPC bs's to hit T3's harder by negating the Sig radius in the dice roll, basically making them hit you as hard as they would a BS.

It's hopefully only a quick fix until the nerf highsec missions and/or the T3's, apart from the legion which everyone agree's needs a buff.

Some guy's done a comparision on a few missions in a Tengu and frappsed the changes to show the diference from a few months ago and now on the same couple of missions.

link here

As you can see eyebrow raising results, ofc this is just a theory of a few people but could be the reason.


Fair enough but the video failed like a troll.
Remiel Pollard
Aliastra
Gallente Federation
#23 - 2013-10-14 08:13:26 UTC
WrATH2Zero wrote:
Mra Rednu wrote:
A lot of people in the mission community think CCP stealth coded NPC bs's to hit T3's harder by negating the Sig radius in the dice roll, basically making them hit you as hard as they would a BS.

It's hopefully only a quick fix until the nerf highsec missions and/or the T3's, apart from the legion which everyone agree's needs a buff.

Some guy's done a comparision on a few missions in a Tengu and frappsed the changes to show the diference from a few months ago and now on the same couple of missions.

link here

As you can see eyebrow raising results, ofc this is just a theory of a few people but could be the reason.


Fair enough but the video failed like a troll.


Then it's an even match for your entire thread failing like a troll.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

WrATH2Zero
Federal Navy Academy
Gallente Federation
#24 - 2013-10-14 08:13:34 UTC
Remiel Pollard wrote:
WrATH2Zero wrote:
Remiel Pollard wrote:
For the record, how a ship is positioned or positions itself has no bearing on its ability to hit you. Only its relative speed and its paralax in conjunction to you matters. 400 is nothing damage from a BS, whether you're taking that damage on a Tengu OR a Raven, it's still nothing. If you want to see some REAL battleship damage, I've got a Navy Megathron that pumps out 1000dps and tanks for over 250K ehp. If that's too much for you, I will fight your Tengu with my Myrmidon instead. That MIGHT be a challenge for me, but given that your Tengu is probably mission fit, maybe not, and I understand if you want to keep doing easy stuff like missions instead.

Also, your EM and thermal resists might be high, but that doesn't mean the NPCs you're fighting aren't doing kinetic and/or explosive in this one case that you decided to check combat logs, but 400-600 a hit is still **** all damage for a battleship.


HELLO, anyone home? PVE. 400 hit by an NPC is actually high........


No it's not.


Show me your combat log then, yopu keep saying it not, I guess you don't even do PvE L4 high sec missions.
Ramona McCandless
Silent Vale
LinkNet
#25 - 2013-10-14 08:14:30 UTC
WrATH2Zero wrote:


Are you just trolling or what? You actually think NPC battleships hitting me for high damage on a server-side game has something to do with my GPU? LMAO

Hey, maybe I should format my drive and resinatll Windows because someone like you can't put together a serious answer.



Im sorry, but your ability to read appears to be lacking


At what point did I associate damage-dealing with your graphics glitching out?


And what high damage?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#26 - 2013-10-14 08:14:58 UTC
WrATH2Zero wrote:


Show me your combat log then, yopu keep saying it not, I guess you don't even do PvE L4 high sec missions.




No I don't



I do things that are hard

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

WrATH2Zero
Federal Navy Academy
Gallente Federation
#27 - 2013-10-14 08:15:36 UTC
Remiel Pollard wrote:
WrATH2Zero wrote:
Mra Rednu wrote:
A lot of people in the mission community think CCP stealth coded NPC bs's to hit T3's harder by negating the Sig radius in the dice roll, basically making them hit you as hard as they would a BS.

It's hopefully only a quick fix until the nerf highsec missions and/or the T3's, apart from the legion which everyone agree's needs a buff.

Some guy's done a comparision on a few missions in a Tengu and frappsed the changes to show the diference from a few months ago and now on the same couple of missions.

link here

As you can see eyebrow raising results, ofc this is just a theory of a few people but could be the reason.


Fair enough but the video failed like a troll.


Then it's an even match for your entire thread failing like a troll.


Or the simple fact is you lack any kind of understanding of what I'm talking about, so please **** off if you can't contribute in a meaningful way.
lucifers widow
Doomheim
#28 - 2013-10-14 08:17:10 UTC
Please you fly a Tengu and you post in the wrong section of the forums, what did you really expect ?
Ramona McCandless
Silent Vale
LinkNet
#29 - 2013-10-14 08:17:12 UTC
Zappity wrote:
Rides in to fire-support a complete moron who doesnt even hold a missioning permit



What did I do to get up your velvet underground?


Why are you supporting this idiot?


His case has no merit, and just because he can't even clear a High Sec L4 he thinks the game must be borked?



Please

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#30 - 2013-10-14 08:19:00 UTC  |  Edited by: Katrina Oniseki
OP: Try recording your mission. I want to see what level 4 you're doing that is hitting you for 400 damage on 80%+ resists.

A maximum bounty Centus Tyrant mission battleship does 216 EM and 180 Thermal damage every three seconds.

I'm not sure how good you are at math, but that adds up to 396 damage at 0% resistances.

So, with your naturally ridiculous 90% thermal resists, and your 81% EM resists, it would (before sig radius or tracking) on a perfect hit, only strike you for 41.04 EM and 18 Thermal damage. That's 59.04 total damage per hit, if you're sitting perfectly still with your hardeners on.

This is very basic math. Unless CCP has completely ****** the resistance mechanics, that is the most damage you could take before tracking, ranges, or signature radius changes. In reality, you'll be taking even less than that.

So, unless you can show me a screenshot of you getting hit for 400 damage by a battleship with your hardeners on while moving, I'm going to have to call bullshit and say you forgot to fit/use hardeners.

...

Either that or I suck at math, or don't understand how resistances work. Which is entirely possible.

Katrina Oniseki

lucifers widow
Doomheim
#31 - 2013-10-14 08:21:02 UTC
Did you turn you're hardeners on ?
WrATH2Zero
Federal Navy Academy
Gallente Federation
#32 - 2013-10-14 08:24:56 UTC  |  Edited by: WrATH2Zero
Katrina Oniseki wrote:
OP: Try recording your mission. I want to see what level 4 you're doing that is hitting you for 400 damage on 80%+ resists.

A maximum bounty Sansha's Tyrant belt battleship OR Centus Tyrant mission battleship does 216 EM and 180 Thermal damage every three seconds.

I'm not sure how good you are at math, but that adds up to 396 damage at 0% resistances.

So, with your naturally ridiculous 90% thermal resists, and your 81% thermal resists, it would (before sig radius or tracking) on a perfect hit, only strike you for 41.04 EM and 18 Thermal damage. That's 59.04 total damage per hit, if you're sitting perfectly still with your hardeners on.

This is very basic math. Unless CCP has completely ****** the resistance mechanics, that is the most damage you could take before tracking, ranges, or signature radius changes. In reality, you'll be taking even less than that.

So, unless you can show me a screenshot of you getting hit for 400 damage by a battleship with your hardeners on while moving, I'm going to have to call bullshit.

...

Either that or I suck at math, or don't understand how resistances work. Which is entirely possible.


WTF would I bullshit about that? I've been doing missions for about a year, I have 5.0 sec status L4 mission runner.

I did a minmatar L4 mission against Amarr, one of their battleships hit me for over 400 with 81% EM resistence on my Tengu while moving full speed. I've also noticed hits getting bigger in general missions, it's like a bug where the hits ignore the some of the shield resistence, that's what I'm saying.
WrATH2Zero
Federal Navy Academy
Gallente Federation
#33 - 2013-10-14 08:29:51 UTC
lucifers widow wrote:
Did you turn you're hardeners on ?


I don't know what to say to that other than Roll
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#34 - 2013-10-14 08:30:24 UTC  |  Edited by: Katrina Oniseki
WrATH2Zero wrote:
Katrina Oniseki wrote:
OP: Try recording your mission. I want to see what level 4 you're doing that is hitting you for 400 damage on 80%+ resists.

A maximum bounty Sansha's Tyrant belt battleship OR Centus Tyrant mission battleship does 216 EM and 180 Thermal damage every three seconds.

I'm not sure how good you are at math, but that adds up to 396 damage at 0% resistances.

So, with your naturally ridiculous 90% thermal resists, and your 81% thermal resists, it would (before sig radius or tracking) on a perfect hit, only strike you for 41.04 EM and 18 Thermal damage. That's 59.04 total damage per hit, if you're sitting perfectly still with your hardeners on.

This is very basic math. Unless CCP has completely ****** the resistance mechanics, that is the most damage you could take before tracking, ranges, or signature radius changes. In reality, you'll be taking even less than that.

So, unless you can show me a screenshot of you getting hit for 400 damage by a battleship with your hardeners on while moving, I'm going to have to call bullshit.

...

Either that or I suck at math, or don't understand how resistances work. Which is entirely possible.


WTF would I bullshit about that? I've been doing missions for about a year, I have 5.0 sec status L4 mission runner.

I did a minmatar L4 mission against Amarr, one of their battleships hit me for over 400 with 81% EM resistence on my Tangu while moving full speed. I've also noticed hits getting bigger in general missions, it's like a bug where the hits ignore the some of the shield resistence, that's what I'm saying.


Did you read my post all the way through? Hitting for 400 damage is not ignoring "some" of the resistances. That's ALL of the resistances. And the entire tracking formula. And sig radius too. Plus some more damage added on like butter on toast! That's a pretty big ******* bug there. If even one of those is true, you need to be screenshotting it and reporting it to CCP via the bug reporting, not posting on the forums.


Screenshots or a video, please. It's not difficult. If this is a continuing problem for you, you ought to be able to reproduce it and provide some proof. Unless of course, you're going to claim it's a one-off problem that only happens once in a while - in which case I'll have to say, why are you complaining? Your shield buffer and rep rate should be able to more than make up for the occasional 400 damage bugged hit. Report the bug and move on with the mission.

Katrina Oniseki

Zappity
New Eden Tank Testing Services
#35 - 2013-10-14 08:32:40 UTC
Ramona McCandless wrote:
Zappity wrote:
Rides in to fire-support a complete moron who doesnt even hold a missioning permit



What did I do to get up your velvet underground?


Why are you supporting this idiot?


His case has no merit, and just because he can't even clear a High Sec L4 he thinks the game must be borked?



Please


Fair enough, I apologise. You were deliberately (I hope) wrong about game mechanics. Twice! And I didn't like it. You could probably tell.

OP, you really shouldn't still be doing missions after a year. Come to lowsec to play. So we can shoot you. It actually is very good fun and much harder and more rewarding than missions.

Sell your Tengu to fund a couple of hundred T1 frigates. You'll even earn more than L4 missions if you join FW...

Zappity's Adventures for a taste of lowsec and nullsec.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#36 - 2013-10-14 08:34:15 UTC
By the way, you should have said it was Sansha, because Amarr battleships don't even deal as much damage as Sansha battleships. 294 maximum damage per hit.

That makes your claim of 400 even more ridiculous.

Try again.

Katrina Oniseki

WrATH2Zero
Federal Navy Academy
Gallente Federation
#37 - 2013-10-14 08:34:15 UTC
Katrina Oniseki wrote:
WrATH2Zero wrote:
Katrina Oniseki wrote:
OP: Try recording your mission. I want to see what level 4 you're doing that is hitting you for 400 damage on 80%+ resists.

A maximum bounty Sansha's Tyrant belt battleship OR Centus Tyrant mission battleship does 216 EM and 180 Thermal damage every three seconds.

I'm not sure how good you are at math, but that adds up to 396 damage at 0% resistances.

So, with your naturally ridiculous 90% thermal resists, and your 81% thermal resists, it would (before sig radius or tracking) on a perfect hit, only strike you for 41.04 EM and 18 Thermal damage. That's 59.04 total damage per hit, if you're sitting perfectly still with your hardeners on.

This is very basic math. Unless CCP has completely ****** the resistance mechanics, that is the most damage you could take before tracking, ranges, or signature radius changes. In reality, you'll be taking even less than that.

So, unless you can show me a screenshot of you getting hit for 400 damage by a battleship with your hardeners on while moving, I'm going to have to call bullshit.

...

Either that or I suck at math, or don't understand how resistances work. Which is entirely possible.


WTF would I bullshit about that? I've been doing missions for about a year, I have 5.0 sec status L4 mission runner.

I did a minmatar L4 mission against Amarr, one of their battleships hit me for over 400 with 81% EM resistence on my Tangu while moving full speed. I've also noticed hits getting bigger in general missions, it's like a bug where the hits ignore the some of the shield resistence, that's what I'm saying.


Did you read my post all the way through? Hitting for 400 damage is not ignoring "some" of the resistances. That's ALL of the resistances. And the entire tracking formula. And sig radius too. Plus some more damage added on like butter on toast! That's a pretty big ******* bug there. If even one of those is true, you need to be screenshotting it and reporting it to CCP via the bug reporting, not posting on the forums.


Screenshots or a video, please. It's not difficult. If this is a continuing problem for you, you ought to be able to reproduce it and provide some proof. Unless of course, you're going to claim it's a one-off problem that only happens once in a while - in which case I'll have to say, why are you complaining? Your shield buffer and rep rate should be able to more than make up for the occasional 400 damage bugged hit. Report the big and move on with the mission.


I can do that assuming I get the same mission against against Amarr but until then I guess everyone will call me a troll and it can't happen......
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#38 - 2013-10-14 08:35:23 UTC
Katrina Oniseki wrote:
By the way, you should have said it was Sansha, because Amarr battleships don't even deal as much damage as Sansha battleships. 294 maximum damage per hit.

That makes your claim of 400 even more ridiculous.

Try again.



WrATH2Zero wrote:

I can do that assuming I get the same mission against against Amarr but until then I guess everyone will call me a troll and it can't happen......


Don't mistake me. I'm not calling you a troll.

I'm calling you a liar.

Katrina Oniseki

aker chen
EVE Strategic Fooyou Agency
#39 - 2013-10-14 08:36:39 UTC  |  Edited by: aker chen
WrATH2Zero wrote:

I get hit for 400 with 81% EM/90% Therm on a Tengu fly at 622 m/s with a sig radius of 150, it seems odd an NPC battleship can do that. Being hit for 400 by an NPC is a huge hit considering what I'm flying and resistences.

Actually no, battleships should not be able to twist around like they do considering their mass and maneuverability


do you konw faction of the NPC?

EOM have the ship sytle of amarr but can do kin damage.
WrATH2Zero
Federal Navy Academy
Gallente Federation
#40 - 2013-10-14 08:37:58 UTC
Katrina Oniseki wrote:
By the way, you should have said it was Sansha, because Amarr battleships don't even deal as much damage as Sansha battleships. 294 maximum damage per hit.

That makes your claim of 400 even more ridiculous.

Try again.


What makes your claim any more believable then mine eh other than the fact you just said it?