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PLEX For Remap

Author
Icarus fall
What Shall We Call It
#21 - 2013-10-12 22:42:42 UTC
SOL Ranger wrote:
No, there is no need for anyone to bypass more game mechanics and consequences, quite the opposite; Resets should be completely abolished.

I've said this a couple times before, well at least once.
https://forums.eveonline.com/default.aspx?g=posts&m=3575837#post3575837

SOL Ranger wrote:

...
Attribute change:
I believe attributes should not be manually assigned nor "reset", instead they should by the skills you train home in on those specific attributes it requires, so you become keen in those attribute areas needed over time and train faster.

We get:
  • Still takes time to change skill type training scheme.
  • Doesn't require any thought in to setting attributes.
  • No more magical sudden "resets".
  • No more risk in making a faulty attribute mapping.
  • No more waiting a year to fix a faulty attribute mapping.
  • Natural progression into whatever you fancy training.
  • Keeps same penalty for mixing training.


  • Essentially slowly morphing attributes and remove the possibility to reset completely.



    isn't this basically the learning skills that they removed from the game?
    Stjaerna Ramundson
    #22 - 2013-10-13 01:02:37 UTC
    Mara Pahrdi wrote:
    No


    *sign*

    But i have another idea for a "remap" in this sort.

    In first line, the remap can only used 1 time and than it is over.

    The Remap can remap all skills from the FIRST YEAR! only. You can choice which you want to remove and wich you want to keep.
    Systems checks if it is ok to remove leadership skill (i chosen it) but it say NO! because i have a skill that is based on this skill to upload. Uploading system have to be ... you know what i mean. ^^

    In short:

    1. Time
    2. only first year in eve
    3. only one time for the char

    This is the only form i would accept a remap.
    1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
    2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
    3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
    SOL Ranger
    Imperial Armed Forces
    #23 - 2013-10-13 01:09:17 UTC
    Icarus fall wrote:

    isn't this basically the learning skills that they removed from the game?


    Not at all, with learning skills you had a choice to either train them or fall behind every second you ignored them, essentially penalizing those who chose to train what they wanted and actually played the game.

    With this change you can train what you want immediately and there are no skills you need to train before you go for what you desire.

    Accompanying this change I would add the removal of learning implants as well because they are in fact the learning skills equivalents in disguise, not to mention the massive hazard and drawback they present in terms of unjustified risks in PvP vs. carebear privilege.

    The Vargur requires launcher hardpoints, following tempest tradition.

    Zappity
    New Eden Tank Testing Services
    #24 - 2013-10-13 01:28:05 UTC
    SOL Ranger wrote:
    Accompanying this change I would add the removal of learning implants as well because they are in fact the learning skills equivalents in disguise, not to mention the massive hazard and drawback they present in terms of unjustified risks in PvP vs. carebear privilege.


    Absolutely. Learning implants are a stupid mechanic that discourage PvP and even PvE. They should be removed and replaced with learning boosters (if they have to be replaced at all).

    The main consequence of choosing to use high level learning implants is that you don't want to undock. Bad mechanic.

    Zappity's Adventures for a taste of lowsec and nullsec.

    Jarindisaze
    Doomheim
    #25 - 2013-10-13 01:48:47 UTC  |  Edited by: Jarindisaze
    SOL Ranger wrote:
    Accompanying this change I would add the removal of learning implants as well because they are in fact the learning skills equivalents in disguise, not to mention the massive hazard and drawback they present in terms of unjustified risks in PvP vs. carebear privilege.


    Definately +1 on this.

    As far as what OP suggested i can't help but disagree. On the other hand i'm thinking that we all are hi-tech intelligent beings living in a highly advanced era so...a mechanic that gives to each character a one-time, fixed amount SP re-distribution Token would not be unreasonable. Not buying SP, simply re-distributing a fixed amount of SP between already allocated SP, at a time of our choosing, and it would only be allowed once per character. I can't really say if we should also pay a Plex or how much amount of SP we should be allowed to re-distribute, but as a mechanic it doesnt seem excessive with these or similar restrictions.
    Shamus en Divalone
    The Clandestine Forge
    #26 - 2013-11-07 17:43:43 UTC
    I think for a plex you should be able to remap you current SP, not remap or gain anymore sp but just re-arrange the ones you have should you decided your career choice was wrong.

    Remapping constantly would be a isk for sp bonus to those who could, so bad idea i guess.

    If anything LP (large amounts) for maybe a reduction in remap waiting time although this is probably a bad idea too.

    When a new player starts they get spare remaps just in case anyway.
    Antillie Sa'Kan
    Imperial Shipment
    Amarr Empire
    #27 - 2013-11-07 17:59:16 UTC
    Shamus en Divalone wrote:
    I think for a plex you should be able to remap you current SP, not remap or gain anymore sp but just re-arrange the ones you have should you decided your career choice was wrong.

    Remapping constantly would be a isk for sp bonus to those who could, so bad idea i guess.

    If anything LP (large amounts) for maybe a reduction in remap waiting time although this is probably a bad idea too.

    When a new player starts they get spare remaps just in case anyway.

    And SP reallocation for PLEX/LP would also be buying SP since you could train BS V with a per/will remap, reallocate the SP into a charisma or memory based skill, and then repeat forever. Bad idea.
    Shamus en Divalone
    The Clandestine Forge
    #28 - 2013-11-08 08:06:59 UTC
    Antillie Sa'Kan wrote:
    Shamus en Divalone wrote:
    I think for a plex you should be able to remap you current SP, not remap or gain anymore sp but just re-arrange the ones you have should you decided your career choice was wrong.

    Remapping constantly would be a isk for sp bonus to those who could, so bad idea i guess.

    If anything LP (large amounts) for maybe a reduction in remap waiting time although this is probably a bad idea too.

    When a new player starts they get spare remaps just in case anyway.

    And SP reallocation for PLEX/LP would also be buying SP since you could train BS V with a per/will remap, reallocate the SP into a charisma or memory based skill, and then repeat forever. Bad idea.


    Good point, I didn't think of it that way
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