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Battleships

Author
McGeek Ellecon
Lambda Initiative
#41 - 2013-10-13 11:35:22 UTC  |  Edited by: McGeek Ellecon
Infinity Ziona wrote:
Katrina Oniseki wrote:
No. Battleships are fine.

They are not fine. They're the least used general combat ship for non-fleet PvP. They're outclassed by most cheaper smaller ships in almost every way including dps (that is actually applied dps not paper dps).

Battleships are used when they are needed to be used...
Don't expect FW noobs (all respect to FW dudes) to be using BSs for their battles
Don't expect fleets of 15 or less pilots to use BSs because they can have better stuff and if they use BSs they will get blobbed to hell

A battleship can fall so quick if it were fitted wrong and if it were attacked with even few frigates

This is like give caps the ability to get into HS again or lower their skill requirements because they are very rarely used in fleet combat (compared to the percentage you stated for the battleships), and caps are out-classed by most cheaper battleship & lower sized hulls, that does not mean they get into HS or lower skill requirements so we can solve their "issue" of being heavily out-classed by smaller ship hulls Shocked
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#42 - 2013-10-13 11:40:20 UTC  |  Edited by: Infinity Ziona
Danika Princip wrote:
Surely a reason BS aren't used more in small roams is simple mobility? They can't keep up with the rest of the fleet, and locking them in one place for a minute at a time is not going to help that.

Its a combination of things, not just mobility. An armor buffer fit mega aligns 1 second slower than an armor buffer fit Brutix and 2 seconds slower than an armor buffer fit Thorax.

Its more to do with cost vs usefulness. Hitting stuff reliably and absurd lock times imo. I tried roaming in a cloak fitted megathron once, took 45 seconds to lock a bloody frigate.


Quote:
Battleships are used when they are needed to be used...
Don't expect FW noobs (all respect to FW dudes) to be using BSs for their battles
Don't expect fleets of 15 or less pilots to use BSs because they can have better stuff and if they use BSs they will get blobbed to hell

A battleship can fall so quick if it were fitted wrong and if it were attacked with even few frigates

This is like give caps the ability to get into HS again or lower their skill requirements because they are very rarely used in fleet combat (compared to the percentage you stated for the battleships), and caps are out-classed by most cheaper battleship & lower sized hulls, that does not mean they get into HS or lower skill requirements so we can solve their "issue" of being heavily out-classed by smaller ship hulls Shocked

No. Battleships are not used when they're needed to be used, BC are used instead.

Have no idea what you're talking about regarding FW.

No idea what you're trying to say regarding fleets of 15 or less. Pretty much just confirming what I'm saying. Use battleships and get blobbed because they're inferior but cost heaps more.

Again "A battleship can fall so quick if it were fitted wrong and if it were attacked with even few frigates" pretty much confirming they're inferior again.

Battleships have no relation to capital ships therefore the comparison is pointless. Capital ships are capital ships while sub-capital ships (including battleships) are sub-capital ships. Different class of ship with completely different roles.

Thank you for the post though.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Roime
Mea Culpa.
Shadow Cartel
#43 - 2013-10-13 11:47:25 UTC
Tragedy wrote:
Turning them into OP powerhouses immune to e-war with this module isn't the answer. Yeah, I wasn't pleased with most of the battleship re balance. This definitely wouldn't fix the problem.


Yes, I agree that this isn't the fix, mostly discussing battleships on a more general level.

Quote:
Don't expect FW noobs (all respect to FW dudes) to be using BSs for their battles


just FYI fw entities can and will drop anything up to supercapitals when needed, including battleship fleets with triage support. Problem with these, however, are that they aren't really good at a) getting fights b) killing ****

Why field billions and billions when you can achieve the same with AFs and Scythes?

.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#44 - 2013-10-13 12:00:09 UTC
Roime wrote:
[quote=Tragedy]Turning them into OP powerhouses immune to e-war with this module isn't the answer. Yeah, I wasn't pleased with most of the battleship re balance. This definitely wouldn't fix the problem.
Yes, I agree that this isn't the fix, mostly discussing battleships on a more general level.

Why don't you think its a fix?

Battleships currently don't fit into the traditional role of what we on earth at least think when we hear the word battleship. We think big, tough, heavyweight, slow powerhouses that slug it out over long ranges with other battleships, over a prolonged period of time.

The bastion module certainly puts the battleship back into that role. It immobilizes the ship and allows it to do big numbers long range damage while having a tough ass tank. It removes the battleship from competing with the mobile, agile, smaller hitting but more accurate ships which is simply cannot compete with in its current state.

It puts the battleship into a new, more appropriate role for the ship class and provides a place in a gang of even smaller ships since what gang wouldn't want a mini dread or two to come along and help out.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Danika Princip
GoonWaffe
Goonswarm Federation
#45 - 2013-10-13 13:01:45 UTC
Infinity Ziona wrote:


Its more to do with cost vs usefulness. Hitting stuff reliably and absurd lock times imo. I tried roaming in a cloak fitted megathron once, took 45 seconds to lock a bloody frigate.



See, if you buffed the tracking of large guns to the point that they could alpha frigates, they'd be laughably overpowered. Big guns track slowly, that's called balance.

As for lock times, has it occoured to you that your cloaked megathron had already nerfed the hell out of it's locktimes when you put the cloak on it in the first place? And that you had a bunch of mids for sensor boosters to do something about it? BS sensors locking small things is, again, balance.

Unless you can explain why battleships should be able to blow anything smaller than themselves off of the field with laughable ease, people are yoing to call your ideas overpowered. And unless you can explain what kind of small roaming gang are going to want to hang around for your slow brick to come out of bastion, people are going to laugh at you. Mobility is king in small roaming fleets, is it not?
Kenpo
The Guardians of the Beam
#46 - 2013-10-13 13:30:34 UTC
I put out a crazy idea in the Mauraders thread, give all battlehships 8 high slots, designate x number of slots to small, medium and large weapons, say 2 slots for small, 3 for medium, and 3 for large, give damage bonuses of 100% to the small, medium, and large weapons, that way the battleship will be prepared for all contingencies of combat, make the damn thing feared like it should be Lol

Just like the old Iowa class battleships, which had 9 main guns, 10 secondary batteries of smaller medium guns as well as 20 quad and 49 single AA batteries. Overpowered my ass, it was feared and for good reason. LOL

Caution, rubber gloves and faceshield required when handling this equipment.

Danika Princip
GoonWaffe
Goonswarm Federation
#47 - 2013-10-13 13:46:54 UTC
Kenpo wrote:
I put out a crazy idea in the Mauraders thread, give all battlehships 8 high slots, designate x number of slots to small, medium and large weapons, say 2 slots for small, 3 for medium, and 3 for large, give damage bonuses of 100% to the small, medium, and large weapons, that way the battleship will be prepared for all contingencies of combat, make the damn thing feared like it should be Lol

Just like the old Iowa class battleships, which had 9 main guns, 10 secondary batteries of smaller medium guns as well as 20 quad and 49 single AA batteries. Overpowered my ass, it was feared and for good reason. LOL



Wouldn't that mean you still did less damage than you would currently, and were unable to apply full DPS to most targets anyway?
Kenpo
The Guardians of the Beam
#48 - 2013-10-13 14:07:03 UTC  |  Edited by: Kenpo
Danika Princip wrote:
Kenpo wrote:
I put out a crazy idea in the Mauraders thread, give all battlehships 8 high slots, designate x number of slots to small, medium and large weapons, say 2 slots for small, 3 for medium, and 3 for large, give damage bonuses of 100% to the small, medium, and large weapons, that way the battleship will be prepared for all contingencies of combat, make the damn thing feared like it should be Lol

Just like the old Iowa class battleships, which had 9 main guns, 10 secondary batteries of smaller medium guns as well as 20 quad and 49 single AA batteries. Overpowered my ass, it was feared and for good reason. LOL



Wouldn't that mean you still did less damage than you would currently, and were unable to apply full DPS to most targets anyway?


not necessarily, if you applied 100% weapon damage using my example, instead of 2 small guns you effectively have 4, same with medium instead of 3 you have 6 and again with Large, instead of 3 you have 6. If anything this will increase the amount of dps vs larger targets, so in essence the larger the target the more dps you can bring to bear on it. But I see your point of most targets, I take it you mean smaller targets such as frigates. With my example at least the battleship can shoot at the frigate with its small and medium guns, the smaller guns will hit more often naturally because of better tracking, but at least it will take some damage from the medium guns as well, the larger guns won't have the tracking to hit the smaller target at closer ranges unless of course its webbed, in which case its screwed Twisted But hey its just an idea, whether or not CCP acknowledges it or not or even considers it I thought it would be fun to put it out there Smile

btw the same idea can be applied to cuisers, small and medium guns, unfortunetly frigates get the shaft with just small guns, possibly increase frigate damage % to compensate. Who knows just a crazy thought I had.

Range is another thing I just thought of where you might not be able to bring full dps to bear, with anything there is always a trade off.

Caution, rubber gloves and faceshield required when handling this equipment.

Danika Princip
GoonWaffe
Goonswarm Federation
#49 - 2013-10-13 14:25:14 UTC
See, there's this thing called 'drones'...
Kenpo
The Guardians of the Beam
#50 - 2013-10-13 14:47:18 UTC
Danika Princip wrote:
See, there's this thing called 'drones'...


Remove them from gun boats or reduce the amount they can have, not every single ship needs drones, leave the drones to the dedicated drone boats. If your thinking my idea vs a drone boat, the smaller guns will take care of the smaller drones, while the bigger guns can take out sentries. Provided of course the sentries are in range of your main guns, if not then pull out or reposition to engage.

Caution, rubber gloves and faceshield required when handling this equipment.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#51 - 2013-10-13 14:50:38 UTC  |  Edited by: Infinity Ziona
Danika Princip wrote:
Infinity Ziona wrote:


Its more to do with cost vs usefulness. Hitting stuff reliably and absurd lock times imo. I tried roaming in a cloak fitted megathron once, took 45 seconds to lock a bloody frigate.



See, if you buffed the tracking of large guns to the point that they could alpha frigates, they'd be laughably overpowered. Big guns track slowly, that's called balance.

As for lock times, has it occoured to you that your cloaked megathron had already nerfed the hell out of it's locktimes when you put the cloak on it in the first place? And that you had a bunch of mids for sensor boosters to do something about it? BS sensors locking small things is, again, balance.

Unless you can explain why battleships should be able to blow anything smaller than themselves off of the field with laughable ease, people are yoing to call your ideas overpowered. And unless you can explain what kind of small roaming gang are going to want to hang around for your slow brick to come out of bastion, people are going to laugh at you. Mobility is king in small roaming fleets, is it not?

I don't recall anyone saying large guns should be buffed to the point they could alpha frigates.

As for the cloak, no it occurred to me that my Megathron had almost 2.5 times the lock time of a battlecruiser. So when I put the cloak on my Megathron, I got 250% of the penalty I would have gotten had I put it on a battlecruiser.

I don't recall anyone saying battleships should be able to blow anything smaller than themselves off the field with laughable ease.

Mobility is king in small roaming gangs. Not all small gangs roam, some camp, some camp and roam, some roam.

Battleships got nerfed hard, and they never recovered, nobody is calling for battleship solopwnmobiles, improving the battleship to the point people use it, but not to the point people only use it is the key. Nerfing them to the point nobody uses them is stupid as well.

Oh one more thing, don't know how other people fit solo megathrons for pvp roaming but I tend to need a MWD, Scram, Web and Cap Booster... I'm missing the heaps of mids you guys have obviously because I just ran out of mids.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#52 - 2013-10-13 15:36:54 UTC
Arthur Aihaken wrote:
baltec1 wrote:
and rapid light missiles. My anti frig raven is one of the funniest ships money can buy.

I'd love to see the fit. Big smile


Its armourLol
baltec1
Bat Country
Pandemic Horde
#53 - 2013-10-13 15:37:49 UTC  |  Edited by: baltec1
Infinity Ziona wrote:


Having spent the last few weeks out in Fade hanging out with you Goon guys and being particularly alert with de-scan I have been able to gain a lot of Intel on ships being used as gangs go through systems. I recall seeing 1 Tempest on scan in that time. The rest being battlecruisers, HAC, cruisers (primarily Caracals) and smaller.

If what you say, that its behind the keyboard, then you may need to improve your recruitment practices :)


They arn't meBlink
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#54 - 2013-10-13 15:44:02 UTC
baltec1 wrote:
Infinity Ziona wrote:


Having spent the last few weeks out in Fade hanging out with you Goon guys and being particularly alert with de-scan I have been able to gain a lot of Intel on ships being used as gangs go through systems. I recall seeing 1 Tempest on scan in that time. The rest being battlecruisers, HAC, cruisers (primarily Caracals) and smaller.

If what you say, that its behind the keyboard, then you may need to improve your recruitment practices :)


They arn't meBlink

Big smile

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tragedy
The Scope
Gallente Federation
#55 - 2013-10-13 16:21:19 UTC
Infinity Ziona wrote:
Tragedy wrote:
Roime wrote:
Tragedy wrote:
.
They're used more then any other ship in fleet pvp though.


Except they are not http://eve-kill.net/?a=top20

Only one battleship in the top 20, which is mostly comprised of fleet pvp kills.

Problem with battleships that they are only usable in fleets, and if you have a fleet, why not fly any of the other ships that fill the role better. Battleships lack the ability to force a fight, disengage and even struggle to get to a fight while being expensive and skill intensive.

Battleship class is in a terrible shape, which is a result of CCP's utter failure to rebalance them in relation to current meta, but still increasing their cost.
Turning them into OP powerhouses immune to e-war with this module isn't the answer. Yeah, I wasn't pleased with most of the battleship re balance. This definitely wouldn't fix the problem.

Once again how would it make them OP and why isn't it the answer. Statements of opinion dressed up as statements of opinion are just that. I'm open to the idea it may be a bad idea. Convince me.

I just told you how it'd be OP. I'll copy paste it for you since failed to read it last time. This is ridiculously obvious so I'm not going to go into further specifics on this. Nor discuss it anymore. Its a bad idea.

I need to spell it out? E-war immunity. I dont think you understand how strong this is. So you take a hyperion. A maelstrom with one of these? Abaddon? An apocalyse with its range and tracking. Throw bastion on it, it now needs 5-6 good dps ships to take it out. Its going to sit there and do damage until you remove it from the field. Or you're forced to get out of its range, if it doesnt have tackle buddies holding you down. It has extra range, resistances, and massive tank. For under 200m isk.
All of a sudden its a requirement to have a bastioned battleship in your roam to counter other ones. Its almost the only counter other then massive numbers. Especially seeing as how grid wide cyno jammers are being introduced.

When you want to change something you have to think of how it would be used in every aspect of the game.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#56 - 2013-10-13 16:40:09 UTC
Tragedy wrote:
Infinity Ziona wrote:
Tragedy wrote:
Roime wrote:
Tragedy wrote:
.
They're used more then any other ship in fleet pvp though.


Except they are not http://eve-kill.net/?a=top20

Only one battleship in the top 20, which is mostly comprised of fleet pvp kills.

Problem with battleships that they are only usable in fleets, and if you have a fleet, why not fly any of the other ships that fill the role better. Battleships lack the ability to force a fight, disengage and even struggle to get to a fight while being expensive and skill intensive.

Battleship class is in a terrible shape, which is a result of CCP's utter failure to rebalance them in relation to current meta, but still increasing their cost.
Turning them into OP powerhouses immune to e-war with this module isn't the answer. Yeah, I wasn't pleased with most of the battleship re balance. This definitely wouldn't fix the problem.

Once again how would it make them OP and why isn't it the answer. Statements of opinion dressed up as statements of opinion are just that. I'm open to the idea it may be a bad idea. Convince me.

I just told you how it'd be OP. I'll copy paste it for you since failed to read it last time. This is ridiculously obvious so I'm not going to go into further specifics on this. Nor discuss it anymore. Its a bad idea.

I need to spell it out? E-war immunity. I dont think you understand how strong this is. So you take a hyperion. A maelstrom with one of these? Abaddon? An apocalyse with its range and tracking. Throw bastion on it, it now needs 5-6 good dps ships to take it out. Its going to sit there and do damage until you remove it from the field. Or you're forced to get out of its range, if it doesnt have tackle buddies holding you down. It has extra range, resistances, and massive tank. For under 200m isk.
All of a sudden its a requirement to have a bastioned battleship in your roam to counter other ones. Its almost the only counter other then massive numbers. Especially seeing as how grid wide cyno jammers are being introduced.

When you want to change something you have to think of how it would be used in every aspect of the game.

They can be nueted. They don't receive a bonus to tracking so you can still wtfpwn them that way in a smaller ship. They cannot be remote repped while in bastion.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#57 - 2013-10-13 17:29:57 UTC
Infinity Ziona wrote:

They can be nueted. They don't receive a bonus to tracking so you can still wtfpwn them that way in a smaller ship. They cannot be remote repped while in bastion.


The Golem can ignore the neuts till it runs out of cap 400s or missiles, whichever happens first.
Tragedy
The Scope
Gallente Federation
#58 - 2013-10-13 19:25:40 UTC
An armageddon with bastion? Dominx? They dont care about tracking. A typhoon, raven, an ewar immune scorpion? Wtf would you do to a gang of e-war immune scorpions? You cant neut what you cant jam. A domi and geddon could fill their highs with nos and a couple neuts themselves.

I would love bastion on t1 battleships. As, like baltec, I'm the ass that brings a tempest on a cruiser roam. It'd be too strong though.
Robbie Robot
Royal Amarr Institute
Amarr Empire
#59 - 2013-10-14 01:25:12 UTC
I've found cap boosters to be effective enough to still be able to fire hybrid weapons while being neuted. Anyway, I hear all the minmatar ships and a few caldari BS' s can be fit with weapons that don't require cap, and as it happens then can easily be shield tanked with ancillary shield boosters, making cap only needed for auxillary modules like DC tracking computers and such. Imagine a maelstrom with auto cannons, several tracking links on the lows, with bastion and AC's. With a standard support group it will pwn anyhing but other bs' s with bastion.

As is, fitting bastion onto a ship is a no brainer. Why wouldn't you want 25% more range and a stacking 30% resist bonus on a high slot
Hatsumi Kobayashi
Perkone
Caldari State
#60 - 2013-10-15 00:34:20 UTC
Infinity Ziona wrote:
Arthur Aihaken wrote:
Echo...

Apparantly she didn't quite get what I said the first time :)


I got what you said, I'm just flabbergasted at how awful your grasp of reality is.

No sig.

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