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CNR Mission Fit

Author
Caelus Heliodromus
Perkone
Caldari State
#1 - 2011-11-01 16:55:02 UTC
I'm currently using this fit for L4s vs Angels (not that it matters with variable damage). I just finished training Cruise Missiles V, but switching from faction to T2 launchers doesn't seem that advantageous (slower RoF even with CM Spec V and various sized targets in missions).

Here's how I currently have it fitted.

Lows:
4x Caldari Navy BCU
1x PDU II

Mids:
Caldari Navy Large Booster
Shield Boost Amplified II
2x Mission Specific Hardeners
Invulnerability Field II
Target Painter II

Highs:

7x Caldari Navy Cruise Launchers (T1 ammo)
Small Tractor Beam

Rigs:
2x Warhead Rigor Catalyst I
1x Warhead Flare Catalyst I

While my fit has been working just fine, I'd appreciate any advice anyone has on improving it as I build my available capital.
Vihura
Vihura Cor
#2 - 2011-11-01 17:12:27 UTC
Caelus Heliodromus wrote:
I'm currently using this fit for L4s vs Angels (not that it matters with variable damage). I just finished training Cruise Missiles V, but switching from faction to T2 launchers doesn't seem that advantageous (slower RoF even with CM Spec V and various sized targets in missions).

Here's how I currently have it fitted.

Lows:
4x Caldari Navy BCU
1x PDU II

Mids:
Caldari Navy Large Booster
Shield Boost Amplified II
2x Mission Specific Hardeners
Invulnerability Field II
Target Painter II

Highs:

7x Caldari Navy Cruise Launchers (T1 ammo)
Small Tractor Beam

Rigs:
2x Warhead Rigor Catalyst I
1x Warhead Flare Catalyst I

While my fit has been working just fine, I'd appreciate any advice anyone has on improving it as I build my available capital.


Try replace PDU with Signal Amplifier II ? 121km targeting range is nice.
stoicfaux
#3 - 2011-11-01 17:24:03 UTC
Caelus Heliodromus wrote:
I'm currently using this fit for L4s vs Angels (not that it matters with variable damage). I just finished training Cruise Missiles V, but switching from faction to T2 launchers doesn't seem that advantageous (slower RoF even with CM Spec V and various sized targets in missions).


T2 launchers can use T2 Fury cruise missiles and are much cheaper than faction launchers. However you may want to consider using two TPs against Angels.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dr Cedric
Science and Trade Institute
Caldari State
#4 - 2011-11-01 17:53:37 UTC
The biggest advantage over faction Launchers w/ faction missiles is the damage bonus that Cruise missile spec and T2 missiles give. With the right rigs and fit your Furies will hit harder than your faction cruises, which makes up for any RoF difference.

I fly a SNI, so I can't talk about a CNR, but once i got into the T2 realm and switched to T2 missiles, things started dying much faster.

I think if you search the old forums you'll find the "Liang Approved" CNR setup. IIRC, it was something like this:

4x CN BCU
1x ???

XL booster
Cap Booster w/ 800's
3x Rat Spec. Hardners
Target painter

6x Cruise II w/ T2 Missiles
2x ???

Rigor II, Rigor II, Rigor I.

Can't confirm the above setup, but I'm sure some others can.

Ced

Cedric

BearJews
Order of Extrodinary Gentlemen
#5 - 2011-11-01 18:20:06 UTC
Fit a PDU in the low for more sheilds and cap regen.
Rath Kelbore
Caldari Provisions
Caldari State
#6 - 2011-11-01 20:10:13 UTC
Caelus Heliodromus wrote:
I'm currently using this fit for L4s vs Angels (not that it matters with variable damage). I just finished training Cruise Missiles V, but switching from faction to T2 launchers doesn't seem that advantageous (slower RoF even with CM Spec V and various sized targets in missions).

Here's how I currently have it fitted.

Lows:
4x Caldari Navy BCU
1x PDU II

Mids:
Caldari Navy Large Booster
Shield Boost Amplified II
2x Mission Specific Hardeners
Invulnerability Field II
Target Painter II

Highs:

7x Caldari Navy Cruise Launchers (T1 ammo)
Small Tractor Beam

Rigs:
2x Warhead Rigor Catalyst I
1x Warhead Flare Catalyst I

While my fit has been working just fine, I'd appreciate any advice anyone has on improving it as I build my available capital.


That fit looks pretty good. IDK how much you are looking to spend but tech two rigs would make it a little better obviously. Take a look at a Pithum(or pith or whatever it is)-A type medium shield booster. Two caldari navy invulns and two shield boost amps gives you a good enough tank and that way you don't have to mess around with switching hardeners.

Definitely go with t2 launchers so you can use t2 missiles imo. Against battleships with a painter they do quite a bit more dps.

The cap boosted fit that Dr.Cedric posted kills stuff just as fast but is more of a pain to use imo. You have to swap hardeners and mess with cap boosters. It's a good fit and if you're trying to keep it inexpensive it's the one I would recommend. However if you don't mind spending the isk on the a-type and invulns, it's the better way to go.

I plan on living forever.......so far, so good.

Caelus Heliodromus
Perkone
Caldari State
#7 - 2011-11-01 20:45:36 UTC
I've messed around with a cap booster fit, but find the micromanagement to be annoying (switching hardeners, making sure I have the right missile damage type, restocking cap charges...). Effective, but annoying.

Thank you all for the input on T2 launchers. I'll make that switch asap.

If I sell off my Caldari Navy launchers, I should be able to raise enough isk to get started on some of the other upgrades. As I recall, the Caldari Navy Invulns are a few hundred mil each. Presumably faction boost amps are preferable. That booster is going to be out of reach for me in the short term (as I recall it is somewhere north of 750 mil), but something to work towards.
Linda Shadowborn
Dark Steel Industries
#8 - 2011-11-02 01:04:04 UTC
Caelus Heliodromus wrote:
If I sell off my Caldari Navy launchers, I should be able to raise enough isk to get started on some of the other upgrades. As I recall, the Caldari Navy Invulns are a few hundred mil each. .


last i saw the CN invuls are like 510 mill a pop. They are nice but really starts putting a ship into "worth ganking" territory.
Caelus Heliodromus
Perkone
Caldari State
#9 - 2011-11-02 14:27:56 UTC
Hmm, while I don't enjoy swapping hardeners, I'm not sure I want to paint too big a target on my own back due to simple laziness. Maybe skip the CN invulns...
stoicfaux
#10 - 2011-11-02 14:44:30 UTC
Caelus Heliodromus wrote:

Presumably faction boost amps are preferable.


Faction SBAs are normally chosen over SBA IIs because they don't require Shield Management V. You're basically trading isk for training time.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Solomar Espersei
Quality Assurance
#11 - 2011-11-02 15:01:12 UTC
Just a word of advice, come the Winter Expansion, those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anything close to 1 Bil will be on the menu) and busy mission hubs will be like unto a slaughterhouse. You heard it here first.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Glarrion
Minner Alliance
#12 - 2011-11-02 15:05:30 UTC
Solomar Espersei wrote:
Just a word of advice, come the Winter Expansion, those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anything close to 1 Bil will be on the menu) and busy mission hubs will be like unto a slaughterhouse. You heard it here first.


huh ???
Caelus Heliodromus
Perkone
Caldari State
#13 - 2011-11-02 15:06:34 UTC
stoicfaux wrote:
Caelus Heliodromus wrote:

Presumably faction boost amps are preferable.


Faction SBAs are normally chosen over SBA IIs because they don't require Shield Management V. You're basically trading isk for training time.



Ah, well, already got Shield Management V, so I guess I don't need to worry about that one.
Caelus Heliodromus
Perkone
Caldari State
#14 - 2011-11-02 15:07:05 UTC
Glarrion wrote:
Solomar Espersei wrote:
Just a word of advice, come the Winter Expansion, those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anything close to 1 Bil will be on the menu) and busy mission hubs will be like unto a slaughterhouse. You heard it here first.


huh ???


Tier 3 BCs? Sounds lovely.
Rath Kelbore
Caldari Provisions
Caldari State
#15 - 2011-11-02 16:28:00 UTC
Solomar Espersei wrote:
Just a word of advice, come the Winter Expansion, those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anything close to 1 Bil will be on the menu) and busy mission hubs will be like unto a slaughterhouse. You heard it here first.


Come at me bro!??!!?

I plan on living forever.......so far, so good.

Olive D'Kok
Federal Navy Academy
Gallente Federation
#16 - 2011-11-02 19:52:11 UTC
I'm sure you're very careful when flying your CNR (as am I), but adding more bling to your ship now is just going to make your eve experience that more stressful.

I think Solomar hit the nail on the head: "those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anything close to 1 Bil will be on the menu) and busy mission hubs will be like unto a slaughterhouse. You heard it here first."

I've also been thinking about the coming update in regards to mission running. The addition of the new T3 BC's may well entice some bored players with lots of ISK to burn to venture into suicide ganking. My CNR isn't as blinged out as the OP's but you can be rest assured I'm already looking for more quiet mission hubs as we speak.
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2011-11-02 21:31:21 UTC  |  Edited by: Tau Cabalander
I use this fit on my CNR with T1 ammo. I don't worry about damage type being dealt to me as I like to orbit outside of NPC battleship range at 105 km, and I can turn off my hardeners at that point. I only use cap while moving to range pulling the initial agro group with me. I carry 15 cap charges plus 5 in the module, which is enough for about 6-8 missions, depending on the mission. I build my own cap charges from mission scrap loot so I don't have to haul them (requires a cheap BPO and industry 1).

Since I use T1 ammo I don't have to mess with target painters to hit cruisers.

[Raven Navy Issue, Current]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Caldari Navy Photon Scattering Field
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Gist X-Type 100MN Afterburner
Heavy Capacitor Booster II, Navy Cap Booster 800
Dread Guristas X-Large Shield Booster

Small Tractor Beam I
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Hobgoblin II x5
Hammerhead II x5
Warrior II x5
Caelus Heliodromus
Perkone
Caldari State
#18 - 2011-11-25 20:52:52 UTC
Vihura wrote:
Try replace PDU with Signal Amplifier II ? 121km targeting range is nice.


Tested this out and it is working great. Don't notice the difference to my tank, but has proven very useful when spawns warp in far away or when getting sensor damped.
Arthur Frayn
V.O.F.L IRON CORE
#19 - 2011-11-25 22:06:24 UTC
Solomar Espersei wrote:
Just a word of advice, come the Winter Expansion, those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anything close to 1 Bil will be on the menu) and busy mission hubs will be like unto a slaughterhouse. You heard it here first.


Well that's a load of horseshìt. CNRs with blingy mods are already miles above the "safe to fly" price and I don't see daily complaints from carebears about getting ganked. In fact, I haven't seen ANY complaint about it in years. It's a myth that there are legions of suicide gankers lurking out there, preying on all the nubs in CNR's and Nightmares and Machs. Just a boogieman story to scare the carebears now and then.