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Skill Discussions

 
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Odyssey Skill Groups and Attributes

Author
Fox Troy
State War Academy
Caldari State
#1 - 2013-10-11 14:41:31 UTC
I would like to draw your attention to the fact that the skills that were moved in a new groups has old attributes for the study. For example, the skill "warhead upgrades" previously belonged to a group of "gunnery" and had the attributes of will power and perception. Now this skill refers to the engineering group, which were the main attributes of memory and intelligence. I propose to make adjustments to the attributes arranged according to their new groups.

P.S. Sorry if i have any grammar mystakes.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2013-10-11 15:12:11 UTC
Fox Troy wrote:
I would like to draw your attention to the fact that the skills that were moved in a new groups has old attributes for the study. For example, the skill "warhead upgrades" previously belonged to a group of "gunnery" and had the attributes of will power and perception. Now this skill refers to the engineering group, which were the main attributes of memory and intelligence. I propose to make adjustments to the attributes arranged according to their new groups.

P.S. Sorry if i have any grammar mystakes.


"Warhead Upgrades" is part of the "Missiles" group, which is Perc, Will based.

Your referring to "Weapons Upgrades" and "Adv Weapons Upgrades" which were moved to engineering. The reason for the move is these skills effect the CPU and PG of your modules, which is the what most engineering skills alter, and why they were moved.
Jack Hayson
The Scope
Gallente Federation
#3 - 2013-10-11 21:52:47 UTC
Fox Troy wrote:
. Now this skill refers to the engineering group, which were the main attributes of memory and intelligence. I propose to make adjustments to the attributes arranged according to their new groups.

...and screw up peoples skillplans?
No thanks!
IIshira
School of Applied Knowledge
Caldari State
#4 - 2013-10-12 20:29:18 UTC
I propose they change it back to the way it was. It wasn't hard to figure out armor tanking was in the "Mechanics" skill group. If you're not smart enough to figure this out perhaps Eve isn't the game for you. I really dislike some of the dumbing down of the game in recent patches.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#5 - 2013-10-13 00:30:31 UTC
I'm not sure if I would call this "dumbing down" the game. If anything it makes working out what attributes go with which skill group more difficult for new players. Engineering used to be an int/mem category but now there are a couple of per/will skills in there, one of which is rank 6, not a short train.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#6 - 2013-10-14 05:30:21 UTC
HRmmm, I never noticed that the old skills were grouped on Attribute, you learn something new every day.
(I used to use Evemon/EveHQ and tell it to maximise my attributes based on a long skillplan, So I probably wasn't loosing out too much)
Dragon Utrigas
R to the D
#7 - 2013-10-18 14:26:00 UTC
Changes that make the skill tree easier to navigate have got to be a good thing, surely? I don't know how anybody could see this as a bad thing.
IIshira
School of Applied Knowledge
Caldari State
#8 - 2013-10-19 05:27:39 UTC  |  Edited by: IIshira
Dragon Utrigas wrote:
Changes that make the skill tree easier to navigate have got to be a good thing, surely? I don't know how anybody could see this as a bad thing.


I don't see how it's any easier to navigate. Before anything to do with mechanics was in one group now it's split into multiple groups. Granted I can't really say it's any harder because my difficulty is only due to it not being what I'm used to. I guess I'm mostly annoyed by some of the skill name changes. I think having to learn what skills did was part of the learning experience. You actually had to read the description of the skill to learn what it did. I feel they might as well named "Engineering" "Gives you more power grid" instead of "Power grid management"...

"Electronics" was changed to "CPU Management" and moved to the "Engineering" category... Really?

It's only slightly annoying because it has no affect on how the game is played. CCP could have done far worse things so overall it's very minor.
Dragon Utrigas
R to the D
#9 - 2013-10-25 13:31:32 UTC
While they're in the process of revamping the skill trees and certificates, I think it would be a good idea if the show info page on mods/ships etc... had an additional tab showing what support skills affect the performance of the mod. It can be difficult to establish which skills affect what, particularly with support skills that apply to different mods of the same type and it would make the process of training your character for a particular role less confusing. In the early days, I spent a lot of my in game time trying to find out what skills would increase my turret dps or extend my missile range, as they weren't always obvious. I consider this time as game time wasted because I wasn't flying my spaceships and doing stuff. Once you decide which way you want to go, finding out which skills you need to train shouldn't be the epic undertaking it used to be and to some extent, still is.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2013-10-25 15:17:18 UTC
Dragon Utrigas wrote:
While they're in the process of revamping the skill trees and certificates, I think it would be a good idea if the show info page on mods/ships etc... had an additional tab showing what support skills affect the performance of the mod. It can be difficult to establish which skills affect what, particularly with support skills that apply to different mods of the same type and it would make the process of training your character for a particular role less confusing. In the early days, I spent a lot of my in game time trying to find out what skills would increase my turret dps or extend my missile range, as they weren't always obvious. I consider this time as game time wasted because I wasn't flying my spaceships and doing stuff. Once you decide which way you want to go, finding out which skills you need to train shouldn't be the epic undertaking it used to be and to some extent, still is.

I believe that the new "proficiency" based certificate system is supposed to do that.