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Enough is Enough: Nerf Minmatar

Author
Rhinanna
Brutor Tribe
Minmatar Republic
#341 - 2011-11-16 14:35:45 UTC
So basically the anti-minmatar arguement is:

I don't like it and I know better than the devs.

Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.

Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race.
They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.

All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Naomi Knight
Ministry of War
Amarr Empire
#342 - 2011-11-16 15:15:34 UTC
Rhinanna wrote:
So basically the anti-minmatar arguement is:

I don't like it and I know better than the devs.

Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.

Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race.
They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.

All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else.

omg

I know you have no clue about balance.

So what is the tradeoff between gall and matar ? less speed , weapon use cap , less range , fixed dmg types, slower lock hmm for like 5% dps advantage , that is not a tradeoff but complet disadvantage without any real compensation
Minmatar style isnt superior ?? yeah sure dictacting range in small fleets is the most important thing , and in large fleets breaking up enemy fleet remote reps with huge alpha is also one of the best thing

yeah gallente is less dependant on manuvering than matar , oh and has more resistance too just look at deimos vs vaga we can completly see you are right.... or not

The problem is not matar is the speed race , the problem is it has as much dmg or more than gallente and even has as much buffer tank too.
Songbird
#343 - 2011-11-16 15:44:56 UTC
No one is locked in 1 ship, feel free to cross train.

It's not a single player game. You think minmatar has that many advantages - include some minmatar ships in your gang. You are hating the game and it's the same game for everyone around. Adapt and survive. Or not.

Also stop whining.

Game has to have variety - different strokes and all that jazz. If all were the same we would be playing a first person shooter.

Also if you don't like the minmatar ships that much find a way to break them that doesn't include the forums - and if you can't live in an universe that has minmatar ships in it vote your displeasure with your wallet - I'm sure if a good percentage of paying customers quit because they couldn't stand how OP one of the factions is CCP will take notice and change it.
Ong
Lumberjack Commandos
#344 - 2011-11-16 16:44:40 UTC
lulz troll op

1/10 for originality

10/10 for a successfully troll of retards P
Mr Bigwinky
The Scope
Gallente Federation
#345 - 2011-11-16 17:21:23 UTC
So many posts

Not enough will to live

- Winky ♥
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
TS0
The Konvergent League
#346 - 2011-11-16 18:22:56 UTC
Wait for Hybrid buff and un-nerf misiles...How about we buff instead of nerfing everthing?
Vmir Gallahasen
The Scope
Gallente Federation
#347 - 2011-11-16 18:35:24 UTC
Songbird wrote:
Game has to have variety - different strokes and all that jazz. If all were the same we would be playing a first person shooter.

Yes, variety would be nice.

1 Drake
2 Hurricane
3 Abaddon
4 Armageddon
5 Zealot
6 Tempest
7 Maelstrom
8 Dramiel
9 Rifter
10 Cynabal
11 Sabre
12 Rapier
13 Scimitar
14 Tengu
15 Hound
16 Vagabond
17 Manticore
18 Loki
19 Harbinger
20 Capsule

Caldari
Winmatar
Amarr
Amarr
Amarr
Winmatar
Winmatar
Winmatar Angel Style
Winmatar
Winmater Angel Style
Winmatar
Winmatar
Winmatar
Caldari
Winmatar
Winmatar
Caldari
Winmatar
Amarr
People who tried to kill someone but died during it

60% Winmatar
20% Amarr
15% Caldari
5% Pods

All three races represented quite well, wouldn't you say? Good thing we have variety
Liang Nuren
No Salvation
Divine Damnation
#348 - 2011-11-16 18:45:23 UTC
Naomi Knight wrote:
Rhinanna wrote:
So basically the anti-minmatar arguement is:

I don't like it and I know better than the devs.

Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.

Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race.
They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.

All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else.

omg

I know you have no clue about balance.

So what is the tradeoff between gall and matar ? less speed , weapon use cap , less range , fixed dmg types, slower lock hmm for like 5% dps advantage , that is not a tradeoff but complet disadvantage without any real compensation
Minmatar style isnt superior ?? yeah sure dictacting range in small fleets is the most important thing , and in large fleets breaking up enemy fleet remote reps with huge alpha is also one of the best thing

yeah gallente is less dependant on manuvering than matar , oh and has more resistance too just look at deimos vs vaga we can completly see you are right.... or not

The problem is not matar is the speed race , the problem is it has as much dmg or more than gallente and even has as much buffer tank too.


Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#349 - 2011-11-16 18:54:11 UTC
matarfanboi wrote:

Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-

-Liang

and you say what?? oh dont nerf matar dont nerf matar bruhuhu

Defending matar to bitter end yeah... just as usual , you are liang after all.

I love how you pretend you were against projectile buff...
Liang Nuren
No Salvation
Divine Damnation
#350 - 2011-11-16 19:16:50 UTC
Naomi Knight wrote:
matarfanboi wrote:

Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-

-Liang

and you say what?? oh dont nerf matar dont nerf matar bruhuhu

Defending matar to bitter end yeah... just as usual , you are liang after all.

I love how you pretend you were against projectile buff...


Your reading comprehension, as always, is poor. Here's the short form:
- I was not against a projectile boost. I was very much in favor of having one. Once the main discussion thread went up, I found it too "noisy" and bowed out quickly. I had very little further interaction with it, though I did provide some graphs for Kaileen Starsong who was trying to prove that the projectile boosts were going too far towards the end.
- Projectiles and lasers are reasonably well balanced against each other, with perhaps a slight edge towards projectiles.
- Hybrids (both blasters and rails) are broken, and using them in any case to nerf another system is a fundamentally flawed concept.
- There are good and bad projectile ships, as well as good/bad laser ships. Comparing bad laser ships with good projectile ships is kinda meaningless and serves more to illustrate how a particular ship sucks (hi Omen).
- Its very dangerous to combine nerfs to one system and buffs to a competing system in the same patch. We should wait and see where Hybrids end up before making a case that projectiles need nerfed.

While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.

-Liang

I'm an idiot, don't mind me.

vorneus
Hub2
#351 - 2011-11-16 19:38:50 UTC
This.

Liang Nuren wrote:

- Its very dangerous to combine nerfs to one system and buffs to a competing system in the same patch. We should wait and see where Hybrids end up before making a case that projectiles need nerfed.


And this.

Liang Nuren wrote:

While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.


Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. I wrote this in about 3 different posts regarding how hybrid changes aren't enough, minmatar still OP, etc etc.

-Ed

This one time, I like, totally did some stuff.

Naomi Knight
Ministry of War
Amarr Empire
#352 - 2011-11-16 19:46:32 UTC
"
Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. "

oh yes then the next patch should give 0,05% more tracking and see if something will change for half year
so maybe in year 40k we will have a balanced game....

no balance should be made by design and assumptions not small little steps , you should try to hit the best spot with the fist shot,
you will see if it miss by a long shot then recalibrate , do this until it you are fine with the result
these babysteps are only good for liang and bunch of other matarboys who still can use their imba ships for another half year
and ofcourse lazy ccp tallest+team , it doesnt take much manpower to come op with something meaningfull especially with the help of community , if they cant that says they are uncapable of it should be fired and hire new staff
Liang Nuren
No Salvation
Divine Damnation
#353 - 2011-11-16 19:55:18 UTC
Naomi Knight wrote:
"
Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. "

oh yes then the next patch should give 0,05% more tracking and see if something will change for half year
so maybe in year 40k we will have a balanced game....

no balance should be made by design and assumptions not small little steps , you should try to hit the best spot with the fist shot,
you will see if it miss by a long shot then recalibrate , do this until it you are fine with the result
these babysteps are only good for liang and bunch of other matarboys who still can use their imba ships for another half year
and ofcourse lazy ccp tallest+team , it doesnt take much manpower to come op with something meaningfull especially with the help of community , if they cant that says they are uncapable of it should be fired and hire new staff


Lets assume that projectiles are OP as hell (like, way seriously WTF overpowered how the **** did that ever get in the game in the first place every CCP dev ever should be fired and tarred and feathered overpowered)... what got them that way in the fist place is the help of the community.

And yet, you think that the community should dictate design again. Something isn't adding up here. Notably, your opinion is inconsistent with itself.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#354 - 2011-11-16 20:02:46 UTC  |  Edited by: Naomi Knight
Not true , community never asked for such a huge buff.
Still CCP stopped checking out what the change did, and stopped balanced there, instead of bring out another one to compensate it or bring those ships left in the dust to usefull lvl.

They say they will constantly balance and monitor balance. Yeah they had 3 years to start fix something ...
At least CCP should make balance changes in every 1-2months.
Liang Nuren
No Salvation
Divine Damnation
#355 - 2011-11-16 20:06:25 UTC
Naomi Knight wrote:
Not true , community never asked for such a huge buff.


Yeah, they really did. That was one of the defining characteristics of the projectile boost movement - there was no clear way forward and nobody could agree about what they wanted. There were quite a few of us that tried to focus the movement but we weren't ever really successful. In a lot of ways, it seems like CCP did a bit of all of the suggestions.

-Liang

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#356 - 2011-11-16 21:17:26 UTC
Liang Nuren wrote:

While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.

-Liang


Did you notice they used Grimpak's idea on the Tornado? That's probably their future direction.
Liang Nuren
No Salvation
Divine Damnation
#357 - 2011-11-16 22:02:22 UTC
Zarnak Wulf wrote:
Liang Nuren wrote:

While the future is still pretty hazy, I think we're going to eventually see a Minmatar/projectile nerf. I just want it to be for the right reasons and actually address the heart of the matter.

-Liang


Did you notice they used Grimpak's idea on the Tornado? That's probably their future direction.


No, what did they do to the Tornado?

-Liang

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#358 - 2011-11-16 22:10:56 UTC
Falloff was changed from 10% per level to 5% per level. The Grimpak Idea Attention is to do this to all ships that currently have the falloff bonus as they are the worst offenders.
Liang Nuren
No Salvation
Divine Damnation
#359 - 2011-11-16 22:19:15 UTC
Zarnak Wulf wrote:
Falloff was changed from 10% per level to 5% per level. The Grimpak Idea Attention is to do this to all ships that currently have the falloff bonus as they are the worst offenders.


I'm kinda of two minds about that. On the one hand, it'll definitely smack the **** out of almost all projectile complaints... on the other hand, it makes falloff range bonuses way less useful than optimal falloff bonuses. Then again, TEs and falloff by weapon tier kinda makes up for it.....

I dunno. It'll kinda **** up my WH sleip, but I won't cry too hard over it.

/shrug

-Liang

I'm an idiot, don't mind me.

Goose99
#360 - 2011-11-16 22:21:49 UTC  |  Edited by: Goose99
Zarnak Wulf wrote:
Falloff was changed from 10% per level to 5% per level. The Grimpak Idea Attention is to do this to all ships that currently have the falloff bonus as they are the worst offenders.


Bad idea, obviously result of EFT warrioring. The only larger ships with 10% falloff bonus are expensive boats like Mach, Vargur and Sleipnir. 10% falloff bonus from small boats like Wolf doesn't make it as op due to the speed in that class.

Vargur is bad for pvp. Machs and Sleipnir are too expensive to field en mass. It's the cheap non-10% falloff bonused boats, like canes and rifters, seen in every corner of Eve, that made Winmatar what it is.

A real fix would be to nerf Minmatar speed so that it's possible for catch them in a blasterboat.