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EVE Fiction

 
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Non Capsuleer's crew staff their familes ect How many?

Author
Cathy Okagima
Science and Trade Institute
Caldari State
#1 - 2013-10-09 04:14:52 UTC  |  Edited by: Cathy Okagima
I'm pretty new to Eve and have recently become interested in its practical law I found this page https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines and I've just been wondering several questions.


  • Are the crews families onboard the bigger ships like battleship and up. And how much on average would that increase numbers.

  • How may people would on average be in a customs office or POS.

  • And finally what about crew numbers for industrials, freighters and Mining Ships.


Sorry btw for any rookie mistakes this is my first ever forum post.
Thanks :)
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#2 - 2013-10-09 05:57:09 UTC  |  Edited by: Katrina Oniseki
Cathy Okagima wrote:

Are the crews families onboard the bigger ships like battleship and up. And how much on average would that increase numbers.


Yes.

" Battleship personnel requirements number in the thousands, with some capsule-fitted variants reducing this figure to the upper hundreds. On non-frontline battleships, the families of crew members are often present[2], which runs up the total number of bodies on a battleship to nine thousand in some instances. They are practically self-contained towns, with a significant amount of bodies dedicated to logistics, services and other duties not dedicated to the physical operation of the ship. There are fitness centers, bars, eateries and so forth on battleships, and numerous personnel employed to each. Battleships also require a significant security contingent, as security threats often emerge from the many bodies on board. "

https://wiki.eveonline.com/en/wiki/Battleships_(lore)

Quote:
How may people would on average be in a customs office or POS.


No numbers have been put forward on either, unfortunately.

Quote:
And finally what about crew numbers for industrials, freighters and Mining Ships.


https://wiki.eveonline.com/en/wiki/Industrials
https://wiki.eveonline.com/en/wiki/Mining_barge_(lore)

There is no article for Freighters, but one could assume it has a crew complement a fraction the size of a carrier, in much the same was an Industrial's crew complement is a fraction the size of an equivalently sized cruiser. So while it is a capital ship, most of its functions can be safely automated.

For more details on ships, bookmark this EVElopedia page. https://wiki.eveonline.com/en/wiki/Ships_(technology)

Katrina Oniseki

Cathy Okagima
Science and Trade Institute
Caldari State
#3 - 2013-10-09 11:44:23 UTC
Thanks that was most helpful.
It's a pity they don't have any average numbers but I guess that I'll make an educated guess from the information provided.
Velicitia
XS Tech
#4 - 2013-10-09 12:22:54 UTC  |  Edited by: Velicitia
forget it ... missed your link was the crew guidelines page Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

John Tomplin
Sebiestor Tribe
Minmatar Republic
#5 - 2013-10-09 15:33:36 UTC  |  Edited by: John Tomplin
Hello Cathy Okagima

I had originally thought of writing about the ships in EVE, and looked at the Enterprise like multitude of window like lights on the battleship hulls. I looked up the crew lore, too, and saw there was information, but not an exhaustive amount.

Since you posted in EVE fiction, are you interested in the fiction of EVE? or even writing? The story canon seems off and on as to whether or not they incorporate the crew or not in their narratives. I am a player, an actually have a skeleton crew in my first story, and this has consequences eventually. I was trying to write a story that could be relatively easily followed by an inexperienced player not knowing the vocabulary, and introducing crew into my busy story would have left the readers head spinning.

Its the same thing that happens when you get an EULA from your internet provider. It is information overload, as the EULA gets longer, instead of more information getting processed, less or none gets processed. This is of course, not advisable, its just what happens to some consumers, and is an example of what happens with too much packed into a story.

Do you plan to incorporate crew in a story?

Who did they convince to go with me on my badly fitted cruisers when I couldn't fit a ship? Heck who goes now?
_________________________________________________________________________________________
The Teacher: Part One
Cathy Okagima
Science and Trade Institute
Caldari State
#6 - 2013-10-09 16:19:47 UTC
John Tomplin wrote:
Hello Cathy Okagima

Do you plan to incorporate crew in a story?

Who did they convince to go with me on my badly fitted cruisers when I couldn't fit a ship? Heck who goes now?
_________________________________________________________________________________________
The Teacher: Part One


Hi John Tomplin

To be honest I'm not entirely sure I was just wondering over the amount of crew and civilian deaths occur each time I log on and currently I have only killed a couple of rats somewhere akin to around 48 crew deaths.

But yeah I'm also thinking of writing somethings on the subject if I can research it put my own idea's into orde. Maybe even talk about how a capsuleer's "immortality" makes them inhuman and the fact that if there ship goes bang they live on albeit in another body where as there crew have a high percentage chance of death. So yeah lots to think about.
Caroline Grace
Retrostellar Boulevard
#7 - 2013-10-13 20:44:30 UTC  |  Edited by: Caroline Grace
Katrina Oniseki wrote:
There is no article for Freighters, but one could assume it has a crew complement a fraction the size of a carrier, in much the same was an Industrial's crew complement is a fraction the size of an equivalently sized cruiser. So while it is a capital ship, most of its functions can be safely automated.

Well pardon my butt and call me a honeyfrog, but when I look at my Providence for example, I see thousands of little windows along the whole hull (even under the plates when you set your camera right). I can't imagine why would anyone decide to build such a giant ship with so many windows mostly for nothing if your theory is right. Personally I think there is a rather large crew on every freighter, directly maintaining the giant engines (for example one of the side engines of Providence is bigger than entire Titanic), the cargo monitoring, docking & undocking the monster, or just in general the capital ship itself. You know, it's a two and half kilometers long behemoth, after all.

Or, those windows are actually from rooms and cabins for when you transport live people? Like tourists, dancers, militants? But that doesn't answer the question why they are all lit all the time Smile

However, I can imagine the cargo loading is mostly automated. Though it's unrealistic as hell that I can load 918 thousand cubic meters in less than a second. But that's a different topic Smile

I'm Caroline Grace, and this is my favorite musical on the Citadel.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#8 - 2013-10-13 21:36:13 UTC  |  Edited by: Katrina Oniseki
Just because it only requires a minimum crew doesn't mean it's not built with comfort in mind for much larger numbers. Similarly, just because it has windows and living space for many thousands doesn't mean it requires that many to fly it. The structure tower of an oil supertanker has around 25-100 windows, but only requires a crew of maybe 5-20 people - including engineering. Counting the windows is a poor reference for figuring out how many operational crew it has.

At any rate, whether you stuff 200 or 20,000 people in it is completely up to you. Believe what you want. It really doesn't matter in the end.

Also, your butt is pardoned, dear honeyfrog.

Katrina Oniseki

Caroline Grace
Retrostellar Boulevard
#9 - 2013-10-13 23:01:23 UTC
Katrina Oniseki wrote:
Just because it only requires a minimum crew doesn't mean it's not built with comfort in mind for much larger numbers. Similarly, just because it has windows and living space for many thousands doesn't mean it requires that many to fly it. The structure tower of an oil supertanker has around 25-100 windows, but only requires a crew of maybe 5-20 people - including engineering. Counting the windows is a poor reference for figuring out how many operational crew it has.

At any rate, whether you stuff 200 or 20,000 people in it is completely up to you. Believe what you want. It really doesn't matter in the end.

Also, your butt is pardoned, dear honeyfrog.

You're right Big smile

I really don't like big ships half-empty. I'm a weird honeyfrog. I stuff every ship with maximum crew.

I'm Caroline Grace, and this is my favorite musical on the Citadel.

Sabriz Adoudel
Move along there is nothing here
#10 - 2013-10-15 01:24:57 UTC
I'm always imagining letters like this:


Dear Tom
How are the children?
I've accepted a job as Lead Gravimetric Engineer on a Hulk-class exhumer. Unlike the last position, this is not in lawless space - we'll be operating in the high security system of Kamio and working under the unusually named capsuleer Ice Beast 004.
Should be a safe way to save some credits for our future together.
Love Miranda

I'm interested to see that barges have less crew by far than similar size vessels. It makes me glad that I gave up my murderous missioning ways for the less violent life of a suicide ganker.

I support the New Order and CODE. alliance. www.minerbumping.com

chaosjj
Doomheim
#11 - 2013-10-16 15:22:38 UTC
Never realised that every time i blow up a NPC ship i kill most if not all of the crew onboard, as a mission runner, i wonder how many people i've killed over the past 5 years....
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#12 - 2013-10-16 19:17:40 UTC  |  Edited by: Telegram Sam
Well, capsuleer ships have escape pods for the crew members. Maybe pirate ships do as well. Though it's hard to imagine how crew members would be able to get to the pods in time. The time between when you know your ship is going to explode and when it does explode is usually pretty short.

This Chronicle gives some insight into crew members. All These Lives are Fit to Ruin. It features a crewman as the central character.

Here's a thread from about a year and half ago that discusses crews. It has some clarifications made by devs, and about 250 posts. I think the topic got covered the pretty thoroughly. Smile