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BIG issue with Bastion

First post
Author
Joe Risalo
State War Academy
Caldari State
#1 - 2013-10-08 12:40:22 UTC
Hey,

Just thought I would mention that if you DC while bastioned,

YOU MAY DIE!!!!


I got DC'd mid mission.... The game locked up.
Now, once I was able to log in, my Golem has 30% armor left.
Fortunately Uber reps in bastion saved me, but the point still stands.


CCP, can you get bastion to de-activate when you DC?
Kraven90
Skynet Security Division
#2 - 2013-10-08 12:46:47 UTC
Joe Risalo wrote:
Hey,

Just thought I would mention that if you DC while bastioned,

YOU MAY DIE!!!!


I got DC'd mid mission.... The game locked up.
Now, once I was able to log in, my Golem has 30% armor left.
Fortunately Uber reps in bastion saved me, but the point still stands.


CCP, can you get bastion to de-activate when you DC?


i've noticed that too and sent a bug report about it, i had a friend watch and the bastion deactivates at the same time as the ship tries to warp but obviously it doesn't make it.
Joe Risalo
State War Academy
Caldari State
#3 - 2013-10-08 13:08:51 UTC
Kraven90 wrote:
Joe Risalo wrote:
Hey,

Just thought I would mention that if you DC while bastioned,

YOU MAY DIE!!!!


I got DC'd mid mission.... The game locked up.
Now, once I was able to log in, my Golem has 30% armor left.
Fortunately Uber reps in bastion saved me, but the point still stands.


CCP, can you get bastion to de-activate when you DC?


i've noticed that too and sent a bug report about it, i had a friend watch and the bastion deactivates at the same time as the ship tries to warp but obviously it doesn't make it.



Yeah,
These are active tank ships.
If you're not there to rep/boost them, they go down pretty quickly cause they don't have much EHP
Matthew97
#4 - 2013-10-08 14:48:22 UTC
I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?

I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?

Just a thought.
Joe Risalo
State War Academy
Caldari State
#5 - 2013-10-08 15:01:32 UTC
Matthew97 wrote:
I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?

I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?

Just a thought.


Problem is, the cycle doesn't last long enough and the EHP is no where near enough to keep you up if you DC.
It's needs to be able to emergency warp like every other BS, and expecially so when you consider their lower EHP to other BSs.
Vinyl 41
AdVictis
#6 - 2013-10-08 15:05:28 UTC  |  Edited by: Vinyl 41
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it
Joe Risalo
State War Academy
Caldari State
#7 - 2013-10-08 15:11:03 UTC
Vinyl 41 wrote:
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it


I'm not considering a bug.

This issue is that these ships don't have the EHP to handle a DC. Other ships warp out.
Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not.

I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC.

If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart.
Vinyl 41
AdVictis
#8 - 2013-10-08 15:16:42 UTC
Joe Risalo wrote:
Vinyl 41 wrote:
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it


I'm not considering a bug.

This issue is that these ships don't have the EHP to handle a DC. Other ships warp out.
Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not.

I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC.

If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart.


so your now asking to give bastion more buffer bonus because whn you dc the bastion becomes a death trap Twisted nope soz wont happen i think a partial solution would be giving a -90% speed multiplier so that emergency warp off would be possible
bastion still sucks balls
Joe Risalo
State War Academy
Caldari State
#9 - 2013-10-08 15:23:44 UTC
Vinyl 41 wrote:
Joe Risalo wrote:
Vinyl 41 wrote:
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it


I'm not considering a bug.

This issue is that these ships don't have the EHP to handle a DC. Other ships warp out.
Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not.

I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC.

If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart.


so your now asking to give bastion more buffer bonus because whn you dc the bastion becomes a death trap Twisted nope soz wont happen i think a partial solution would be giving a -90% speed multiplier so that emergency warp off would be possible
bastion still sucks balls


I'm quite happy with bastion...

It's the base hull that sucks balls...
It needs more to it to allow those that don't want bastion to use just the hull...

That said though,(back on topic) it's not a matter of more buffer, it's a matter of not having enough buffer to keep you up during a DC when bastioned.
This needs to be considered.
With triage and siege, you're in a ship that has massive EHP.
If you get killed during a DC in one of those ships, you were bound to die anyway.

However, with bastion, if you DC, you're losing your resist modules and your active rep. Active rep is what these ships solely rely on when bastioned..Sure, it does give a resist bonus, but not enough to counteract how important active reps are to these ships.
Jasmine Assasin
The Holy Rollers
#10 - 2013-10-08 15:40:01 UTC
Nobody likes logging back in to a wreck. Add to that, it's probably a multi-billion ISK wreck and DCs and closed sockets aren't exactly unheard of. Hopefully they can find a solution.






Kraven90
Skynet Security Division
#11 - 2013-10-08 15:55:16 UTC
Vinyl 41 wrote:
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it


the problem is that the ship doesn't warp after bastion is off, just stays there.
Matthew97
#12 - 2013-10-08 16:03:58 UTC
Kraven90 wrote:
Vinyl 41 wrote:
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it


the problem is that the ship doesn't warp after bastion is off, just stays there.


In this case I hope that CCP will either change it so that it will still e-warp off after it ends the cycle, or change it so it de-activates if the user DC's
Electrique Wizard
Mutually Lucrative Business Proposals
#13 - 2013-10-10 12:45:48 UTC  |  Edited by: Electrique Wizard
pls ccp nerf scrams cus if i dc when scrammed by a player i die & they no gibe me a refund
Not sure if this topic was intentionally trolling but if you dont rep while getting shot, you're supposed to die, doesnt matter if you disconnect or not.
There's not a single pve battleship that survives a while to rats while being disconnected so I'm not sure why you're demanding the Marauders suddenly do.

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Joe Risalo
State War Academy
Caldari State
#14 - 2013-10-10 14:09:24 UTC
Electrique Wizard wrote:
pls ccp nerf scrams cus if i dc when scrammed by a player i die & they no gibe me a refund
Not sure if this topic was intentionally trolling but if you dont rep while getting shot, you're supposed to die, doesnt matter if you disconnect or not.
There's not a single pve battleship that survives a while to rats while being disconnected so I'm not sure why you're demanding the Marauders suddenly do.


Uhh, not sure you're aware of this, but if you dc, your ship warps away if you're not scrambled.
These ships have to de able to drop bastion and warp, as they do not have the EHP to tank without modules.

If you're scrambled/disrupted you wouldn't be able to warp still, which is as intended
Gnadolin
Space Pioneers
#15 - 2013-10-10 16:50:11 UTC
I am not sure, but do the rule not state that all active Modules keep running upon DC until your ship disappears? That means you only die if your tank Modules are not running at the Moment oft DC.
Joe Risalo
State War Academy
Caldari State
#16 - 2013-10-10 18:02:49 UTC
Gnadolin wrote:
I am not sure, but do the rule not state that all active Modules keep running upon DC until your ship disappears? That means you only die if your tank Modules are not running at the Moment oft DC.


Not sure.. But from my experience, modules have always stopped going (finish that cycle) when you dc.
But due to the low EHP, I think bastion and marauders fall under a different standard.
Janet Clover
CrashCat Corporation
#17 - 2013-10-10 21:41:22 UTC
Joe Risalo wrote:
Matthew97 wrote:
I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?

I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?

Just a thought.


Problem is, the cycle doesn't last long enough and the EHP is no where near enough to keep you up if you DC.
It's needs to be able to emergency warp like every other BS, and expecially so when you consider their lower EHP to other BSs.


no it does not... reason it can be used to cheat a certain death

if you are in bastion mode en scout 1 jump out sees a war target or neutral/red you can just "DC" so you are save. a dread or carrier in siege/triage cant safe warp on DC so why should this be diffrent on marouder?
Tragedy
The Scope
Gallente Federation
#18 - 2013-10-11 14:14:54 UTC
Janet Clover wrote:
Joe Risalo wrote:
Matthew97 wrote:
I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?

I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?

Just a thought.


Problem is, the cycle doesn't last long enough and the EHP is no where near enough to keep you up if you DC.
It's needs to be able to emergency warp like every other BS, and expecially so when you consider their lower EHP to other BSs.


no it does not... reason it can be used to cheat a certain death

if you are in bastion mode en scout 1 jump out sees a war target or neutral/red you can just "DC" so you are save. a dread or carrier in siege/triage cant safe warp on DC so why should this be diffrent on marouder?

This exactly. You beat me to it. Not being able to warp out during bastion mide during a dc is working as intended.
Atossa Exior
Midnight Conclave
#19 - 2013-10-11 16:47:15 UTC
Remember, when you log in space, DC or otherwise, the game does one e-warp and does not re-cycle any active mods.

If you're in a bubble/pointed or siege/triage/bastion the e-warp wont work so you will sit there until the log off timer is over then you will disappear, assuming you live long enough.

Joe Risalo
State War Academy
Caldari State
#20 - 2013-10-11 18:03:33 UTC
Atossa Exior wrote:
Remember, when you log in space, DC or otherwise, the game does one e-warp and does not re-cycle any active mods.

If you're in a bubble/pointed or siege/triage/bastion the e-warp wont work so you will sit there until the log off timer is over then you will disappear, assuming you live long enough.



And that is the problem...
If you're in pvp and someone has you locked down... you're screwed.. that is fair and as intended.

When you're triaged/sieged you're in a ship that has a massive amount of HP.


In a bastioned Marauder, you rely heavily upon active tank due to extremely low HP.
This is why I think bastion should drop and you e-warp, unless you're in pvp and locked down...
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