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[ INTERCEPTOR + CYNO ] epic hotdrop change incoming

Author
Mocam
Aliastra
Gallente Federation
#41 - 2013-10-10 19:55:41 UTC
Giullare wrote:
You are totally missing the point.
You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer.
We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself).
Jump in poorman camp tackle all u can, 1 ceptor cyno fitted bounce on tactical or nearest planet, light cyno, field X capitals, assign fighters to tacklers, GG.
And all this happen in matter of seconds, really... warping from gate to station in 5 seconds with rigged ceptor.


I heard there was also a mobile cyno jammer available. What's the life on that thing and why can't they counter using that as a precautionary tool at camps and such?

Sorry haven't spent any time on sisi yet - thus the question.
Giullare
The Candyman is Back
#42 - 2013-10-11 08:12:04 UTC
Mocam wrote:
Giullare wrote:
You are totally missing the point.
You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer.
We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself).
Jump in poorman camp tackle all u can, 1 ceptor cyno fitted bounce on tactical or nearest planet, light cyno, field X capitals, assign fighters to tacklers, GG.
And all this happen in matter of seconds, really... warping from gate to station in 5 seconds with rigged ceptor.


I heard there was also a mobile cyno jammer available. What's the life on that thing and why can't they counter using that as a precautionary tool at camps and such?

Sorry haven't spent any time on sisi yet - thus the question.



My bad i can't find the deployable cyno jammer on Sisi, maybe it's not in actual build and will be tested later.
There are a few factors to consider:

1) Cost
2) volume
3) anchoring time

In a basic gate camp let's say you need 1-2 scout, 1 dictor or a few drag bubbles and some dps BC/hac.
If the cyno jammer will cost for example 100 mil isk, need a transport to haul and take 10 min to anchor you will not able to field a throw away module like that for such a camp while u can afford to lose bubbles.
So it's too early to talk about jammer.
Anyway if you roam with ceptors the one with cyno fitted has just to bounce on nearest planet or tactical to ligh cyno and this will took no more then 4-5 seconds while others tackle.
Instead a ship without bubble immunity should @ least activate mwd to exit bubble (meanwhile u can try to lock and kill), warp as soon as out of bubble (but since u cycled your mwd will have longer align time) so this operation will take longer than instant warp.
To be honest try a ceptor with 2 warp speed rigs and 3 inertia and you will figure out what i'm talking about Big smile


Bibosikus
Air
#43 - 2013-11-02 13:22:02 UTC  |  Edited by: Bibosikus
Well I just fitted a dual inertiad Claw with Cyno, scram & guns with enough fuel for one cyno, undocked from Jita and was in Maila (10 jumps) in 3 minutes 40 secs. No gate timers, no faffing about.

Aside from the amazing speed, What really got me was the landing time. Your literally out of warp and able to target in a *tiny fraction* of a second.

This is going to be serious fun...


Edit: BTW the deployable cyno jammer *is* seeded on SISI's market now, under deployable equipment. Costs about 4-5m to build, is a one-off use, and takes two minutes to activate.

Eagles may soar, but weasels don't get sucked into jet engines.

seth Hendar
I love you miners
#44 - 2013-11-02 14:11:34 UTC
Ransu Asanari wrote:
So here's how I look at this, Chicken Little.

Yes, Interceptors will be able to ignore bubbles and warp directly to a gate. If a smart Interdictor pilot sees an Interceptor approaching on DSCAN, they won't bother bubbling. Most other gate camps are around drag bubbles set in line with gates, which the Interceptor will now ignore, and land on gate. The gate camp party will have lots of time to decide what to do as the Interceptor is burning towards them.

Normally you want to bait the gatecamp fleet into aggressing you before you light the cyno, as otherwise they will jump the gate or warp away once the cyno is lit.

Because Interceptors rely on their speed and signature tanking to survive, as soon as you light the cyno, you stop moving and can be one-shot. If the cyno pilot is destroyed before the fleet can bridge in, they'll get scattered randomly in the system, which just adds hilarity.


do the math, a ceptor with warp speed rigs will cover the dscan range within 1 server tick, dscan can only be refreshed ever 3 server tick..

so you would have to be very lucky to catch one on dscan, and the next second, it will be on grid with you

and i'm not even taking the usecase where pilot has the new +53% warp speed implants
seth Hendar
I love you miners
#45 - 2013-11-02 14:16:27 UTC  |  Edited by: seth Hendar
Lyyraia wrote:
again... the new interceptors are NOT op, here's why:

Force Projection:
Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.

It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.

Carebearing:
Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.

If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.

If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.

also scouts/intelchannels FTW.

i would like to see your 20, 40 or even 100 warriors kill my stiletto orbiting you at 25km!!! good luck with that!
Black Dranzer
#46 - 2013-11-02 14:42:20 UTC
Can we wait until the expansion is out before we start talking about how badly it ruined everything?

For what it's worth, yes, it does seem a bit bizarre having that much force projection. Perhaps it'll even be nerfed so that interceptors just straight up can't fit a cyno. But at the end of the day, everybody will have access to these new interceptors. It's difficult to predict how the metagame will change, or if it'll change much at all, or how interesting the new metagame will be. Worst comes to the worst, it's chaotic bullshit for a couple of months until CCP figures out how to deal with it all.

Come what may, lads. Fight on.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#47 - 2013-11-02 14:45:48 UTC
I agree with it being bad for nullsec,
because it's good for everybody else. XD
Marlona Sky
State War Academy
Caldari State
#48 - 2013-11-03 01:22:51 UTC
Sorry OP, but judging by the information you are going on it looks like you don't have a solid grasp on what the real issues are for force projection.
Allison A'vani
Native Freshfood
Minmatar Republic
#49 - 2013-11-03 06:58:38 UTC  |  Edited by: Allison A'vani
Besides the fact that anyone who randomly throws 3 carriers around is asking to lose them, the only use titans have at all outside of bridging is in a super cap fight, or drive-by DDing bad carriers/dreads that are not fit properly/correct race. The ceptor is not the issue here due to just how paper thin they are. If you light a cyno then you are not moving + near to no tank = anything will 2 - 3 volley you. Epically if you do dumb things like fit inertia stabs. If you fit inertia stabs on an interceptor then you are just bad nothing really more to say.


Hint: Fit a nano, inertia stabs increase your sig thus causing you to get locked faster and get hit easier.
Bibosikus
Air
#50 - 2013-11-03 12:21:04 UTC
Allison A'vani wrote:
Besides the fact that anyone who randomly throws 3 carriers around is asking to lose them, the only use titans have at all outside of bridging is in a super cap fight, or drive-by DDing bad carriers/dreads that are not fit properly/correct race. The ceptor is not the issue here due to just how paper thin they are. If you light a cyno then you are not moving + near to no tank = anything will 2 - 3 volley you. Epically if you do dumb things like fit inertia stabs. If you fit inertia stabs on an interceptor then you are just bad nothing really more to say.


Hint: Fit a nano, inertia stabs increase your sig thus causing you to get locked faster and get hit easier.


I think you're kind of missing the point.

The only time a new Rubicon inty is vulnerable is while travelling, as it jumps gate then decloaks to warp. Without stabs, that takes a Claw 3.3 secs - plenty of time for an experienced SeBo'd Jag pilot to point him (1.4secs). So the Jag has almost two seconds to react.

Triple Stabs turn a 30m sig radius into 38.8m. The Jag pilot can lock & point that fit a tenth of a second faster. But his window of opportunity is significantly reduced because the inty can now warp from 0 in 1.9secs. So, a 0.6sec reaction time. Pretty much not going to happen. Plus, even if long-pointed the inty can kite off at over 4k/sec which the Jag can't touch.

It's nitpicking really. Any inty cyno is going to be a throwaway, albeit a slightly pricey one. The trick is getting it into position, and for that CCP have equipped inties particularly dangerously.

And just FYI - I've been playing with dictors & other small ships on SISI. With T2 Hyperspatial rigs (which aren't that expensive) and a cheapish implant they are all, without exception, ridiculously fast and stop on a dime. Nullified they are not, but lowsec is going to be a whole different ballgame.

Eagles may soar, but weasels don't get sucked into jet engines.

Reiisha
#51 - 2013-11-03 12:36:28 UTC
Giullare wrote:
Lyyraia wrote:
No it's fine.

The new interceptors get rid of those f***ing 50+ large bubbels on a gate trying to stop anything from getting into the system.
Now you have to actually protect your ratting carrier/system. Not just be there and farm ISK afk. FFS this is 0.0 not high sec.

Get some back up into the anomalie or on the gate and protect your ass. Place smartbombs BS on a few gates etc. not just whine about them being op... use your brain and protect your stuff.


Lol idiot, that's not the problem.
We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.
Also u have no clue of what happen in 0.0 from what u have written.


You mean, so gate camping will actually be risky?

What a shock!

If you do things right, people won't be sure you've done anything at all...

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