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Destroyers

Author
Gerrick Palivorn
Caldari Provisions
Caldari State
#1 - 2011-11-01 02:29:03 UTC  |  Edited by: Gerrick Palivorn
Excited to say that I'll be hunting in Destroyers soon.

For to long they have been the joke of the lower end line up. I remember working so hard for my first Dessy, a Cormorant and thought that it was amazing in the lvl1 missions, only to lose it time and time again in lvl 2's (mind you this was after Emperian Age came out). The fitting frustrated me to no end and eventually I moved on to the drake.

Even now I would never consider pvping in a Destroyer (except the Thrasher Big smile) but with the coming buff any toon with half decent gunnery skills can field an effective high dps low sig platform. This is something that is badly needed with the new Tier 3 BC's fast ships able to move in and take out much larger ships will signal more diverse fleet types and tactical wings if you will (At least this is my hope that it'll be this way).

More likely the tier 3 BC's will be used as suicide ganking platforms and anti-BS/Cap in fast moving Cruiser fleets. I sincerely hope that the new list of buffs and nerfs (Thank god they nerfed the dramiel!!). Will usher in a new age of diverse fleet warfare and small gang tactics.

I for one have already started buying more destroyer hulls than I usually do in anticipation for some amazing fights.

MMOs come and go, but Eve remains.  -Garresh-

Headerman
Native Freshfood
Minmatar Republic
#2 - 2011-11-01 02:38:06 UTC
I thought the amarr dessy was bad until i flew it with a damage rig or two and a few damage mods in the lows... cheap thrills ftw!

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Ruah Piskonit
PIE Inc.
Khimi Harar
#3 - 2011-11-01 02:57:16 UTC
The coer is highly underrated in light of how good the Thrasher is. But I love my Coer - especially with beams. . .
Gerrick Palivorn
Caldari Provisions
Caldari State
#4 - 2011-11-01 03:09:59 UTC
I can honestly say that I've flown the Coercer only once, but I am more than willing to give it another try before the Expansion. Who know's could be my new favorite.

MMOs come and go, but Eve remains.  -Garresh-

FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2011-11-01 03:41:45 UTC
Coercer is pitifully short on mid slots. No amarr ship should only have one.

Founding member of the Belligerent Undesirables movement.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#6 - 2011-11-01 03:55:48 UTC
FloppieTheBanjoClown wrote:
Coercer is pitifully short on mid slots. No amarr ship should only have one.

No combat ship should only have one medslot. Amarr ships aren't meant to have many medslots, that's a racial trait, but only having a single medslot is completely crippling.
Goose99
#7 - 2011-11-01 03:57:26 UTC
Vimsy Vortis wrote:
FloppieTheBanjoClown wrote:
Coercer is pitifully short on mid slots. No amarr ship should only have one.

No combat ship should only have one medslot. Amarr ships aren't meant to have many medslots, that's a racial trait, but only having a single medslot is completely crippling.


Ever ship should have one basic point that doesn't take a slot...
Soon Shin
Scarlet Weather Rhapsody
#8 - 2011-11-01 03:57:43 UTC
If I calculate this correctly, with the removal of the 25% rof penalty, destroyers will do epic dps.

According to my calculations the with tech 2 damage mods, biggest tech 2 short range guns and faction ammo:

Catalyst: 513 DPS

Coercer: 440 DPS

Thrasher: 380 DPS

Cormorant: 290 DPS. <- Lol

Along with sig radius reduction and hitpoint increase these will tear frigates apart.
DarkAegix
Center for Advanced Studies
Gallente Federation
#9 - 2011-11-01 05:24:59 UTC
Soon Shin wrote:
Catalyst: 513 DPS

Bear

Time to dust off the Cat.
Soon Shin
Scarlet Weather Rhapsody
#10 - 2011-11-01 05:39:50 UTC  |  Edited by: Soon Shin
DarkAegix wrote:
Soon Shin wrote:
Catalyst: 513 DPS

Bear

Time to dust off the Cat.


Using implants and Void S, you get 630 DPS. :)

725 DPS with Overheat Shocked
Gierling
#11 - 2011-11-01 06:09:58 UTC
Yeah the CAt has always had the option of being the big stick in a light fleet, and it can really lay the hurt on when you just need to melt a larger targets before his friends can show up. It'll lose a bit of the sleeper status that made it work so well in this role, but its a fair tradeoff.

Its also pretty fun with rails. For ***** and giggles, try a 75mm gatling rail setup. It sounds awesome, does decent damage and allows a versatile fit.

Of course the real limitation of any Destroyer in light warfare is still going to be warp speed. The cruiser warp speed is still going to make FC's want to leave you behind as they try to outrun heavier fleets while roaming deep in enemy space. Destroyers could use a warp speed increase as well to be truly viable.
Dalloway Jones
Republic Military School
Minmatar Republic
#12 - 2011-11-01 09:38:14 UTC
The one mid is a drag but my Coercer was my favorite ship for a good long time. I'd love to be able to go back to it again.
Meridith Akesia
Deep Core Mining Inc.
Caldari State
#13 - 2011-11-01 11:00:03 UTC
Its the lack of mids that is the only problem with the coercer and catalyst.
river Zateki
Viziam
Amarr Empire
#14 - 2011-11-01 11:06:40 UTC
One med slot is a joke. It makes the Retribution an (almost) nonviable pvp boat, along with the coercer. Honestly its safe to say its so bad that id rather take a 2-4 setup instead of a 1-7 lol. Every combat ship in this game should get atleast 2 midslows, minimum.
Zarnak Wulf
Task Force 641
Empyrean Edict
#15 - 2011-11-01 13:37:17 UTC
Soon Shin wrote:
If I calculate this correctly, with the removal of the 25% rof penalty, destroyers will do epic dps.

According to my calculations the with tech 2 damage mods, biggest tech 2 short range guns and faction ammo:

Catalyst: 513 DPS

Coercer: 440 DPS

Thrasher: 380 DPS

Cormorant: 290 DPS. <- Lol

Along with sig radius reduction and hitpoint increase these will tear frigates apart.


The Thrasher with damage rigs will be closer to 450ish DPS. In all honesty it should lose one turret hardpoint to bring the other dessies up to par. It's the only destroyer to get a damage bonus in addition to the tracking and optimal bonus. Any other Minmatar ship that gets a straight damage bonus is limited in total number of turrets. Hurricane - 6. Tempest - 6. Etc.

The Cormorant should always be fitted with rails too. 100 DPS at 70km sounds anemic but that is effectively a no-fly zone for interceptors - which is the point.
Soon Shin
Scarlet Weather Rhapsody
#16 - 2011-11-01 13:50:20 UTC
Zarnak Wulf wrote:


The Thrasher with damage rigs will be closer to 450ish DPS. In all honesty it should lose one turret hardpoint to bring the other dessies up to par. It's the only destroyer to get a damage bonus in addition to the tracking and optimal bonus. Any other Minmatar ship that gets a straight damage bonus is limited in total number of turrets. Hurricane - 6. Tempest - 6. Etc.

The Cormorant should always be fitted with rails too. 100 DPS at 70km sounds anemic but that is effectively a no-fly zone for interceptors - which is the point.


The thrasher does, it has 7 guns as opposed to the 8 guns on the catalyst and coercer.
Zarnak Wulf
Task Force 641
Empyrean Edict
#17 - 2011-11-01 13:57:05 UTC
The damage bonus throws it out of whack into overpowered territory though. There's no reason to fly a coercer or catalyst over a thrasher. It's faster, has better range. The DPS advantage of the Amarr and Gallente destroyers is anemic at best. That's an issue.
Skarned
Inroads
#18 - 2011-11-01 14:03:07 UTC
Soon Shin wrote:
DarkAegix wrote:
Soon Shin wrote:
Catalyst: 513 DPS

Bear

Time to dust off the Cat.


Using implants and Void S, you get 630 DPS. :)

725 DPS with Overheat Shocked


Not sure, but I think this means that we'll be able to solo suicide hulks in .5 with destroyers.
Soon Shin
Scarlet Weather Rhapsody
#19 - 2011-11-01 14:26:18 UTC
Zarnak Wulf wrote:
The damage bonus throws it out of whack into overpowered territory though. There's no reason to fly a coercer or catalyst over a thrasher. It's faster, has better range. The DPS advantage of the Amarr and Gallente destroyers is anemic at best. That's an issue.


I do agree with you for what you say. I think it would be best if both the coercer and catalyst had one turret slot removed and given a 25% damage bonus. The thrasher has enough fitting since it needs to only fit 7 turrets and do more dps than 8 unbonused guns.

Both Destroyers need more cpu/pg, they are lacking due to how demanding it is to fit 8 lasers or blasters.

I would favor swapping a highslot or lowslot from the coercer for a midslot.

The catalyst would be good with a damage bonus instead of a falloff bonus, with the fitting requirements lowered for hybrids, I see it being much easier to fit in the future.

The coercer really needs a damage bonus, problem is that it already has its bonus taken by cap usage bonus.
VaMei
Meafi Corp
#20 - 2011-11-01 16:50:46 UTC
Skarned wrote:
Soon Shin wrote:
DarkAegix wrote:
Soon Shin wrote:
Catalyst: 513 DPS

Bear
Time to dust off the Cat.

Using implants and Void S, you get 630 DPS. :)
725 DPS with Overheat Shocked

Not sure, but I think this means that we'll be able to solo suicide hulks in .5 with destroyers.


Well built Hulks should live through one Cat, but Macs should prepare for a bitter harvest. Winter is comming.
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