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Trying solo lvl 4 Security Missions

Author
Shucioh Okanata
Venice Academy
#1 - 2013-10-04 17:06:02 UTC  |  Edited by: Shucioh Okanata
Hello guys.

Im working in some skills so Ill be trying soon (2nd attempt :p) to solo security level 4 missions.
I will be using long range missile / drones boards, shield tanking and maybe pulse tank with the raven so I can improve the damage setup.
I plan to use these two ships, with pretty much similar or same setups as you can see there. In fact I have them already and Im just filling them with the components as soon Im getting the skills. One will be Raven Navy Issue and the other a drone ship Rattlesnake

Raven Navy Issue - LINK
Rattlesnake - LINK

Oh and the Raven, I will try this one first since cheaper and I need to get used to missions.

-Possible setup, Pulsed Shield Tank Raven.

High Slots:
6x 'Arbalest' Cruise Launcher I
2x Heavy Diminishing Power System Drain I

Medium Slots:
1x X-Large Shield Booster II
0-1x Shield Boost Amplifier II
3-4x Mission Specific Hardeners
0-1x Target Painter II

Low Slots:
3x Ballistic Control System II
2x Power Diagnostic System II

Rig Slots:
3x Capacitor Control Circuit

Im close to be able to use those two with the layouds I just linked, but Im still afraid to fail even with that setup if I dont improve even more my skills.
I tried level 4 missions a couple months ago, in a Raven, and got the crap kicked out of me. Well, I saved the ship but had to run like a rat.

So Im asking you guys for advice, on what skills/certificates should I raise before start trying level 4 security missions with those 2 ships. Maybe I should wait to adquire some elite missile certificates? core? drones?...

Here is my character sheet

MY CHARACTER SKILLS

So as you see not very old player, with barely 11mill sp ;) Mainly Ive been doing mining (thats why I can afford some spensive ships now :D ) and level 3 security missions.

Thanks in advance!
FightingMoose
Chroma Corp
#2 - 2013-10-04 17:17:30 UTC  |  Edited by: FightingMoose
First of all, don't start out with that shiny of a Raven Navy issue on your first try. I'd suggest getting used to them in the Raven, and then moving up to a Navy Raven without that much bling. If you want to fit the bling raven in the background, that's fine, but get used to the missions in something much cheaper. There's a couple reasons for this: one, as a new player in a shiny ship you're a very obvious target for gankers, and two, there are missions where you can get yourself into trouble even as an experienced player with high skills. (Lost two Navy Ravens a few years ago myself).

Now with all of that said, absolutely yes train missile skills. You've got the T2 cruise skills now, which is good, but I'd focus on the skills for the missile control certificate; rapid launch, guided missile precision, etc. You'll also want to train some more of the other shield skills. It's going to be easier to get into a missile boat for you right now then it will be to get into a drone boat, so I'd focus on missiles and shields right now. After that I'd go for drones; again, starting with support skills and then doing the T2 sentries.

Proud owner of an Ibis.

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2013-10-04 17:23:49 UTC  |  Edited by: Tau Cabalander
FightingMoose wrote:
First of all, don't start out with that shiny of a Raven Navy issue on your first try.

Aren't Pith-A Medium SB over a billion ISK?

This is what I use (note: I'm too lazy to bother with TP), but I'll echo the previous poster and state you do not want to use this your first time out (I lost one once when I got disconnected, and immediately replaced it). Been a while since I used it, so fit may have changed.

Keep in mind I started doing level 4 missions in a Drake (meta 3 launchers + T2 modules) until I was confident I could do any level 4 mission. When I got my first Raven, I lost it the next day.

[Raven Navy Issue, Current]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Caldari Navy EM Ward Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type 100MN Afterburner
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Hobgoblin II x5
Hammerhead II x5
Warrior II x5
Shucioh Okanata
Venice Academy
#4 - 2013-10-04 17:29:21 UTC
Thanks FightingMoose!

Indeed it makes sense to start first with missile boat before start trying the Rattlesnake. And with a cheaper setup too. I forgot to link the Raven setup Im gonna try, and will be the first one ofc since its cheaper and I first need to get used to level 4 missions.
The ship is the raven I used 2 months ago, but with a better setup now.
Gonna focus on raise missile skills first then, and the other shileds.

Very much appreciated ;)
Shucioh Okanata
Venice Academy
#5 - 2013-10-04 17:55:46 UTC  |  Edited by: Shucioh Okanata
Hello Tau Cabalander

Yeah, Pith-A Medium SB is really expensive, and I didnt get it yet. Planned to use similar TII one before to spend so much in just that one. The more I read you the more Im understanding how wasily you can lose a ship even when youre an experienced player, so Il been trying first in a Raven even when Im building the other 2 big ones for fun and to play them once Im more confident and used to play level 4 missions already (with better skills also ^^)

I was told already about players running lvl 4 with a Drake as you just wrote, and Its very interesting. Ill take a look at that too but I guess Ill need aditional training time in heavy missile skills.

Did see some interesting setups here

DRAKE LVL 4 RUNNER (Fitting)

Thanks for your time!
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#6 - 2013-10-05 00:40:26 UTC
Lets take a closer look at your fitting options for the CNR:


Hi slots are easy (use mission specific ammo):

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

With Rigors in your rigs and maybe a TP you should be able to use Furies effectively against most targets. Bring a small stack of Precision missiles to help your drones fight spider drones and other small stuff if needed.


Low slots are easy too, more or less:

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Controll II

CN BSC are not so much needed because of their better damage boost but because of their low fitting costs. If you have enough CPU you should switch one of the CN BSC for a regular BSC II to save some isk (dps drop would only be minimal).
My suggestion for the 5th slot is a DCU II. It gives a nice boost to your tank which might be a good idea since you are new to this ship.
A Signal Amplifier is not really needed imho. Your targeting range without it is 90km which is enough for most missions especially considering that most NPC fly closer to you while you fight them and their friends anyway. (And if you are salvaging your missions in a Noctis you'll notice that it's a good idea to keep the wrecks in a distance of 82km or so (that's with the ORE Industrial skill at L4 afair).


Mid slots is where you need to make your main choices (and it will probably predetermine what you want/need in your rigs):

1st you need 1-3 slots for an active shield tank (a passive shield tank doesn't really work on a CNR).
Some people use an undersized shield tank mod here (typically deadspace) and usually keep it running all the time. Very often these people will also fit rigs for cap improvement. The CNR you linked in your OP follow this fitting philosophy.
Others (me among them) use an X-Large ShieldBooster (typically deadspace) usually together with a Cap Booster and sometimes with a shield boost amplifier. These people typically fit rigors and flares in their rigs.

Then you need 3 slots for shield hardeners. I'd suggest to go for 3 mission specific hardeners ... 2 hardener for the the main damage type, 1 hardener for the secondary damage type. Check the price for Dread Guristas hardeners. They are as effective as CN hardeners but usually cost considerably less. I would suggest to not use a CN or deadspace Adaptive Invuln because of the cost and because it is not really needed (however, there are a few missions where an omni tank would be more convenient).

A prop mod is debateable. It's convienient, but i think it's not needed. Not fitting a prop mod gives you more flexibility with regard to your fitting. And most missions have your targets in range anyway (with some exceptions, especially the 1st pocket in Worlds Collide)

For the 7th slot I'd recommend a Target Painter or ECCM if you are going against Guristas.

DreadGuristas EM Ward Field
DreadGuristas EM Ward Field
DreadGuristas Thermic Dissipation Field
Caldari Navy Shield Boost Amplifier
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster
Phased Weapon Navigation Array Generation Extron

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II


With a fitting like this (and appropriate skills) you look at 1000 dps or so @90km and an impressive tank (actually it might be considered overtanked a bit).

And last not least use available information about the missions you are about to run: http://eve-survival.org/wikka.php?wakka=MissionReports (especially knowing the triggers is really helpful for aggro management).
Shucioh Okanata
Venice Academy
#7 - 2013-10-05 03:59:28 UTC
Thats great Myriad Blaze! Thanks, there is a lot of helpful information in your post. Thanks for the effort and for the time!

Ive been looking closely that fitting and I definitely will try it out.
Had some doubst about the hardeners to use, and also about the Shield Boosters since there are a lot, some pretty expensives and maybe doesnt worth to spend 500mill + for just a little improvement.

The fitting isnt even expensive, since you can get it for 600mill aprox

Raven Navy Issue Myriad Fitting

Hopefully I will be trying it soon, but before I will try those missions with a Raven, until I get used and gain confidence.

Very much appreciated!
Ireland VonVicious
Vicious Trading Company
#8 - 2013-10-05 04:26:53 UTC
I highly recommend the SNI until you are ready for Rattlesnake.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-10-05 06:07:15 UTC  |  Edited by: Tau Cabalander
Myriad Blaze wrote:
A Signal Amplifier is not really needed imho. Your targeting range without it is 90km which is enough for most missions especially considering that most NPC fly closer to you while you fight them and their friends anyway. (And if you are salvaging your missions in a Noctis you'll notice that it's a good idea to keep the wrecks in a distance of 82km or so (that's with the ORE Industrial skill at L4 afair).

I like to use the long range of cruise missiles to my advantage, so I kite NPC around at 105 km. Only Angels cannot be kited. At such long range, nothing really hits me, so I tend to turn my hardeners off to conserve capacitor. You can kite at this range and still create a pile of wrecks a noctis can reach (example: orbit the first wreck).

The only time I take damage is when I get aggro on warp-in, and drag the group with me as I get to range. I plan it so I start moving towards the next gate when the room is half cleared, and I arrive at the next gate when I pop the last NPC.

Frigates that approach tend to MWD, and are easy to destroy. Once they settle into orbit though, drones are the most efficient option. Destroyers take one volley, and battlecruisers take two. I prioritize webbers -> destroyers -> battlecruisers -> battleships -> cruisers

I pull entire rooms, and hit all triggers, but I don't recommend that for a beginner.

Also a Signal Amp helps when you are getting sensor damped (Serpentis can be really annoying). Of course in extreme situations one could use Auto-Targeting missiles, but I rarely bother to carry them. [I only use those for one mission actually: the last combat mission of the Penumbra epic arc where you get perma-jammed by several cruisers.]

I use reprocessed mission junk to build cap charges. The BPO and minerals are far easier to move than cap charges, so build cap charges on the spot. It only takes Industry 1 skill. I carry about 3 reloads of cap charges, which is enough for 4 to 6 missions depending on the mission. I tend to run out of missiles, or need to change damage types, before I run out of cap charges.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#10 - 2013-10-05 14:50:52 UTC
I am usually in favor of DPS-tanking to do L4s but the best way to do them is knowledge-tanking, really.

Reading your OP I cannot shake the feeling that this is your hole.
No matter how good your fit or your skills, L4s CAN be dangerous if one does not pay attention to triggers and whatnot (not saying it can“t be done, I often enough do it myself, just that this is for "advanced" players).

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

RavenPaine
RaVeN Alliance
#11 - 2013-10-05 15:21:41 UTC  |  Edited by: RavenPaine
The T1 fit you posted in your first post is almost exactly what I used for years. My difference is, I used a large NOS in the hi-slot.

My Navy Raven was fitted very much the same, except I blinged out most of the fittings with Dread Gurista (same stats as Caldari Navy) or Pith X.

With the CCC's and Power Diagnostics, the fit is pretty much overtanked, but I do other things when I mission, so I like that.

#1 advice: INSURANCE for that first T1 Raven

Edit here. Just looked at your skills.

Drones.
Get the skill, Drone Interfacing. It adds 20% damage per level and at V doubles your drone damage. Get the easy drone skills to V and the others to IV. Total SP in Drones for good light drones will be around 2.4 million SP *if I recall*
Level IV missions have warp scramble frigates. killing them fast is very important. Good light drones is key to survival. If you lose a ship, these frigates will probably be the reason why.

Missiles.
Work your missile support skills up to IV's and eventually V's

Caldari Battleship Skill.
Get that to IV as well. The ship bonus is very important itself and you will feel the difference.
Koki Ottic
Merry dancers in the sky
#12 - 2013-10-06 16:18:24 UTC
I'd recommend watching this:

Zaqq's L4 Raven/Navy Issue Fit

I ran with the first fit and it worked wellCool
Flashbang Thereal
S0utherN Comfort
#13 - 2013-10-10 07:51:30 UTC
I have been doing lev4 missions in raven myself. And all tips here are good tips. Like it is said above. Those frigs wil be the main reason for loosing your raven. It has happend to me aswell. So send your drones straight at them as soon as possible. But when that is said. When all frigs are dead. You should call them back to dronebay. You do not want to loose any drones. That could be the line between life and death for your raven. So when using them on frigs. Keep your eyes on the drones and call them back when you see the drones taking damage.
Bugsy VanHalen
Society of lost Souls
#14 - 2013-10-11 14:28:51 UTC  |  Edited by: Bugsy VanHalen
The fit you posted will work fine, But yopu have the skills for T2 launchers, use them, meta 4 are about the same price, and do less damage. I would also drop at least 1 CCC rig for a rigor rig, rigors make your missiles hit the smaller targets much harder. if you need the extra tank to feel comfortable, that is fine, it will just slow you down a bit. However, many players will tell you a semi conductor memory cell rig will do you better than CCC rigs, especially when running an X-large booster.

I run my raven with 2 rigors and a flare, I can one volley destroyers, and most cruisers, and even manage to hit elite frigs with precision missiles. killing rats faster means you do not need to tank them as long, once you are comfortable, they are definitely the way to go. Do not be afraid to use precision missiles, they have much lower paper DPS, but anything smaller than a battlecruiser, they hit harder than fury, or even normal cruise, when fighting battlecruisers I find precision missiles hit almost the same as fury, only battleships take full damage from fury missiles. I even run with guided missile precision (slot 8) , and Target navigation prediction (slot 9), implants. The +3% ones are only about 20 mil, and make a big difference. My Raven not only does over 1000 DPS, but has great damage application, it can even kill elite frigates without needing drones, the drones just make it a little faster.

Faction and ded modules will make you much more efficient in time, but do not start out using them until you are comfortable, and have a lower risk of losing your ship. losing a Raven hurts a lot more when it has a billion isk worth of modules fitted.

Your missile skills need some work,

Guided Missile Precision > currently 2
Missile Bombardment > currently 4
Missile Projection >currently 3
Rapid Launch > currently 3
Target Navigation Prediction > currently 3
Warhead Upgrades > currently 3
Since you have cruise missiles 5 and specialization 2, get it to 4. Its a great damage increase for the training time, and get caldari battleship to at least 4.
And for god sakes, dump the meta 4 launchers, you can use t2, So use them. THEY DO MORE DAMAGE, EVEN WITHOUT T2 AMMO.
Your shield skills also need some work. Lvl 4 missions are very demanding on your tank, only one shield skill to 5 will leave you with a weak tank. At the very least you need to be using full T2 tank before you even think of flying level 4 missions.

You will also need capacitor management > currently at 4, at 5 ASAP.

Lvl 4 missions are not easy when you are fairly new, you should be able to complete them with your current skills, but you will be very slow, and any mistakes could cost you your ship. At this point you will make isk a lot faster running level 3 missions with a drake. Get your support skills up first, they will help you equally with a drake. Drake has an amazing tank, but dropping so tank for more gank will let you complete lvl 3 missions much faster. Do not use a battleship for lvl 3 missions, they have no issues doing them, but are very slow due to having issues hitting the smaller ships. A well skilled drake can even run level 4 missions, however it will be slow.

The only reason to be running level 4 missions at this point is for the challenge, and there will be some you can not handle. With your current skills level 3 missions will still give you a higher isk/hr. If you are completing 4-5 level 3 missions per hour, you can expect most level 4 missions to take you about 1 hour, with the most difficult ones taking up to 2 hours. When I started level 4 missions, the hard ones were taking me 2-3 hours. I was not ready, and lost a lot of ships. When you get good at level 4 missions, you should be completing 3-4 of them per hour, the hard ones taking 20-30 minutes.
Aivo Dresden
State War Academy
Caldari State
#15 - 2013-10-12 12:44:10 UTC  |  Edited by: Aivo Dresden
It'll be very hard to make a Rattlesnake work without proper drone skills. You have about 2-3 months of training ahead of you.

You should get Sentries 5, drone interfacing 5, Combat and scout drone operations to 5, Electronic warfare drone interfacing to 5. Drone Sharpshooting should be at 5 as well. You also need the required battleship skills at 4.

You could probably do without all of the above and just use faction or meta items, but it'll be very painful running missions. You will also not be able to fit most of the t2 drone related mods to your ship.

Flying a Rattlesnake is 70% drone damage, so it requires a fair bit of training in those skills to do that damage.

You also miss some tanking skills and you lack some core fitting skills. I would suggest doing those first, as they will help you with all ships and not just the 2 you listed. :)
Freakdevil
Aliastra
Gallente Federation
#16 - 2013-10-14 11:08:26 UTC
Listen to Bugsy he gave you great advice.

Shucioh Okanata
Venice Academy
#17 - 2013-10-14 16:38:54 UTC  |  Edited by: Shucioh Okanata
Awesome guys. Ive been reading carefully your posts since there are great advices. I really appreciatte your time. All this information is being really handy to me.

I'll work in some drone skills, but definitely Ill wait a few more months to start the real training for the Rattlesnake, and Im gonna focus on the Raven.
Thanks RavenPaine for your advice on my drones skills. I was not sure witch ones I should use first (Light, sentry, medium .... ) so Ill keep trining light for now

Your post in awesome Bugsy VanHalen. Im reading it over and over again! I appreciate the time you spent looking at my skills and giving me advice on the skills I need to raise.
Definitely Im gonna wait to have the missile, shields and capacitor skills as you told me before I try to fly the Raven in lvl4 missions.

Until that Im building the ship fit, changing it with the advice you guys gave me here

I made this Raven Fit in Battlenet. I will be making changes there and upgrating the info.

Raven Project for pilots new in lvl4 security missions

[Raven, Raven starter lvl4 Runner Project]
Power Diagnostic System II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Explosive Deflection Field II
Kinetic Deflection Field II
EM Ward Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Target Painter II
Shield Boost Amplifier II

Heavy Diminishing Power System Drain I
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Warhead Rigor Catalyst I



Replaced one of the Large Capacitor Control Circuit I for a Large Warhead Rigor Catalyst I, and will have a look at the semiconductor memory cell rigs. I guess Ill find out witch ones are best for me once I start using the ship.

Its really a cheap fit, so will be great for a new pilot in lvl4 as me. I guess should chance some components as soon I get confortable to the ship in missions. Maybe getting rid of all the Large Capacitor Control Circuit I and replace with with 2 rigors and a flare like in your setup, and getting better hardeners and other components like Dread Gurista or Pith X

Also, what you wrote about the precision missiles and the implants is great. Ive been using t1 ammo and about the implants, Im wearing already the guided missile precision (slot 8) but in slot 9 Ive been wearing Zainou "gnome" Shield operation SP_903 (3% boost to shield recharge rate) instaed Target navigation prediction (slot 9) So I will give that one a try.

Thanks all! cant wait to try out the raven once I have better skills. Guess meanwhile Ill keep doing lvl3 and ofc more mining!
Shucioh Okanata
Venice Academy
#18 - 2013-10-14 18:32:37 UTC
Bugsy VanHalen wrote:
... At the very least you need to be using full T2 tank before you even think of flying level 4 missions.



Kinda confused here. What do you mean with full T2 tank?
Frank Millar
The Scope
Gallente Federation
#19 - 2013-10-14 22:19:16 UTC  |  Edited by: Frank Millar
Shucioh Okanata wrote:
Bugsy VanHalen wrote:
... At the very least you need to be using full T2 tank before you even think of flying level 4 missions.



Kinda confused here. What do you mean with full T2 tank?

Shield Hardeners and Boosters and the like.
Bugsy VanHalen
Society of lost Souls
#20 - 2013-10-16 14:03:23 UTC
Shucioh Okanata wrote:
Bugsy VanHalen wrote:
... At the very least you need to be using full T2 tank before you even think of flying level 4 missions.



Kinda confused here. What do you mean with full T2 tank?

Most T2 modules require certain skills at level 5 to use them, check the prerqusites. Full T2 tank, is being able to fit the T2 version of every tank module you use.

That last fit you posted looks very good for starting out level 4 missions. Except I would not use all 4 damage types for hardeners, each rat type generally does 2 damage types. Fpr example guirstas only do kenetic and thermal, so fitting an EM, or Explosive hardener is a wasted slot when fighting them. there is nothing wrong with OMNI tanking (balanced resists) it is just less efficient. I generally fit two rat specific hardeners, and a invulnerability field, or with the Raven having an extra mid slot now, 4 rat specific hardeners. Survival is key at the beginning, don't worry about fast completion times until you get comfortable running them. Faster completion times requires dropping tank for more DPS, but doing so before you are ready can cost you your ship.

Isk does not seem to be an issue for you, so I assume you want to run level 4 missions for the challenge. Just take your time, and read the guides on sites like EVE survival, knowing what rats trigger the next wave can make the difference between doing the whole missions with out warping out, or getting overwhelmed and losing your ship. it will also tell you what damage types to tank, what the best damage type to use is, and what groups to agro first. It really does make that much of a difference. Speed will come with time, you can tweek your fit to suit your play style, then trade out T2 modules for faction or DED once you find the fit that works best for your play style.
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