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Player Features and Ideas Discussion

 
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Allow Players to Rejoin Their Starter Corps

Author
Antonio Steele
Center for Advanced Studies
Gallente Federation
#1 - 2013-10-04 05:00:53 UTC
I would like the ability to rejoin my starter corp if I am already in a player corp and get sick of the drama and wars. The NPC corp I am in now actually organizes events and is a great group of people, but if I leave to try a player corp I can never go back to my good friends. There are many like me in CAS (Center for Advanced Studies) though our NPC corp is an oddball since we are organized (organized interest groups with a chat for each, our own website, a large nullsec roam fleet forms on a regular basis). I believe we have the highest retention rate of all NPC corps due to this.

I feel that if we were allowed to return to our starter corps if we get sick of player corps, more people would be willing to leave their starter corps and try player corps. If we continue to not be allowed to go back then we will continue to stay put. There is something to be said about not having to deal with corp drama and politics and war decs.
Zachev Trace
Caldari Provisions
Caldari State
#2 - 2013-10-04 05:15:30 UTC
Correct me if I'm wrong but if you want to go back to the NPC corp you were in, why not just quit your current player corporation. It will automatically put you back into that npc corp.
Job Valador
Professional Amateurs
#3 - 2013-10-04 05:28:07 UTC
Zachev Trace wrote:
Correct me if I'm wrong but if you want to go back to the NPC corp you were in, why not just quit your current player corporation. It will automatically put you back into that npc corp.



It puts you in a different npc corp than what you start with. I started with the royal amarr institute but now if i ever am not in a player corp im in Viziam. I can never go back to the institute.

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Zachev Trace
Caldari Provisions
Caldari State
#4 - 2013-10-04 05:57:21 UTC
You are correct, I had to log in to double check, never noticed that actually.

I've never had regrets about leaving my npc corp, as ones run by players have always been more fun. Not to mention the freebies you get as a newer player XD. But yea, maybe you just haven't found a good one yet. I personally would never trust a large corp full of alts enough to do anything with- especially roaming fleets.
Sable Moran
Moran Light Industries
#5 - 2013-10-04 06:00:35 UTC
Job Valador wrote:
Zachev Trace wrote:
Correct me if I'm wrong but if you want to go back to the NPC corp you were in, why not just quit your current player corporation. It will automatically put you back into that npc corp.



It puts you in a different npc corp than what you start with. I started with the royal amarr institute but now if i ever am not in a player corp im in Viziam. I can never go back to the institute.


This is correct. Every character starts their EvE journey in a 'school' type NPC corp (Fed Navy Academy for me). After the first tour in a player created corp the character is put in to a different NPC corp (Aliastra for me). Both of those NPC corps are determined by the choices the player does in the character creation process.

It's been like this from the beginning of EvE, for what ever design decision.

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Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-10-04 07:04:58 UTC
Zachev Trace wrote:
You are correct, I had to log in to double check, never noticed that actually.

I've never had regrets about leaving my npc corp, as ones run by players have always been more fun. Not to mention the freebies you get as a newer player XD. But yea, maybe you just haven't found a good one yet. I personally would never trust a large corp full of alts enough to do anything with- especially roaming fleets.


As a CAS Alumni myself, I can say that CAS is probably the best NPC corp in the game. The only reason to ever leave would have to be wanting a POS of your own (which can be handled by an alt in a corp) or having found a good (emphasis on good) player corp to join. There's so much going on within CAS that it's virtually like a player corp itself, and after a while it becomes fairly obvious who the mains and the alts are. Appropriate security measures are taken, of course, to mitigate as much risk from alts and spies as possible.


Antonio Steele
Center for Advanced Studies
Gallente Federation
#7 - 2013-10-04 18:35:08 UTC
Alvatore DiMarco wrote:
Zachev Trace wrote:
You are correct, I had to log in to double check, never noticed that actually.

I've never had regrets about leaving my npc corp, as ones run by players have always been more fun. Not to mention the freebies you get as a newer player XD. But yea, maybe you just haven't found a good one yet. I personally would never trust a large corp full of alts enough to do anything with- especially roaming fleets.


As a CAS Alumni myself, I can say that CAS is probably the best NPC corp in the game. The only reason to ever leave would have to be wanting a POS of your own (which can be handled by an alt in a corp) or having found a good (emphasis on good) player corp to join. There's so much going on within CAS that it's virtually like a player corp itself, and after a while it becomes fairly obvious who the mains and the alts are. Appropriate security measures are taken, of course, to mitigate as much risk from alts and spies as possible.




Yep, CAS is unique. I know CCP hates people staying in NPC corps, but I think having the ability to go back if things go south would lead to more people getting their feet wet, and I think there would be more people that leave and stay away than come back. Just having a group to fall back on would make the idea of checking out player corps less worrisome even if you never find the need to go back.
Hesod Adee
Perkone
Caldari State
#8 - 2013-10-04 19:33:08 UTC
Plus the players who return to the NPC corp from a player corp might even provide useful advise to new players. Sure, there are alts in the starter corps. But people who like the starter corp enough to bring their main back should be more helpful.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#9 - 2013-10-04 21:28:36 UTC
I have to agree, CAS is unique, it have a good active chat, alot of experienced people to help you out. The senior capsulars organice events null roams, mining expeditions, exploration, ewen tournaments, some help get people into excusions, we have our own CAS rorqs in null to set new people up with jump clones, we have our own jump frighters to get ships and gear down into null... its practically run as a player corp, maybe in a more relaxed way, alot there for you if you want, but no one will demand anything from you, and most of all people are friendly and helpfull !

given this fact that you cant go back to CAS, once you leave, probably make many avoid testing things, wich is a shame, CAS is a great place and good for new players, but they shouldent also be stopped from trying to find player guilds, just if it were a bad guild, i can just imagine Eve can be a very cold and lonely place... i myself like to help people, why i stay in CAS