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Wormholes and the Rubicon expansion

Author
Rek Seven
University of Caille
Gallente Federation
#1 - 2013-10-03 09:24:16 UTC  |  Edited by: Rek Seven
At first i was pretty underwhelmed by the details for the Rubicon expansion but now that more details have been released, I feel surprisingly optimistic.

Cyno jammers

A lot of wormholers I’ve flow with tend to avoid low/null sec pvp for the fear of being hot dropped. This new cyno jammer should allow small roaming fleets to engage a hostile fleet without getting 100% of the fleet destroyed if things go wrong.

Personal refitting structure

A very nice tool to enable a nomadic lifestyle in eve. It’s a shame CCP didn't address the issue of changing T3 subsystems in space but it’s a start.

SOE ships

Astero

Role Bonus: 100% reduction in CPU requirement for cloaks
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
Role Bonus: +5 Virus strength for Relic and Data Analyzers

Can fit Cover Ops Cloaking devices

Amarr Frigate Bonus:
4% bonus to Armor Resists

Gallente Frigate Bonus:
20% bonus to drone hitpoints

Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers


The Astero (frigate) will probably replace the cover scanning ships for a lot of people, due to its anti-frigate capabilities.
..............................................
Stratios

Role Bonus: 50% reduction in Energy Turret capacitor need
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
Role Bonus: +5 Virus strength for Relic and Data Analyzers

Can fit Cover Ops Cloaking devices

Amarr Cruiser Bonus:
4% bonus to Armor Resists

Gallente Cruiser Bonus:
10% bonus to Drone hitpoints and damage

Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers


This is not a bad ship but i think it could do with some adjustment. Personally i would drop the lazer capacitor need bonus in favour of more drone damage and i would give it 4 highs, 4 mids and 6 lows.

Customs offices

The price of all the PI commodities we produce is about to skyrocket! Smile

That’s pretty much all I’m interested in. What are your opinions on the upcoming expansion?
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#2 - 2013-10-03 10:03:49 UTC
Don't underestimate the warp-acceleration and intercepter changes. Intercepter gangs/roams are gonna be a thing.
Lloyd Roses
Artificial Memories
#3 - 2013-10-03 10:28:22 UTC
To that SoE Cruiser

(little statement, skip if necessary)I must say I'm deeply worried about that SoE cruiser's impact on c1-c3-pvp mostly. Currently it is a wonderul playground for beginners and vets aswell, as many people tend to roam through there in small fleets and - i just noticed recently - people picked up flying more and more T1/navy stuff . So wh-pew (imo) is currently becoming better everyday as those cheap, replacable fleets are flown.
A big impact might be the handiness of heavy drones for wormholebrawls, strongly making ishtars/domis/geddons/Nexors a great alternative to the T3-dominated meta. Though they can't fully complete in most cases, those fleets are strong as hell.

→ This SoE cruiser, feauturing a dronebay worth around 500-700dps depending on shield/armortank - and it looks like shieldtanking would be the way to go - is plain to much for a covops ship. I atleast believe that this will have a terrible impact on cloaky wh-pew. Currently, the biggest gun to be drawn feauturing a cloak is a proteus. A proteus is insanely strong at both tanking and inflicting harm at spitranges, though it can be disrupted eaasily by TD/webs/scram, thus offering a weakness along with the package. That SoE Cruiser can just drop sentries/heavies and start dps'ing, even breaking his lock or ewaring it into oblivion won't help anymore. He will not get anywhere near that tank a proteus sports, though the great damage application in a gank-situation is way to outstanding.

So, as things stand my hangar will soon be full with those cloaky cruisers. I expect myriads of other people to do the exact same thing, because it will be the smartest choice avaiable. Hope they'll reconsider.


To that cynojamer

Depending on what the effect looks like, that might be a good addition to the victory-cyno one lights on the hostile, just successfully sieged POS.
Other than that, the most important influence this might have would be to disrupt a logistics-chain with stationcynos blocked, thus forcing them to attack your fleet in order to run JFs/Carriers around as usual. It would be interisting to find out about the anchortime/onlinetime, to get a first glance about how useful those actually are to ninjalaunch while ganking a carrier (to prevent the stand-by-carriers from saving the one you just gank)

Regards
Sith1s Spectre
Imperial Academy
Amarr Empire
#4 - 2013-10-03 10:41:31 UTC
Both SoE ships i can see becoming very common in alot of fleets/scouting parties for the people who can't use cloaky t3s. As said before, the frig will become the mainstay frig scanner imo.

What i do like since we do alot of null roams nowdays is that interceptors will be immune to bubbles. This means they're going to be essential in any null roaming fleet to catch all those nullbear systems that they've put like 50 bubbles on the gate to keep themselves "safe"

Resident forum troll and fashion consultant

Lloyd Roses
Artificial Memories
#5 - 2013-10-03 10:47:20 UTC
Sith1s Spectre wrote:
As said before, the frig will become the mainstay frig scanner imo.


Not for scanning toons though. The lack of one mid and 12.5% weaker scanstrength are major drawbacks.
A normal scannerfit atm (meaning buzzard/helios, not the crappy other two) roughly has 3 pinpointings, 1 rangefinding array, a mwd, and 2 grav capacitor upgrades. You just an't scan nearly as fast in that sisters frig, especially not when fitting it with a scram for heropointing duties. Scouting, yes. Scanning, no ty.
Sith1s Spectre
Imperial Academy
Amarr Empire
#6 - 2013-10-03 10:55:57 UTC
True enough, most of our guys scout in t3s anyway :P

Resident forum troll and fashion consultant

Kalel Nimrott
Caldari Provisions
#7 - 2013-10-03 11:07:36 UTC
Scanning in my buzzard is ecomming tedious. May take me a bit more in a protty, but ar least I can shoot stuff with it other than herons.

Bob Artis, you will be missed.

O7

Autumn Shepard
Perkone
Caldari State
#8 - 2013-10-03 12:51:44 UTC
The inty/warp changes I think are by far the best. No more will a miner beable to hide in an icebelt surrounded by bubbled gates. Will make catching null bears in their fortress systems so much easier to catch. Carrier kills will no longer be limited to afew a day, will be a massacre the first week the expansion gets released. Will also heavily help solo pvp in null sec, will reduce the likely hood you will get blobbed on gates as you make your escape.

S T R A T C O M is open for recruiting. Check the Link bellow for details.

https://forums.eveonline.com/default.aspx?g=posts&m=4235980#post4235980

Messoroz
AQUILA INC
#9 - 2013-10-03 13:02:36 UTC  |  Edited by: Messoroz
Rek Seven wrote:
At first i was pretty underwhelmed by the details for the Rubicon expansion but now that more details have been released, I feel surprisingly optimistic.

Cyno jammers

A lot of wormholers I’ve flow with tend to avoid low/null sec pvp for the fear of being hot dropped. This new cyno jammer should allow small roaming fleets to engage a hostile fleet without getting 100% of the fleet destroyed if things go wrong.



You are a chicken butt.

Only thing you want to do is sit on a wormhole in an armour fleet in low/null for riskless PVP.


There is 0% risk of dieing to a hotdrop RIGHT NOW if you KNOW HOW TO FLY SHIPS OTHER THAN ARMOR.

i.e. sitting at 0% spamming F1 will cause you to die no matter what ship it is


The "hotdropping" is just an cowardly excuse by wormholers.
Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2013-10-03 13:12:03 UTC
That frig looks sweet.
It's not going to replace my main scanner's ship due to lower strength and less mids but I can see myself using it as a cloaky combat ship.
It's certainly replacing every covops tackler on the planet.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rek Seven
University of Caille
Gallente Federation
#11 - 2013-10-03 13:19:56 UTC
@ Messoroz, pleas take the time to read what i said instead of posting your usual off-topic and immature responses.
HerrBert
Republic Military School
Minmatar Republic
#12 - 2013-10-03 14:33:16 UTC  |  Edited by: HerrBert
at the polarized dude and siggy dude .... FIGHT FIGHT FIGHT!!!! now KISS KISS KISS!!!


Anyway I have "mixed" feelings about Rubicon.

Besides the obvious Rubicon is going to be another Quality of Life Patch but it could also have serious IMPACTS... HODOR!
Earlier this week i saw a veeery interesting blog post about "Selling the Future" and although I was agreeing with most he said, I think i m a little bit to bitter vet and I think to many people have forgotten what bitter vet means.

It's this ... "I was their when shreik died"-thing... even fighting for SirMolles side i enjoyed his loss....
Anyway what i m trying to relay "**** happens" patches come patches go.... What I dont like is this "adhoc" short term community feedbacking. CCP throws meat on the table and the rest is covered in a fog of war. Also that meat isnt meat its fake soy stuff....

Yes all these "updates" will have an impact on us ... fukk of course we are wormholes, we kinda perfected breaking game mechanics.
- The Pioneers setting up Posses
- Two Step and his Tracking Disruptor
- The Eve Unis Triplestatic
- We made the Venture imbalanced
- We can make 80mil in 2 Minutes
- We are victim to theft because Trust became a game mechanic
- We can collapse Wormholes with Bombers......

So yes we will use the stuff proposed in the Patch. But is it really the patch: We need? Those are little steps towards a great goal we are only a part of when they want us to know .. till then fukk ya couch....


Dont get me wrong i like the shiny stuff coming with Rubicon, but I would also enjoy a sufisticated discussion with CCP about THE INTENDED Future of Wormholes. Esspecially since there are two NOTIONS out that are currently conflicting.

Option A. Make "homes" less of an ISK Generators by draining Sidespawning. This is more harmful to small corps then big corps. A big corp can decide to do an Expo while the small corp has just above a little more than an expo crew. So this would convert small corps into nomads putting unesseray strain on their PVP ABILITIES! and after a couple of welps you cripple the small corps so hard that they loose essential players. Which is great for a flurrishing PvP Enviroment where every corp has a ship replacement program running.

Option B: Woud be CCP re-working Wormholes for the Future. This is rather more "complicated" and I guess it will take a couple of ADDONS but we could work on that now. One very dominant feature that has been proposed are the c4 dualstatics.

The Concept (afaik)
In the past months more and more complaints have come to the forums about C2s being all occupied, it started with the c2 with a c4/high and now is trending to c2 with c3/high. For Wormhole newcomers this is a very prosperous region. They can solo and group activity and always have a way out.
The easy access and the oppertunity for solid isk already put these holes on the short list. But many great corps moved on from that Space into the highclass although sometimes this is a big leap of faith esspecially in todays enviroment of Capital Warfare, Log-in Traps, Forum HODOR! and sandcastle kings. So why would a c4 dual static be good and what should it do?

Well since c4 are technicly highclass wormholes a direct "K-Space" shouldn't be an option, it would be rather the intersection between Highclass and Lowclass. So you have one static leading to "Highclass" (C4-C6) and one leading to lowclass (c1-c3). It gets a little bit more advanced for small corps and they can start doing harder group activities in the c5-c6 region, with out being invaded by capitals. (For many corps this is why they already chose c4 space, the solitude of a cap free enviroment calms the mind) It would also lead ca. 500 new daily connections within highclass wormholes. With 1100 systems thats alot more "traffic".



But thats just one of many ideas. Another would be "generating" random sleeper sides. Of course you would have "key figures" but there is a reason c5 dwellers hate the quarintine because of it's unpredictable trigger. Normal convention would suggest we get a couple of new "sites" and chew on our thumb for a few months. But just new Waves of fixed Sleepers don't help unless you can't read... BTW THANKS MESSY for the integrated farming info in Siggy................

The keyword in sleeper pve is RANDOM! I m not suggesting decrease or increase payouts, noooo i m more for a "algorythmic" approach, where Damage and Fleet get taken into account and sleepers respond equally. Not that they should alpha stuff of the field, no damage should be reasonable within the perimeters of the class of wormhole. BUT maybe sometime not 6 / 8 escalation BS appear .. rather 7.. or 9 ... or 3 or 11 ... in the end totaling still 28.



It is true that wormholes is lacking a serious "content" for pve and PVP....esspecially for PvP. There is no real incentive for large scale warfare. No Moongoo or comfy ratterrenting programms, although Blood Union might be up to something. There are some "special" systems but most of them are heavily defended. And this is where another proposal on the forum is spooking around ... I WOULD HATE TO SEE BLACK HOLES FIXED... i rather have more "special holes" WR, PULSAR etc... making PvP more versitile between doctrines, helping with another good home advantage... and maybe some new "effects".

Special effects shouldn't be rare. I look at them like I look at different maps of a shooter... different maps .. different features... noone can play de_dust2 forever...

All I can say after this ... which i wrote in bed .. with pants but no-shirt or socks...
Fukk addons and speculations ...play the game ... enjoy the ride... drop sisters and break shid.

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#13 - 2013-10-03 15:22:40 UTC
That cruiser looks super-sexy. I am a known fan of cloaks, armour, drones and lasers, and that thing has them all. Well, I am also a fan of energy neutralizers so that thing will have to compete with Pilgrim, but I still expect to be flying it a lot.
StarFleetCommander
V0LTA
OnlyFleets.
#14 - 2013-10-03 15:31:24 UTC
Quote:


Cyno jammers

A lot of wormholers I’ve flow with tend to avoid low/null sec pvp for the fear of being hot dropped. This new cyno jammer should allow small roaming fleets to engage a hostile fleet without getting 100% of the fleet destroyed if things go wrong.


I didn't know that any other wormhole alliances does null sec on a regular basis, i doubt this will encourage people from wormholes to go to null it will only be used by existing alliances that active pvp there.

You can easily avoid being hot dropped right now aslong as you have good intel and know who you are fighting, its only happened to us like once or twice and if so not many of us died :P

SOE ships will be intresting and the mobile refitting thing will be aswell.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2013-10-03 16:22:11 UTC  |  Edited by: Gizznitt Malikite
It looks like SMA's will drop loot again....

https://forums.eveonline.com/default.aspx?g=posts&t=283065&find=unread

*edit* I'm pretty sure the Stratios will be nerfed... a 900 dps covert cruiser is a bit more powerful than CCP desires, and has stated as such in the Sisters ships thread.
Baggo Hammers
#16 - 2013-10-03 17:11:43 UTC
Being able to head off slower warp drives will be cool. BC heads for 192, ceptor is waiting.

If you don't know where you're going, any road will take you there.

calaretu
Honestly We didnt know
#17 - 2013-10-03 17:55:53 UTC
Gizznitt Malikite wrote:
It looks like SMA's will drop loot again....

https://forums.eveonline.com/default.aspx?g=posts&t=283065&find=unread

*edit* I'm pretty sure the Stratios will be nerfed... a 900 dps covert cruiser is a bit more powerful than CCP desires, and has stated as such in the Sisters ships thread.



That will definatly make more stuff happen
Swordfingers
The Swollen Horse Society
#18 - 2013-10-03 19:43:14 UTC
StarFleetCommander wrote:

I didn't know that any other wormhole alliances does null sec on a regular basis...

Ahem.
Rroff
Antagonistic Tendencies
#19 - 2013-10-03 20:48:32 UTC
Rek Seven wrote:

This is not a bad ship but i think it could do with some adjustment. Personally i would drop the lazer capacitor need bonus in favour of more drone damage and i would give it 4 highs, 4 mids and 6 lows.


Not that I disagree with you but it is a gal/amarr mix hence the slot layout.
StarFleetCommander
V0LTA
OnlyFleets.
#20 - 2013-10-03 23:14:08 UTC
Swordfingers wrote:
StarFleetCommander wrote:

I didn't know that any other wormhole alliances does null sec on a regular basis...

Ahem.


Face Palms Himself

Sorry dudes! <3
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