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Player Features and Ideas Discussion

 
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[Module] Heat Sink

Author
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#1 - 2013-10-03 02:09:56 UTC  |  Edited by: Lyra Gerie
As the title says, the idea is to create a module which its sole purpose is to attract and dissipate heat applied to the ships racks.

Currently you have to have a module in between or staggered along modules you expect to overheat. This works very well in most cases as you can use passive modules or modules that will have niche usage on your ship so its fine to use it as a sink, however this module will allow for interesting levels of versatility.
This module would be unique in that it could be fitted to H M and L slots and would only effect the modules in those slots.

The module would look something like this. (also its a passive module)

Heat Sink I
CPU 30
PG 1
HP 160
Heat reduction (H/M/L slots) 5%
Heat absorption chance 20%
Heat damage transferred 50%

T2 would look something like
CPU 40
PG 1
HP 180
Heat reduction (H/M/L slots) 10%
Heat absorption chance 25%
Heat damage transferred 60%

Explanation:
Keeping fitting slightly tight on CPU hopefully prevents this from being overused but could be adjusted if it eats up too much to be useful.
The high HP is due to its bonus for heat absorption chance. Heat sinks have a stacking penalized chance to directly take damage off of modules in the same slots as them. This doesn't completely remove the damage to the module, it just helps to strongly reduce it.

Basically they absorb heat from the entire group of H/M/L slots regardless of if they are adjacent (like they have to be now) or not.

My initial numbers could be way off, but they are simply being used to show how it could work.

TL;DR
The idea is to allow for fits that use extreme levels of overheating. This heat sink limits their options slightly as it must take up a slot of the H/M/L slots that they are heat sinking but provides a large amount of heat protection to your modules and could allow for some very interesting strategies, fits and possibly even fleets that could expand the over all game play in PvP.
Arthur Aihaken
CODE.d
#2 - 2013-10-03 02:24:35 UTC
Does a Tengu count?

I am currently away, traveling through time and will be returning last week.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2013-10-03 05:41:40 UTC
I have long thought we should have some sort of module specifically for mitigating heat, though haven't been sure what method to use. My thoughts were either an active module that used up a consumable, or a passive module that just reduced heat damage/accumulation.

I do like this suggestion of a passive module designed to function essentially as a heat mass.
Personally, though, I'd give it a grid requirement, and I don;t think they should allow for extreme levels of overheat, just a decent extension of the time you can overheat for. Another idea: as part of the penalty, since these things suck in all that heat, while they reduce heat buildup by sinking the heat and help reduce module damage, by storing all those heat, maybe they can also give a penalty to how quickly your heat actually drops, so you can overheat for more time, but you can't get back to baking your modules as quickly for the next fight