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[Rubicon] Interceptors

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Author
seth Hendar
I love you miners
#521 - 2013-10-18 12:24:13 UTC  |  Edited by: seth Hendar
Bouh Revetoile wrote:
Teth Razor wrote:
And no! Remote sebo'd ships will not catch intys due to module delay. To catch a inty, even with a insta lock, you need 1 sec for the server tick to apply the warp disrupter. 99% of intys will be long gone by time the server applies the disrupter.

If you don't understand what I am talking about I suggest you go pvp for a while before trying to sound smart again!

You have never gone into an instalock gatecamp haven't you ?

this doesn't work anymore for the reason he explained: the server tick.

i do have, among other ships, a stiletto with 3k+ scan res, and back to a year and half ago, i was able to catch intys and pods on gates(low and high) around 50% of the time.

then an update hit, and this doesn't work anymore, a slight delay have been introduced somewhere, with the result being i'm able to lock but the point never apply.

and NO, this is nothing to do with wcs:

1- happen on pods / shuttles
2- happen with hictor + infini point

there is, 100% of the time, a 1 sec delay between the end of the lock and the module activation, so if the tgt warp during this time, you succesfully lock but that's all, even if you preactivated the point.
sometime, it even more weird, point is activated on your screen but not on server or tgt, so he warp, but event is registered and you still take the various consequences of the point, like gate guns / timers etc...

all this just because of the 1Hz server tick, wich is clearly not fast enought when it comes to interceptions of fast ships

it's being reported but as usual, ccp ignore this broken mechanic, now we will have fun, because with the reduced landing time on fast ships like inty, you will see inty / hictors just pop out of nowhere on grid with you, being already bubbled / pointed, du to the very same problem with server tick.

i tested it, was on grid with point on a BS while on the BS screen, i was not even on grid yet and just magically appeared a split second later, with point already established.

another fun behaviour due to this is that if you try decloacking someone, with a ship doing 4k+ m/s or more (like a dram or inty), you will sometime pass throught it without decloacking, because at "t" you are at 2k+ from him, and at "t+1" you are at 2k+ on the opposite side (t being server tick), so server side, you never entered the 2k radius required to decloack him, even if technically, you went throught (same goes for bumping indeed).

test yourself, take a fast ship (4k+ m/s), and just repeatedly go right in a station (full speed indeed).

sometimes, you will be able to enter very deep before being bumped back: that is because the server tick were too slow to register the "impact" of you vs station, and did it next tick, allowing you to go farther inside the collision model

another test can be done too:

take 2 ships and repetedly lock it (be sure nothing change on him like sig radius, and on you like scan res)

now lock / unlock 20-50 times and record the time required for each attempt:

there will be +-2 sec variations, because of the server ticks sometimes being right on time, sometimes not.

needless to say the impact is huge when it comes to catch things that can warp in 1.5-2 sec....

these are just a few, there is probably a lot of other cases where it can be noticed, these are just the one i've found myself and being able to reproduce easily, and have reproduced by others.

also i do have a very good connection, with 16-20 ms ping, so not my connection to blame
XavierVE
No Corporation for Old Spacemen
#522 - 2013-10-18 12:31:11 UTC
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.
seth Hendar
I love you miners
#523 - 2013-10-18 12:37:02 UTC
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.

don't get me wrong, but this also will impact lowsec, less than null i agree, but still....

especially the "i appear magically on grid" part of the intys.....

Portmanteau
Iron Krosz
#524 - 2013-10-18 12:40:14 UTC
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.


DERP. Never heard of FACTION WARFARE ? I believe some small portion (sarcasm) of the lowsec population engage in this pastime.

STUPID COUNTER ARGUMENT
seth Hendar
I love you miners
#525 - 2013-10-18 12:44:52 UTC
Portmanteau wrote:
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.


DERP. Never heard of FACTION WARFARE ? I believe some small portion (sarcasm) of the lowsec population engage in this pastime.

STUPID COUNTER ARGUMENT

tbh, FW are all stabbed pussy so..... Pirate
Portmanteau
Iron Krosz
#526 - 2013-10-18 12:47:58 UTC
seth Hendar wrote:
Portmanteau wrote:
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.


DERP. Never heard of FACTION WARFARE ? I believe some small portion (sarcasm) of the lowsec population engage in this pastime.

STUPID COUNTER ARGUMENT

tbh, FW are all stabbed ***** so..... Pirate


AAAAAH... capitulation.

TYVM
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#527 - 2013-10-18 12:56:30 UTC
Randy Wray wrote:
A solo cerberus does not apply much damage to an MWDing crow moving at close to max speed.


It's around 100 DPS, depending ofc on the balance of links and painting. Not enough for a solo Cerb to kill a MSE Crow quickly or to drive off or even survive a gang of ten Crows, but easily enough for, say, three or four Cerbs with logi support to cause some brown trouser moments and a rapid disengagement.
XavierVE
No Corporation for Old Spacemen
#528 - 2013-10-18 13:04:20 UTC  |  Edited by: XavierVE
Portmanteau wrote:
DERP. Never heard of FACTION WARFARE ? I believe some small portion (sarcasm) of the lowsec population engage in this pastime.

STUPID COUNTER ARGUMENT


Let me spell it out for you slowly, since FW mostly revolves around farming isk pointlessly. And since you're in RvB, which isn't actual PvP but a giant killmail farm, you probably don't understand half of the things that have been argued regarding small gangs and nullified interceptors.

Let's say 30 people are chasing you and six of your friends in low sec. They warped in on you, you warped out to a gate, and now you're running for home. They won't catch you. You're home free. Why? Because none of the ships fast enough to pass you in warp, jump through a gate and tackle you, will survive for two seconds against gate guns. Nullification and warp speed changes don't buff interceptors in low sec against you, it doesn't buff a blob in passing you up and locking your gang down. It doesn't affect you. Which is why you should use your brain more, and your keyboard less.

In null, especially when you're leading a 7 man gang roaming in sov-null, it's a different story. You're not in low sec, you've no stations to hide in. There's no gate guns to swat frigates tackling you. There's more than likely jump bridges that can circumvent your path. You have one weapon for creating separation and getting distance from a 30 man blob. It's your light interdictor bubble. You drop it behind you to slow down your pursuers, you drop it after your gang warps off when you jump a gate. It's the one tool you have as a small gang FC roaming sov-null.

Post-Rubicon, that weapon for creating separation is destroyed, nerfed, killed off. You cannot roam in a balanced gang in null without being overtaken by interceptors in giant home defense blobs, fighting them off, getting aggressed and getting stuck. And rather than be mowed down, you'll do the only smart thing: run interceptor only gangs, not be catchable on gates due to server ticks, while being able to farm hilarious ratter ganks while never being at any real risk of dying.

I suppose I could see how that might be a good thing in an RvB/FW pilots eyes, but for people who enjoy a challenge in EVE, it's a real bad development.
Randy Wray
Warcrows
THE OLD SCHOOL
#529 - 2013-10-18 13:05:36 UTC
Portmanteau wrote:
seth Hendar wrote:
Portmanteau wrote:
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.


DERP. Never heard of FACTION WARFARE ? I believe some small portion (sarcasm) of the lowsec population engage in this pastime.

STUPID COUNTER ARGUMENT

tbh, FW are all stabbed ***** so..... Pirate


AAAAAH... capitulation.

TYVM

As I was saying earlier, the gang metagame in lowsec is very different than null. In FW lowsec alot revolves around plexes and interceptors can only enter small and above. Nullsec gang warfare focuses alot on bigger ships while FW generally keeps to frigates up to the occasional cruiser gang because of the importance of plex warfare. Because of this FW gangs are generally alot better at dealing with interceptors, while nullsec gangs have gang compositions that are more balanced class wise and therefore cant deal with interceptors as well.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

seth Hendar
I love you miners
#530 - 2013-10-18 13:12:14 UTC
Randy Wray wrote:
Portmanteau wrote:
seth Hendar wrote:
Portmanteau wrote:
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else.

The low-sec people arguing in this thread are delusional.

You have gate guns in low-sec. Interceptor gangs aren't a huge problem in low-sec because an interceptor gang tackling a cruiser on a gate are going to be murdered by NPC's. Stupid argument.


DERP. Never heard of FACTION WARFARE ? I believe some small portion (sarcasm) of the lowsec population engage in this pastime.

STUPID COUNTER ARGUMENT

tbh, FW are all stabbed ***** so..... Pirate


AAAAAH... capitulation.

TYVM

As I was saying earlier, the gang metagame in lowsec is very different than null. In FW lowsec alot revolves around plexes and interceptors can only enter small and above. Nullsec gang warfare focuses alot on bigger ships while FW generally keeps to frigates up to the occasional cruiser gang because of the importance of plex warfare. Because of this FW gangs are generally alot better at dealing with interceptors, while nullsec gangs have gang compositions that are more balanced class wise and therefore cant deal with interceptors as well.

a correct lowsec gang wether it is using cruisers or BC, should be able to deal with frigs gang, even intys.

but this require having a competent FC to ensure that the gang composition is actually correct.

in such case, then said gang would just wreck havok on the frigs, or make them flee like roaches

indeed i'm tlking here wbout regular lowsec and not FW
Randy Wray
Warcrows
THE OLD SCHOOL
#531 - 2013-10-18 13:20:33 UTC
seth Hendar wrote:

a correct lowsec gang wether it is using cruisers or BC, should be able to deal with frigs gang, even intys.

but this require having a competent FC to ensure that the gang composition is actually correct.

in such case, then said gang would just wreck havok on the frigs, or make them flee like roaches

indeed i'm tlking here wbout regular lowsec and not FW

As mentioned there's no reason to have frigs in none FW lowsec gang warfare since they cannot tank sentry guns. Instead you must resort to heavies forms of tackle like recons, HICs and tech 3s.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

seth Hendar
I love you miners
#532 - 2013-10-18 13:27:25 UTC
Randy Wray wrote:
seth Hendar wrote:

a correct lowsec gang wether it is using cruisers or BC, should be able to deal with frigs gang, even intys.

but this require having a competent FC to ensure that the gang composition is actually correct.

in such case, then said gang would just wreck havok on the frigs, or make them flee like roaches

indeed i'm tlking here wbout regular lowsec and not FW

As mentioned there's no reason to have frigs in none FW lowsec gang warfare since they cannot tank sentry guns. Instead you must resort to heavies forms of tackle like recons, HICs and tech 3s.

maybe you should go in low then, i do fly frigs in lowsec, this is not the main ship, true, but they are still usefull, and sometimes the best tool to use.

yes, they can't tank sentrys forever, but this doesn't mean they cannot be used, even on gates...just be creative....
Randy Wray
Warcrows
THE OLD SCHOOL
#533 - 2013-10-18 13:40:11 UTC
seth Hendar wrote:
Randy Wray wrote:
seth Hendar wrote:

a correct lowsec gang wether it is using cruisers or BC, should be able to deal with frigs gang, even intys.

but this require having a competent FC to ensure that the gang composition is actually correct.

in such case, then said gang would just wreck havok on the frigs, or make them flee like roaches

indeed i'm tlking here wbout regular lowsec and not FW

As mentioned there's no reason to have frigs in none FW lowsec gang warfare since they cannot tank sentry guns. Instead you must resort to heavies forms of tackle like recons, HICs and tech 3s.

maybe you should go in low then, i do fly frigs in lowsec, this is not the main ship, true, but they are still usefull, and sometimes the best tool to use.

yes, they can't tank sentrys forever, but this doesn't mean they cannot be used, even on gates...just be creative....

I'm talking generally here, you don't often see frigates in none FW lowsec gangs and that's for a reason.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Jaiimez Skor
The Infamous.
#534 - 2013-10-18 14:44:11 UTC
Having played around with Interceptors on the test server a little and general EvE knowledge I do fear the upcoming interceptor changes are leaving them too strong, I feel that they really shouldn't be interdiction nullified, as others have said, with the nature of the server ticks, it will become literally impossible to catch an interceptor, the only way to kill one that doesn't want to engage is a smartbombing battleship on the out gate.

I feel that they either need to have their interdiction nullification removed or the mechanics of the game, and mainly the nature of server ticks need fixing to give people a chance to still catch them, it's not hard to burn out of bubbles in a 'ceptor to begin with, but it atleast gives them a vulnerability when moving around.

I also feel that the ends of the warp speed acceleration need pushing together, interceptors appear on grid way too fast, and as people have said they basically "appear" I feel their decelleration needs increasing a little so you atleast get to see them arrive on grid, even if it is very quickly, and the same at the opposite end, supercapitals need their decelleration increased, so that you don't spend 20 seconds coming out of warp once you enter grid, it is just too much.
Veshta Yoshida
PIE Inc.
Khimi Harar
#535 - 2013-10-18 16:02:32 UTC
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else....

Only insofar that no reliable counter exists. Join the lobby in the Interdictor thread to have the time limited smart-bomb fodder bubbles from dictors override any nullifier effects that CCP adds to hulls now (currently T3 and Interceptors) and in future.

As for lowsec, you are partially right. Majority of LS action is FW related so gate guns are rarely a factor but in FW the post-tiericide T1 frigs are a better choice overall and if T2 is fielded it is EAS or AF as one almost never have need for the 'specials' that interceptors bring .. rest of LS will be largely unaffected, interceptors are not used outside of shuttle duty, might change when links come on-grid and the super performing points/sensors on everything that follow is nerfed.
Randy Wray
Warcrows
THE OLD SCHOOL
#536 - 2013-10-18 16:09:12 UTC
Veshta Yoshida wrote:
XavierVE wrote:
Seth Hendar is very correct. This is again, why giving nullification to interceptors is a very, very big problem for small gang FC's. It fucks us and gives us no choice but to run interceptor-only gangs in null. Uncatchable, you'd be screwing over your gang by running anything else....

Only insofar that no reliable counter exists. Join the lobby in the Interdictor thread to have the time limited smart-bomb fodder bubbles from dictors override any nullifier effects that CCP adds to hulls now (currently T3 and Interceptors) and in future.


All hail the anti bubble-immune bubble and the cyno jammer jammer.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Takari
Promised Victorious Entropy
#537 - 2013-10-18 16:17:08 UTC  |  Edited by: Takari
Randy Wray wrote:

All hail the anti bubble-immune bubble and the cyno jammer jammer.


Maybe the HIC could get an anti interceptor bubble script..

The cyno jammer jammer could only be defeated with the cyno jammer jammer-jammer though, for balance purposes.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Bouh Revetoile
In Wreck we thrust
#538 - 2013-10-18 16:44:32 UTC
Jaiimez Skor wrote:
I feel that they either need to have their interdiction nullification removed or the mechanics of the game, and mainly the nature of server ticks need fixing to give people a chance to still catch them, it's not hard to burn out of bubbles in a 'ceptor to begin with, but it atleast gives them a vulnerability when moving around.
This is very interesting in fact, because indeed interceptors never had troubles going through bubbles in the first place grace to their unrivaled speed and agility. But that mean they also never had any problem catching up on gang fleeing.

Yup, interceptors *already are* capable of catching up on any gang.

This bubble immunity will only slightly ease their ability to pursue and catch someone, but not even as much as the warp speed change. The only thing which will change is the time they need to catch someone after appearing in local in a bubble bunkered system.
XavierVE
No Corporation for Old Spacemen
#539 - 2013-10-18 17:14:03 UTC  |  Edited by: XavierVE
Quote:
This is very interesting in fact, because indeed interceptors never had troubles going through bubbles in the first place grace to their unrivaled speed and agility. But that mean they also never had any problem catching up on gang fleeing.


It slows them down enough to get them four jumps ahead of their gang. When you do that, you can kill them, get rid of aggression, and continue to run.

With nullification, you're not getting that much separation from the hostile gang. You're getting a jump. You can't clear aggression after killing an interceptor in time to have that little separation clear your ability to jump out of the system. Which means you get overtaken and it's loggoffski time after bouncing safes for fifteen minutes. Great gameplay.

Without nullification, they hit the bubble, have to accelerate to gate, you can string them out far enough that you can kill them and then still GTFO system before the rest of his giant f'n blob covers your out.

That's the difference. For a small gang FC, it's the entire difference in sov null.

People keep mealy-mouthing about bubble bunkers, but the artful change on bubble bunkers would be restricting bubble anchoring to 40-50km off a gate... as they already have such restrictions with Giant Secure Containers.

Quote:
Only insofar that no reliable counter exists. Join the lobby in the Interdictor thread to have the time limited smart-bomb fodder bubbles from dictors override any nullifier effects that CCP adds to hulls now (currently T3 and Interceptors) and in future.


That's just an arms race. Creating a counter that doesn't need to exist is just messy development. Interceptors do not benefit from nullification outside of bubble bunkers. Get rid of the ability to bubble bunker a system and you buff EVERY ship in the game, including DIC's and HIC pilots. A simple, artful change, rather than some messy BS.
Randy Wray
Warcrows
THE OLD SCHOOL
#540 - 2013-10-18 17:22:00 UTC
Bouh Revetoile wrote:
Jaiimez Skor wrote:
I feel that they either need to have their interdiction nullification removed or the mechanics of the game, and mainly the nature of server ticks need fixing to give people a chance to still catch them, it's not hard to burn out of bubbles in a 'ceptor to begin with, but it atleast gives them a vulnerability when moving around.
This is very interesting in fact, because indeed interceptors never had troubles going through bubbles in the first place grace to their unrivaled speed and agility. But that mean they also never had any problem catching up on gang fleeing.

Yup, interceptors *already are* capable of catching up on any gang.

This bubble immunity will only slightly ease their ability to pursue and catch someone, but not even as much as the warp speed change. The only thing which will change is the time they need to catch someone after appearing in local in a bubble bunkered system.

Which is why it is stupid. This bubble immunity is used as an argument against buffing interceptors to the level of having good combat stats, because ships that warp through bubbles and have good combat capability are OP. I think we can all agree on that CCP should ditch bubble immunity and give the interceptors proper stats.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray