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[Rubicon] Interceptors

First post
Author
Devlin Shardo
Phoenix Connection
#481 - 2013-10-17 13:23:04 UTC
Vaju Enki wrote:
Most people that don't like this changes may live in nullsec, but nevertheless they are themepark carebears, so their opinion is completely irrelevant for a sandbox mmo-rpg game. Remember, the more they cry, the better you did you job CCP.

Keep up the good work on interceptors.


Could you explain what you mean by themepark carebears ?
Is that casual pvp/pve players ? I enjoy some pvp. still don't like the interceptor bubble immunity.
stockeater
Sebiestor Tribe
Minmatar Republic
#482 - 2013-10-17 13:45:35 UTC  |  Edited by: stockeater
These changes to interceptors are going to hurt nullsec badly. Of course it's the most hated group of people for some reason, even more than the single player misison runners in highsec (because it seems the trend for interpreting the word 'sandbox' as hardcore death arena with no escape is the main view, as opposed to an area where you can do whatever you want and ENJOY yourself however you see fit, with the occasioanl risk of someone spoiling it).

For small alliances who can't have a large perpetual standing fleet it's going to be extremely dangerous to try and make isk to fund your own pvp, or just to kick back after work when there's nothing else going on.
Hell, some people in a highsec alliance could get a dozen people together, fit up in Jita and be in almost any part of null in less than half an hour with very little risk to themselves.

With the changes to warp mechanics even people paying constant attention have a pretty good chance that they won't be able to get to warp before in interceptor has them tackled.
If this becomes a problem and no doubt it will, you'll find smaller alliances squeezed out of nullsec as they lose their industrialists and their more casual players.
This will be bad for everyone because the numbers of people willing to come out and fight roaming gangs will only go down as there are less people in nullsec, there will be less fights and less people to catch not paying attention and kill (which already happens on a daily basis in most places because everyone has a bad day).
Major Killz
inglorious bastards.
#483 - 2013-10-17 14:03:59 UTC
stockeater wrote:
These changes to interceptors are going to hurt nullsec badly. Of course it's the most hated group of people for some reason, even more than the single player misison runners in highsec (because it seems the trend for interpreting the word 'sandbox' as hardcore death arena with no escape is the main view, as opposed to an area where you can do whatever you want and ENJOY yourself however you see fit, with the occasioanl risk of someone spoiling it).

For small alliances who can't have a large perpetual standing fleet it's going to be extremely dangerous to try and make isk to fund your own pvp, or just to kick back after work when there's nothing else going on.
Hell, some people in a highsec alliance could get a dozen people together, fit up in Jita and be in almost any part of null in less than half an hour with very little risk to themselves.

With the changes to warp mechanics even people paying constant attention have a pretty good chance that they won't be able to get to warp before in interceptor has them tackled.
If this becomes a problem and no doubt it will, you'll find smaller alliances squeezed out of nullsec as they lose their industrialists and their more casual players.
This will be bad for everyone because the numbers of people willing to come out and fight roaming gangs will only go down as there are less people in nullsec, there will be less fights and less people to catch not paying attention and kill (which already happens on a daily basis in most places because everyone has a bad day).


Well they have 2 choices. Deal with it or quit the game. A lot will if it becomes a serious issue and it may v0v

From what I've experienced in game. Most players don't like any serious level of adversity.

[u]Ich bin ein Pirat ![/u]

Devlin Shardo
Phoenix Connection
#484 - 2013-10-17 14:10:29 UTC
+1 For Stockeater.
CCP is focusing more and more on pvp fights, i was happy when i heard that odyssey was going to get an exploration buff. But that was disappointing as its not really exploration, more just hacking minigame that's 100% RNG with no skill involved.
The pvp community screams the loudest, i guess that's why eve gets more and more catered to them.
Its space, with a whole universe to explore, and you still focus on ship changes made to easier gang people, seriously ?
stockeater
Sebiestor Tribe
Minmatar Republic
#485 - 2013-10-17 14:48:14 UTC  |  Edited by: stockeater
Major Killz wrote:


Well they have 2 choices. Deal with it or quit the game. A lot will if it becomes a serious issue and it may v0v

From what I've experienced in game. Most players don't like any serious level of adversity.


Well the thing about serious adversity is that we have to remember this is a game. A particularly hardcore one but it still is something people play to have fun. Serious levels of adversity in the game, especially coupled with stress in real life often doesn't make a good combination and it burns a lot of people out, but they come back when things have settled down- especially the case in nullsec with big wars.
But if things never settle down and it's flying by the seat of your pants all the time, that's crazy and I can't say I'm not apprehensive of trying to settle in nullsec for any period of time.

I'm also of the opinion that pirates and other people who enjoy blowing relatively helpless people up shouldn't try to alienate their targets (of course you're also looking for fights but let's face it when you're rolling around in a well supported gang in a small alliance's space is anyone actually going to come and fight you, let alone win? Solo roamers and small groups of 3/4 I find get the most engagements with people coming out to try their luck). Then if you start slanting the game in favour of one side you're going to see a natural decline in the number of potential targets you have to shoot at. If it gets to the point where people are leaving the game entirely because they can't be bothered any more surely that's bad for everyone?
Vaju Enki
Secular Wisdom
#486 - 2013-10-17 14:50:38 UTC
So many people don't get sandbox mmo-rpg's, amayzing.

The Tears Must Flow

Portmanteau
Iron Krosz
#487 - 2013-10-17 14:54:35 UTC  |  Edited by: Portmanteau
stockeater wrote:
Of course it's the most hated group of people for some reason.


Everybody is convinced their "group" is the most hated in Eve ... whether by CCP, the playerbase or whoever


stockeater wrote:
as opposed to an area where you can do whatever you want and ENJOY yourself however you see fit, with the occasioanl risk of someone spoiling it).

... or just to kick back after work when there's nothing else going on.


This attitude is what people mean by theme park carebear. The risk in null sec should be constant not occasional, there should be no "kicking back" in null sec unless you are docked. It is called nullsec for a reason... SECURITY... you have none, so pay attention. If null bears had not gone to ridiculous lengths to make themselves untouchable with bubbled gate shenanigans, this change probably would not even have been thought of.

You have nobody but yourselves to blame... if you want to semi AFK in a mining barge, play in hisec (and you will still be at risk) if you want to mine in Null... pay attention, get some friends in shooty ships, but the fact is, you guys CBA can you.
Vaju Enki
Secular Wisdom
#488 - 2013-10-17 14:59:20 UTC  |  Edited by: Vaju Enki
Portmanteau wrote:
stockeater wrote:
Of course it's the most hated group of people for some reason.


Everybody is convinced their "group" is the most hated in Eve ... whether by CCP, the playerbase or whoever


stockeater wrote:
as opposed to an area where you can do whatever you want and ENJOY yourself however you see fit, with the occasioanl risk of someone spoiling it).

... or just to kick back after work when there's nothing else going on.


This attitude is what people mean by theme park carebear. The risk in null sec should be constant not occasional, there should be no "kicking back" in null sec unless you are docked. It is called nullsec for a reason... SECURITY... you have none so pay attention. If null bears had not gone to ridiculous lengths to make themselves untouchable with bubbled gate shenanigans, this chage probably would not even have been thought of.

You have nobody but yourselves to blame... if you want to semi AFK in a mining barge, play in hisec (and you will still be at risk) if you want to mine in Null... pay attention, get some friends in shooty ships, but the fact is, you guys CBA can you.


Their should be no "kicking back" in any part of the game, let alone nullsec. If they can't handle EvE they should go play a kindergarten themepark mmo-rpg game.

The Tears Must Flow

Portmanteau
Iron Krosz
#489 - 2013-10-17 15:01:25 UTC
Vaju Enki wrote:
Portmanteau wrote:
stockeater wrote:
Of course it's the most hated group of people for some reason.


Everybody is convinced their "group" is the most hated in Eve ... whether by CCP, the playerbase or whoever


stockeater wrote:
as opposed to an area where you can do whatever you want and ENJOY yourself however you see fit, with the occasioanl risk of someone spoiling it).

... or just to kick back after work when there's nothing else going on.


This attitude is what people mean by theme park carebear. The risk in null sec should be constant not occasional, there should be no "kicking back" in null sec unless you are docked. It is called nullsec for a reason... SECURITY... you have none so pay attention. If null bears had not gone to ridiculous lengths to make themselves untouchable with bubbled gate shenanigans, this chage probably would not even have been thought of.

You have nobody but yourselves to blame... if you want to semi AFK in a mining barge, play in hisec (and you will still be at risk) if you want to mine in Null... pay attention, get some friends in shooty ships, but the fact is, you guys CBA can you.


Their should be no "kicking back" in any part of the game, let alone nullsec. If they can't handle EvE they should go play a kindergarten themepark mmo-rpg games.



completely agree, altho as the 3 zones of EvE go ... null should require the most attention/preparedness. The fact is that losec requires more, that's why this change is important
Portmanteau
Iron Krosz
#490 - 2013-10-17 15:20:02 UTC
KIller Wabbit wrote:
Faster and immune to bubbles - why in the heck did you buff 0.0 mins if you were going to do this? Watching all my miners head back to HiSec...


Maybe some of your peeveepeers should get off their asses and sit in the belt with them then, if you can't defend your resources without relying on pooping bubbles everywhere like candyfloss, you don't deserve said resources.
XavierVE
No Corporation for Old Spacemen
#491 - 2013-10-17 17:47:44 UTC  |  Edited by: XavierVE
Wanted to point out yet again that small gang PvPer's are the people worst hurt by nullification. Most null-bears living in 0.0 have giant blocs protecting them, who often have giant home defense blobs up. Nullified interceptors are their best friend in terms of making sure their heavily overtanked ratting ships (carriers especially) are safe in 0.0, they just don't know it yet.

- Any proper home defense fleet is going to have at least 3-4 interceptors out of a 30 man gang.
- Your seven man balanced gang used to be able to create separation from that by dropping bubbles behind.
- Those interceptors now go right through those bubbles and will tackle you.
- Sure, you can kill them, but you're getting aggression that holds you in system for at least sixty seconds, and probably more like a couple minutes.
- 30 man blob covers your out-gates, you're screwed. Loggoffski time.

Now, due to this happening to you constantly, the natural reaction is simply to fly combat interceptor only gangs, to get around this massive buff to home defense blobs. You can't run from a larger gang anymore unless you're flying interceptors only, after all. No more defensive bubbles, flying in ships larger than an inty in a small 7 man gang means they will be quickly overtaken.

This means that you'll be able to roll through any region you wish without any chance of being tackled unless you make a mistake while ganking a ratter. Also known as: Not likely. Overpowered. Easymode.

So now instead of having fun brawls in null-sec, you'll either be chased down and blobbed or you'll sell out, run combat interceptor fleets to get delicious carebear ganks, and never die. Jump bridges made small gang FC'ing hard enough in null sec, this just murders it dead.

Worst change they've proposed to the game since I started playing. That includes every decision made in Incarna. Anytime you remove elements of battlefield positioning ('dictor bubbles are a small gang FC's best friend) you're hurting the game tremendously.

Once again, a better change is to restrict the anchoring of bubbles by gates to 40km, much like how GSC's are restricted from being anchored by gates. A anchored bubble restriction would go a long way to solving many issues, from null-sec renters death-bubbling their in-gates to blobs spamming large bubbles on regional gates in order to cut off traffic passively.
Randy Wray
Warcrows
THE OLD SCHOOL
#492 - 2013-10-17 17:50:55 UTC
XavierVE wrote:
Wanted to point out yet again that small gang PvPer's are the people worst hurt by nullification. Most null-bears living in 0.0 have giant blocs protecting them, who often have giant home defense blobs up. Nullified interceptors are their best friend in terms of making sure their heavily overtanked ratting ships (carriers especially) are safe in 0.0, they just don't know it yet.

- Any proper home defense fleet is going to have at least 3-4 interceptors out of a 30 man gang.
- Your seven man balanced gang used to be able to great separation from that by dropping bubbles behind.
- Those interceptors now go right through those bubbles and will tackle you.
- Sure, you can kill them, but you're getting aggression that holds you in system for at least sixty seconds, and probably more like a couple minutes.
- 30 man blob covers your out-gates, you're screwed. Loggoffski time.

Now, due to this happening to you constantly, the natural reaction is simply to fly combat interceptor only gangs, to get around this massive buff to home defense blobs. You can't run from a larger gang anymore unless you're flying interceptors only, after all. No more defensive bubbles, flying in ships larger than an inty in a small 7 man gang means they will be quickly overtaken.

This means that you'll be able to roll through any region you wish without any chance of being tackled unless you make a mistake while ganking a ratter. Also known as: Not likely.

So now instead of having fun brawls in null-sec, you'll either be chased down and blobbed or you'll sell out, run combat interceptor fleets to get delicious carebear ganks, and never die. Jump bridges made small gang FC'ing hard enough in null sec, this just murders it dead.

Worst change they've proposed to the game since I started playing. That includes every decision made in Incarna. Anytime you remove elements of battlefield positioning ('dictor bubbles are a small gang FC's best friend) you're hurting the game tremendously.

Once again, a better change is to restrict the anchoring of bubbles by gates to 40km, much like how GSC's are restricted from being anchored by gates. A anchored bubble restriction would go a long way to solving many issues, from null-sec renters death-bubbling their in-gates to blobs spamming large bubbles on regional gates in order to cut off traffic passively.

Basically best post in thread.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

FT Diomedes
The Graduates
#493 - 2013-10-17 17:56:11 UTC
I'm still trying to figure out why anyone thinks Interdiction Nullification is a good idea. How am I supposed to catch and kill an interceptor? Currently, without Interdiction Nullification, it's very hard to catch an interceptor unless the pilot is dumb or overly aggressive. Currently, if an interceptor jumps into my gate camp, and I have fast tackle on hand and a bubble, I have a slim shot at catching it. If the pilot is experienced and sees that I have enough fast tackle on the gate to catch him before he escapes the bubble, he will burn back to the gate. Most of the time, he'll make it. Then, I have to have another dictor on the other side and more, non-aggressed fast tackle.

My best shot at catching him is with a drag bubble with fast tackle waiting. That assumes he has no bounce points.

I just don't get why a ship that already has a small sig, great agility, and goes >4000 m/s needs to also be bubble immune. All you are creating is another risk-free travel ship. I'm all about killing ratters and miners, but this is not the way to do it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Teth Razor
Chicks on Speed
#494 - 2013-10-17 18:06:06 UTC
XavierVE wrote:
Wanted to point out yet again that small gang PvPer's are the people worst hurt by nullification. Most null-bears living in 0.0 have giant blocs protecting them, who often have giant home defense blobs up. Nullified interceptors are their best friend in terms of making sure their heavily overtanked ratting ships (carriers especially) are safe in 0.0, they just don't know it yet.

- Any proper home defense fleet is going to have at least 3-4 interceptors out of a 30 man gang.
- Your seven man balanced gang used to be able to create separation from that by dropping bubbles behind.
- Those interceptors now go right through those bubbles and will tackle you.
- Sure, you can kill them, but you're getting aggression that holds you in system for at least sixty seconds, and probably more like a couple minutes.
- 30 man blob covers your out-gates, you're screwed. Loggoffski time.

Now, due to this happening to you constantly, the natural reaction is simply to fly combat interceptor only gangs, to get around this massive buff to home defense blobs. You can't run from a larger gang anymore unless you're flying interceptors only, after all. No more defensive bubbles, flying in ships larger than an inty in a small 7 man gang means they will be quickly overtaken.

This means that you'll be able to roll through any region you wish without any chance of being tackled unless you make a mistake while ganking a ratter. Also known as: Not likely. Overpowered. Easymode.

So now instead of having fun brawls in null-sec, you'll either be chased down and blobbed or you'll sell out, run combat interceptor fleets to get delicious carebear ganks, and never die. Jump bridges made small gang FC'ing hard enough in null sec, this just murders it dead.

Worst change they've proposed to the game since I started playing. That includes every decision made in Incarna. Anytime you remove elements of battlefield positioning ('dictor bubbles are a small gang FC's best friend) you're hurting the game tremendously.

Once again, a better change is to restrict the anchoring of bubbles by gates to 40km, much like how GSC's are restricted from being anchored by gates. A anchored bubble restriction would go a long way to solving many issues, from null-sec renters death-bubbling their in-gates to blobs spamming large bubbles on regional gates in order to cut off traffic passively.


+1 for a intelligent well thought out post. I agree with everything said here!
FT Diomedes
The Graduates
#495 - 2013-10-17 18:08:41 UTC  |  Edited by: FT Diomedes
XavierVE wrote:
Wanted to point out yet again that small gang PvPer's are the people worst hurt by nullification. Most null-bears living in 0.0 have giant blocs protecting them, who often have giant home defense blobs up. Nullified interceptors are their best friend in terms of making sure their heavily overtanked ratting ships (carriers especially) are safe in 0.0, they just don't know it yet.

- Any proper home defense fleet is going to have at least 3-4 interceptors out of a 30 man gang.
- Your seven man balanced gang used to be able to create separation from that by dropping bubbles behind.
- Those interceptors now go right through those bubbles and will tackle you.
- Sure, you can kill them, but you're getting aggression that holds you in system for at least sixty seconds, and probably more like a couple minutes.
- 30 man blob covers your out-gates, you're screwed. Loggoffski time.

Now, due to this happening to you constantly, the natural reaction is simply to fly combat interceptor only gangs, to get around this massive buff to home defense blobs. You can't run from a larger gang anymore unless you're flying interceptors only, after all. No more defensive bubbles, flying in ships larger than an inty in a small 7 man gang means they will be quickly overtaken.

This means that you'll be able to roll through any region you wish without any chance of being tackled unless you make a mistake while ganking a ratter. Also known as: Not likely. Overpowered. Easymode.

So now instead of having fun brawls in null-sec, you'll either be chased down and blobbed or you'll sell out, run combat interceptor fleets to get delicious carebear ganks, and never die. Jump bridges made small gang FC'ing hard enough in null sec, this just murders it dead.

Worst change they've proposed to the game since I started playing. That includes every decision made in Incarna. Anytime you remove elements of battlefield positioning ('dictor bubbles are a small gang FC's best friend) you're hurting the game tremendously.

Once again, a better change is to restrict the anchoring of bubbles by gates to 40km, much like how GSC's are restricted from being anchored by gates. A anchored bubble restriction would go a long way to solving many issues, from null-sec renters death-bubbling their in-gates to blobs spamming large bubbles on regional gates in order to cut off traffic passively.


This is a great post. If this goes live, I fully expect to see roaming gangs of 30-50 interceptors blobbing their way through 0.0.

Also consider that this means that the ceptors camping the gate can sit inside a bubble and warp freely to bounce points or out gates, if you do make it through the bubble camp.

I look forward to sitting in a cloaked covops inside the bubble and squad warping my ceptors up to your bounce points over the gate after I scan you down within five seconds of landing on grid.

Also, before you get all excited about this new feature, consider what 1000 Goons in interdiction nullified ceptors can do to your fun. Risk-free PVP is a bad thing.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Bouh Revetoile
In Wreck we thrust
#496 - 2013-10-17 18:13:46 UTC  |  Edited by: Bouh Revetoile
XavierVE wrote:
screams and indignation

Haha ! Like if suddenly all nullsec was going to fly in interceptors...

And you know, tackling don't prevent from going through a gate, and then, you still have to tackle this cruiser before he warp out ; well, exactly like before. Landing at a gate before someone never assured you to tackle him.

I think some nullbear are really scared by these inties. There will be pve Battleship wrecks more than small gang ones IMO.
Teth Razor
Chicks on Speed
#497 - 2013-10-17 19:01:55 UTC
Bouh Revetoile wrote:
XavierVE wrote:
screams and indignation

Haha ! Like if suddenly all nullsec was going to fly in interceptors...

And you know, tackling don't prevent from going through a gate, and then, you still have to tackle this cruiser before he warp out ; well, exactly like before. Landing at a gate before someone never assured you to tackle him.

I think some nullbear are really scared by these inties. There will be pve Battleship wrecks more than small gang ones IMO.


Its not nullbears that are getting hit the hardest by nullified intys. Its small gang pvp! Read the posts on this page!
Bouh Revetoile
In Wreck we thrust
#498 - 2013-10-17 19:30:44 UTC
Teth Razor wrote:
Its not nullbears that are getting hit the hardest by nullified intys. Its small gang pvp! Read the posts on this page!

I read and had a good laugh ! Thanks for it !

Come on, inties always were able to catch up on small gangs, and they never needed bubble immunity to do it.
XavierVE
No Corporation for Old Spacemen
#499 - 2013-10-17 19:37:06 UTC  |  Edited by: XavierVE
Bouh Revetoile wrote:
Haha ! Like if suddenly all nullsec was going to fly in interceptors...

And you know, tackling don't prevent from going through a gate, and then, you still have to tackle this cruiser before he warp out ; well, exactly like before. Landing at a gate before someone never assured you to tackle him.

I think some nullbear are really scared by these inties. There will be pve Battleship wrecks more than small gang ones IMO.


To pull the "Wave my **** card"...
Since 2010, you have 324 kills.
Over the last year, I never had a single month with less than 324 kills. And over 90% of those kills were in small gangs I FC'd.

Tackling doesn't prevent you from going through a gate, but if you're running from 30+ dudes with a 5-10 man gang, you don't have the option to warp off a gate because it means loggoffski. Your 5-10 man gang goes through a gate with 4 interceptors, even the worst interceptors who have ever played the game are getting tackles in that situation. The main defense against this has always been dropping bubbles to slow down your pursuers.

Sure, you can kill the 4+ interceptors once they tackle your guys, but at that point, the rest of the blob will have either overtaken you, or will at least have gotten into system with you. You're aggressed, they're not. They cover your out gate... yep, loggoffski. Jump bridges, bottlenecks have always made logging off a thing you had to do from time to time. However, this change is worse than the old jump bridge setups for small gang FC's who want to take out balanced fleet comps.

I cannot count the number of mad dashes my people have made through Immensea, Catch, Curse, Impass and the rest of the areas where we enjoy roaming. Sadly, after Rubicon, those mad dashes are a thing of history... you're be a fool to do small gang FC'ing of anything but combat inties. Hilariously overpowered mobility, the very definition of easymode for small gang ganks.

This is a well-intentioned change at heart. They want to make ratting in 0.0 more dangerous by countering anchored bubble spam on gates. However, rather than do the artful, simple change of making anchored bubbles like GSC's and giving them a restriction of not being anchored within 40-50km of a gate... they decided to try to be fancy for the safe of being fancy, without giving thought to how they're further breaking the game for small gang entities.

And furthermore, what are interceptor pilots really getting with nullification? Any interceptor pilot with a modicum of skill were always able to get away from gate camps, or gate crash them. The biggest and most necessary buff to interceptors was the warp speed change, the immunity gives them nothing of any real value and breaks the small gang meta horribly.
Teth Razor
Chicks on Speed
#500 - 2013-10-17 20:34:12 UTC
Bouh Revetoile wrote:
Teth Razor wrote:
Its not nullbears that are getting hit the hardest by nullified intys. Its small gang pvp! Read the posts on this page!

I read and had a good laugh ! Thanks for it !

Come on, inties always were able to catch up on small gangs, and they never needed bubble immunity to do it.



EXACLTY. So why give them nullification and turn them in to nullbear shuttles?