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[Rubicon] Interceptors

First post
Author
Randy Wray
Warcrows
THE OLD SCHOOL
#421 - 2013-10-13 08:41:29 UTC
Susitna wrote:
Randy Wray wrote:
a bubble that catches nullified ships sounds kinda like a cyno jammer jammer to me. In other words its a ridiculous idea.



As ridiculous as a ship that can fit a covert ops cloak, nullified, adequate dps, adequate tank, prob launcher?

Covert tech 3s come at the price of 400 million+ and take months to train for, same couldn't be said for interceptors. However I do not support the idea of nullification in that case either, I've disliked the concept of nullified tech 3s for a long time. In my humble opinion it would be best to remove them from the game.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Cardano Firesnake
Fire Bullet Inc
#422 - 2013-10-13 10:07:32 UTC  |  Edited by: Cardano Firesnake
Axe Coldon wrote:
I know no one cares, but I am AGAINST Bubble Immunity.


I ask myself if it would not be better to put the bubble imunity on interdictors instead of interceptors.

With the warp modifications the inties will already be better thant before. Ig you want to gice them something useful give them the ability to de-cloak at 5km around instead of 2km like other ships....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

BORG HELLinHEAVEN
Aliastra
Gallente Federation
#423 - 2013-10-13 13:12:08 UTC
-Interdiction nullified.

-Insane drope in the time to reach the target and to be able to lock when in grid with the target.

And i still see people asking for more lock range.

Ceptors will be so incredible after rubicon...

Randy Wray
Warcrows
THE OLD SCHOOL
#424 - 2013-10-13 13:42:07 UTC
BORG HELLinHEAVEN wrote:
-Interdiction nullified.

-Insane drope in the time to reach the target and to be able to lock when in grid with the target.

And i still see people asking for more lock range.

Ceptors will be so incredible after rubicon...


What if you warp to a gate with your target and the gate is bubbled? That happens pretty often in null. If that happens you'll end up on the gate while the target lands in a bubble up to 100km off the gate. Hooray for bubble immunity.

What I think would make more sense like alot of people have mentioned is to give light interdictors bubble immunity at least agains their own bubbles. To balance this it would gain an agression timer from bubbling again. Right now we have cloaky dictors that just bubble the gate and jump, which is pretty stupid since it's obviously an act of agression. It would make alot more sense if they had a built in mechanic so that they don't get trapped in their own trap. This makes more sense and improves the role of light interdictors.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

XavierVE
No Corporation for Old Spacemen
#425 - 2013-10-13 17:16:29 UTC
No ship needs bubble immunity. Just need CCP to remove the ability to anchor mobile bubbles within 40km of gates. This removes the original problem, of having gates super-bubbled over 100km in range in order to protect ratting operations.

You already cannot anchor GSC's within X amount of range of a gate. No reason to be able to anchor bubbles either.

Not only would it make carebearing in 0.0 not as safe, but it would be a big buff to the usefulness of HIC and DIC pilots since large blobs trying to lock down systems would have to make sure they have bubblers on gates, rather than just hell-bubbling them.
Teth Razor
Chicks on Speed
#426 - 2013-10-13 17:52:47 UTC
Randy Wray wrote:
BORG HELLinHEAVEN wrote:
-Interdiction nullified.

-Insane drope in the time to reach the target and to be able to lock when in grid with the target.

And i still see people asking for more lock range.

Ceptors will be so incredible after rubicon...


What if you warp to a gate with your target and the gate is bubbled? That happens pretty often in null. If that happens you'll end up on the gate while the target lands in a bubble up to 100km off the gate. Hooray for bubble immunity.

What I think would make more sense like alot of people have mentioned is to give light interdictors bubble immunity at least agains their own bubbles. To balance this it would gain an agression timer from bubbling again. Right now we have cloaky dictors that just bubble the gate and jump, which is pretty stupid since it's obviously an act of agression. It would make alot more sense if they had a built in mechanic so that they don't get trapped in their own trap. This makes more sense and improves the role of light interdictors.


Now there is something the two of us agree on! Smile
Sister Sophia
Doomheim
#427 - 2013-10-13 19:49:04 UTC
Please don't nerf the Taranis!

The ship is nearly never flown in FW lowsec. And for obvious reasons: the list of frigs you can engage solo in a Ranis is really small. Two thirds of the t1 frigs can already defeat it handily. It also needs to run from AFs and two of the four faction frigs.

That said, it does still have a niche role as an anti-kite. And that's due precisely to its potential ehp. If you take away some of that ehp, the ship will be truly useless except in fleet. And there it's outclassed by the fleet inties.

I get that you want to keep the Ranis weak compared to the new Raptor. But I'm not sure I get why. It's already a ship whose glory days are long gone.

Please don't nerf what is already too weak. Alternately, give it a third drone to at least match the comet.

Harvey James
The Sengoku Legacy
#428 - 2013-10-13 20:07:00 UTC  |  Edited by: Harvey James
Sister Sophia wrote:
Please don't nerf the Taranis!

The ship is nearly never flown in FW lowsec. And for obvious reasons: the list of frigs you can engage solo in a Ranis is really small. Two thirds of the t1 frigs can already defeat it handily. It also needs to run from AFs and two of the four faction frigs.

That said, it does still have a niche role as an anti-kite. And that's due precisely to its potential ehp. If you take away some of that ehp, the ship will be truly useless except in fleet. And there it's outclassed by the fleet inties.

I get that you want to keep the Ranis weak compared to the new Raptor. But I'm not sure I get why. It's already a ship whose glory days are long gone.

Please don't nerf what is already too weak. Alternately, give it a third drone to at least match the comet.



+1 it is an unnecessary taranis nerf when infact it could use a little buff especially to its fittings, armour HP and some speed

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fey Mallorie Nicnevyn
The Scope
Gallente Federation
#429 - 2013-10-14 11:44:19 UTC
+1 also to not nerfing the Taranis. It's EHP is already too thin to deal with a number of AF's and normal frigates, and there's a real risk of it becoming pointless if it's not actually able to hold its own in a fight. Bubble immunity and warp speeds are nice, but really, I think people are more interested in having ships that perform in pvp (even if it's in a more specialized role, such as brawling). It'd stop being the best choice for anti-inty actions, and the cheaper ships (e.g. the incursus) will end up taking its place in many scenarios.

If interceptors can't hold their own in a fight, then I'm not seeing what their point is - pinning an opponent down will inevitably require some pvp action. Perhaps a large fleet of them might work, but that's not an option for many players (who go solo or in small gangs), and when large fleets do exist, it's usually a 'special' occasion.

Bouh Revetoile
In Wreck we thrust
#430 - 2013-10-14 11:59:47 UTC
Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price.
Fey Mallorie Nicnevyn
The Scope
Gallente Federation
#431 - 2013-10-14 12:23:54 UTC
Bouh Revetoile wrote:
Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price.



But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort.
Bouh Revetoile
In Wreck we thrust
#432 - 2013-10-14 12:46:35 UTC
Fey Mallorie Nicnevyn wrote:
But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort.

I always used the Ares as the fleet first tackle indeed, but the Taranis as a full tackle+dps ship and not as a solo fighter.

And for the cost and training, you get :
- bonus to disru/scram capacitor cost ;
- fastest both sub warp and in warp frigate in game ;
- bubble immunity ;
- MWD signature bonus.

A tackler don't also need to kill any T1 frigate in a duel, or their wouldn't be any point flying T1 frigate again and we would be back to 2011.
4gn1
Republic Military School
Minmatar Republic
#433 - 2013-10-14 12:51:27 UTC
Fey Mallorie Nicnevyn wrote:
Bouh Revetoile wrote:
Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price.



But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort.


Exactly, I dont even want them better then T1 frigates but I want them slightly better then they are currently. And now on the Sisi they are worser in hp, speed, etc.

The logic is clear, now they can warp so fast they "would be" too imba. But thats not true as far I can think of possible engagements. If they are faster at the target the fleet is now slower at it. So they need to hold the point longer. Thus need more survivability not less.

That doesnt mean they should be unkillable. Also its not only the interceptor that is now faster in warp and out of it.


TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#434 - 2013-10-14 16:40:53 UTC
When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.

Also, when is the dictors thread, and will be it awful like this one?
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#435 - 2013-10-14 16:57:50 UTC
I got 99 problems, but acceleration aint one.. F*** my bs will be slow as s*** now...
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#436 - 2013-10-14 16:59:55 UTC
TrouserDeagle wrote:
When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.

Also, when is the dictors thread, and will be it awful like this one?


I guess you don't do many fleets..
Iyacia Cyric'ai
Lai Dai Counterintelligence
#437 - 2013-10-15 02:47:39 UTC
But the Taranis isn't fine... the faction frig buffs (i.e. the Comet) already made it rather obsolete. Needs more structure OR significantly more speed. Emphasis it's structure tanking niche or give it the speed to catch things the comet can't.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#438 - 2013-10-15 02:54:24 UTC  |  Edited by: Iyacia Cyric'ai
Bouh Revetoile wrote:
Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price.
Except the Taranis isn't a fleet interceptor. It doesn't tackle any better than a lot of the T1 frigs and as already stated it's even not that good at fighting T1 frigs after their remake. So what exactly is it's T2 specialisation?

I think it needs to be either faster so it can perform better than its t1 coutnerparts as an anti-kite or anti-fleet ceptor support OR unnerf the EHP and possibly even give it slightly more hull to maintain its prior viability as a fast brawler. For anyone who actually flies the Taranis, they know its past reputation no longer holds true as it is.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#439 - 2013-10-15 05:15:11 UTC
Randy Wray wrote:
What if you warp to a gate with your target and the gate is bubbled? That happens pretty often in null. If that happens you'll end up on the gate while the target lands in a bubble up to 100km off the gate. Hooray for bubble immunity.

I'm pretty sure that if CCP try hard enough, they can allow us to enable/disable nillification with the same interface that is used for stuff like jump drives/briges - from "capacitor menu".
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#440 - 2013-10-15 07:30:00 UTC
Optimo Sebiestor wrote:
TrouserDeagle wrote:
When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not convinced that crows aren't going to destroy lowsec.

Also, when is the dictors thread, and will be it awful like this one?


I guess you don't do many fleets..



lol

Just..


lol..

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