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[Rubicon] Sisters of EVE faction ships

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Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1041 - 2013-10-05 12:34:45 UTC  |  Edited by: epicurus ataraxia
From YOUR Post on the amazing soe ships threadShocked
Deleted to prevent unnecessary problems. Was showing how someone had completely changed his opinion regarding virus strength. And no longer wishes it boosted to 10% but wants it crippled.

There is one EvE. Many people. Many lifestyles. WE are EvE

Fr00b Snap
Sebiestor Tribe
Minmatar Republic
#1042 - 2013-10-05 13:29:36 UTC
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.
Primo Theron
Violent Ambitions
#1043 - 2013-10-05 13:36:39 UTC
I would like to have them similar to the Gnosis when it comes to tanking..which means it would be great if i could decide to armor -or shield-tank them other than having a armor bonus.
Rek Seven
University of Caille
Gallente Federation
#1044 - 2013-10-05 14:23:23 UTC  |  Edited by: Rek Seven
Omnathious Deninard wrote:
Putting ship stats and ETF builds aside for a few minutes I statred thinking about where the Stratios was designed to be used. It happens to be low-sec.
It was designed to do 6/10 complexes which are the hardest that low sec can get.(according to eve wiki that is)
The +5 Virus strength (while functional in null) is plenty for low sec.


Now you're just making stuff up. Go back and read the first couple of paragraphs of the original post. The ship is designed to fill multiple roles, namely exploration, combat and recon.
Thoregon Aubaris
Center for Advanced Studies
Gallente Federation
#1045 - 2013-10-05 16:36:40 UTC
The cruiser looks like the ships from vulcan in star trek:enterprise. 900+ dps is really nice for a cloaked cruiser, will buy 2 of them.
Feffri
Dead's Prostitutes
The Initiative.
#1046 - 2013-10-05 16:41:29 UTC
the frig should get drone damage bonus I don't understand the design idea of only 20% to drone hit points. If someone shoots them in fight you have 10 more lights. I would personally love to see at least the standard 10 hit points 10 damage. Or even better 20% to damage.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#1047 - 2013-10-05 16:46:19 UTC
Awesome :) I've always missed SoE ships, as well as more dedicated exploration ones. These are just beautiful (that paintjob is quite unique!), and are meant for my two favourite weapon systems, drones and lasers! =3

Damn you CCP, now time passes more slowly!
The Sinister
Interbellum
#1048 - 2013-10-05 16:55:04 UTC
Sorry to ask but do we know how much LP will be required to get these ships?

Sorry if someone asked already Didnt go thru the 52 pages of the thread to check that Out!
Xequecal
Ministry of War
Amarr Empire
#1049 - 2013-10-05 17:00:07 UTC  |  Edited by: Xequecal
Fr00b Snap wrote:
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.


While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.

I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones.
Thaddeus Eggeras
Urkrathos Corp
#1050 - 2013-10-05 17:01:23 UTC
The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.

SOE frigate just needs either one med or one low removed and another high slots added.

SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.

SOE battleship need one haha

And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha)
Rroff
Antagonistic Tendencies
#1051 - 2013-10-05 17:21:29 UTC  |  Edited by: Rroff
Thaddeus Eggeras wrote:
The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.

SOE frigate just needs either one med or one low removed and another high slots added.

SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.

SOE battleship need one haha

And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha)


These are gal/amarr ships hence the slot layout.

Only change really I'd want to see made to the frig is maybe give it a static 50% bonus to amarr drone damage - it wouldn't be over powered but gives it a little more teeth and a little more flavor as people would maybe use hobs and warriors a little less with it.
Udonor
Doomheim
#1052 - 2013-10-05 17:41:10 UTC  |  Edited by: Udonor
Naw! make the probe launcher an integral part of ship...automatic Sisters Expanded launcher that draws directly from cargo or probe ammo bay.

Same for covert cloak make it integral with special Sisters specs.

Just use attached pseudo modules to provide the buttons.

Insures ship gets used as intended by the SOE and makes fitting simpler and CLEAN. Its the sort of design restrictions a religious order would make.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1053 - 2013-10-05 17:53:07 UTC  |  Edited by: epicurus ataraxia
Udonor wrote:
Naw! make the probe launcher an integral part of ship...automatic Sisters Expanded launcher that draws directly from cargo or probe ammo bay.

Same for covert cloak make it integral with special Sisters specs.

Just use attached pseudo modules to provide the buttons.

Insures ship gets used as intended by the SOE and makes fitting simpler and CLEAN. Its the sort of design restrictions a religious order would make.


I actually do like that idea, I mentioned something similar earlier but no one else has picked up it yet, certainly would resolve many peoples concerns.
And is not going to take anything away from using it as an exploration ship in fact it strongly reinforces it's role without having to make too many other compromises to prevent it being used in an overpowered manner.. I know people like the flexebility but fits in well as you say with the theme.
A definite recommendation to CCP
Fitted relic and data analysers also would work as it would restrict the ship so strongly to it's role ccp could price it cheaply without hurting other ships and prevent the dual prop dual web plus scram fits.virus strength would be set at a level that acknowledged it couldn't be upgraded tied to relic and hacking skills rather than modules with t2 bonuses at IV?
Making this cheaply available would be great.
Otherwise it will cost in the same region as the current pirate combat ships.
We now have industrials with different fitted hold types so there is a precidence for this type of enforcement of roles.
+1

There is one EvE. Many people. Many lifestyles. WE are EvE

sten mattson
Red Sky Morning
The Amarr Militia.
#1054 - 2013-10-05 17:59:05 UTC
to be honest after having fun with EFT , it seems to me theres isnt so much cpu problems with the cov ops cloak cpu use , but you will never ever fit an expanded probe launcher + cov ops cloak + any useful dps/tank fit because of cpu issues

you be swell if this ship recieved a -75% cpu use of probe launchers cpu use , wich would result fitting an expanded probe launcher with ~55 cpu

IMMA FIRING MA LAZAR!!!

Tzar Sinak
Mythic Heights
#1055 - 2013-10-05 18:16:17 UTC  |  Edited by: Tzar Sinak
In an earlier post I suggested that previous ideas for exploration ships be considered. I did a search and found that between January 2012 and now there have been 10 dedicated posts about exploration ships. Imagine how many there are for the past ten years. All are worth a look to give an idea of what a exploration vessel could look like.

Exploration ships need a divergence
Create a new line of exploration ships
[Winter] Exploration Frigate Rebalance
All in one Exploration Ship
New Utility Ship
T2 BC Proposal
T2 Noctis (Exploration Ship)
Dedicated nomadic/exploration ship
Crusier Re-balance
LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

Now that CCP is going to create SoE exploration ships please consider the ideas presented over the years. Explorers want to visit the stars and not necessarily blow them all up!

BTW, there are some really good ideas in the [Winter] Exploration Frigate Rebalance thread. It would be a pity to waste them.

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Reth Alithes
The Weasel Den
#1056 - 2013-10-05 18:34:05 UTC
Xequecal wrote:
Fr00b Snap wrote:
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.


While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.

I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones.
You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites.

You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
Rroff
Antagonistic Tendencies
#1057 - 2013-10-05 18:48:17 UTC
Reth Alithes wrote:
Xequecal wrote:
Fr00b Snap wrote:
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.


While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.

I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones.
You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites.

You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.


Out of interest roughly how much tank is required to do the harder DED sites? I've only ever done the easy ones. Can fairly easily get 500+ dps tank on the Stratios and more if tanking specific damage types.
Ganthrithor
School of Applied Knowledge
Caldari State
#1058 - 2013-10-05 18:50:00 UTC  |  Edited by: Ganthrithor
Man, I thought this was the beginning of October, not April...

Let me get this straight; you are:

- making a largely PvE-focused ship reliant on drones for DPS, after changing rat AI to habitually shoot down drones
- totally ignoring the tradeoff between cloaky goodness and DPS output that has existed since time immemorial in EVE Online: A Bad Spaceship Game
- putting a laser cap use reduction bonus on a ship (bad enough in and of itself), and in particular on a ship with no damage bonus to lasers
- giving an armor resist bonus to a "PvE" ship instead of a rep amount bonus (guess what, resists will be vastly superior for PvP, on a ship that's already shaping up to be way better for PvP than PvE)

How much hakarl did you guys smoke before concocting this idea?
Fr00b Snap
Sebiestor Tribe
Minmatar Republic
#1059 - 2013-10-05 18:53:20 UTC
Reth Alithes wrote:
Xequecal wrote:
Fr00b Snap wrote:
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.


While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.

I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones.
You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites.

You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.


If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind.
Reth Alithes
The Weasel Den
#1060 - 2013-10-05 19:42:10 UTC
Fr00b Snap wrote:
Reth Alithes wrote:
Xequecal wrote:
Fr00b Snap wrote:
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.


While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.

I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones.
You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites.

You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.


If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind.

Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets.

When 95% of this ships dps is tied up in drones you can't really reduce the turret hardpoints and say to yourself "Yeah, we made a significant impact on its damage."

And I really wouldn't say that nerfing the drone dps would make people not want to use it over the ishtar. The Stratios easier to get into, it has a scanning bonus, it has a hacking bonus, and it doesn't have to rely on a MWD + Improved cloak trip to safely get past gatecamps, and to top it off more agile and can bail out in under 5 seconds if someone appears on grid. The 20% resists across the board also give it better tanking options against non-guristas/serpentis that the Ishtar just doesn't have.