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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Amakish
Snipes Incorporated UK
#601 - 2013-10-03 20:10:59 UTC
Isalean wrote:
Really nice ships, but will we get some more highsec SoE agents too?

There aren't many of those, especially the security ones, only one for lvl 3 and 4 missions.

Otherwise it will take very long for most people to actually get these ships.


ever heard of concord LP?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#602 - 2013-10-03 20:14:04 UTC
Amakish wrote:
Isalean wrote:
Really nice ships, but will we get some more highsec SoE agents too?

There aren't many of those, especially the security ones, only one for lvl 3 and 4 missions.

Otherwise it will take very long for most people to actually get these ships.


ever heard of concord LP?

At a 60% loss? Not sure many would want to go that route, but yeah, it's doable.
hmskrecik
TransMine Group
Gluten Free Cartel
#603 - 2013-10-03 20:16:18 UTC
CCP Rise,

Ships are nice but aren't you afraid the Stratios will replace Tengu as an OP FOTM for running hisec combat sites?

I mean, it looks like it's going to be de facto requirement for running sites in highly contested regions.
Tragedy
The Scope
Gallente Federation
#604 - 2013-10-03 20:18:06 UTC
I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#605 - 2013-10-03 20:20:46 UTC
Tragedy wrote:
I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right?

What are these repercussions you foresee? How are the ships in concept a detriment to the game.
Amakish
Snipes Incorporated UK
#606 - 2013-10-03 20:21:43 UTC
the SOE cruiser might take over hi sec exploration but thats fine... i mean an exploration cruiser to do exploration is fine by me.... right now im using a HAC to do hi sec explo....

removing the t3 from hi sec explo was a dumb patchwerrk solution anyways....

overall however im not impressed with the cruiser layout

it needs 1 more high slot for cloak + probe launcher

and it needs less focus on drones and a little more on the laser...

that should fix most of the problem people have with it
Kagura Nikon
Native Freshfood
Minmatar Republic
#607 - 2013-10-03 20:26:08 UTC
M1k3y Koontz wrote:
Kagura Nikon wrote:
Wiu Ming wrote:
Kagura Nikon wrote:
always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused.


you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game.



Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type.

AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships.


Which is why everyone flies Amarr ships these days. Oh wait...

Edit:
Honestly, unless the Statios gets a reasonable laser bonus it will be fit with blasters/autos.



Are you unable to READ? AC are great when they have their ROF bonus, but i do not see that ROF bonus on the SOE ships.. do you?


Lasers when unbonused are more powerful than UNBONUSED AC.



Want to test? Fit a Thorax with pulses and other with AC , both 1 web 1 long point, MWD and cap injector. Put 2 experienced pilots startign the fight at 24 km ( point range).... 9 in 10 times the pulse laser one will win!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Amakish
Snipes Incorporated UK
#608 - 2013-10-03 20:28:09 UTC
AC fit could work since it will save you alot of cap which can be used for an active tank....
Roseline Penshar
Native Freshfood
Minmatar Republic
#609 - 2013-10-03 20:38:37 UTC
add minmatar and caldari bonus as well
Lord Lojak
Unitum Investigationis et Progressus
#610 - 2013-10-03 20:40:29 UTC
i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place.

and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) fielding 5 heavies? seems a bit over powered to me.

if it wasnt for the bullet nobody would fear the the gun

Veyer Erastus
The Scope
Gallente Federation
#611 - 2013-10-03 20:44:05 UTC
Lord Lojak wrote:
i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place.

and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) fielding 5 heavies? seems a bit over powered to me.


Vexor Navy can do the same.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#612 - 2013-10-03 20:48:07 UTC  |  Edited by: Tyberius Franklin
Veyer Erastus wrote:
Lord Lojak wrote:
i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place.

and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) fielding 5 heavies? seems a bit over powered to me.


Vexor Navy can do the same.

As can the Gila
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#613 - 2013-10-03 20:49:12 UTC
In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...

Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.


>> The frigate could use a drone damage bonus
>> The cruiser could use a laser optimal bonus

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#614 - 2013-10-03 20:52:17 UTC
Tragedy wrote:
I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right?


Can't be nearly as damaging at ABCs were.

How much herp could a herp derp derp if a herp derp could herp derp.

Syrias Bizniz
some random local shitlords
#615 - 2013-10-03 20:55:34 UTC
Kagura Nikon wrote:
Bla bla bla bla




Okay boy, listen up. It's all fine how you keep on arguing, that at 20km and so, Lasers are sooooo strong.
I tell you what.

IT DOESN'T MATTER.

If you can give me one, just ONE good reason why i would start a fight at 20 kilometeres with this ship, THEN you might have a point.


I'll tell you why you would never, ever want to start at that range.


First, it isn't fast as other cruisers. It's pretty ... slow with it's base speed. It has some nice mass, but that won't make up for it.
Second, it is an armor ship. Either you active tank it to maintain the speed, then capacitor becomes an issue and you wouldn't want to use lasers, or it's buffer fit, which would make it even slower. So you'd be even easier to catch.
Third, IT'S A COV OPS SHIP!!11 it will be able to get under people's guns WITHOUT THEM EVEN FVCKING NOTICING! Why would you go for RANGE?!
Fourth, it will most likely use Heavy Drones, with which you want to stay close so you can do some drone micro management!


Without a Damagebonus to lasers, every weapon system is better than lasers on it. Autocannons, Arties, Rails, Blasters, smartbombs, neuts, nos, drone ling augmenters, ANYTHING is better than lasers on it.
PotatoOverdose
School of Applied Knowledge
Caldari State
#616 - 2013-10-03 21:03:23 UTC  |  Edited by: PotatoOverdose
Nyancat Audeles wrote:
In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...

Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.


>> The frigate could use a drone damage bonus
>> The cruiser could use a laser optimal bonus


Well now whose spamming this thread? Cool

And no one's even talking about shield gank fits anymore, look at what this armor laser fit can do. And that's using the ships bonuses exactly as they were meant to be used.

800+ dps at 20km, dual prop, full tackle, tracking disruptor, 40k ehp, and 500m3 drone bay. Oh and a covops cloak. It only does EVERYTHING.

Tyberius Franklin wrote:

As can the Gila

When a COVOPS ship (which dictates everything about its engagement) is compared to the Gila and the Vexor Navy Issue, you know something is out of whack.
Tragedy
The Scope
Gallente Federation
#617 - 2013-10-03 21:09:51 UTC
Tyberius Franklin wrote:
Tragedy wrote:
I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right?

What are these repercussions you foresee? How are the ships in concept a detriment to the game.

These make covert ops scanning ships obsolete for one. Right now you have to put some thought into what you want use to go exploring in null, low, or day tripping in whs in.
Once these are released its "all exploration should be done in a soe cruiser for max results"

Why would I take another ship over one of these for exploration ever? Its just like when they released ABCs, now they struggle to find roles for things like HACs. These are cool and all, but I just think why do we need them? The whole point of this massive ship re-balancing they're doing is to make unused ships useful. Releasing a ship that makes tons of others pointless right after balancing just seems to me like they're trying to throw the dog a bone to shut it up without thinking about the consequences.
Frunje Elbris
Bovine Ltd.
#618 - 2013-10-03 21:12:23 UTC
Hi, armor resist bonus seems to be off, based on the stated purpose of the ships. I perceive resist bonuses as fleet-focused ones, and as such not very useful for guerrilla warfare/individual operations. More in line with the concept seems to be [for me at least ;)] armor HP bonus. That means - yes, it helps you to survive the fight, but forces you to fall back to slowly lick your wounds, instead of proud tanking of enemy fire. Too lazy to do the math so no other fitting feedback from me :)
Tragedy
The Scope
Gallente Federation
#619 - 2013-10-03 21:12:57 UTC
M1k3y Koontz wrote:
Tragedy wrote:
I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right?


Can't be nearly as damaging at ABCs were.

Yeah thats true. Still though, these are a little ridiculous. I cant see myself ever flying an ishtar Nexor or gila over that soe ship. Mind you the gilas not rebalanced yet but you get my drift.
Khellan Charante
The Scope
Gallente Federation
#620 - 2013-10-03 21:13:57 UTC
I love these ships, and agree almost completely with them. However, as others have already stated, these are exploration ships, supposedly the best in the galaxy. The cruiser not having a virus strength bonus does not support this. I also think they should be able to compete with tech 2 ships in this regard, following the example of the already first rate sisters probe launchers and probes. Along these lines, you should consider sisters faction probing modules, but I digress.

The frigate, I feel, needs another hi slot. This would at least allow the use of a cloak with the two guns. Since these are supposed to be laser and drone boats, a bonus to laser tracking, something like the Tristan, would make it very enticing for people to actually mount lasers on it. So, I think a layout of 3/3/4 would be better. If this was coupled with a better probing bonus, you would now have a ship that can choose to be exploration focused or covert action focused.


For the cruiser, it needs more CPU. Not an absurd amount more, but enought to make lasers actually viable on it. I think that a 5/4/6 layout, 3 turrets, and a 50% role bonus to laser damage would make this very, very good, as pilots would then have to choose between more damage, ie heavy pulse lasers, or exploration, since the cloak and the probe launcher will eat quite a bit of CPU. I think pushing the CPU to 450 would not be OP, but instead allow this ship to truly stand out on its own. Or, conversely, give it the 50% reduction to cloak CPU and drop the CPU to 375. Also, a cargo bay of 600 would be more in line with the stated goal of a long range ship with lots of force projection capability.

Lastly, are there any plans for a battlecruiser? Because that would be absolutely amazing.