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[Rubicon] Sisters of EVE faction ships

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M1k3y Koontz
House of Musashi
Stay Feral
#361 - 2013-10-03 00:54:45 UTC
Kagura Nikon wrote:

REduce drone bay to 200 meters and the problem is solved


The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.

How much herp could a herp derp derp if a herp derp could herp derp.

Omnathious Deninard
University of Caille
Gallente Federation
#362 - 2013-10-03 00:57:06 UTC
Dehval wrote:
Ravasta Helugo wrote:
Kagura Nikon wrote:
PotatoOverdose wrote:
Dehval wrote:
That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.


Couldn't have said it better myself.



I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones.


REduce drone bay to 200 meters and the problem is solved

I think the drone bay makes sense, actually.

They just combined the two drone-weapon races for the first time. The drone bay should be incredible.

Honestly? If I had my way I would lower the drone damage bonus to 5% per level, but give it a 5% Laser damage bonus per Amarr cruiser level as well. Switch the cap usage to 100% bonus damage, drop down to 2 (maybe 3) hardpoints. It is now more focused towards lasers (the original intent) and the Blaster Gank fit is no longer viable. The overall dps of the ship suffers a little now that you can't just stack DDAs to get over 900, but at least it isn't in Hyperion/Talos levels of bullshit damage for a covert class cruiser.

that will only change the lol shield gank fit to, 950 DPS before heat and t2 mods.

If you don't follow the rules, neither will I.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#363 - 2013-10-03 00:59:18 UTC  |  Edited by: Nyancat Audeles
Omnathious Deninard wrote:
Kagura Nikon wrote:
PotatoOverdose wrote:
Dehval wrote:
That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.


Couldn't have said it better myself.



I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones.


REduce drone bay to 200 meters and the problem is solved

The problem with a 200 meter drone bay, is if you lose a drone or two it is back to the station to regroup and then head out again. kinda makes the extended engagement a little shorter than extended.


THIS.

It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.

EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.

But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#364 - 2013-10-03 01:01:21 UTC
Vincent Ageon wrote:
200m3 Drone bay
900m3 Cargo
5/5/5 4TH

40% Scan bonus
7.5% Virus Strength
15% Ship Tractor speed (not tractor beam)
25% Hacking/Analyzer module range

(stats not mentioned proposed to remain the same)

Thoughts?

(perhaps dropping drone damage to 5% per level and add laser dmg per level as someone stated above?)

This would make it more marketable as a explo anom runner, still give it offensive ability but not to match other ships specialized FOR that role, addresses the drone bay and cargo issue, keeps the High for utility but drops a turret to push for it. Thoughts?

"15% Ship Tractor speed (not tractor beam)" > I'm not understanding here
"200m3 Drone bay" > Why are we nerfing the intended use (prolonged deployment) but not the cloaky gank fit?
Vincent Ageon
Phoenix Administration
#365 - 2013-10-03 01:01:35 UTC
M1k3y Koontz wrote:
Kagura Nikon wrote:

REduce drone bay to 200 meters and the problem is solved


The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.



Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging.
Vincent Ageon
Phoenix Administration
#366 - 2013-10-03 01:03:14 UTC
Tyberius Franklin wrote:
Vincent Ageon wrote:
200m3 Drone bay
900m3 Cargo
5/5/5 4TH

40% Scan bonus
7.5% Virus Strength
15% Ship Tractor speed (not tractor beam)
25% Hacking/Analyzer module range

(stats not mentioned proposed to remain the same)

Thoughts?

(perhaps dropping drone damage to 5% per level and add laser dmg per level as someone stated above?)

This would make it more marketable as a explo anom runner, still give it offensive ability but not to match other ships specialized FOR that role, addresses the drone bay and cargo issue, keeps the High for utility but drops a turret to push for it. Thoughts?

"15% Ship Tractor speed (not tractor beam)" > I'm not understanding here
"200m3 Drone bay" > Why are we nerfing the intended use (prolonged deployment) but not the cloaky gank fit?



When you run a data site, your trying to grab all these little cargo containers. Your ship has a standard tractor and you can grab one container at a time. This often leads to a loss of several containers as theres just not time to grab all of them. And with Rubicon were getting a mobile fitting array so the drones you'd want would just sit in your cargo until you needed them.
Sven Viko VIkolander
In space we are briefly free
#367 - 2013-10-03 01:08:17 UTC
POWER CREEP.







Enough said.
Eko Fromtv
Center for Advanced Studies
Gallente Federation
#368 - 2013-10-03 01:10:35 UTC
Vincent Ageon wrote:
M1k3y Koontz wrote:
Kagura Nikon wrote:

REduce drone bay to 200 meters and the problem is solved


The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.



Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging.


The depot that you carry will surely be packaged.

(Ice) Miner for life.

Unezka Turigahl
Det Som Engang Var
#369 - 2013-10-03 01:13:56 UTC
If Stratios gets 500 drone bay then Ishtar wants 500 drone bay too. Hrmph! Evil

Or at least 400, like the Gila. Cry
Omnathious Deninard
University of Caille
Gallente Federation
#370 - 2013-10-03 01:15:12 UTC
Unezka Turigahl wrote:
If Stratios gets 500 drone bay then Ishtar wants 500 drone bay too. Hrmph! Evil

Or at least 400, like the Gila. Cry

If the Ishtar gets 500 drone bay then Stratios gets t2 resists.

If you don't follow the rules, neither will I.

Kai Ho
true carebear club
#371 - 2013-10-03 01:15:48 UTC  |  Edited by: Kai Ho
CCP Rise wrote:
HERE THEY ARE
Stratios

Role Bonus: 50% reduction in Energy Turret capacitor need

Useless bonus. Pilots will fit some Projectile in this ship, which dont use capacitor . Give them some damage or tracking bonus, if you want use Energy Turret.
PotatoOverdose
School of Applied Knowledge
Caldari State
#372 - 2013-10-03 01:21:14 UTC  |  Edited by: PotatoOverdose
Nyancat Audeles wrote:


THIS.

It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.

EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.

But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.

"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13

And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it does cloaky ganking too well, well enough, or not well enough.

There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system.
M1k3y Koontz
House of Musashi
Stay Feral
#373 - 2013-10-03 01:21:28 UTC
Vincent Ageon wrote:
M1k3y Koontz wrote:
Kagura Nikon wrote:

REduce drone bay to 200 meters and the problem is solved


The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.



Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging.



We don't know how big the depots will be, and nerfing the drone bay hurts long term exploration more so than PVP. Decreasing drone bay won't hurt cloaky ganker fits as much as it will long term exploration fits.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#374 - 2013-10-03 01:21:42 UTC
Tyberius Franklin wrote:

"15% Ship Tractor speed (not tractor beam)" > I'm not understanding here


When the cans in Data/Relic sites spew their stupid cans (not a good mechanic CCP, the minigame is good, but the cans are stupid) there is a tractor beam that pulls in the spewcan, which gives you your item when it finally reaches your ship.

Increasing the Ship Tractor beam would reel them in faster.


How much herp could a herp derp derp if a herp derp could herp derp.

Joe Risalo
State War Academy
Caldari State
#375 - 2013-10-03 01:23:27 UTC
Cage Man wrote:
Joe Risalo wrote:



Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more?



whats the point of any frig then?



That's a no brainer though..
Frigs provide things like tackle and so on... They don't necessarily provide all the same things that a cruiser can provide.

However, in this case, the cruiser is just a bigger better version than the frig..

I mean, does anyone see the point in using the frig over the cruiser?

You're faster... That's about it...

M1k3y Koontz
House of Musashi
Stay Feral
#376 - 2013-10-03 01:26:38 UTC
PotatoOverdose wrote:
Nyancat Audeles wrote:


THIS.

It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.

EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.

But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.

"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13

And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it does cloaky ganking too well, well enough, or not well enough.

There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system.



Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.

Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.

How much herp could a herp derp derp if a herp derp could herp derp.

Tibalt Avalon
Star Developments
#377 - 2013-10-03 01:26:51 UTC
CCP Rise wrote:

Astero

Role Bonus: 100% reduction in CPU requiement for cloaks
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
Role Bonus: +5 Virus strength for Relic and Data Analyzers

Can fit Cover Ops Cloaking devices

Amarr Frigate Bonus:
4% bonus to Armor Resists

Gallente Frigate Bonus:
20% bonus to drone hitpoints

Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers
Fittings: 32 PWG, 170 CPU
Defense (shields / armor / hull) : 540 / 600 / 600
Capacitor (amount) : 430
Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6
Sensor strength: 13
Signature radius: 35
Cargo Capacity: 210


Great but....how come 20% Drone Hitpoints...that is one of the most useful bonuses to me that that could have really...Why can't you add in 10% Drone Damage 10% Drone Tracking or Drone Speed? that would make the ship much more awesome for PVP & PVE Sad

That thing doesn't even have bonus to anything related to damage...pleeeeeeease add some in Straight
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#378 - 2013-10-03 01:27:29 UTC
i just checked the stats and my first feeling on it is over the top. The Frigate is a damn Light Cruiser in some ways and that cruiser looks to me more like a battlecruiser. but if it is the intent i wont say no.
Thaddeus Eggeras
Urkrathos Corp
#379 - 2013-10-03 01:27:40 UTC
Where is the SOE battleship?

All other faction races have battleships.

Come on!

Also let's get some Thukker faction ships with Caldari/Min!
The Sinister
Interbellum
#380 - 2013-10-03 01:29:10 UTC
Joe Risalo wrote:
Cage Man wrote:
Joe Risalo wrote:



Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more?



whats the point of any frig then?



That's a no brainer though..
Frigs provide things like tackle and so on... They don't necessarily provide all the same things that a cruiser can provide.

However, in this case, the cruiser is just a bigger better version than the frig..

I mean, does anyone see the point in using the frig over the cruiser?

You're faster... That's about it...


The point of the frig is not exploration LOL I thought u all knew that by now.